Re: how do you deal with guns and superheroes in your campaign
In what way do you suppose the military's accountability is enforceable except by relying on other members of the military? Is it simply that the military is larger than the (usual) superhuman population and hence there is less of a problem with having to rely on their loyalty being more to the system than to each other?
That being said, in my campaigns as well the military had ways of effectively challenging powerful superheroes who go too far off the reservation. It's just that those methods didn't particularly rely on typical soldiers armed with carbines. Elite commandos armed with laser rifles and vibroknives, battlesuits named "Brigade" and "HALO", robotic myrmidons, homing missiles, radio-detonated anti-tank mines and nerve gas were more the thing. Not to mention of course actual super-powered military personnel. Regular soldiers might be used in overwhelming numbers against characters with poor defenses but anyone who can't handle a typical encounter with handful of men with guns really should stay out of the superhero biz, because their survival prospects are rather limited.