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Era Scarecrow

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    Big time computer geek.

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  1. One of the examples of a minor transform is making inedible food, edible. I would think this goes the same with non-potable water to potable water. (I'd almost say it's easier vs the food) As for quantity per body... well that's sorta up in the air. Although unless there's a long time limit in purifying, it doesn't matter if it's a lot or a little. If you can do 1 Liter of water per phase, and 2 phases per turn, that's still 12 phases in a minute, and 720 in an hour. So unless you are requiring to purify a whole lake, or purify water constantly say for an army encampment, then the quantity in this case really probably won't matter.
  2. recovering... and mush

  3. There's been reports of straw and grass 3+ inches deep inside trees after a hurricane or strong storm. So don't think a butterknife made of metal would be less harmful than a blade of grass. When there's enough speed, anything is lethal.
  4. I've never quite understood absorption because it seems it has a limit similar to aid, where once you hit the max value that's it... And absorption is 2x the points unless you use an adder...
  5. Meaning you can only apply your strength to match the DC's (I assume)?
  6. Well for skills/abilities it's 'Everyman', which might do well just the same. Wasn't there something where the basic 'human' if you sold back all the senses, attributes and other things you ended up with like 200pts? That's quite a bit for 'free'... Baseline... free stuff... Everyone has (unless poor/destitute)... actually those too are loosely defined as everyone having...
  7. Slot III: Flash 2D6 vs sight, gestures (must put towel over person's face or eyes, -1/4): Cost: 1f points Slot IV: Disguise 11-, must be tied over head to hide face: Cost: 1f points I'm sure we could come up with a few more... like being a container, or a sling, or an entangle against small animals like fish and crabs and birds...
  8. Only to determine body or drain, or how many active points to determine size/weight.. When I was in North Carolina, I was talking with some guys about starting a game and he had a bunch of equipment made, but not having any of the disadvantages. He only cared about the active points, we're talking like flight boots and stuff... Then again, it was all likely equipment so it didn't matter what the disadvantages were, since no one was paying points for them.
  9. There's severity, and how often it happens. almost all of that complication would be for it happening all the time, not because it's heavily debilitating. the 'barely' category is generally limiting the character less than 25%. But it happens ALL THE TIME. But I suppose you could do oh I don't know, 5 points, because that totally shows something mildly annoying happening all the time is only worth 5 points... like, I don't know.. missing a hand... an eye... not being able to feel pain. Looking like Brad Pitt and people asking you all the time for your autograph...
  10. Hopefully they have alternate forms of transportation. Really depends on the who and what and why. Maybe the barcodes work fine so tickets and cards work, just not reading the name, so while he can't verify his name he can verify something else, like a fingerprint, i don't know.
  11. Radio Perception/Transmission <10 AP>, OAF(-1): cost 5pts... That seems like good for a basic walkie-talkie...
  12. I guess there's no reason you can't go Kingdom Hearts on a game...
  13. Reminds me here some years ago the question for complications for legs amputated/disabled... but keeping your running/swimming/leaping at full speed, and for a horse it would be a hovering legless horse galloping away... or however it was doing it
  14. I made a fairy, who is suppose to be comedy relief/support, has heavy transforms (for mischief) summoning (animating your animal cookies or something similar) and took block/counter so he could protect someone, then counter doing a called shot to the vitals... At least that was the idea...
  15. Transforms can: Change/remove distinguishable features Add complications Remove complications Add power(s) (Temporarily?) Remove power(s) Add (new) limitations to powers Permanently change someone... But this really depends on the 'imposed' condition you want. However drain/suppression are probably better suited.
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