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assault

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Everything posted by assault

  1. Steve Goodman gave us Bulldozer, amongst other characters.
  2. Makes me want to play the School of Law. As opposed to the School of Chaos, naturally.
  3. Indeed, and you can argue that it wasn't the first published RPG on that basis. There were skirmish wargames that you could play campaigns with before that. Here's one contender: Western Gunfight Wargame Rules 1st Ed (Steve Curtis, Ian Colwill, Mike Blake 1970. 2nd Ed 1971) Other people were playing similar games without publishing their rules. Some were even fantasy!
  4. I use Hunteds as the main opposition in the campaign. They're not bolted onto adventures - they are the adventures. Even so, more than one or two per PC is a nuisance. I'll swap them out when they get used up though. DNPCs are a problem in large quantities, especially when there are a lot of PCs. I generally would restrict them to one per PC, and not on a particularly high frequency of appearance. If there were only 1 or 2 PCs, I would be less strict.
  5. OK, we can draft real people, and it's set in the present day, so what about people who aren't alive any more? I guess they could be immortal, undead or displaced in time. Rumours of their deaths are likely to be highly exaggerated. Hmm, but why would ????? and ???? be immortal? Maybe... Or I could go with Plan B...
  6. I have a couple of ideas, so I'm in. Incidentally, a lot of students at early Universities were teenagers, who would now be high school students.
  7. Filing off the serial numbers covers all of this. I'm a bit intrigued by how Conan would fit in a game cooked from these ingredients. He and the Hyborian Age seem a bit redundant. Moorcock on the other hand: are you saving the world or destroying it, and is there a difference? Naturally the game wouldn't have to be about this, so small picture Swords and Sorcery could work as well. Boo to metaplots!
  8. This is true. D&D started off more or less as "if you've read Lord of the Rings, Conan and John Carter, you know what to do". Then there was the killer app of wandering about in an underground labyrinth. That was pretty much all there was, or needed to be, to start with.
  9. With diligent filing off the serial numbers, lawsuits wouldn't be a problem. D&D's Dark Sun setting would be another thing to avoid parallels with. Still not quite to my taste, but definitely doable. Other stuff to milk: Flash Gordon and sundry Moorcock stuff. And Star Wars. Why not. Tattoine!
  10. For comparable functionality you should also add in the Bestiary and the Spell and Magic item books. Yes, you could DIY them, but that's avoidable self-inflicted effort. Still, that's still a lot lower page count than current D&D, and probably the contemporary D&D. Definitely the latter too once you include the books beyond the original three - but that's additional content you need to match. The most striking difference is FH's lower production values. Shame about the lack of adventures.
  11. It's easy to deal with the preload problem in non-superheroic genres. It only takes one person to deal with it, scrub it up into a publishable form, and then, well, publish it. Superheroes are more difficult. There are already a bunch of different ways to create Champions characters easily and quickly though. And of course there are a horde of published villains and other NPCs. All that requires buying a bunch of other stuff besides the basic rules though. Then again... I had no problem back in the day with buying three hardcover books in order to play AD&D.
  12. For a supervillain, "more based in ego than in any logical viewpoint" is perfectly sound. They're not exactly the most stable bunch, and the exceptions should be - exceptions.
  13. I think this game would be improved by it being possible to overthrow the Dark Lord. Not easy, but possible. And within a reasonably short period of play time. 9-12 sessions, to pull a number out of my hat. The less astute players might not realize this, and just keep committing atrocities, but the smarter ones will, and that's when things get interesting. Obviously, Kal-Turak wouldn't be a suitable Dark Lord for this kind of game, but I find him supremely uninteresting anyway. I suppose he could be used if you include a suitable Deus Ex Machina to take him out for a millennium or so. "He comes back!" is fine if it is long after the PCs and their meaningful descendants are dead.
  14. This is really the only part that bugs me. It strikes me as a bit of a complication for the sake of it - one of many, many such things. A bit like the "true" nature of Cyberline - nothing can be what it is like on the surface, everything has to have a secret behind it. Any surprise or shock value is attenuated by it happening every single time. That said, a machine that creates superbeings is always going to have to be unreliable, unpredictable, and generally messed up. Otherwise everybody will be trying to build them. (Which, come to think of it...)
  15. If the setting is European-ish, there is always Boxing and Wrestling. Wrestling in particular can work well with armed combat - leg sweeps, etc. For an Ancient Greek feel, there is always Pankration. None of these are soft styles though.
  16. "Hmm. I wonder if you can get a beer here. Eh. At worst It's same old, same old." Walk on in.
  17. "Cat on it"? Image or real animal? Ah, looking up "Restaurant From Another World", It's the former.
  18. I'm not too bothered by this. Lighting a candle is the kind of easy magic students might learn early in their training. Magnifying the effect of basic spells seems like a natural extension. Protective magic would be similar. If you are messing about with dangerous energies/entities, being able to protect yourself seems like a good idea. Combat magic seems like the kind of easy magic even the dubiously talented and incompletely trained can do. It's magic for hacks, at least if that's all they can do. Not to mention "I was walking down the street and this guy tried to grief me, so I whipped up a bit of fire and he backed off. Lucky, because I'm pretty useless with my sword."
  19. I've seen a bit of Sailor Moon. The most important power Queen Nocturna would have is the ability to empower flunkies. (Or boost the power of lieutenants that already have powers.) This means that there is no shortage of monster of the week plots you can run. Eventually, though, a "real" plot should kick in, with the secrets of the Magical Moon Kingdom being revealed, and Nocturna's attempt to take it over, initially through her lieutenants, only getting involved directly once that fails.
  20. VtM, and the World of Darkness in general, appealed to a milieu of edgy Emo/Goth types. When that milieu faded, so did it. Riding fads is lucrative, but risky.
  21. Vietnam War is possible. Also more likely given his name. The nearly ubiquitous nature of PTSD as a result of that war might have something to do with it.
  22. Aaron Allston's Strike Force setting had the Blood, amongst others. Officially published by Hero Games, although not part of the official setting established in the 4e days.
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