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Dust Raven

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Everything posted by Dust Raven

  1. Re: Build this: I surf the 'net Tech, B and C are just the use of various computer related Skills, such as Computer Programming, PS: Hacker, AK: Internet, etc. A is simply a matter of establishing a connection to the Internet or other network. To determine what Power accomplishes this, you need to define exactly what the Internet is and how it works in your game. For me, it's just another part of the environment any character can take advantage of using "free" equipment. To have that equipment, or the stuff that equipment does, built into a character, I typically have them purchase some kind of Radio sense, typically Radio Transmit/Receive for 10 points. In some settings I also allow a -1/2 to -1 Limitation for Telecommunications Only which will include wireless LANs, cell phone communication and using those types of connections to connect to an ISP. Membership to an ISP is free, just like a library card, driver's license or other everyman type thing. Of course, if he has "special powers" while surfing the net, that's a whole different bag of worms. Just buy whatever Powers seem appropriate to the SFX and the setting.
  2. Re: Would you model hardened buttons? What this guy needs is a Personal Locality Opposing Transmogrifier Device which counters his ability allowing him to wear and use whatever he needs to. As a SFX, his normal clothing and personal items have been in the field of this enchantment long enough to become effectively immune to the anti-tech field.
  3. Re: Q on a 'New' Disad. I've done "Only To Grab/Crush" as a -1. What do you mean by "noncombat"? Is it not as accurate so he can only "attack" non-moving targets? Does it require lots of concentration making it easy to attack him? Does it require longer than a full phase to attempt? All you'd need to do if figure out why it's non-combat and place the appropriate Limitation on it. That way, maybe he can still try it in combat, but at the designated penalties.
  4. Re: Looking for recommendations for Power Armor information
  5. Re: Telekinesis with Weapons, +STR? Whatever dude.
  6. Re: Q on a 'New' Disad. I still think this is best represented by a plain old Activation Roll. The GM can always waive the first roll for concept purposes, especially since it's a Constant Power. If you really want to receive penalties over time, borrow the Time Modifiers Limitation (-1/2) from Clairsentience. In any case, this can't really be a Burnout as the character can just turn it on right away (relatively) after it turns off.
  7. Re: Q on a 'New' Disad. This looks like a plain ol' Activation Roll to me. You roll every Phase. Eventually a roll is failed and the Power turns off.
  8. Re: Telekinesis with Weapons, +STR? Since I'm at work, I have no book to draw quotes from. I am aware of that rule, and I agree with it. I also agree with the rule stated elsewhere in the same book (and perhaps Champions as well) which says you should pay for odd uses of equipment or common performed "tricks" in superheroic game. As far as I'm concerned, the rules for a specific Power doesn't necessarily trump the assumption of how thing work in a given campaign or campaign type. So I guess we're both right.
  9. Re: Shorthand for character personality? I like it. Seems I must spread around rep again though... I've used similar systems for major NPCs in my own games before, but never quite this detailed. For background/flavor NPCs and such (such as the store clerk, witness, beat cop, etc. that only shows up in a single scenario) I at most just write down a few obvious personality quirks which will be apparent during the scene he's in. If Shady Sam is nervous around authority figures asking him questions, he'll be nervous when the heroes show up and start questioning him, but if he's otherwise a nice fellow and very well spoken the heroes may never know.
  10. Re: Telekinesis with Weapons, +STR? To my mind, if you buy the following: Demon Claws: HKA 2d6 Infernal Hand: TK 30 STR There is absolutely no way anyone can convince me you can use that HKA at range. It's just an HKA, the SFX is that of demonic claws on the hands. As a result, it is extremely difficult to convince me that by adding a Limitation to the HKA, it suddenly gains such a high level of flexibility. After all, most would agree that in a supers game, putting Focus on your sword SFX HKA does not automatically grant you the ability to throw it around with your STR. Why would it then allow you to do so with with TK?
  11. Re: Continuous unlimited? I don't have the book with me, but I'm pretty sure things like poisons and drugs are built with Gradual Effect rather than Continuous (and thus stop working when they use up all their time increments). Otherwise if it's bought with Continuous it would also likely be built with Uncontrolled or else it stops working as soon as the attacker is out of LOS, knocked out/killed or just turns it off. With Uncontrolled, a method of stopping the Power is required. Some GMs may allow "after 1 minute of effect" to count, others may allow that in addition to another method such as "when antidote applied."
  12. Re: It's That Time Again Well blow me down! A whole book! I'll have to go learn to read now... Arrr!
  13. Re: Telekinesis with Weapons, +STR? I don't believe Fine Manipulation would be required for most HTH weapon. In my opinion, Fine Manipulation is overrated. TK as it's basic level can't grasp and move simple objects. As far as I'm concerned, a sword or a knife is a simple object. A pistol or other firearm, certainly Fine Manipulation would be required because you are no longer dealing with a simple object. Same may be said if the HTH weapon is something like a whip or other weapon which requires a high level of finesse. Otherwise, hack and slash is a simple use of TK and nothing more (other than perhaps a WF as mentioned previously) is required.
  14. Re: Telekinesis with Weapons, +STR? If you normally don't pay points for weapons/equipment in the campaign, absolutely you can use TK with your weapons and add the STR of your TK to the damage. However, I would rule that TK counts as an "off-hand" even if you have Ambidexterity, unless a separate WF is purchased specifically for use with TK. If you do normally pay points for any equipment (such as in a superheroic campaign), then I'd say you must purchase the maneuver/ability/tactic of wielding your HTH weapon with TK as as additional Power.
  15. Re: When success is a failure It sounds to me like this should simply be a normal function of the Skill. Create a system (such as when the roll is a 3, or when any roll is made by 10 or more) to determine the unusually high success. Players purchase the Skill knowing that's the rule and it's at their own risk for increasing the Skill Roll with XP.
  16. Re: It's That Time Again Avast! All hands hoay, ye drivelswiggers!
  17. Re: Change Environment: Personal Immunity or Envirnomental Movement Talon has some good points here. In addition, keep in mind that your ice power is different from the ice power the official Ice Walking ability is designed to counter. Ice Walking will basically help prevent you from falling down on ice, but would not prevent you from being slowed down or reduce/eliminate the OCV penalty. For that, you would have to buy a more expensive version of Environment Movement to account for all the penalties of your particular ice sheet power. Or just spend the 12 points on Personal Immunity. If you want to get fancy, you can also buy a Naked/Limited Advantage to put 0 END on the PI only so you don't need to spend the extra END (bringing the total cost to 18 points, personally, I just suck up the END or spend those 6 point on REC).
  18. Re: Building Whirlwind Attack I agree that this should not be Linked. It's like Linking STR to Strike so you can punch someone. Completely unnecessary.
  19. Re: For them's that play CITY OF HEROES/CITY OF VILLAINS... That's... weird. If all else fails, you can just stop by the NGD and look for the thread with the same name as this one for the referenced post.
  20. Samuraiko has created a rather spiffy video featuring the current Issue 10 material for COH/COV. She posted a link to it here: http://herogames.com/forums/showthread.php?p=1420019#post1420019
  21. Re: I was expecting someone taller... That's one of my favorite as well, though often I use just the +PRE, and occasionally also include +EGO as well. Oddly enough though, I use things like this most often for villains rather than heroes. Then again, I most often GM rather than play so I suppose that's to be expected.
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