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Malleus

HERO Member
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Everything posted by Malleus

  1. Re: Disadvantages of a Humvee I don't know about the military version, but the civilian versions have trouble going up to Snowqualmie pass because their wheelbase is wider than the grooves cut by a standard wheelbase. They can only get one set of wheels in the groove at a time, the other hangs out into the soft snow and pulls the vehicle this way or that. ...but it would be cooler to have a disadvantage like Side Effects: on failed skill roll it squashes cars, knocks over lamposts and so forth. Sorry about that! My vehicle is just too awesome.
  2. Re: [Help] Gun multipower Charge question? The idea was using standard bullets to shoot down projectiles. I never planned on using it v.s. laser beams and so forth. However, since the power is supposed to represent ESP I wouldn't mind him deflecting the occasional rail gun slug or hypersonic nano-needle which is why I took "any, 20pts." I could probably justify taking a hefty disadvantage but it's not a big deal -- it only affects the real cost of an ultra slot. Additionaly, I was going to take reflection with the limitation "only v.s. things that explode when shot" to simulate hoisting someone with their own pitard, but upon further "reflection" () I figured I'd just leave that specific special effect to GM fiat and/or any Side Effect limitations on the individual powers. I haven't looked at it over the Thanksgiving holiday, but I'm planning on just buying missle deflection with OIF object of opportunity (gun) -1/2, that uses charges of the object (ammo) -1/4 outside of the framework.
  3. Re: [Help] Gun multipower Charge question? Ok... I must be doing something wrong here. The power gets more expensive when I restrict it to using a single set of charges. [TOTAL 38] 32rc Multipower (reserve 52 points) 4 clips of 16 Charges +1/4, OAF -1 3u 52ap "Take 'em down!": 2d6 RKA; x3 Autofire +1/4, +2 STUN multiple +1/2, 3u 52ap "I'll cover you!": Missle deflection (any, 20); Ranged +1. ALSO OCV+6 (12) [TOTAL 36, better OCV with deflection, two points cheaper and twice as much ammo] 30rc Multipower (reserve 60 points) OAF -1 3u 60ap "Take 'em down!": 2d6 RKA; x3 Autofire +1/4, +2 STUN multiple +1/2, Charges +1/4 3u 59ap "I'll cover you!": Missle deflection (any, 20); Ranged +1 charges +1/4. ALSO +7 OCV
  4. Re: [Help] Gun multipower Charge question? It's Dark Champions but with superhero guidelines, i.e. we've got to buy all our gear with points. Now that I'm neck-deep in the rules, I regret choosing a mundane character. Most of my items would be more powerful and less expensive if they didn't have to ape real world equipment. But anyway, if I put a +1/2 Charges advantage on a 60 point reserve, then the cost for the reserve is 60+30=90 points. But is that 90 points an active cost? The limit is 60ap for this campaign. I don't see anything in the text that says that an advantaged reserve cost is an "active cost" but the example on p.321 lists the reserve on "LAZER'S MULTIPOWER" as an "active cost" (But it might just be because of formating, I can't tell.) And in that same example, the active cost for each slot does not reflect the charges advantage on the reserve.
  5. Hi all, I'm trying to work three powers into a pistol multipower. Standard rounds: 2d6 RKA; Autofire x3, +1 increased stun, CHARGES Flak: Missle deflection (non-gunpowder, reflection); at range, CHARGES, reflection only against projectiles that explode when shot with bullets -0 Pistol whip: 4d6 hth; damage shield (touch), continuous +1, NO END. My question is, how can I make standard rounds and flak use the same charges, but have pistol whip use no charges all in the same multipower? Ps. Sorry about the lousy thread-title. It posted unexpectedly and I couldn't figure out how to fix the title.
  6. Re: A cheaper flashlight I could get behind that. After all, the description of active says that it's only "pulses." I still don't get what transmit (sight) is for. Anything it can do, Images can do more legaly and more officialy.. Transmit (sight) is the power that time forgot! :dinosaur:
  7. Re: A cheaper flashlight Hero System 5th Edition, Revised (p. 163) specifically allows the limitation "Only To Counteract Darkness Modifiers" on the sense "Enhanced Perception." Nightvision The character can see in total darkness (not including the Power Darkness, but including some forms of Change Environment that obscure vision) as though it were normal daylight.Cost: 5 Character points (+4 Enhanced Perception, with a -1/2 Limitation, Only To Counteract Darkness Modifiers; Passive.) And specifies that Enhanced Senses can be active or passive. Sidebar (p. 163). The HERO System groups Detects and other Enhanced Senses into two categories: Active and Passive. Each type has benefits and drawbacks, so neither receives an Advantage or Limitation. Lastly, I don't know if Enhanced Perception should have been something besides an Enhanced Sense like Active Sonar, but that's how it's listed. OTHER SENSES... Active Sonar... Enhanced Perception... High Range Radio Perception....
  8. Gowkaiser96 Steve, I've got a transmit question too, a follow up to the one by Gowkaiser96. If I buy Transmit (sight) OAF -1. What's it good for? Is it a flashlight? Is it a laser pointer? Is it a TV set that displays what's on my mind? One of those ship-to-ship light boxes from WWII? If I shine it into the sky on a "dark night," will batman arrive?
  9. Re: A cheaper flashlight So if I was ever gonna do a cat hero, I'd swap Normal sight (passive) to Normal sight (active) to create a hero that can see in normal darkness but can be easily seen in the dark by his glowing eyes. But for a flashlight I like this... 1 point real cost. Enhanced senses Transmit (sight 2 active cost); OAF -1 Now for my question: if it's not a flashlight, what is it?
  10. Re: A cheaper flashlight I wouldn't use Change Environment since CE does negitive modifiers only. It could do "obscuring light" but not "illuminating light" Sight Images is the official way to do things but the examples don't make much sense to me. Personaly, I liked the idea that someone with passive senses could see by the emissions of someone elses active senses, but it seems that it is an unusual preference.
  11. I was fooling around with enhanced senses, and adapted the following from Nightvision p163. Lightvision The character can see in total darkness by emitting light. (Not in "Darkness" etc...) Cost: 5 Character points (+4 Enhanced perception, with a 1/2 Limitation, Only to counteract Darkness Modifiers; active) Would this be like a flashlight, where the illumination is visible to anyone with normal vision -or- would it just mean that the characters eyes glow?
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