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Insaniac99

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Everything posted by Insaniac99

  1. huh, maybe i shoulda done that, i went Multipower to a small EC to a VPP.. in character creation..
  2. that sounds fine for the low powered bullet time and then you can have the REALLY powerfull ones that laser blasts are like molassas (SP) and the ones where they can stay thatfast all day by merely pumping it up...
  3. well here is what you can do, the GM, dciding that as per te SFX, and since the character paid "takes no damage from attacks" can do one of two things: say the characters just takes all damage and that it might snap him out of it (like slapping somone's face) and all he woud do it follow the takes now damage bit. or (and this is the one i prefer) he can say that due to the SFX that it won't work and he warns the one attacking the entangle that it won't stop the entangle and that he may want to consider another course of action... then somone with Antitoxins injects them into the character and according to the SFX is stops the entangle and the person is no longer paralized
  4. Well in a super setting (and even some in a non super setting) there are probably gonna be people who can shake off the poison even though it may take awhile, and it would have little to do with how much damage they can do so Con (or Constitution) symbolizes the target metabolism, they would roll damage with their Con instead (so a 20 CON would try to break free of the entangle with 4 dice) so someoen who ca break free, had their antibodies nuetralize the poison in the system or shake it off or something. then you keep attacking them with the entangle to add more body to it, which would hold the bigger creatures longer.
  5. well if you mean a pure paralysis then this would do fine: Yd6 Y Def Entangle, Vs Con, Takes no damage from attacks (+1/2), Cannot be escaped with teleportation (+1/4); cannot form barriers (-1/4), Susceptible to antitoxins (-1/4), no range (-1/2) that is a gues for some of the disadvantages and advantages, and i forget the cost for the against con advantage but this would simulate that they can't move at all and that they have to touch them to do it, other ways you could to it is link this to a small HA attack and then link the entangle to it, or maybe even have the advantage of must have exposed skin or do body damage. but the above example is just the simplest to use...
  6. someone on the Fuzion boards that i found from a link somewhere here, gave me these conversion stats, thought others would like to know them. oh sorry bout the hard to read color, but don't have taht much experiance with the PHP code, but i figure it is better than everything squeezed together, if somone wants to tell me how to make it look normal colored i will edit this post to do so. Fuzion Hero System INT INT / 3 WILL EGO / 3 PRE PRE / 3 TECH (DEX+INT) / 6 REF = OCV DEX DEX / 3 CON (PD+ED) / 4 (*should only apply to superheroes) STR STR / 5 (*should only apply to superheroes) BODY STUN / 5 MOVE Inches / 1.5 Round all fractions of .05 and more up, otherwise down. Calculate all Fuzion Derived Characteristics from the new Fuzion values. There is no universally agreed on way how to convert the skills. At one point I suggested that you may take existing Hero System skill values, subtract 9, and use the remainder as your Fuzion skill. ;-) At least, that would be a quick and easy way to do it. Take a look at the basic Fuzion rules in the downloadable file (in case you haven't done so already) to find out how "good" a Fuzion skill of 2, 3, 4, and so on, is.
  7. i would say it is both, so either you go with NND, or you do a combined attack (half PD damage, half ED damage) or you just flip a coin to decide.
  8. Personnally i don't get what all this Anti-fuzion is about, i it seems like a decent system if you care about that but even better it converts sooooo easily to hero it looks like (from what i can tell looking at this you bassically Multiply by 5....
  9. thank you for that site, it is indeed very interesting and i am gonna waste many an hour on it, but i don't see any obvious converstion notes so though i shall go through it bit by bit i would still like any conversion notes....
  10. Hey i picked up the Bay city source book for the setting and everything, but it thought i would ask if anyone knows how to convert Fuzion to Hero because it has some stuff that would be nice to not have to re-write incase i decide to use it... and before you start flaming me for buying fuzion, it was only around five bucks, and i don't have any of the old books for stuff to read, so i made do, though i don't get what the big fuss is, right now the only problem i have with it is that it looks like you had to buy the books to get thte rules faq and stuff but since i don't intend to play fuzion, it doesn't matter to me....
  11. i agree with what you are saying but this is a REALLY bad example because that sladge hammer would still slow you down, giving me a speed advantage now supes is faster than thor but thor can hit harder and he doesn't move slower because of his hammer.
  12. one thing i would like to add to this is don't make the villians always be captured either, if every villian is captured then you either have to create more or let the others break out of prison, and if villians keep breaking out of prison then the heroes MAY start to think that it would be better to take matters in theri own hands, however that may be...
  13. I seem to remember that when thor gets really ticked off and is hitting the hardest he can a glow or something surrounds the hammer and trails as he swings it, since Thor's power is magical and he is increaseing the damage with this energy then it would hurt more against Supes... i don't think he would be splatted in one hit but i think maybe also thte Damage reduction is bought "not against magical attacks or attacks from magical beings" so he still gets his regular PD and ED but then he doesn't get to use his Damage reduction so he isn't splattered but he gets hit harder than he would anyway...
  14. I was thinking, how about we just create one thread that acts as a resource for first time GMs where experianced GMs share their insight. i don't have much to add myself because i have never GMed but there is one tip that i think is VERY important: Don't try and plan for everything: Everytime you try and plan for every occurence your players are likely to go a totally differant way than you expected which means either you have to quickly adjust for it or herd your players away from that course, it is better to have a genneral idea of the plot (Somoene is robbing banks but left the money and only took the contents of one Safety deposit box from each robbery, the players have to find out what was in it and why they want it and who is behind it) this way it allows your players total freedom and you the least stress because you can then listen in on their conversations about the games and get ideas for things to do( the GM overhears the players guessing what was in the safety deposit boxes and why they would want it one player says "Maybe the Mystic group DEMON has found some magic talismans that serve as the key to unlock a very powerful demon or something" and the GM thinks "hey not a bad idea, I'll use it" and the player is happy with himself because of his "good guess" )
  15. i don't think it is the strength they are tlaking about, it is actual magical things i thought, not things derived from magic, for example the Captain marvel has his strength from Magic, but he doesn't really hit harder to supes (last i checked i am out of the loop with Comics) but magical weapons (like WW's sword such as in Kingdom come) and since Thor's hammer is magical, it would HURT much more, i think... i wouldn't say it would pulp supes like others say but he would feel it a whole lot harder than if thor had just hit him with his fist. this is just my guess though...
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