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bigmack83

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Everything posted by bigmack83

  1. Re: Undead PC's and Automaton Heh nice. The wild west/gunslinger look is sorta what my character looks like or dresses like. he just wears a union duster from the civil war as thats when he died
  2. Re: Undead PC's and Automaton Thanks Doc after reviewing the information and the effects on the character building it as an automaton ive come to the conclusion i wont build him as such and will go the higher defenses route. Not that I wouldnt mind doesnt take stun, but the defensive cost change and the other penalties such as having a lot less points for the character limits some of the other important aspects of the character related to the campaign and hist history. @Doc in regards to the healing, i am using the regeneration rules with heals limbs and resurrection to prevent from being completely killed (other than the specified way to actually kill him. but thats GM only info as other players read the forums). As with damage resistances im just going to keep them as is to protect stun and body. One of the primary ideas for the PC is that he can also take killing damage as well along with stun without being too hurt (i'd rather keep it like this instead of takes no stun now that i read everyones replies). As it stands the only power that takes END is my FF power which he can use 2 times before he is at critically low END so its very tiring to use. Thanks for all of your replies. Its much appreciated
  3. Re: Undead PC's and Automaton Yes i think just good defenses is the route im going to take as the defenses after taking takes no stun are too expensive to fit the character. Also looking at it logically and in general how things fit the character it feels to me that it would work out better like this. Im still working a few kinks out to make sure everything works properly and feels right for the character and not just because i can do it
  4. Re: Ben Smith, Undead Zombie We were playing deadlands. Previously we were playing GURPS 4th so players were used to be able to manipulate their powers and in general have more control over them. So we converted them to HERO. The character is built from the book of the dead as a Harrowed. The game is still somewhat of a deadlands like world but is like a mix between that and a champions-esque game. There are a few major metropolitans still standing and the rest of the world are like the slums where all the poorish people live. At a 475 level of character you cant say its not a champions style game on some level. As for the damage reduction (and other powers), they have the reduced effect when on holy ground (as an undead, holy is basically his weakness). The power seems right to me. But i haven't used limited power before so I could be wrong. And as for the other thread when referring to the Stun thing im assuming you are referring to DR and FF right? I setup FF as it is because he cant use it all the time as he doesnt have a lot of END compared to how much END the power takes so its very tiring to use. it also has the SFX of being a new power and is still relatively new to using it and because of the powers SFX it kinda creeps him out (a soul of a fallen spirit coming up to absorb the damage). He may be undead but he is still a good natured guy and likes to try and do good (which aggravates the spirit ). The idea is somewhat inspired by spawn comics. Good guy chosen to do bad but fight back kinda thing.
  5. Re: Undead PC's and Automaton Ah ok. I didnt find anything that directly said the those powers were not available for PC use. And yes ive been able to subdue a good amount of stun effects with the current build. I just wasnt sure of a leginimate way to have no stun. THanks
  6. Re: Hero Designer: Automaton and Forcefield Conflict? @Hugh good point. this makes sense that its harder to damage the player and should be more expensive. I just didnt see the rule for it. @ghost-angel thanks for the page number. i found the location of the rule and is much appreciated.
  7. When building a character as an automaton, i added all the normal powers before adding the automaton. In case of a forcefield i have a problem. The character is a very defensive character and has the following FF: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (137 Active Points) But when i add the automaton ability (either of the takes no stun options) it automatically changes to this: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (412 Active Points) which is essentially 3x the cost. I cant find anything that causes it to do this in the 5ER rulebook. I dont know if this is a glitch or what. Granted i do have most of the books i dont recall any other reference to this and cant exactly read everything at once. i will keep looking but if anyone has the answer to this it would be much appreciated EDIT: I have also noticed a similar issue with Damage resistance.
  8. Re: Ben Smith, Undead Zombie I have built the character this way for different reasons. Defenses: I build good defenses such as resistances and the FF, but if something gets through he does get hurt. He only has the 3 personal non resistant defense. This is to simulate that its hard to hurt a zombie but once you do something falls off. like an arm. Just in this case he has regeneration to heal. My character is essentially the defense monster in the group, and i tend to be the bait guy. Go figure. I also tried to get takes no stun and does not bleed but i realized i have to build the character an an automaton to do so. This is how the character as a zombie was built in the Deadlands system. i didnt want to mix posts so i did pose the issue here http://www.herogames.com/forums/showthread.php?t=72288 Powers: These were just built from hero to resemble the equivalent in Deadlands.
  9. Ben Smith, Undead Zombie Power Source: Evil spirit resident in his body Campaign: 400 Base/75 Disad, 24 EXP. No AP limits as long as power is reasonable compared to character Character was converted from a system called Deadlands to 5ER World: The current world as an alternate earth storyline changing during the end of the civil war when gates to another time was opened and during the conflict a portal to a place called the hunting grounds was opened and closed at the end of the conflict. These spirits were evil and lived in a place where only the strongest survived. During the time the portal was open they came to earth and possessed the bodies of those who died in battle. And because the spirits ware already evil, badass, and had various EGO issues they would only possess those who had a strong spirit (they posessed the body as it died so they could judge the strength of the person). This is one of the creatures that posessed this character. History: PC was alive and fought in the american civil war as a Northern Union Soldier. Ben server a highly successful career and was tantamount in helping create specialty teams which would later be called covert ops. As a orphan child ben was a natural at stealth to survive in his environment. He joined the Union at the age of 17. During a mission to take control of a southern supply depot in a cavern near the beach. He served as the teams leader and Captain of 11 other team members. When the team got to the encampment and started attacking the enemy they had realized they had been discovered and the entrance to the cave was blown shut with demolitions. The team died of starvation. Shortly after the bodies rose being posessed by the spirit but had no way to exit the cavern. These spirits are unable to leave the body after they posess it so they were also trapped. The spirits went into hibernation. Some time later the soldiers woke up though the spirits were still in hibernation. The individuals were able to use the powers of the spirit but still could not escape. they once again hibernated. In 2094 another war broke out and the soldiers again rose, sprits willing to let the soldiers control the body to let them try and get out. during this time the spirit controlling Ben Smith found he could move through the earth and escape the cavern. He swore to his allies that he would return and save them. after escaping the spirit and Ben had a long battle of EGO's to take control of the body. In the end Ben Smith won the battle and has been in control ever since (in game terms the sprit also has an ego which was randomly determined in the deadlands system which translated to a 11 in HERO, where my PC has an EGO of 20). By the year 2098 (current time game starts) he has roamed many places around the mid california area to sacramento. Some of his skills were diminished or lost due to times when he just couldnt remember weeks at a time since he woke up or just didnt know he had the skill to begin with. This is where the character started. This is the character I have built. I am posting this to hear what others have to say about the build (ive never built anything like an undead zombie before) and to get suggestions/reccomendations for the PC. Also as reference, the spirits in deadlands are called Manitous so you know what i mean when you read it below. Ben Smith Player: Shawn Val Char Cost 15 STR 5 20 DEX 30 15 CON 10 20 BODY 20 13 INT 3 20 EGO 20 24 PRE 14 7 COM -1 3 PD 0 3 ED 0 5 SPD 20 6 REC 0 30 END 0 36 STUN 0 12" RUN 12 2" SWIM 0 3" LEAP 0 Characteristics Cost: 133 Cost Power Undead Perception, all slots OIF (Manitou; -1/2) (Power List) 3 1) Undead Perception: +4 PER with all Sense Groups (12 Active Points); Limited Power Power loses almost all of its effectiveness (When on holy ground; -2) 3 2) Cat Eyes: Infrared Perception (Sight Group) (5 Active Points) 4 3) Cat Eyes: Nightvision, Inherent (+1/4) (6 Active Points) Body of the Undead, all slots OIF (; manitou; -1/2) (Power List) 26 1) Immortal: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (39 Active Points) 25 2) Energy Damage Reduction, Resistant, 75%, Inherent (+1/4) (75 Active Points); Limited Power Power loses about two-thirds of its effectiveness (on Holy Ground; -1 1/2) 25 3) Mental Damage Reduction, Resistant, 75%, Inherent (+1/4) (75 Active Points); Limited Power Power loses about two-thirds of its effectiveness (on Holy Ground; -1 1/2) 25 4) Physical Damage Reduction, Resistant, 75%, Inherent (+1/4) (75 Active Points); Limited Power Power loses about two-thirds of its effectiveness (on Holy Ground; -1 1/2) 45 Powers of the Dead: Multipower, 159-point reserve, (159 Active Points); all slots Limited Power Power loses almost all of its effectiveness (When on holy ground; -2), OIF (Focus: Manitou; -1/2) 2u 1) Burrow: Desolidification , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Cannot Pass Through Solid Objects (-1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2) 8m 2) Dark Shield: FF (20 PD/20 ED/20 Mental Defense/20 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (137 Active Points) 2u 3) Regeneration BODY 6d6 (standard effect: 18 points), Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (130 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) 3u 4) Shadow Meld: Invisibility to Sight, Hearing, Mental, Smell/Taste, Touch, Radio and Mystic Groups, Detect, Spatial Awareness, Combat Sense and Danger Sense , No Fringe, Requires A Skill Roll (No Active Point penalty to Skill Roll; Stealth; +0), Reduced Endurance (0 END; +1/2) (111 Active Points) 1u 5) Sonar: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Microscopic: x10, Rapid: x10, Telescopic: +10, Tracking (53 Active Points) 2u 6) Soul Stealer: Drain STUN 6d6, Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2), Based On EGO Combat Value (Mental Defense applies; +1) (150 Active Points); ED Applies (-1), Skin Contact Required (-1), Requires A Skill Roll (-1/2), must target neck (-1/4) 1u 7) Swarm: Summon 120-point creatures, Reduced Endurance (0 END; +1/2), Slavishly Devoted (+1) (60 Active Points); 1 Recoverable Charge (-1 1/4), Gestures (-1/4) 2u 8) Terror: Drain PRE 2d6, Reduced Endurance (0 END; +1/2), Cumulative (+1/2), Area Of Effect (64" Radius; +2), Selective (+1/4) (85 Active Points) 4u 9) Wither: Killing Attack - Hand-To-Hand 3d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Defense vs Dark/Evil; +1), Does BODY (+1) (157 Active Points); No STR Bonus (-1/2), No Knockback (-1/4) 2u 10) Mental Illusions 4d6 (Animals class of minds), Difficult To Dispel (x2 Active Points; +1/4), Reduced Endurance (0 END; +1/2), Continuous (+1) (82 Active Points); Self Only (-1) Linked Powers, all slots OIF (; manitou; -1/2) (Power List) 4 1) Detect good/evil 16- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Telescopic: +3, Tracking (23 Active Points); No Conscious Control (-2), Limited Power Power loses about half of its effectiveness (on holy ground; -1), Linked (Sonar; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2) 6 2) Rapid Aging: Major Transform 1d6, Partial Transform (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Power Power loses almost all of its effectiveness (vs non aging substances; -2), Limited Power Power loses about half of its effectiveness (Powers do not work on holy ground; -1), Linked (Wither; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) 9 3) Darkness to Sight Group 1" radius, Selective Target (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Linked (Swarm; Lesser Power can only be used when character uses greater Power at full value; -3/4) Powers Cost: 202 Cost Skill 15 +5 OCV with manitou powers 10 Two-Weapon Fighting (HTH) 15 +5 with Throwing, H2H Combat, Pistols 3 Acadamia: Occult 12- 5 Acrobatics 14- 0 Acting 8- 3 Combat Driving 13- 3 Criminology 12- 3 Cryptography 12- 3 Fast Draw: Knives 13- 3 KS: Poisons 12- 0 Language: English (basic conversation; literate) (2 Active Points) 11 Navigation (Land, Marine) 16- 5 PS: Northern Soldier 14- 0 Paramedics 8- 5 Power: Undead Powers 14- 3 Riding 13- 5 SS: botany 14- 5 Scrounge 13- 15 Stealth 19- 10 Survival (Marine, Desert, Underground) 14- 2 TF: Equines, Small Military Ships, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 3 Tactics 12- 3 WF: Blades, Handguns, Off Hand Skills Cost: 130 Cost Talent 3 Bump Of Direction 18 Evasive 10 Follow-Through Attack Talents Cost: 31 Total Character Cost: 496 Pts. Disadvantage 15 Aura of Death: with a successful acedamia occult roll can see the manitou inside me (Very Frequently, Minor) 5 Blind Spots: various spots in past cannot be remembered due to manitou (Uncommon, Moderate) 20 Decaying Body: (All the Time, Greatly Impairing) 10 Distinctive Features: Pale Skin: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Haunted: Nightmares (Common, Moderate) 0 Psychological Limitation: Wants to remove curse and change to a warrior of light (Common, Strong) 0 Psychological Limitation: Tryign to find a way to free fellow soldiers from the cave (Common, Total) 0 Intolerance: Shamans: (Occasionally, Minor) 10 Law of the West: Prefers to keep law and order where possible (Common, Moderate) 5 Needs to eat rotted meat or gravedirt for normal nourishment: (Infrequently, Slightly Impairing) 0 Self Reighteous: Believes everything i do has a purpose (Very Common, Strong) 0 Yearnin: Restore USA to former glory: (Very Common, Strong) 0 Quirk: always off by 1 with math Disadvantage Points: 75 Base Points: 400 Experience Required: 21 Total Experience Available: 24 Experience Unspent: 3
  10. i am trying to build an Undead PC. He is converted over from another game where the PC takes no stun. The only way i can simulate this in HD is to build him as an Automaton. I would only use the Automaton framework to have access to the powers and do not need some of the other benefits (such as my character can still be affected by mental powers because he is free willed). But there is a problem 0 EGO Could i bring his EGO back up to a 10 by buying it as a power and using a cost multiplier of 0? If i only build using an automaton template and not take the other benefits of automatons so i can use the takes no stun and does not bleed powers does this sound reasonable? Along with these I do also have various LS powers such as immortal, immunities, Sleep/Breathing/Eating, and so on. We are using 5ER rules along with the HD to build the PC's and have most of the books between me and the GM.
  11. Re: Rapid aging Attack good point, thanks. i will make the adjustments.
  12. Re: Rapid aging Attack Here's what i have: Wither: Killing Attack - Hand-To-Hand 3d6, Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2), No Normal Defense (Defense vs Dark/Evil; +1), Does BODY (+1) (157 Active Points); Limited Power Power loses about half of its effectiveness (vs non aging substances; -1), Requires A Skill Roll (-1/2), No STR Bonus (-1/2), No Knockback (-1/4) Rapid Aging: Major Transform 1d6, Partial Transform (+1/2), Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Power Power loses about half of its effectiveness (vs non aging substances; -1), Limited Power Power loses about half of its effectiveness (Powers do not work on holy ground; -1), Linked (Wither; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) I havent ever used transformation so im not sure if it is correct above. What do you guys think?
  13. Re: Undead trick powers Hah nice examples. The GM isnt opposed to putting talents into frameworks as long as it fits. I like the play dead idea. I like the idea of taking parts from other people to get their abilities, though the concept would be hard to fit in with my character. Ive toyed with the idea before of being able to take body parts off and be able to use them in interesting ways. The character was actually converted over from deadlands, where the character was a "Harrowed" from the Book of the dead book. One of the powers was called "Trackin' Teeth" where i could take a body part (usually a tooth since it not noticeable) and place it on something and i can track the tooth anywhere. Another was to be able to reanimate parts of my body (like a hand or an eye) and use is to do various deeds. Didnt think about the ear think though. The scene from harry potter where they lower the ear on a string to spy on the meeting comes to mind. Great idea. Might try to work these ones in. One of the other ideas i had was a summon. I could summon a cockroach or a locust and i would have a mindlink with it. so i could use it to spy for me. For tunneling, i already have a similat power. I bought Desolidification, only when in touch with ground, cannot pass through solid objects, does not protect against damage, cannot go further than six feet under ( a color thing, since im undead. also came from the deadlands game). another think i thought about was "Incude nightmare". a 2d6 pre drain, cumulative, extra time 12 hrs (sfx when they go to sleep). then giving them a nightmare using my PRE attack of 5d6 while in their sleep seeing images of me or something similar scaring them.
  14. i am building tha is basically an undead. he was possessed after death but took control of the spirit. i have some points left and am buildind a small vpp for various miscellaneous powers that may or may not have combat effectiveness. i would like the power to be able to do something actually functional but also be able to add comedic relief to the character (its funny grossing out other pc's when after a battle i pick off a piece of the meat of whatever we killed and eat it to get various forms of information). other than having darkness powers the pc is a do-gooder and is a little off the wall personality wise. a few carrots short of a potato field kinda off. lol. i was mostly looking for an entertaining character to play. im looking to see what other cool or funny powers you guys can think of. the vpp has a pool cost of 40 and a control of 20.. i still have a few points beyond this so some advantages/disads can be added in as well. there arent relly any limits on what powers i can make as long as the power fits into the vpp. so...any ideas?...
  15. Re: Rapid aging Attack good call on Does Body, didnt even catch that. thaks. i am liking the transform method as i can use the power in different ways (i may not always want to totally destroy something, just might want to age it faster). i also like megaplayboy's variation adding the age related disad pts to whatever im using the power on. and im am still working on the effects on things that dont age normally, but you guys are pretty much on the same track im on.
  16. Re: Rapid aging Attack that sounds pretty good to me. i will run that by my GM and see what he says. since u said the transform itself would mostly be cosmetic, the hka would take care of the actual deterioration of the cellular structure when using the transform. also for the LS Immmortality i had already added that as a limited power loses nearly all of its effectiveness vs things that dont age with the same on the hka as well. with varying levels of effectiveness for long life supports.. this help clarify it up some. when i get back to the character i will repost the power so u guys can see what i have (and to make sure its correct). thanks for the help.
  17. Re: Total regeneration and Immortality Hah, good point on spotting the eating thing. I think i was trying to build 2 things when making that power. I meant for his normal healing to be just like everyone else. To heal rapidly he has to eat various things that gross out the other PC's at least a little bit every day (which is fun to roleplay when you get nutrients from basically any living thing). The regeneration wasnt supposed to have that, it is kinda hard to eat when you dont have a body to eat.
  18. I am currently making a player for a new game (I haven't played for quite some time. Maybe 2001). The idea behind the character is that he died in the American civil war and after death was possessed by an evil spirit. Eventually he learned to take control of this spirit and use the powers for doing his own good (which frustrates the hell out of the evil spirit ). anywho, all his powers are based around the darkness sfx. one of the powers i have is called "Wither" which does darkness damage vs ED to the target and as a side effect can rapidly age and deteriorate a living or non living being/object. Wither: Killing Attack - Hand-To-Hand 3d6, Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2), No Normal Defense (Defense vs Dark/Evil; +1) (112 Active Points); Requires A Skill Roll (-1/2), No STR Bonus (-1/2) Basically in a short amount of time he could age a living plant until it is dead, or age a peice of wood until it is so old and rotted it turns to ash. One example i could give is my PC were in a headlock i could grab the opponants elbow and use wither, aging it drastically enough to cause severe pain or even breaking the bones (HKA 3d6 , NND should do that pretty quickly). If the opponant were to hold on for longer i could reduce the BODY in that area to 0 effectively deteriorating his elbow so rapidly it turned to dust (seperating the lower half of his arm most likely). The game is a pretty powerful game as it stands already. 400 + 75 But some players have differing opinions on how to add the aging effect onto the power. One says it just may be a special effect, which i could agree with if it were a minor aging, but its more of a rapid aging. One player suggested using major transform but im unsure how to build it this way. The best i can think of is to add a drain to the power: Drain BODY 1d6, Cumulative (+1/2), Reduced Endurance (0 END; +1/2), NND (Non aging targets; +1), Delayed Return Rate (points return at the rate of 5 per Year; +2 1/2) (55 Active Points); Limited Power Power loses almost all of its effectiveness vs immortal or non aging targets (-2), Only to give effect of aging (-1/4) Putting these 2 together in a compund power is the best i can think of. The other option is to link the drain to the HKA that way i dont have to actually age something so drastically (so i could still use a small amount of aging as a special effect like aging a plant from a sapling to a flower). One example to help clarify that i saw in another thread was if i were to age an egg would it cause the egg to hatch or would it age and deteriorate all the substances individually. Since my character is more darkness and destruction based, it would not likely hatch the egg but rapidly age the individual cells to the point of being destroyed. The power is inside of a Multipower built around a 175 point pool. So that is the only real limitation i have. It is a powerful game and the GM is allowing really anything we can come up with. Im open to any suggestions related to this as well. Thanks for the help in advance
  19. Healing BODY 2d6, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (101 Active Points); Extra Time (Full Phase, -1/2), Must consume food to heal (-1/2), Self Only (-1/2) this power is for an undead player. In one time he died but was resurrected due to being possessed by an evil spirit that reanimated his body. He eventually regained control and can now use the spirit's powers for his own purposes. My question is with the power listed above: is it really necessary to have Life Support: Immortal ? Since the above power is classified as Regeneration. according to FRED i can be brought back to life from a drop of blood. Also because of this my cells basically wouldn't deteriorate causing the side effect of not aging. Which is what the immortal life support does. So if I have this healing do I still need the LS to be immortal and not age? As an extra note he also has a few immunities and other various life supports. The end result is to be a character that has low defenses (hes a zombie, doesnt take much to blow an arm off) but can quickly regenerate it or anything else. He So far is over 300 years old at the start of the game. So he is also immortal without aging.
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