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Tonio

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Everything posted by Tonio

  1. The rules say that Knockback is determined normally for each attack, then added. How would that work if the attacks being coordinated come from opposite directions? Or, in any case, different directions? In the case of opposite directions, would that result in no Knockback movement, but damage as if hitting a wall?
  2. If I teleport from directly in front of someone to several hexes behind them, do I break their LoS to me? I understand they don't have to literally be looking at me, and I'm pretty sure running or flying behind them wouldn't break LoS (they could track me as I go). And I'm sure they could re-establish LoS easily, especially since TP has no "invisible power effects", but for the purposes of maintaining a Continuous Power (or maintaining a UAA Power), does LoS break? No obstacles in the way, just Teleporting out of visual arc.
  3. Who is affected by the OCV Penalties from a Change Environment? The characters inside the area of effect, the characters targetting characters inside the area of effect, or anybody targetting anybody else into, out of, or through the area of effect? (And am I correct in understanding that Darkness affects anybody perceiving anybody else into, out of, or through Darkness's area of effect?)
  4. If I buy a AoE attack (say, Darkness) as UAA, with Range, and I want to attack an opponent with it (so that it "sticks" to him and follows him around), do I target the hex he's in (DCV 3), or him (whatever his DCV is)? Or, put another way, if I target and hit a Hex with a "Darkness, UAA, Ranged", does the Darkness "stick" to the all the characters in the AoE range of the Darkness, or does it "stick" to the Hex that was targetted and hit? If it "sticks" to the characters, and they move, does the AoE move with them, or just the effect on them? (Say, for example, that a 2" radius Darkness, UAA, Ranged, hits a hex in the middle of two characters, so that they're both covered. When they move out, do they now "generate" a 2" radius Darkness around them, or are they just under the effect of Darkness even if they move out of the area?)
  5. If a power, say, Change Environment, is used during combat, and it involves PER Roll penalties, do attackers need to roll PER in order to target those inside the area? If so, will a failed roll mean not being able to target (at least with that sense), or an OCV penalty?
  6. How does the "Class of Mind" concept apply to mind control (or mental powers in general) based on CON? Does the "class of mind" still matter, or is it replaced by a "class of body", or is it ignored entirely?
  7. If two powers are Linked (and are in fact part of a Compound Power), and the whole power has a Side Effect, to which power do I apply the Limitation? I'm guessing both, but I figured I'd make sure.
  8. (I know the name of the forum says "6th edition", but I'm currently playing 5ER, so if at all possible, I'd like to know whether this applies to 5ER or just 6th.) Regarding the Sweep and Rapid Fire maneuvers, when are the targets chosen? I know you can attack a single target multiple times, or multiple attackers (and I'm assuming any mix thereof, like "target 1 once, and target 2 three times, for a total of 4 attacks"), but when are these decided? Do you announce you're doing a "sweep, 4 attacks", and then proceed to roll and determine each attack, possibly deciding the "next" target based on the results of each attack, or do you have to determine who gets attacked how many times before starting to roll?
  9. Re: New Mechanic: Scale Right, 1 dekagram/decagram = 10 grams = 1/100 kilogram. Edit: oops, nevermind... thought you were pointing to that URL as a way of saying "that's not what it says here". My bad!
  10. Re: A DC Animated-style HeroMachine Please do!
  11. Can I apply the "Self-Only" Limitation to the Change Envinronment Power?
  12. Re: core "modes" of gameplay But that's how does it, so it won't work.
  13. Re: Cotu! So is it Cognition and Dexterity, or Coordination and Discernment? o_O
  14. Re: Buy Off Disadvantage Indeed. On the other hand, it's usually efficient (points-wise) to do so, since you end up with less total max points (the points you spend buying off the Disadvantage come out of your total points). You're usually better off just lowering the frequency of the Disadvantage (like, what would normally be Always becomes Infrequently if you're rarely without the Focus, for example).
  15. Re: Questions from a New Hero Nope. What you decide is, from one point of view, how you "break ties" if a "tie" occurs. So if you're hit by an attack with only one type of Advantage (of the ones countered by Hardened), then you apply all your levels of Hardened towards it. But if you're hit with an attack with more than one type of Advantage (of the ones countered by Hardened), then you have to choose what each level of Hardened counts against. This is a decision you can make when you buy Hardened, but you apparently don't have to.
  16. Re: Questions from a New Hero Right! The game itself has rules to prevent munchkinism, hehe.
  17. Re: Questions from a New Hero Hm, true... says you can define it. Although why you would is beyond me. In the example, though, it says Defender bought his Hardened as working towards Penetrating first (did he, really??). In any case, what you define is, basically, the order in which it applies, not which one it only applies to. (That is, if you define it was working towards Armor Piercing first, that doesn't mean it won't apply to Penetrating, but rather that if you're hit with a power that has both, then it applies to Armor Piercing instead of Penetrating.) I guess it's kinda hard to explain. =/
  18. Re: A few questions Being in encounters you don't win also serves to accentuate the feeling of victory in those encounters you do win. Beating the bad guys can stop being fun if you always succeed, and especially so if it becomes effortless.
  19. Re: Questions from a New Hero You can buy as many levels of Hardened as you wish, and you have to specify what Advantage they work against, for those cases when more than one applies. For example, if you buy one level of Hardened, and specify it works against Armor Piercing, and are attacked with an attack with one level of Penetrating or one level of Armor Piercing, the Penetrating or Armor Piercing is countered by your Hardened. If you are attacked with an attack with one level of Penetrating and one level of Armor Piercing, then the Armor Piercing is countered, not the Penetrating. Basically, when you buy Hardened, you decide what it works against when it could apply to more than one thing. "Munchkin" is a term used to describe people who blatantly ignore common sense, unspoken rules, fairness, and character concept in favor of power. For example, trying to apply a Limitation "Not for Offensive ECV" on your EGO when you have no mental powers (and hence no use for ECV) is considered munchkiny (and, I believe, not rules-legal). Stacking Limitation upon Limitation on your powers when you believe the Limitations overlap or won't be an issue, in order to reduce the power's cost without actually limiting it, is also considered munchkiny.
  20. Re: Does Not Work in Water Exactly, it should depend on how much of a value you gave the Limitation (and of course, the text of the Limitation should accurately reflect that). A Limitation "Does Not Work In Water" worth -4 would probably represent a power that would fail to work in the prescence of any water, including the water vapor normally present in the air (and should probably be renamed "Only Works in Absolute Vacuum" or somesuch). If worth -1/4, then it'd probably take immersion in water, or at least a heavy and thorough wet-down, to stop them from working.
  21. Re: "It really isn't that unusual" Power As described, it sounds just like a lack of a Distinctive Features Disadvantage. Normally, someone wearing what you described would need DF to represent the fact that people always/usually notice it, and react accordingly. In your case, they don't. In fact, people react to your character like they would to any normal person... to a person without DF. It's like saying your character is covered in flames all the time, except the flames are magical and don't burn. They're just part of the character description, you don't need to buy a power to represent them.
  22. Re: New Mechanic: Effective Attack Modifier I think those aren't supposed to be individual modifiers, but rather you're supposed to add them all together to get the final modifier, which might end up being an Advantage or a Limitation, depending on the total.
  23. Re: gravitic well Actually, the fact that TK doesn't work as well against more massive objects doesn't have to be a problem. More massive objects are also affected more by local gravity, which usually makes them tougher to move. Also, while it's not accurate, it can "feel" right to have more massive objects move slower because of inertia. So while TK won't accurately model real-world gravity, it can be a decent model for comic-book gravity.
  24. Re: Handcuffs on a budget Archaic. "Must", "may", "might", etc... "So mote it be", as Maur points out, roughly "May it be so" or "so must it be", akin to the hebrew "amen", or the pastafarian "rAmen".
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