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Dag

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  1. Re: Making Magic weak but useful. Alright, that sounds good, making magic have more than just combat applications and also having it have the same effect as normal mundane things. Thanks a bunch!
  2. Hey guys, just joined up today, I've been using the hero system for a good while though. I have a question, I've brewed up a urban fantasy campaign, where magic exists but isn't too powerful, but I've run into a small snag. How do I make magic useful but not too powerful? I've been trying to figure it out, but to no avail. I don't want magic to be world changing in this campaign but I also don't want it to be so weak that no one actually uses it. Any suggestions?
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