Re: Mega Men
I have to admit that this was a fun game to play in. By the way, I'm one of eternal sage's RP group regulars... and do still have some artwork for the game, some finished, some on hold for now. The important thing is that the whole idea of a mech-based campaign was interesting and you found some unique ways to make otherwise lame robot masters more interesting. For those of you reading on, during one encounter our party faced "Junk Man" a robot master who otherwise goes without much note in most MegaMan fan's hearts. The concept was interesting... what is junk to a robot? "Parts..." For humanoids like us it was like being in a graveyard and in essence Junk Man took on the persona of a Mechanical Necromancer of sorts. The point is that its how you apply your storytelling and how you involve your players that makes a game like this interesting. Thinking outside the box as usual... that's our GM. =D