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Greg

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Everything posted by Greg

  1. Re: Asian Fantasy - Shonen HERO Yeah, I've definitely already linked Susano. Not to mention he wrote Ninja Hero and the Asian Bestiaries. One players only exposure to wire-fu is Big Trouble In Little Chine so that was a big help to read that particular write up.
  2. If you were to delve back into the 2006 pet projects thread you may find some mention of something I called Shonen HERO. Finally after over a year of procrastination Iḿ compiling stuff to make this happen. Sometime in the next month or so I should be starting a campaign that mixes anime and live-action martial arts movies into a fictional Japan-like setting. Iḿ looking for interesting resources I can point my players to for character ideas. I´d say only a few of them are very familiar with the setting precepts, but Iḿ hoping it´ll feel fresh compared to psuedo-medieval Europe. Things like cool art, interesting powers, names, archetypes or anything would be a great help. I can post links for them or compile it all into our group website. Hereś what I have so far (assuming I don´t lose my IP): http://69.137.241.217/~greg/rpg Characters are going to be 250 points and very flashy. Players are more than welcome to crib from anime or similar sources as long as it follows the campaign guidelines and had a distinct Eastern flavor. A lot of that needs to come out through SFX and character background. If I had to liken the setting to something I´d probably pick Utawarareruno. It feels very Japanese, but doesn´t seem to actually be set in Japan. Other influences might be Inu-Yasha or Rurouni Kenshin which are technically period, but pick and choose what they want to focus on. A fair amount of my recommended source material includes China so Iḿ certain Iĺl mesh whatever is cool from the mainland. However, I know enough Japanese to add some flavor to the game, but maybe 2 words of Chinese (excluding Sheng Long).
  3. Re: New Mythology By request and only a few months late (sorry I don't check my 'user cp' ever) here's the next bit of Aulbreth's mythology: I've got quite a bit more, but I'm having to retype it and change the language a fair amount from the first revision. I'm working off a printout, having lost the digital file which was more of a biblical style and less narrative.
  4. Re: Obakemono - A Gaijins Guide To The Fantastic Folk Monsters Of Japan I guess you'll just have to write a 3rd one to fill in the gaps you missed. Since Gencon where I picked up Ninja Hero and AB2, I've been threatening the group with a Japanese Fantasy game sometime in the near future. After playing Okami recently and flipping around that website it seems pretty clear that the fates want me to get something going.
  5. Re: Playing without END I basically only use END in superhero games since that's the only time people run out. If somebody had a 30 str or some sort of supernatural power with a x2 END limitation in a fantasy game I'd have them track END, but that's about it.
  6. Re: New Mythology It's always frustrating to read stuff like this when you've got something similar you've also developed. I've got a couple pages typed up that I just scrounged up the other day. So, yeah, it seems fine. Reminds me of an anthropology class that covered the 2 or 3 creation stories that cover most any religion.
  7. Re: Attack Questions I think it's in fantasy hero that when two opponents have unequal sized weapons the shorter weapon has a -1 per difference penalty. Once the shorter weapon has struck the opponent the advantage shifts the other direction because the shorter weapon is inside of the larger one's area of coverage. Basically a dagger fighter is at a penalty against spearman until he successfully lands a strike.
  8. Re: Lovecraft Stuff If you can find a copy of Champions 3D there's a horror world scenario that's straight out of Lovecraft. It has mechanics that models the Chaosium insanity rules as well.
  9. Re: Horrorclix: Full pictures I could pretty much use all of those in my horror post-apoc game. I tried to talk one of my players (who is a distributor) into giving me the giant Cthulhu, but he wasn't biting.
  10. Re: What I've learned playing a Cyberman "YOU ARE INCOMPATIBLE. YOU MUST BE DELETED. PLUS, I WILL LEAVE A PAMPHLET AT THE DOOR."
  11. Re: What I've learned playing a Cyberman I want to a see a Cyberman who can stomp with the best of them, but be able to run a 6 minute mile if need be. Else you're highly reliant on ladders and chain link fences to slow down your prey.
  12. Re: C25 deposit Wait...if the money was going to some sort of orbital laser then I'd be all about pre-ordering.
  13. Re: Turakian Races: the Erqigdlit I've used their character blocks as gnolls in my games in the past. Physically they're pretty similar so you should be able to use the piles of D&D stuff out there. In the campaign I was running they lived in the savannah and basically had a tribal/native american society. I didn't have "classes" per se, but I basically made them a hunter society with shaman wisemen. They were extremely territorial and played the part of the non-evil antagonists once the party entered their lands.
  14. Greg

    Rifts HERO?

    Re: Rifts HERO? Are you doing anything extra for "squishies" in regards to stun damage so they're not CON stunned all the time? My idea at one point was something like a force wall with one charge to simulate armor getting beat up, but the character didn't get hurt till the armor was gone. I can't remember the exact mechanic off the top of my head, but that was the gist of it.
  15. Re: Comics you loved...but apparently no one else did I think it only lasted 6 issues, but I really like the Visionaries. Granted it was all a big scheme to create a GI-Joe type product for fantasy geeks, but I loved it.
  16. Re: SPD, but only for (x)? Is this really any different than Grond who can make an activation roll to attack with his extra arms on an extra phase or 2? I'm not in front of my book, but maybe somebody could reference that.
  17. Re: Having a painful movement I didn't want to start a whole new topic and this is sort of in the same vein. I have a player who has a teleportation attack: Banishment: Teleportation 1",x4 Mass, Megascale (1"=1km), Ranged, Usable as an attack Obviously this can be severly abused. Since you've all thought about the repurcussions of teleporting someone somplace they don't want to go, give me some ideas on keeping this power under control. I've yet to have him select which "common defenses" need apply, but I'm thinking Power Defense and Teleportation and would like 1 more. It hasn't even come up in game yet, but I don't necessarily want to veto it without taking a little time to make it reasonable.
  18. Re: On Fantasy [G.R.R.M.] I think Martin basically knows who it's going to take to get from point A to point B and kills off character indiscrimanately if they're not required for that purpose. I think it keeps the reader on their toes and makes you actually worry if the protagonist is going to make it. Steve made some comments about the explicitness of the sex scenes back in FH and I thought it seemed odd then. We all have different tolerances I guess. I haven't read anything in the books that were even remotely more than standard stuff people do. You need to read some Piers Anthony to get the disturbing sex scenes.
  19. Re: Multipower active points vs. reserve points: why? You're just building your multipowers poorly. Give Multipower A (Only vs. Undead) for all of it's slots then you can apply the limitation to the reserve cost.
  20. Re: Your "2006" Pet Gaming Projects I've been slowly working out the details for what I've dubbed "Shonen HERO". It consists of a blend of YuYu Hakusho, Bleach and Exalted. (add water and stir till smooth)
  21. Re: THE ULTIMATE SPEEDSTER -- What Do *You* Want To See?
  22. Re: Question on Elemental Controls The character is for AZ's brother and he wanted to run so fast you couldn't see him. Useful for "sneaking" into building or surprising enemies. We talked about giving him some PSLs for move-bys, but it's just generally easier for newbies to have straight powers without a lot of modifiers to OCV/DCV.
  23. Re: Question on Elemental Controls AZ and I worked the EC thing out by linking something to the lower cost power and bringing it inline with the rest of framework. Having said that it sort of encourages power gaming once you've bought the framework since everything from that point is going to be at least that level. I found some of my defenses were a little higher then my character concept, but I'm not going to finagle the points just to make my guy weaker.
  24. Re: Build me Looney Tunes!
  25. Re: Help with a Japanese name If she's young they could call her Yomi-chan. 'no' basically replaces apostrophe s or 'of' just use it in that order. -ko is a pretty common end for a girl's name or can be used to mean small. In an Exalted game I my Solar Sorceror's name was Kokami. (little god)
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