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Mestopheles

HERO Member
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  1. Re: "Matrix" Sentinel build? LOL, I should have known that'd draw commentary... does it make it worse that they're both my roommates?
  2. Re: "Matrix" Sentinel build? Will do, I work a lot and have 2 girlfriends so it'll take me a while probably, but I'll get around to it.
  3. Re: The Ultimates Bundle The problem I have with Genre books is I tend to blend genres a lot. The game I'm getting ready to run borrows elements From Fantasy, Champions, SciFi, and Gritty "Dark Heroes-esque" material, flavor, and power sets. I don't particularly want to buy all of those, I think between my ideas and the HM files available online I can find enough builds for utility that I'm not sure what else I'd be getting out of the genre books. Maybe I'm underestimating the broad utility of the genre books though.
  4. Hey guys, I was browsing the online store and found the Ultimates Bundle: The Ultimate Vehicle Hero System Vehicle Sourcebook Ultimate Brick Ultimate Mystic Ultimate Metamorph Ultimate Speedster,Ultimate Mentalist Ultimate Skill Ultimate Energy Projector Total price: $200. I know this is a bargain in terms of overall cost, but assuming that $200 is more or lessa hand-wave and all I have at the moment is the base book, would this be a good first purchace to round out my HERO stuff? In other words, if you only had the Big Black Book and 200 bucks to spend, would you spend it on this bundle?
  5. Re: 8pt CSL It's just another option. Once you factor in NCM, added damage capabilities, and the choice of how you apply your bonuses each action, it's almost as good as DEX even without the bump to your SPD. IME and IMO it's fairly balanced, but it's slightly more effective when NCM apply. It also lets you model characters more accurately that: -are skilled in combat but not unusually "graceful" -armor that defelects some attacks -attacks that are larger that normal but fall shjort of a 1-hex AoE And so on. Of course DEX and SPD are desireable, but they may not fit the concept you're trying to model.
  6. Re: "Matrix" Sentinel build? I smell what you're cooking. Since I'm not actually trying to build an exact replica of the sentinels that'll be more than enough to get a good start on it, thanks.
  7. Anyone made or seen a write-up for the sentinel squid-like robots in The Matrix movies? I'm thinking of a BBEG that's going to borrow liberally from that basic concept. (at least in gross physical form)
  8. In my opionion: If you don't want a player re-trying ad infinitum to succeed where it's not reasonable or in keeping with your plot, impose consequences for failure, fudge the difficulty, or give them an explained or unexplained failure that makes it clear further attempts will fail as well. If no reason exists for preventing the further attempts (including common sense), just let them keep trying.
  9. Re: Simple questions on AP caps Thanks guys, I have 4 players (and maybe a fifth) and none have played HERO before. Fortunately they all seem to grasp the underlying theme of chargen (to wit, anything is fine the concept isn't consistent with the campaign and setting. Let me worry about how t's written and I'll show you what I'm doing to help you learn) One of the guys is asking if he can base his character on "Sonny" (the robot) in I, robot. This is a little amusing because it recalls a question I've though of in the past- To those of you who have seen the movie, what is Sonny's DEX anyway? It's clearly superhuman, but what would you rate it at?
  10. Re: Simple questions on AP caps Thanks for the reminder... I wasn't looking at making things quite that turtley though
  11. Re: Simple questions on AP caps Thanks, I knew there had to be a chart somewhere with guidelines. I'm starting with 125/125 because I'm envisioning a relatively rapid climb in experience to begin with (First session or two will be "normal" exp gain, then bumped up to double ot triple gain for possibly 2-10 sessions as appropriate, then back to normal gain). The 125/125 lends itself to character expansion slightly more readily than 150/100, because once you get some more experience, you're going to be very similar to a typical 250/150 build.
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