Re: Watchmen: A GM's tale...or why we set campaign limits
It took place shortly after the failed Crimebusters meeting.
I ran it and while the adventure was stilted, it was pretty cool when one of my players, (the one who played the Comedian) totally saw through the surprise ending from the get go, bit his tongue for 90 minutes and then let Captain Metropolis have it at the end.
If I remember, Dr. Manhattan was an NPC, but they did include his write-up. I still have a DC Heroes to Champions converter in some old Adventurers Club somewhere. It might be interesting to see that build.