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Nekkidcarpenter

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Everything posted by Nekkidcarpenter

  1. A corollary to this is "don't let your players spend points on things you have a problem gm'ing". I personally find it distasteful when cis males attempt to roleplay 'the most beautiful woman you've ever seen' so I wouldn't allow it in a game I'm running. Similarly, my pc's often have psych limitations like 'Perceives beauty in unusual things' as a hedge for other pc's SA. I enjoy expressing admiration for pc's good deeds, but as far as their character's appearance not so much.
  2. Still live in Broward County, which is still not in range for casual gaming but I'm still hoping to convince the wife to move inland. This flooding may do the trick...........
  3. I'm looking for help finding videos of real people doing the 'sidewalk shuffle', where one or both of them don't realize they're about to collide and then they run into each other. With the prevalence of 'Fail' videos et al I haven't been able to locate any that aren't staged, and I'm looking for more of a 1995 America's Funniest Video vibe.
  4. Really wish they hadn't discovered classic rock. I imagine Baba Oreilly is on this one as well?
  5. If it doesn't have an archer it's a sidekick team not a hero team.
  6. If all you want all your pc's and npc's to be Fezzik, by all means ignore Endurance. If you'd like a little more complexity than 'You put down your rock and I'll put down my sword and we'll beat each other to death like civilized people', then keep your options open.
  7. To me the basic concept of Hero should be applied to a base; what does it do? It provides bonuses to some pc's for some rolls that are requested by the gm. GM-"It sure would be nice if you had your own lab to analyze that clue" PC-"I do have my own lab, I've been making my webbing there for years" GM-"But wouldn't it be nice to spend some of your experience on it? I mean, what else would you do, buy skill levels?" It provides some justification for pc's to buy new powers that they didn't need to create their character. The Iron Man expy didn't need a 'base' to spend the first 300 points on their suit, why do they need one to slightly modify it? It provides adventure hooks for the gm to hang things on. Subterranean monsters, ghosts, alien attacks, defense systems going haywire, robot butler's gaining sentience, etc. It sucks up pc xp when the gm feels he's lost control of the pc's point spending. This is actually the only thing it does. In my opinion, a 'base' is just a tax on pc's. If the campaign justifies it and they want one, let them have it. If they feel like designing a whole bunch of rooms or whatever, fine. If having a map makes running encounters there easier, make the pc's make the map.
  8. Happily, my viewings of both Aladdin and The Lion King stand at 1 each. I will pay money if it can be 100% guaranteed I will never have to watch either again.
  9. I'm pretty sure The Ultimate Martial Artist was the start of the 'Flying' maneuvers, and the FMove element says in its description that it allows the attached maneuver to be performed during or at the end of a Full Move i.e; not a Full Move performed as part of the other maneuver. It seems that so many people misunderstood Steve Long's original wording that they just said screw it and decided to let people abort to move.
  10. It is none other than Barney Reginald Northcutt, a vigilante that operates under the nom de guerre 'The Duke'. His reclusive wealthy parents were murdered by their butler after they caught him sexually abusing young Barney, and he kept the boy prisoner for years afterwards while he squandered most of the family fortune. His only company and education was the large library of movies and he spent thousands of hours watching them and took to copying the mannerisms of John Wayne, including his distinctive walk and way of talking. One day he found a single exercise video amongst the movies, and looked at his pale weak body, and thirteen year old Barney began working out, running in place, lifting anything he could find, jumping over and over while hiding his progress by wearing his fathers old clothes which were too big. Just before he turned 17 the butler walked in one day, spotted the extremely muscular young man, and tried to flee. In an instant, Barney was upon him and killed him. Searching his home, he found the skeletons of his parents and four boys, all murdered around the same age, held together by wire in a macabre scene in the dining room. In the master bedroom he found one frightened boy still alive, and after he helped him find his home Barney took up the mantle of the Duke, adopting Sherriff Woody's famous empty holster (after fitting it with a secret compartment which actually holds a gun) and creating a uniform designed to cause fear in the hearts of child predators.
  11. The 'Flying' maneuvers are poorly worded and constructed, but the gist of it is that you CANNOT abort to a FMove. You can abort to the Dodge part of the maneuver, or you can use the maneuver on your own phase to make a FMove and get +4 DCV for Dodging. If you could abort to a full move why would anyone travel any other way? Segment 12, half move then hold action. Segment 1 ABORT TO A FULL MOVE DODGING! WOOOO!
  12. All Beast's character sheets come with the 'hottest woman in the room' "Complication" pre-written, like the combat maneuvers.
  13. The first 10 points spent in Martial Maneuvers are exceptional value, the next ten cost about right, and any points after that start subtracting from the original value such that by the time you approach 40 points in maneuvers and DC's you would have been far better off spending them on Powers and Skills.
  14. This is a fantastic story I missed from back then. I was searching the boards for examples of great Presence Attacks, and this popped up.
  15. This solves a lot of Stun Lotto problems, and I think in supers games I'm going to use this.
  16. Why your username? I had a public access TV show that I called 'The Naked Carpenter' and nekkidcarpenter sounds hilarious. Why your avatar or if no avatar why not? It was going to be a company logo. What area do you live in? South Florida What's your profession? Spy. Oh, sorry. Unemployed spy. Are you Windows, MAC or Linux? Windows? Are there TV shows and/or movies you like to binge watch? I am not a binger. What drew you to the Hero System? My brother was playing at MIT with some guys when I went to visit him in Boston, and I brought it back to our gaming group. Which edition did you start with? Champions II Which edition is your favorite? 6 What have you used the game for? Mainly superheroes, lots of short lived pulp and fantasy games. What point system have you ran or played in? 250-500 starting points. What was your first Hero character? Due to my brother having an edge by playing with some true point hackers, I took his advice and played a martial artist with high speed and Find Weakness. What was your favorite Hero character? Bluff Tungsteen, a 'what if Robotman had become the Ghost Rider?' concept Do you still play or GM the Hero System Yes, but not enough Are there other games you play? nah On an A to F scale how do you rate the system overall? A- What are some house-rules, if any, you use in the past? I have quite a few as GM, haven't played in many restricted games. If you could put together a 7th edition what are some things you add, omit and/or change? The Champions Universe needs an enema. More information about and examples of Hero's true innovation; the Presence Attack. It's free! It's fun! Try it, try it, you will see!
  17. A Captain AND a King? Satan is a real renaissance detective.
  18. Are these guns individually dangerous to your opponents so that even one of them is a threat? Because that seems more than reasonable if that's the case.
  19. Because THAT was a beloved classic? The only interesting things about the original show was that it was called 'The Kato Show' in China, and that the writers would sometimes use the same jokes in both Batman and the Hornet.
  20. This is my go to power to simulate Duplication. Physical manifestation of TK plus alterable origin point for sense groups.
  21. Welcome! I'm going to go in a different direction here and say that you absolutely do need to read all the rules. In fact, it's vitally important that you also memorize page numbers for quick, easy and fun contests you'll probably want to have with your friends in lieu of actually playing.
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