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Cannon_Fodder

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  1. Re: 5 Point Doubling?!? I was looking for the "general concept that 5 points doubles an effect." I understand it a little better now thanks for the quick responce.
  2. I have seen 5 Point Doubling mentioned several times but can't fine the actual rule in a book. Where is this published? Book and page number would be great.
  3. Re: Do you use minis? We use Battle Mats for the playing surface, just a gex grid and WET erase markers. For the Players and NPCs we use what ever minis look the best. Hero Clicks are the bulk we also have some Halo Action Clixs, Warhammer 40K figures and pewter minis from cyberpunk and DnD.
  4. Re: The Guitar Hero I was thinking of doing a Guitar Hero Bard ever since Blizzard hit us with there 4/1 joke http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml
  5. Re: is having DNPC as follower legal I would not allow them to buy a Follower then off set the points by picking up DNPC for the same character/creature/pet. I would allow the GM to use my Follower to create story items similar to how they would use a DNPC.
  6. Re: Realistic Aviation: Discuss I am working on tinkering the rules for my group too. SPD and stall speeds are the areas of major concern for me right now. SPD: I want to allow all vehicles to sell their SPD to zero. They act on the pilots SPD and unless a Disadvantage is purchased to limit SPD for large, sluggish, or non-combat vehicles they can all move up to SPD 12. DEX: The Pilot acts on his DEX phase to show the Pilots Initiative. The pilot can buy CSLs to increase the OCV and DCV to simulate their skill in the vehicle. The skill is must have the Limitation (-0 “Specific Model of Vehicle”) and must buy the skills for each type of Vehicle he wants bonuses in (must have proper TF is a given). Minimum Movement (stall speed): First, calculate the stall speed for the full turn and divide by 12 for inches/segment. During the pilot’s phase the vehicle must travel the in/seg. for that phase and the phases they skipped. Eg. A SPD 3 Pilot is operating a vehicle that needs 4in/seg. On the pilot’s phase in Segment 8 the vehicle must move 16in (4in/seg. for Segments 5,6,7, and 8). A SPD 5 Pilot in an identicalon vehicle on Segment 8 would only need to move 12in (4in/seg. for Segments 6,7, and 8). Both vehicles will have had to move a total of at least 48in in a given turn. I like the running and swimming for take of speed and several of the other ideas mentioned so far and my try to integrate them into my rules. I am doing a massive overhaul of the vehicle combat rules. When I start play testing I will post my compete “Vehicle Combat v2.0 Hero 5th EDr” rules for opinions.
  7. Re: So, what don't you like about HERO 5th? It is too dependent on my feeble imagination
  8. Re: "Absorbative" Growth It all really depends on what you want to do with the power? If you want to damage the surrounding area I would do it as a AoE transfer BODY to Growth. OR If you just want a cloud of swirlling stuff call it special effect and maybe link it to a change enviroment with + PER mods.
  9. Re: Disadvantages of a Humvee I think the "watched" is a good idea, Military tries to keep track of thier equipment. I put subject to orders on the soldier.
  10. Re: Disadvantages of a Humvee The West Coast is in good shape, I wouldn’t go into any of the major East Coast cities in anything short of a Bradley with close air support.
  11. Re: Disadvantages of a Humvee Well the parts are not very common but with the time interval it works out to be a zero point Disadvantage, I added it mainly for flavor. The Hunted and easy to “borrow” are good ideas. I will think about it. If it helps, it is going into a Champions game following a Marvel “Age of Apocalypse” style setting mainly taking place in Seattle, WA USA year 2015. And anyone who has driven in Seattle will know that the size will be a minor issue (5 points).
  12. I am designing a US Military Humvee for a game. I am stumped on what else to do for Disadvantages. I have Distinctive Features and a Dependence of Spare Parts and Maintenance. I also placed Fuel Dependent on the movement. I am not sure what if anything I should add. Can you help?
  13. Re: Bewitched "time stop" In "Bewitched" clocks and other items keep moving. People outside are also unaffected. The Drains and other powers will not render the target un-aware that anything funny happened even with IPE I don’t know of any other power that can do that. Mind Control AoE with +20 for no knowledge and a set affect seamed like the only logical choice. EDIT: The AoE needs to be Selective
  14. Re: Bewitched "time stop" AoE Mind Control to convice the targets are frozen in time?
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