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pawsplay

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Everything posted by pawsplay

  1. A new teen "hero" who turns out to be rotten. Oh, and is actually a Mechanon robot.
  2. I have a few D&D ninja minis. Also Reaper carries some "assassin" and thug minis that wear masks, if that's what you're looking for.
  3. I was thinking the other day P2 has a lot in common with Fantasy Hero. You have action-oriented characters who are capable of cool maneuvers. You have flexible background choices. You have relatively grounded combat magic. P1 is different; I think that's a longer bridge to cross. I honestly don't know if I'd bother with a Golarion conversion unless I had something really unusual in mind for a campaign. I remember back in the 1990s I participated in a Fantasy Hero game that was a mash-up of AD&D and Palladium materials. Although it was fun to have an escaped gladiator who used the martial arts rules and a warpriest who followed classic Fantasy Hero casting pretty closely, I don't know if it was worth the effort. The GM and one of the players even devised "level" charts to silo how experience was spent and I found that a little peculiar.
  4. EDITED AGAIN: No, actually. Elemental Control is by active points, not base points. So each of those slots would actually cost 20.
  5. Well, there's Psychological Limitation: Code of Honor, and there's reputation. Note that bushido's honor system does have an internal component. People killed themselves over disgraces. The difference was that the greatest disgraces were those that offended someone else, rather than being offended.
  6. I'm not very familiar with the Dark Champions canon.
  7. Given how few (none?) transgender characters are presented, I think it might be cool to say a few of the characters are living their authentic gender, and further, have one or two characters change their gender presentation from when they first appeared.
  8. The suggestion to double the defenses from figured is not bad, and also flows from the suggestions in Ninja Hero and so forth. So the X-Men would have 4 to 6 points of PD. Also in many incarnations they wore soft kevlar armor or other defenses. And Cyclops definitely has Combat Luck... it's going to be difficult to convert that directly, but a good Agility (used for dodging) is probably a good sign that a lightly armored character should have it. Marvel Endurance scores are rather gisted, I think the Champions equivalent would often have more Stun and Body than indicated.
  9. I'm not sure I own a single roleplaying game with premade characters that does not have an error.
  10. That looks pretty good. I do question about the Unusual Looks, unless the game is set in pre-Civil Rights era USA. It's true a certain percentage of the authorities would have a negative reaction, I'm just wondering if this really warrants a Presence Attack penalty, even on an 8-. If he were adventuring with another black superhero, do you think he would draw a particular reaction they don't? Or are you envisioning a campaign where both are subject to periodic lack of respect? As far as the powers, I'm not sure I love the Multiform. Does he really alternate between bashing and deflecting? I think the Shield Defense might work better as Force Field, in which case it would be eligible for an Elemental Control. I think it works, if in-fiction he consciously chooses between each function. Overall though I don't see this as a case where he's switching modes.
  11. I don't misunderstand, nor am I intentionally trolling. I suggest you not try to explain it one more time unless you have something further to add. I think the assumption fear-based Drain uses the standard defense is not justified. As far as I can tell, the only fear-based Drain examples use NND. This would be like arguing immunity to poison should be Power Defense, even though poisons are generally NND. The only difference is that poisons have a defined Life Support option, whereas a resistance or immunity to fear is up to us to define. Since the other construction for "fear" is Mind Control, and since a fear-based Drain would appear to affect the mind, and the example fear powers are NND anyway... it seems pretty clear to me that Mental Defense should cover all fear. If anything else is defined as a fear attack, it should be modified to be affected by Mental Defense.
  12. So you buy the talent that includes Power Defense so you are immune to the power which isn't affected by Power Defense.
  13. "Does the Earth have the same Damage Reduction as a giant space amoeba?" is the quality discussion I come here for.
  14. The latter. Always On specifies that Advantage. Also if you read the text of Persistent, is first of all reduces Endurance cost to 0 anyway, and has language about not turning on automatically. Always On would obviously supersede that.
  15. Well, GURPS has logarithmic Strength now.
  16. I don't know how I missed that. But there it is.
  17. There is nothing about Gestures that says you can't be hurt. Unless it's Restrainable or Requires Concentration, Gestures are fine unless someone hacks off their fingers first.
  18. Conditional is "only when," constrained is "only what."
  19. Not inherently. I could see building in some Missile Deflection if the character agilely changes sizes.
  20. I think you could run it exactly like that. It's a PhysLim but you can pattern the severity off PsychLim.
  21. Psych: Wants to believe the best of everyone (very common, moderate) Psych: Overconfidence (very common, moderate) Psych: Code of Honor, Personalized Kryptonian and Citizen of the Galaxy (common, strong) Hunted: Anti-alien faction working within the government Hunted: Any villainous Kryptonians or Daxamites that learn of her existence Vulnerability: x1 1/2 effect from Strength drains Phys: Didn't grow up on Earth, has some holes in knowledge (infrequently, barely) (5)
  22. Two different arrows as entangles is just one Effect, that has the effect of all the things you can do with nets and/or glue. I could see maybe two powers if one was single target and one was a significant area, but honestly I don't think "actually affects a large area" net arrows are sensible. Similarly I don't see a glue arrow as accurately hitting one person and not covering the hex. I think both glue and net arrows are both simply Area (one hex) Entangle. If you want arrows that basically will do anything you want, within very wide parameters, I think VPP is in fact the way to go. That way you can have that net arrow that covers an entire room when you need it, explosive plastique arrows, armor piercing arrows, giant boxing glove arrows, stink arrows, glue arrows that affect one target, bolo arrows that use a regular attack roll, smoke arrows, a swingline that lets you fly, etc. I think an archer with a more coherent power, someone who isn't Silver Age Green Arrow, probably just has an Elemental Control with about three effects in it: Blast, Piercing, No Knockback (various offensive payload arrows), smoke arrow, and maybe grenade arrow.
  23. So that seems to agree with what I said about Judge Dredd's gun. Different bullets are not slots, that is just the special effects of how the gun is enabled. So you don't have Piercing on armor-piercing bullets, the thing has Piercing because the character uses armor-piercing bullets when they need them, deforming/fragmentation when they need them, shaped charged when they need them, etc. Whatever the defense is, the gun performs optimally against it, so it has Piercing and it's a major number of points for the character. But spraying the room is different than shooting one person. So a Multiform with an Area slot is valid.
  24. yeah the old way created arbitrary thresholds and make it all but mandatory to take a single point of resistance defense.
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