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kridenow

HERO Member
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About kridenow

  • Birthday 12/26/1972

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kridenow's Achievements

  1. Re: I have faced, the Destroyer.... And, a variant, the Megadestroid, found in Millenium CIty The fight lasted about 10mn, we were about 4-5.
  2. Re: I have faced, the Destroyer....
  3. Re: City of Heroes - Online Hero Game The file check looks like a full download. It's just a check but it can be long on some machines. And if you just installed the game, it's likely there is a file check to see if you're up to date. And you can't bypass it as far as I know.
  4. Re: Microverse : what did you do with it ? I've pondered a bit more about extreme shrinking. Yes, the atomic-sub atomic level is really difficulty to imagine and how it would look. Wandering in such an "atomic- microverse could be more or less touching the essence of things, how they are done, why, by whom and so on. So, I might go for something relatively mystic in nature, despite having ties and inspirations from real world physics. How would it look... is still a question. I may dodge a bit the problem by relying on symbolic views and having figurative descriptions. Which would be "since your (character) mind isn't really ready to apprehend this weird universe, here is how it interpret what you see". So, the microverse layer made of viruses and bacteria is actually supported by a smaller and rather conceptual layer of reality. I however need to populate this microverse with interesting denizens...
  5. Re: Microverse : what did you do with it ? Yes but, there, the Microverse is simply another dimension accessible only by shrinking. It's an interesting take but rather disconnected from the "real world". I figure you can still play in that alternate dimension and make symbolic ties to the normal world. I originally considered playing at the micro/nanometre scale. Which is a scale where viruses and bacteria populate the Microverse. Or playing at tne femtometre scale where we're speaking of atom and electrons cloud. There, what is a population might become debatable In the first case, it's relatively easy to picture viruses and bacteria and make all of this the population of the physiological world. In the second case, it's much harder (to me) to picture how the Microverse could look. Plus interaction looks much more limited. The dimensional movement route and the Microverse as a world on its own dodge the depiction problem but provides a workable solution.
  6. Re: Microverse : what did you do with it ? Oh, of course, I should have think, and started, about that and wiki (I blame my lack of knowledge of comics)
  7. Re: Microverse : what did you do with it ?
  8. Re: Microverse : what did you do with it ? As curiously as it can sound, I'm close to be completely ignorant in comics matters. Will try to see if I can find some of the titles you mentionned.
  9. Re: City of Heroes - Online Hero Game Oh and... if some of you are playing on the European servers, there is a bunch of roleplayers on Union (if you didn't know already). Plus a handful of roleplaying Supergroups... You can still drop me a tell, to @diurne.
  10. Hi there, I'm toying with the idea of sending characters in the Microverse, as part of a serie of "incredible adventures". How did you use the Microverse ? Down to what scale do you (or would you) shrink the microverse ? I was considering a down-to-atomic-scale Microverse but then come the simple question of "how is looking the world when you're so tiny ?". Here the Microverse is basically the adventure setting, not a way to explain the power effects while keeping a remote (normal sized) point of view. So it will be less "you can move through the door because you're so tiny now, when on the other side, what you're doing ?" but more a universe on its own. Since I have trouble to picture how the world could look when you're microverse sized (it also come from only a vague estimation of the Shrink level), I thought asking if someone already used it as a setting (even or if only for a game)
  11. Re: City of Heroes - Online Hero Game I was at last able to give a proper police outfit to a character of mine. Aside from that, I'm unimpressed by the content of that issue or don't like some additions. The mission creator would have done it however.
  12. Re: Which Champion are you Noble and true, you are the hero other heroes aspire to be. You are a natural leader, selfless and kind, who will put the lives of others above your own, and are steadfast in your pursuit of justice. Take the quiz!
  13. Re: Ultimate Adaptation I guess the Trigger would have to go in. Since I want a reflexive power, not consciously controlled. I guess it also solves my (little) dilemna about "when" the adaptation occurs.
  14. Re: Ultimate Adaptation That was also my thought Considering two powers are already have decreased to 0 END cost, I'd have authorized on them all. It would also look odd to be able to raise the "force field" but not any LS because of a lack of END (even if it's only on activation). It can happen, still, even if rarely.
  15. Re: Ultimate Adaptation (I leave an END cost on every power in EC frameworks but it's another topic ) I guess this is your take on the "adapt to get out of every situation" power ? Interpreted in game as growings wings, claws, fins and gills or whatever at will ? I never think about putting Usable as... in movement powers that way. It's a smart build.
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