Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book?
That's it. And all those specificities come from the anthropomorphic design of such vehicules (I know there are other forms, but I wont consider them here). Humans usually build tools that are a specialization of one of their abilities (pliers are better hands, computers are better brains, cameras are better eyes, etc, etc, etc). An anthropomorphic mech, on the contrary, can basically do anything a person can physically do (more if it can fly), because it has legs and arms, generally with prehensible hands.
Legged movement confers advantages and inconvenients compared to wheeled movement. Legged movement uses more energy and is far less stable, but an anthropomorphic mech can go where a tank cannot, like in mountains, jungles, urban rubbles, marshes or shallow waters. What appens to a mech wich has been damaged to a leg? Can it still move? Can it still stand? What are its options if it is immobilized?
More importantly, a mech's arms are it's main specificity compared to a tank or a jet fighter. An anthropomorphic mech can grab objects, throw them. It can engage in hand-to-hand combat. It can change weapons easily, but also lose them more easily, if the hand or arm is damaged. When does a mech lose a weapon? When is its hand to damaged to carry one?
We also often forget about the non military, or even non combat uses of mecha. In Mobile Police Patlabor, mecha are used as heavy machinery and emergency vehicules on ground, under water and in space. Police mecha are used for traffic and crowd control. Are there specific rules we have to think of in those situations for a mech, say, compared to a crane?
All these can be simulated quite easily with the actual system, but I think a set of more specific, optional rules would enhance gameplay for us, mecha fans. If we can't get an Ultimate Mecha Book, I'd still hope the chapter on mecha in the new TUV would go beyond just the design of mecha and include such rules and gaming hints and ideas. After all, the mech concept goes through a lot of genres, and ideas about the gaming possibilities it opens would be welcomed, as in any other Hero book about any other subject.
P.S.: Gosh! My english writing has rusted!Sorry guys, I don't come so much anymore, but that thread is really important to me! See you!