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Dr. Rune

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About Dr. Rune

  • Birthday 01/05/1968

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  1. Re: Lucha Libre by Humanoid's Publishing Seeing that reminds me of that episode of "Angel" (The Cautionary Tale of Numero Cinco) where he helps Number 5 and his four luchadore brothers. Classic ep!
  2. Re: Favorite Green Lantern To me, Hal will always come to mind first when someone mentions Green Lantern, though my favorite was Guy Gardner. Hal will always be the greatest of them all but he's just so.....boring. I also like Alan Scott and Jack T. Chance
  3. Re: Dumbest thing... Anything with Deadpool in it.
  4. Re: WWII Era Superheroine: American Angel Wow! Oddhat, after reading your campaign history...I wanna play too!! I loved all the old tv/comic/pulp references and have repped you appropriately. I went back and dug up my old timeline from our group's "Century City" campaign (which I think I may have posted to the old boards) and there were a few parallels....especially involving the O.S.I. While nowhere near as complete as yours, here's a look at what I had down so far. I don't have all the neat references, as most of it focuses on the player characters and their backgrounds, but I managed to sneak a few in here and there 1938: Icon makes his first public appearance as he prevents the Brooklyn Bridge from collapsing. 1941: The United States declares war on Japan and the Axis powers. 1942: President Roosevelt sends out the call for Icon, and any other “patriotic Americans like him” to help with the war effort in any way they can. 1942: Flashpoint and Aunt Artica foil a Nazi plot to assassinate President Roosevelt. Various heroes (and some villains) help out the Allies by joining the Office of Strategic Initiative. 1942: Talisman I, Dr. Rune, and Stonehenge are called on to help rescue The Elder, the arch-mage of the earth dimension, from the Rune Society. They are successful and The Elder recruits them into The Seven. 1942: President Roosevelt sends Night Ranger, Surge, Calendar Girl, and Flashpoint to gather intelligence on the Nazis. Upon their return, Night Ranger expresses to Roosevelt the need for some sort of “intelligence agency”. 1943: A young businessman named Chambers begins a meteoric rise to the top of the financial world. Though on “the wrong side of the law”, Mr. Big and Songbird break up a cell of Nazi saboteurs. 1944: The Century City Penal Authority, with the help of Icon and Gears begin work on Purgatory State Correctional Facility, a supers only prison, which is built in the middle of Lake Michigan. 1945: Icon (under government orders) drops the atomic bomb on Hiroshima. 1946: The first “super computer”, Eniac, is created. Icon, Calendar Girl, Sprint, Surge, and Ra the Egyptian Sun-God combine their efforts and become The Protectors. 1949: The House Un-American Activities Committee begins calling in supers to testify on the “Red Meta Menace”, as Nixon calls it. Many heroes go underground or retire. 1950: Night Ranger reveals his identity as William Reed and testifies before the Committee, denouncing Icon for his role in Hiroshima. 1950: Icon disappears 1951: Eniac attains sentience and blacks out half of Colorado. Gears, Aunt Artica and Flashpoint defeat it. Aunt Artica is killed in the fight. 1952: Eisenhower creates the Central Intelligence Agency and names William Reed as its first head. 1953: The Department of Extranormal Affairs (DEA) is created. Blackguard rampages through New Jersey. 1954: Dr. Morbane debuts, threatening to open up “the mouth of Hell” in Sunnydale, California. He is defeated by The Seven. Daenon defeats The Blue Angel and Blackguard as they try to kidnap Henry Chambers. 1955: Arrone’ Ble’ Zonne’ lands his space ship on the White House Lawn. A few weeks later, in a televised news conference, Arrone’ says he’s an emissary from the planet Zyra here on “an observation mission”. From that day forward, he’s known as The Emissary. 1956: Mexican masked wrestler, El Espectro, bursts onto the scene fighting Incan Mummys, female vampires, and interplanetary robots in Mexico City. For unknown reasons, the Protectors break up. 1957: Infinity Tech is founded 1959: Night Dragon and Snap Dragon are born. 1960: The Greek god Poseidon, sick of humans polluting the seas, unleashes the Kraken on California. An unprecedented teaming of Ra, Vulcan, and Uncle Sam stops it. 1965: Earth is invaded by the wolf-like Canus. It takes the combined might of all of earth’s heroes and villains to drive them back. 1966: The mysterious Dr. Rune comes to Century City where he begins tutoring a young Hermes Trigemitus. 1967: The first City King is called to Century City. 1968: Talisman II completes her training and begins adventuring. 1971: Galacticorp recruits beat cop Alvin Brenner to become earth’s next Star Knight 1973: The She-Wolf starts prowling the streets of Century City. 1974: Low powered meta muscle Anthony Gianelli is recruited into the Gambino Mafia Family. 1976: Sabotage causes Colonel Steve Austin’s experimental space shuttle to crash. The Emissary pulls him from the wreckage, barely alive. Taken to a secret government hospital, young scientist James King I assists Rudy Wells in implanting biological electronics (or bionics) into Austin’s body. Colonel Austin is later recruited into Oscar Goldman’s revamped O.S.I., the Office of Scientific Investigation. Elvis Presley dies of a drug overdose. 1978: King Industries is founded. 1979: The armored hero, Knighthawk, begins fighting crime in Century City. 1980: Nefaria Industries expands to Century City. James King II is born. Conner Chambers is born. 1981: Montgomery Lorde starts Universal Concepts, a think tank specializing in technological and metahuman advancement. 1982: Schoolteacher Ralph Hinkley is given an experimental power suit by an alien race and teamed with O.S.I agent William Maxwell. Calling himself “Ultraman”, Hinkley and Maxwell begin fighting crime on the West coast. 1983: Prima Donna and the Marauder fight a group of armored villains called the Technauts. 1984: Paragon, claiming to be the son of Icon, begins fighting crime in New York. 1985: The second Night Ranger, with compatriots Nightbird and The Raven, prowl the streets of Century City fighting supernatural menaces. 1986: Oceanus, Mastodon, and Dr. Rune team up to combat Dr. Lazarus and his undead army in the Florida Everglades. 1987: Infinity Tech creates the Experimental Kinetic Zenoform. 1988: The O.S.I. creates Project: Overlord, a program to help develop government Super Soldiers. Again, great job on your setting....I really enjoyed it! I hope you won't mind if I steal.......er I mean borrow a few of your ideas for my own campaign
  5. Re: What should every DC supervillain have? No such thing. The Bat -always- has a plan and will -always- find you! "You" being the villain, of course....
  6. Re: Villain Campaign: need help Repped for great idea!
  7. Re: What is a name? Daniel Trent was a nothing in life. Uneducated and homeless, he wandered the streets of Century City in search of something he couldn't put his finger on. For years he roamed the back alleys and sewers trying to survive, but knowing that something great loomed on his horizon. It came from outer space. It was a small fleet, as alien invasion forces go, but enough to threaten the city....possibly the world. Daniel craned his head out of his box to see the night sky lit up with energy signatures of bio electric beams, heat vision, photon manipulators, laser lances and many other bright and shiny instruments of death. As he crawled out to get a closer look, twin meteors streaked for the alleyway that he called home, crashing only twenty feet from him and knocking Daniel flat on his back. From the smoldering crater came one of Century City's greatest protectors, The Emissary....eyes blazing with a bright blue light. Twin azure beams sliced through the night air, aiming for the insect like, Strk'dok warrior and cutting it in two. Goo and ichor flew everywhere in the old alley coating garbage cans, the walls....and Daniel in it's eerie green slime. Six months later, Daniel woke up in the hospital and promptly unhooked the monitors from his body....strangely knowing the function and operation of each one. The image that stared at him from the mirror was one he didn't recognize. Gone was the emaciated, scraggly, street bum. He had been replaced by a square jawed, golden haired, well muscled Adonis. Immediately realizing that the strange energy of the Emissary mixed with the Strk'dok's alien physiology had advanced him to the next level of human evolution. He was now the smartest, strongest, quickest, and most durable human on the planet. He had reached the highest point in mankind's developmental peak. He had reached the Meridian. And he had work to do. Enter: Nightingale
  8. Re: Villain Campaign: need help I'm going to have to go with those who advise to "don't do it". I've been in a couple of villains campaigns and they've all run into some sort of stumbling block. Whether it be waning interest, too much in-party fighting, or running low on interests/schemes, there always seems to be something to put the kibosh on a villains type game. If your players are just looking to be more proactive maybe have them be 250pt. agents for the government or a secret society where their job is to 'go out and hunt down X'. That way they don't have to -necessarily- be good guys....they could be 'morally flexible'. This could lead to all sorts of interesting interactions where morals, values, and emotions are called into play. You could also just.......end the world. Have some sort of earth shaking catastrophe happen and the heroes have to be the ones to go about putting things back together. Again, I'd steer more towards heroes....or even anti-heroes, but that's just me and YMMV
  9. Re: Who are your favourite Superhero Artists? A quick "off the top of my head" list.... 1. George Perez 2. John Byrne 3. Alan Davis 4. Arthur Adams 5. Adam Hughes! 6. Kevin Maguire 7. Norm Breyfogle 8. Jim Aparo 9. Bart Sears 10. Brian Bolland
  10. Re: Go home, Superman! For a quick and easy 'out', you could just say that the "Uberhero" mysteriously.....vanishes. That would add another layer of drama as well as give the PCs another task to complete. You could also set it up where "Uberhero" is looking to retire/go to a higher plane of existence/losing his powers, etc. and is looking to the PC team to be his 'replacements'. He might allow them to get into situations and not bail them out to prove that they are truly worthy to carry on his mantle. Just a few ideas off the top of my head....
  11. Re: Speeding Up The Game Something we came up with in our group was to roll just four dice, three of one color and one of another. The three were the 'to hit' dice, the fourth was the 'damage dice'. The damage dice is then multiplied by however many D6 the character has in the power to determine both stun and body. This saves time in that you don't have to count out, roll, then count up a bunch of dice. Ex: The Emissary is going to blast Archon with his eye beams, which are 15d6. The rolls a two, three and four on his 'to hit dice', which hits and his damage dice comes up a 5. Multiplying 15 by 5 give you 75. 75 stun and 15 (as a 5 is one body, multiplied by the damage dice) body. If he would have rolled a 6 on the damage dice it would have been 90 stun and 30 body (since 6s are 2 body). If he would have rolled a 1 it would have been 15 stun, 0 body. Now, while this does tend to do either very high, or very low damage, it has cut down on all the dice rolling and can also end a combat pretty quickly. Doc
  12. Re: Pulp Hero?? I'd like to thank everyone for their ideas...some good stuff there and I appreciate it. Stampede, I'd also really like to see some of your campaign stuff...either here, or you can email me. Thanks!! Doc
  13. Just curious as to whether anyone out there has ran, or is currently running, a Pulp Hero game? If so, what is some of your best source material and how is the campaign going? Thanks! Doc
  14. Re: Opinions on an Archer character
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