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BoloOfEarth

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Posts posted by BoloOfEarth

  1. Shark Pool

     

    Philip Cousteau is the water-based member of Pauline's Perils.  He has a powered battlesuit that looks vaguely like a shark, whose sonic suite was designed to command marine life, though it can deafen or cause powerful headaches as well.  (It also has a frickin' laser beam attached to its head, but that's another story.)  He's far from the most powerful member of the team, which gets him a lot of ribbing from his teammates.

     

    - - - - - - - - - -

     

    New team:  The Game Masters

     

    Multimillionaire octogenarian Brandon Milley was driven around the bend when he was forcably retired from his international game company, so he decided to use his money to finance a supervillain team.  He didn't want hard-core deadly criminals, so this team of six (based on various board / dice / card games) is not generally taken too seriously by the superhero community.

  2. My Way

     

    Donald Trembly was arguably a bit of a self-centered narcissistic jerk even before the mutagens and subliminal conditioning.  You know the guy that pulls your half-finished laundry out of the communal washing machine because he doesn't want to wait?  The guy that has your car towed when you just parked a few inches over the line, rather than ask you to move it?  The guy who calls in noise complaints on his neighbors, then has a loud party that runs until 3 am?  That guy who stares and leers at any cute girl going past, making her more than nervous? That was Donnie.  His favorite phrase was, "It's my way, or the highway" but honestly, he didn't see that there was any way but his way.

     

    The mutations and subliminal conditioning dialed his jerkiness up to 11 and gave him the power to back it up.  He's now a brick powerhouse, strong enough to compress your laundry into a ultra-hard cube, toss your car a block or more, and clap his hands hard enough to cause a shockwave that shatters windows and pulverizes walls.  He's taken the name "My Way" and throws his weight around wherever he likes.

     

    - - - - - - - - -

     

    I don't have any real idea for a new team, so I'll leave it to whomever wants to post a team idea.

     

     

  3. Hey, what about that Eel character?  I mean, we always get the POV of Fish Guy and he mentions that Eel guy a lot.  Maybe it's time to give Eel some time in the spotlight.  :winkgrin:

     

    And I know I already gave a list of three, but I was thinking that to give you a challenge, you could go with a non-powered character (say Pinprick's son, Valerosa's mom, the postal worker who helped save Eel and Viewpoint, or even one of the reporters).  Just a thought.

     

     

  4. BTW, I ran my players against the Miscreants, to great success.  The Miscreants were convinced to pull a job in a city a ways out from San Francisco, to draw the heroes out of town so members of several supervillain teams could attack the newly-opened Alcatraz super-prison to break their teammates out. The heroes "found out" the Miscreants were hanging around nearby (one of the other supervillains called in a tip to PRIMUS) and the hero team got a briefing from Pinprick - who proceeded to irritate the heroes by calling their team "lame" for not having an archer.

     

    The Miscreants were great, in that they irritated the #*!& out of my players.  The heroes figured out that Red Robin Hood didn't really fit with the other Miscreants, and they convinced her to work with them to help put down the would-be prison break, in exchange for the heroes putting in a good word with the authorities on her behalf.

     

    One of the players ran Red Robin Hood, and by the end of the fight they were of the opinion that archers really do rock.  It was an awesome game.  Thank you for lending me the Miscreants, Hermit.

  5. Hmmm...  I'd say Pinprick is one of my favorite characters in the FishGuyVerse, so I'd nominate him.  Even if he's picking out a gift, it should be entertaining.  (Hey, maybe he'd have his son along!)

     

    I think we can count on Lawnmower Boy to nominate Pogo, so I'm going to go with Aspirant in the hopes of getting a two-fer.  (They're just so cute together!)

     

    And I think I'd like to see something on Brazen.  We haven't really seen much on her since she got her rockin' bod, and I think her viewpoint would be unique on most things mortal.

     

     

  6. My first Champions character GI Jones (don't judge me) carried an M-16.  Nothing superpowered, just a normal assault rifle.  However, the GM and all of us players were completely new to Champions, so the GM saw in the rulebook that an M-16 was "2d6/6d6" and thought the 2d6 was the damage and the 6d6 was the knockback.  And he also thought that you added up all the knockback for multiple hits.  During our first battle, I fired autofire at Brick, hitting with most if not all of the bullets.  (Hey, it's been like 40 years, I can't remember everything.)  Due to the combined misunderstanding about the rules, my shots did enough knockback to send Brick back into - and through - a building, then across an open space behind that building into a second building.  The bullets themselves did little damage to Brick, but slamming through multiple walls ended up knocking Brick out cold.

  7. Did anyone notice that everybody had their eyes closed... except Mr. Scruffy?  Who appears to be looking directly at the Indescribable Horror...

     

    Edit:  Oh, I think my mind skipped over where she said that the animals would be fine.  Never mind.

  8. On 9/30/2023 at 3:00 AM, Gauntlet said:

    I would have to say that if you do feel that Penetrating should be 1/4 Advantage for Normal Attacks and 1/2 Advantage for Killing Attacks, then you probably will want to do the same for Armor Piercing as well.

     

    I rather like this idea.  

     

    4 hours ago, Hugh Neilson said:

    I would also consider making Impenetrable defenses block 1 point of Penetrating damage per point of Impenetrable defenses to mitigate (a bit, at least) unclevlad's exploit.

     

    Or I might just have a discussion with my players.  If minor Impenetrable defenses are OK for the players, they are OK for the villains.  So do we want to disallow that "get out of penetrating free" (in which case the points are likely wasted - why have Penetrating attacks if they are just disregarded?); do we want to disallow Penetrating (either in  general or only on KAs); do we want some other fix?

     

    I also rather like the idea of making Impenetrable defenses block 1 point of Penetrating damager per point of Impenetrable defense.  Not very fond of the "all-or-nothingness" of Impenetrable.

     

    I already had discussions with my players about use/abuse of various game elements.  If they come up with a concept or power writeup that bends the rules, but doesn't outright break them, I point out that I'll allow it if they're aware that at some point, villains will do likewise.  Over half the time, they decide they don't want to face that possibility and back off.

  9. 1 hour ago, DShomshak said:

    NPR, quite rightly, no longer reports every deranged thing Trump says, but this got mentioned in passing: Trump recently claimed he could design a better fighter jet than the Pentagon.

     

    Okay, given that the Pentagon is an extremely large office building and, as such, would not function well as a fighter jet, for once Trump is probably correct.

     

    But I'm also amused by the thought of a Trum-designed fighter jet. Literally gold-plated, for sure. Instrument panel of Carrera marble. Real leather or crushed velvet bucket seat for the pilot! Wet bar stocked with the most expensive single malt whiskeys! And most important of all, a big "TRUMP" sign on it! A great fighter jet! The best fighter jet ever! Ability to fly optional.

     

    Sorry, but the cheap shots are just so easy I couldn't resist.

     

    Dean Shomshak

     

    Frankly, I'd be surprised if he could *spell* "jet".

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