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urbwar

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Posts posted by urbwar

  1. Since you mention the rpg Godlike, you might want to take a look at Avatar comics Uber, which is about super soldiers in WW2. It starts later in the war, with the Nazi's unleashing them first to turn the tide, but a mole in the project passes the process onto the Allies and they make their own (The Russians do to, but I forget how they got the process). They're actually quite powerful (though some are weaker than others). Still, might be good for some inspiration

  2. The setting for AMP: Year One follows a similar premise. They tried to create super soldiers during WW2. Eventually they succeed, but the war was all ready over. There are variations of the serum the original scientists created. They are some variety of powers (more than I'd consider if I was basing it one the same idea), but the setting info is pretty interesting

  3. I had pointed out they left Champions Complete from the list (and Champions also isn't in the Hall of Fame), but they had BASH listed, which came out in 2009, and M&M 3rd has been out longer than a year to 14 months iirc.

     

    But it's a write in vote at least, and maybe next year the write in ones will be the main ones.

  4. I had pointed out they left Champions Complete from the list (and Champions also isn't in the Hall of Fame), but they had BASH listed, which came out in 2009, and M&M 3rd has been out longer than a year to 14 months iirc.

     

    But it's a write in vote at least, and maybe next year the write in ones will be the main ones.

  5. Some more Anthony Green Art. First up is Dark Knight, a vigilante with a knight inspired costume:

     

    dark_knight_zps4240d32e.jpg

     

    Ant Queen, a Golden Age Villain in the public domain who commanded Giant Ants:

     

    antqueen_final_zps8fe2dbd6.jpg

     

    Mr. Frost: Another public domain villain. Nazi agent who could create a freezing aura after swallowing a special capsule:

     

    mrfrost02_zps267c7422.jpg

  6. 2 more public domain villains. Both of these guys tangled with Lash Lightning back in the day. Both of these are by an artist named Anthony Green

     

    First up, The Mummy. He's a doctor who found a way of using radium to make himself invulnerable to bullets and such after treating some wrappings with the serum. He also uses a "hotlight" gun which blinds opponents, and acts like a laser:

     

    mummy_zpsdde283ae.jpg

     

    Mastermind was able to duplicate Lash's control over electricity, and could also teleport. Too bad he had terrible fashion sense:

     

    mastermind_zps85b188ae.jpg

  7. A pair of public domain characters done by an artist named Richard Spake:

     

    The first villain is Blackout, a Nazi agent & Saboteur who strikes during blackouts. Highly skilled person who uses a gun, knife and has a gang of thugs to work for him. Also uses explosives when necessary. 

    The second is The Red Knight. He ran afoul of the original Blue Beetle:


    BlackoutandRedKnight-01_zps0271482d.jpg

  8. What kind of price range are you looking at? I've been getting commissions from a few different artists, and most of them are relatively low cost (but still do good work). All of them have had rpg work published in the past (one was something I released for a few systems but the other 4 have done work for different companies). I've posted a lot of images to my Photobucket account you can check out. If you find an artist whose stuff you like, pm me, and I can give you contact and pricing info for them

  9. Re: World War Two Campaign

     

    Also, one thing that annoys me about the retro-golden age is how rarely we see any non-German supers. One thing I'd be sure to do is make Italian and Japanese axis supers.

     

    I have list of Italian supers I'm writing up (though for another system currently), one of whom is the Italian version of Captain America.

     

    One idea I have is for various low-level German supers be part of the Brandenburg Brigade. Most of their powers would be suited to infiltration/espionage, which was the unit's forte for most of the war. They'd undergo regular combat training to supplement that, so most of them lacking attacks powers and such wouldn't be a disadvantage for them, unless they run into a superman type.

  10. Re: Superhero Images

     

    Just out of curiosity' date=' what type of "vast powers".[/quote']

     

    I'll give you a quick breakdown of their powers. Remember, this is for ICONS; I haven't played Champions in a very long time (since 4th edition!), but if you want to convert them, it shouldn't be hard.

     

    Astral Girl: Telepathy, Mind Blast, Astral Projection, and the ability to detect mental powers. She also has a jet pack for flight

     

    Astro-Man: He has a power called Wizardry (Cosmic). He can use any power as a stunt, but has the following that he uses all the time: Flight, Force Field, Binding (entangle), Life Support (still needs to eat/sleep) and cosmic power detection.

     

    Beacon: Controls light energy. Can fly, create a force field of solid light, fire laser beams and blinding flashes of light

     

    Doc Future: He can manipulate chronal energies. He's a precog, can give himself super speed or slow time around someone to paralyze them, as well as summon duplicates of himself from alternate time lines. He also flies with a jet pack

     

    Quartz: Has armor thanks to his gem like skin, super strength, and the ability to reflect energy attacks back at opponents. Also flies via a jet pack.

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