Jump to content

watson

HERO Member
  • Posts

    104
  • Joined

  • Last visited

About watson

  • Birthday 05/22/1975

Contact Methods

  • Website URL
    http://

Profile Information

  • Occupation
    Designer, I'm working on the awesome Dark Millennium Online!

watson's Achievements

  1. Re: A new Enemies book: What would you want to see? Thanks for the feedback folks, and definitely keep it coming! I am paying attention.
  2. Re: A new Enemies book: What would you want to see? Thanks, MisterVimes! Great to be recognized.
  3. Greetings, Champions fans! My name is Ross Watson--a game designer by trade, and I've written a number of HERO articles for Digital Hero, EZ Hero, Haymaker! and Rogues' Gallery. I'm discussing a new Enemies-type book with Blackwyrm, and I want to hear what you guys think... What would you like to see in a new Enemies book?
  4. Re: Character for Review: American Icon Thanks, Pizza Man! I did end up making a couple of minor tweaks. First, I am definitely overcoming a bias towards towards raw stats from 4e/5e, so I turned his Strength and PD/ED into powers and added a reputation Perk to more closely match his history.
  5. Greetings, fellow HERO-philes! It's been a long time since my last Champions game, and I'm looking forward to playing 6E for the first time with a new group. For this new campaign, I came up with a Superhero concept (the background is deliberately left a bit vague, since I do not know much about the campaign setting at this time) that I really like. I was looking for a character with a little bit of "Jenny Sparks" from the Authority, a character who could be part of the Gestalt setting, a character who is truly representative of his niche and concept. This is where I came up with American Icon (also, finding a really cool picture didn't hurt!). I welcome any and all comments. Thanks! Note: I did not draw this image, I did slightly modify it in photoshop to eliminate a gun from the character's hand.
  6. Re: Shadow Angelus Edsel and all players of SA 3: Wow. I just read the two mission logs on Susano's webpage, and I am speechless with how amazing and awesome it is to see another group of players and their GM going through the adventure of the Animus Mortis. You guys are really doing some great stuff with my setting and I truly wish I could join you in your journeys. Please post up more, as I am chomping at the bit to find out what happens next! I am humbled and honored to see you guys enjoying Shadows Angelus as much as the first group did.
  7. Re: Shadow Angelus Awesome!
  8. Re: Shadow Angelus In my original source material, Espers are not trusted ("After all, that chap can see what you're thinking!"), whilst Sorcerers are considered more of a celebrity status (due to the influence of stage magicians and pop culture). The existence of Entities is not known to the public at large, it is the "big secret" that only those who need to know ever truly understand. Keeping all of the above in mind, Espers are considered just above clades in the main public mindset: useful, creepy, barely-human. I would say that the life of an Esper is slightly better than in K5, but only very slightly. Espers tend to congregate in Angelus for a number of reasons, some known and others merely guessed at. In the "Ten Years After" timeline they ended up forming the IOTA foundation and congregated into a sector later renamed to "Psi." In-game, there was definitely some prejudice and mistrust of espers, but it tended to be overshadowed by the larger concerns with the social class of clades, invasions by the Enochians and later the Entities, and other various things going on. Hope all that helps!
  9. Re: Shadow Angelus In my head, the reason that the city doesn't get slammed by super storms is twofold: The city has plenty of espers and mages who can either predict the storm ahead of time (not to mention meteorological technology advances) or can abate the worst of the storm's effects. I suppose moving out of the way of a storm is usually impossible, but given enough warning...
  10. Re: Shadow Angelus Again, you guys officially ROCK. A lot of these in-depth questions ended up being handwaved during my run, but I always wished I had time to really dig in and get some of these details nailed down like you guys are doing. Awesome looking maps too. Keep up the great work. On a side note, I always intended the Hydrolizers to be few in number and therefore relatively important, meaning that they could end up as a terrorist target, and the threat of one failing could have larger and dynamic consequences. I never had an absolute number in mind, though.
  11. Re: Shadow Angelus I did not require a particular talent to represent the power armor-to-pilot connection, although you will notice that Tyger has a lot of skills and talents for his armor anyways. I think the TK rule he means is that for force fields and force walls generated by Espers or Mages, they gain the Hardened Advantage for free.
  12. Re: Shadow Angelus When Mike says "defenses" he means force fields and force walls, specifically. Note that Entities take x2 damage from holy weapons.
  13. Re: Shadow Angelus In-game, magic worked simply as a variable power pool with gestures and incantations. Jama's theory on how magic works fit very well into the campaign story I was telling, but there ARE other forms of manipulating magic in the world. For instance, there are mages who gain power through sacrifice and blood rituals, and the entities themselves manipulate magic through unknown means. In many ways I liken it to 3rd edition Shadowrun's magic overview, in that there's lots of different ways to make magic work, but they all share certain "rules" in that verbal and somatic components are required. The blue steel special was built as a vehicle, although the way power armor works in Shadows Angelus is a bit different. Most powered frames that are NOT for military or security use have simple analog control systems, meaning that they are powerful but slow and often clumsy. Security and military sets of powered armor clone a section of the pilot's spinal cord and extend it into the armor's control systems. The pilot essentially "plugs in" via this cloned nervous system and thus is controlling the armor like it is his own body, making those powered armor suits far more agile and quick to respond. The downside to this system is that the suits are more "sensitive" to damage, meaning that the pilot takes a portion of the STUN damage inflicted.
  14. Re: Shadow Angelus All of this stuff looks absolutely fantastic. I'll add to Michael's comments that yes, I was a bit "fuzzy" on the city's size and exact shape/map. I really like what you guys have come up with, and I think you should go full steam ahead with your interpretation of Angelus. I'm excited about all the possibilities!
  15. Re: Shadow Angelus Whoa, this is totally AWESOME. I can't wait to hear what you have got going in your game, Edsel! Thanks for taking a look at Shadows Angelus, and I am super-glad it has inspired you!
×
×
  • Create New...