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Khelendros

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Everything posted by Khelendros

  1. Re: Still confused about Multi-form Okay, thank you. It had me worried for a moment. I was about to say that it was one broken power but not so much now.
  2. Is you buy a multi form and you have a 60 point active limit for example. You can have a 300pt character. Does that include disadvantages? Or is that 300pts then you can put on disadvantages?
  3. Re: Alana Hayden (PEACH) Being a mutant is a problem in this world. It's set at the same time Magneto is coming out and is based around the same time as X-men one. Shield just got set up and all that junk etc. He said it's like the Ultimate Universe which I have no clue what is since I never read the comics. Okay, well I'll stick with the Psi stuff and the Immortality. I really like her concept and background I just have to build her right. She should be fun to play. With time her powers will grow and she will be able to use more than one power out of her VPP at a time as it gets stronger so in time she could be a very strong mutant.
  4. Re: Alana Hayden (PEACH) I'll work on her disadvantages and most of those I got from pretabs that seemed kinda cool. Some of them I'll keep but some I'll change based on your critique. I bumped up the amount of skills she has and now she is more fitting for her age and experience. I thought about taking away the psi powers and getting the perk Latent Psi and increasing her stats a little and having some tech weapons and defenses that she devolped. What do you think?
  5. Re: Alana Hayden (PEACH) Ahh okay. So what are naked modifiers for then?
  6. Re: Alana Hayden (PEACH) naked powers? is that the naked modifier? I stayed away from that because the builder doesn't have a define for it.
  7. Re: Alana Hayden (PEACH) Also with a Elemental control I know you can use more than one power but what about a multiform? I'm just looking ahead so that if I had to use flight and ff at same time that i could do it. Not much because I don't have a huge amount of endurance.
  8. Re: Alana Hayden (PEACH) You'll have to forgive me I don't understand what I'm to do. Did I build the resurrection wrong to start with?
  9. Re: Alana Hayden (PEACH) Resurrection is 20 points and 1/turn=-1 1/4, 1/day=-2 3/4.
  10. Re: Alana Hayden (PEACH) Yeah I did use the Hero Designer. So how would the resurrection look if you built it like that?
  11. Re: Alana Hayden (PEACH) Odd, I bought a 13 con and my total was to be a 28 overall total is she was using her Psi body. Not sure why it came out like that. Maybe I made the change and forgot to save it before posting. So yeah change the con to a 13 with a total of 28 if she is using Psi Body and a 38 int. My last guy was a major stat guy. He had the 6 speed and 23 dex and 30 str on top of major defenses and powers but he was twice as fast as most of the players who have 3's and 4's and same with the villains. I'm confused as to where your getting most supers have it? In all the x-men and most marvel builds I've seen they have normal stats for the most part. A few though don't and their stats are off the wall but that is because that is their power...ie juggernaut, spiderman, etc. I do see what you all mean on the disadvantage and I'll combine the looks with the hair and come up with another simple 5pt disadvantage off the pretabs or make one up. Also the 2nd regeneration is for resurrection only and takes time for it to happen and the first is just normal regeneration. I couldn't figure out how to combine the two and have the resurrection part take longer than the healing so I just split them into two different powers.
  12. Re: Alana Hayden (PEACH) YOu missed the post where I lowered the int to 38 and put skills in and as for the con I don't know why it says its that high. It's actually to be a 30 and that is only if she is using Psi Body.
  13. Re: Alana Hayden (PEACH) I went ahead on my sheet and lowered Int down to a 38 and got persuasion, teamwork, cryptography, bureaucratics, electronics, history. I also took off the margarita man powers and just turned them into normal versions with invisible power effects.
  14. Re: Alana Hayden (PEACH) Yeah some of the powers were off Margarita Man since they just seemed cool. I can lower the Int and put points into skills. What do you mean power slots? Also, i don't see how I was abusing disadvantages. Those came from the pretab from this site as disadvantages with write ups on them.
  15. Re: Alana Hayden (PEACH) Thank you for those that have commented so far. In this message I'll just be explaining why I did what I did and then it might help with what I could do to round her out better and I'll answer your questions to the best of my ability. Her Starting str is 8 and her con was a 13. She has general physical stats for a small framed woman just like most mutants do. Many I found had those kinds of stats, expect for the large Int. Even Mr. Fantastic only had a 40 at the largest which surprised me. Her new str and con come from her mental powers enhancing her just like those with telekinesis seem to be able to in some heroes. While she has the ability to enhance her str and con by using her Psi body option she doesn't because it's just not her style. She prefers to stay back and subdue and aid. I didn't want her to be insane in both physical stats and powers and have high defense. I wanted to balance her out some with the normal stats of a woman and defenses. The reason why I bought the cumulative mental powers is so that given time she can effect those she knows of. One of the things she does to keep her deep cover going is scan for important officials and use them to gain the correct paper work or bypass red tape in order to have such a strong cover. She can also use just the straight versions of them which is my fault. I forgot to place extra time on the ones with cumulative and make instant versions of them like I did with the telepathy. As for the skills selection in order to fit everything I wanted for this character in a 250 build I had to shave points off somewhere. I plan on putting points gained in game straight into skills(teamwork, Int based, History etc) skills to make up for it instead of improving on powers and stats etc. She seems kind of...power gamed? or muchkinie? but that wasn't the intent. It's just really hard to sometimes put into effect this certain background with 250. After I get her skills up is when I'll start to improve the hight of her VPP and maybe stats a tiny bit. I dont plan on the physical stats going beyond normal human. I do have a question though. What do you mean not enough points to run some of the powers simultaneously. I really didn't plan on running it like that but if I did want to use more than one power at a time like flight and my ff why wouldn't I be able to?
  16. PEACH, for those unfamiliar, stands for Please Evaluate and Critique Honestly. (or Honorably) I'd like to know if I built her right before I decide to play her. I was going to make a magic guy but it got complicated and I sat down and made a concept and background first and then powers and that is how I came up with this girl. I'll try to post her but if it doesn't work I'll also attach her file. Alana Hayden Val Char Cost Roll Notes 35 STR -2 16- Lift 3200.0kg; 7d6 [1] 13 DEX 9 12- OCV: 4/DCV: 4 40 CON 20 17- 9 BODY -2 11- 53 INT 43 20- PER Roll 20- 18 EGO 16 13- ECV: 6 10 PRE 0 11- PRE Attack: 2d6 20 COM 5 13- 3/23 PD 1 Total: 3/23 PD (0/20 rPD) 3/23 ED -1 Total: 3/23 ED (0/20 rED) 3 SPD 7 Phases: 4, 8, 12 6 REC 0 40 END 0 23 STUN 0 Total Characteristic Cost: 96 Movement: Running: 6"/12" Flight: 13"/26" Leaping: 7"/14" Swimming: 2"/4" Cost Powers END 5 Life Support (Longevity: Immortal) 18 Regeneration: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 13 Immortality: Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2), Resurrection Only (-1/2) 20 Power Defense (20 points) 16 Mental Defense (20 points total) 60 Psi Powers: Variable Power Pool, 40 base + 20 control cost, (60 Active Points) 0 1) Flight 13", Reduced Endurance (0 END; +1/2) (39 Active Points) Real Cost: 39 0 2) Force Field (20 PD/20 ED) (40 Active Points) Real Cost: 40 4 0 3) Mind Blast: Ego Attack 4d6 (40 Active Points) Real Cost: 40 4 0 4) Mind Control 1d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (96 points; +1 1/2), Penetrating (x5; +2 1/2) (39 Active Points) Real Cost: 39 0 5) Mental Illusions 1d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Continuous (+1), Cumulative (96 points; +1 1/2), Penetrating (x6; +3) (40 Active Points) Real Cost: 40 0 6) Mind Scan 1d6, Reduced Endurance (0 END; +1/2), MegaScale (1" = 10 million km; +3/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), One Way Link (+1), Cumulative (96 points; +1 1/2), Penetrating (x4; +2) (39 Active Points) Real Cost: 39 0 7) Telekinesis (20 STR), Fine Manipulation (40 Active Points) Real Cost: 40 4 0 8) Telekinesis (26 STR) (39 Active Points) Real Cost: 39 4 0 9) Telepathy 8d6 (40 Active Points) Real Cost: 40 4 0 10) Telepathy 1d6, Reduced Endurance (0 END; +1/2), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (96 points; +1 1/2), Penetrating (x6; +3) (40 Active Points) Real Cost: 40 0 11) Stop!: Entangle 2d6, 2 DEF, Based On EGO Combat Value (Mental Defense applies; +1) (40 Active Points) Real Cost: 40 4 0 12) Mind Rip: Killing Attack - Ranged 1d6+1, Based On EGO Combat Value (Mental Defense applies; +1) (40 Active Points) Real Cost: 40 4 0 13) Psi Body: +20 CON (40 Active Points); No Figured Characteristics (-1/2) Real Cost: 27 0 14) Psi Body: +27 STR, Reduced Endurance (0 END; +1/2) (40 Active Points); No Figured Characteristics (-1/2) Real Cost: 27 Perks 2 Deep Cover Talents 5 Eidetic Memory 3 Lightning Calculator Skills 3 Scientist 3 1) SS: Biophysics 21- (4 Active Points) 3 Deduction 20- 3 Computer Programming 20- Total Powers & Skill Cost: 154 Total Cost: 250 150+ Disadvantages 10 Distinctive Features: Mutant (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Very Attractive (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Purple Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Mutant haters 8- (As Pow, Harshly Punish) 10 Hunted: Professor X 8- (Mo Pow, NCI, Watching) 10 Physical Limitation: Allergy to cats (Infrequently, Greatly Impairing) 15 Psychological Limitation: Fearless (Common, Strong) 5 Psychological Limitation: Keeps the fact she is immortal a secret (Uncommon, Moderate) 15 Psychological Limitation: Will never break her word/promise (Common, Strong) 10 Social Limitation: Sex Object (Frequently, Minor) Total Disadvantage Points: 100 Background/History: Born in 1957 Alana realized early on that she was different and so did her parents. Always being a risk taker Alana would get injured and just heal up from and wounds at an extraordinary rate and just kept on going like nothing happened. Later in life around the age of 24, when she was a full grown woman, she stopped ageing and developed latent psionic abilities that helped her to realize her own immorality. Alana realization that society would not be able to accept her immortality she used her skills to develop covers and false identities taking classes from several colleges and private institutes to gain the skills and knowledge of a scientist but never obtain and actual degree. It wasn’t till the year 2000 that Alana’s latent psionic powers started to grow. A man by the name Charles Xavier felt her mind cry out and came to her aid. Inviting her into his school for the gifted Charles taught Alana how to control her powers. Learning at a expediential rate Alana soon left the school to do things on her own. Giving Charles her word that if he ever needed her aid that she would come as a thanks for saving her. In present times Alana does independent research in the field for Biophysics using her Cover name Rachel Haller Personality/Motivation: Alana is kind and generous but is inclined to not make friends easily. Due to the fact that she is immortally she knows that any friends she does gain or loves will fade away one day. If anyone is ever considered a friend Alana will do almost anything for them. Her motives in life are to discover advanced health and medicine through her research. Quote: Powers/Tactics: Alana uses her psionic powers to knock out most people she runs into if she is forced to use them. If going up against others with powers she will activate her defensives first using her psionic powers to create a cocoon of energy around herself and fly. Once her defenses are up she will withdraw to a more advantageous spot and use her telekinesis to subdue or her mind blast to knock them out. If their mind is to strong for them her to effect them she will uses her psionic powers to increase her strength and durability and try a more hand on approach, one she doesn’t like to resort to. Campaign Use: Appearance: If year 2007, age 50(looks lower-mid 20's), stunningly beautiful, 115lbs, Purple hair, Brown eyes.
  17. Re: [Help] Dr. Strange references? New write up and more complete background coming soon for review. I'll make a new thread for it soon. Thank you all for those that aided me in the creation of this new character.
  18. Re: [Help] Dr. Strange references? I used a vpp so that I could use more than one power at a time.
  19. Re: Help please Thank you again for the aid everyone. I got a really nice Super Mage made. Basically Dr.Strange but 250 character points lol. He can only do 40 point spells with a 60 ap limit and has to make magic rolls but hey! I'm not the Sorcerer Supreme. Maybe someday I'll be close in power.I do have his cloak or one like it but not his eye and I have a magical staff that has a few nifty things on it and a bag of holding lol.
  20. Re: Help please Mmm, It didn't show up. How do I post a character again? I know I was told before by someone but I can never get it to work.
  21. Re: Help please I still have some refining to do but how is this so far and I haven't done his disadvantages yet.
  22. Re: Help please Well I just got done doing a lot of research. I can get a 60 active point VVP(Gives me 40 point spells) and take spells out of the The Ultimate Grimoire and Spellfinder Utility that I found on Fritz's HERO System Stuff. I could just pre-select spells out of it that I'll uses on a regular biases so we aren't having to look up builds. Or would it still be better to do a Multipower?
  23. Re: Help please Ohhh okay. See the builder made it look like maybe it harder to make a Magic Skill roll or something.
  24. Re: Help please I would look if I hadn't left the book at my GM's house. I'm going off the information the builder gives me.
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