Hey guys, just joined up today, I've been using the hero system for a good while though.
I have a question, I've brewed up a urban fantasy campaign, where magic exists but isn't too powerful, but I've run into a small snag.
How do I make magic useful but not too powerful? I've been trying to figure it out, but to no avail. I don't want magic to be world changing in this campaign but I also don't want it to be so weak that no one actually uses it. Any suggestions?