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Tonio

HERO Member
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About Tonio

  • Birthday 02/10/1976

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    tonior0x
  • MSN
    t0n10@hotmail.com
  • ICQ
    8294972

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  • Occupation
    Software Developer

Tonio's Achievements

  1. The rules say that Knockback is determined normally for each attack, then added. How would that work if the attacks being coordinated come from opposite directions? Or, in any case, different directions? In the case of opposite directions, would that result in no Knockback movement, but damage as if hitting a wall?
  2. If I teleport from directly in front of someone to several hexes behind them, do I break their LoS to me? I understand they don't have to literally be looking at me, and I'm pretty sure running or flying behind them wouldn't break LoS (they could track me as I go). And I'm sure they could re-establish LoS easily, especially since TP has no "invisible power effects", but for the purposes of maintaining a Continuous Power (or maintaining a UAA Power), does LoS break? No obstacles in the way, just Teleporting out of visual arc.
  3. Who is affected by the OCV Penalties from a Change Environment? The characters inside the area of effect, the characters targetting characters inside the area of effect, or anybody targetting anybody else into, out of, or through the area of effect? (And am I correct in understanding that Darkness affects anybody perceiving anybody else into, out of, or through Darkness's area of effect?)
  4. If I buy a AoE attack (say, Darkness) as UAA, with Range, and I want to attack an opponent with it (so that it "sticks" to him and follows him around), do I target the hex he's in (DCV 3), or him (whatever his DCV is)? Or, put another way, if I target and hit a Hex with a "Darkness, UAA, Ranged", does the Darkness "stick" to the all the characters in the AoE range of the Darkness, or does it "stick" to the Hex that was targetted and hit? If it "sticks" to the characters, and they move, does the AoE move with them, or just the effect on them? (Say, for example, that a 2" radius Darkness, UAA, Ranged, hits a hex in the middle of two characters, so that they're both covered. When they move out, do they now "generate" a 2" radius Darkness around them, or are they just under the effect of Darkness even if they move out of the area?)
  5. If a power, say, Change Environment, is used during combat, and it involves PER Roll penalties, do attackers need to roll PER in order to target those inside the area? If so, will a failed roll mean not being able to target (at least with that sense), or an OCV penalty?
  6. How does the "Class of Mind" concept apply to mind control (or mental powers in general) based on CON? Does the "class of mind" still matter, or is it replaced by a "class of body", or is it ignored entirely?
  7. If two powers are Linked (and are in fact part of a Compound Power), and the whole power has a Side Effect, to which power do I apply the Limitation? I'm guessing both, but I figured I'd make sure.
  8. (I know the name of the forum says "6th edition", but I'm currently playing 5ER, so if at all possible, I'd like to know whether this applies to 5ER or just 6th.) Regarding the Sweep and Rapid Fire maneuvers, when are the targets chosen? I know you can attack a single target multiple times, or multiple attackers (and I'm assuming any mix thereof, like "target 1 once, and target 2 three times, for a total of 4 attacks"), but when are these decided? Do you announce you're doing a "sweep, 4 attacks", and then proceed to roll and determine each attack, possibly deciding the "next" target based on the results of each attack, or do you have to determine who gets attacked how many times before starting to roll?
  9. Re: New Mechanic: Scale Right, 1 dekagram/decagram = 10 grams = 1/100 kilogram. Edit: oops, nevermind... thought you were pointing to that URL as a way of saying "that's not what it says here". My bad!
  10. Re: A DC Animated-style HeroMachine Please do!
  11. Can I apply the "Self-Only" Limitation to the Change Envinronment Power?
  12. Re: core "modes" of gameplay But that's how does it, so it won't work.
  13. Re: Cotu! So is it Cognition and Dexterity, or Coordination and Discernment? o_O
  14. Re: Buy Off Disadvantage Indeed. On the other hand, it's usually efficient (points-wise) to do so, since you end up with less total max points (the points you spend buying off the Disadvantage come out of your total points). You're usually better off just lowering the frequency of the Disadvantage (like, what would normally be Always becomes Infrequently if you're rarely without the Focus, for example).
  15. Re: Questions from a New Hero Nope. What you decide is, from one point of view, how you "break ties" if a "tie" occurs. So if you're hit by an attack with only one type of Advantage (of the ones countered by Hardened), then you apply all your levels of Hardened towards it. But if you're hit with an attack with more than one type of Advantage (of the ones countered by Hardened), then you have to choose what each level of Hardened counts against. This is a decision you can make when you buy Hardened, but you apparently don't have to.
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