Jump to content


HERO Member
  • Content Count

  • Joined

  • Last visited

About MrKinister

  • Rank
    New Member

Profile Information

  • Gender
  • Location
    Los Angeles, CA
  • Interests
    RPGs, Meditation
  • Occupation
    IT Support & Administration

Recent Profile Visitors

354 profile views
  1. Hello there, I've been mulling the "teleportation into an area you can't see" rules for a bit and found a light layer of ambiguity (in my mind at least) about how the penalties apply. I have a character with a Mega-Scale teleport power, Gate. My GM says that a PER roll is necessary to place a Gate at a long distance. For distances of a mile or more this could go as high as -15 or more. I am not debating the ranged penalties at all. We are in agreement that it would apply just fine. What I am seeing is that a blind jump is different from a jump into a location that is hard to perceive. Both interpretations make sense to me, and the layer of ambiguity (for me) is in the following two paragraphs: (Here's the base text from Volume 1, page 300) Now, the way I originally read this is that the worst case scenario of a blind jump applies a -5 penalty to a regular Attack roll. Which is better than PER roll at a long distance (Mega Scaled) which could include penalties into the high double digits (-20 or more). Am I reading this wrong? Is the "blind jump" worse by the fact that it includes an -5 to the Attack roll IN ADDITION to the missed PER roll penalties for a hard-to-see target spot? Or is it independent from the PER roll, seeing as no PER roll can be made to target a teleport location you can't see to begin with? Thank you for the help.
  2. Message and HDC sent, along with some comments and observations. Keep me posted.
  3. I can create a character for you, if you'd like me to. Do you have Hero Designer? I can send you an HDC file. Shouldn't take me too long.
  4. Well, it sounds like you are actually up for running a game. I like classic mages, but not Vancian. I am looking at the research academic, steeped in books and arcane philosophies. A possible wide variety of minor spells of all types (represented by a small VPP, perhaps 15 AP max), along with a small bevy of heavier spells, carried possibly in a 30 or 40 AP Multipower pool. This allows the mage to have no particular specialization, but makes him capable of casting a decent variety of utilitarian spells, some battle spells, some restoration spells, and perhaps some travelling spells. That would definitely be a mage I'd see being "smart", using what he has to his advantage, and avoiding unnecessary conflict where possible. What do you think of those ideas? They are mostly mechanical in nature, since the concept has already been done many times.
  5. 100 points? Standard Heroic is 175, I believe. You can make a competent physical or mystical character with some good skills with that many points. How do you handle magic in your setting?
  6. Khymeria: I am currently in Los Angeles. Would be one heck of a commute for a weekly drive. 😃 Maccabe: personally I like Moderate or High Fantasy. Something bright and heroic. I don't like Dark Fantasy or low-powered/Iron Age Fantasy. Standard power settings. But I can be adaptable, depending on the game and GM. I like archers, versatile rogues, and cunning mages as personalities/contributions to the game when I design my characters. I have yet to play an armored warrior (plate, sword, and shield) in all my Fantasy Hero games.
  7. Wow, congratulations! That's a rarity: a small group of Hero System players all found around the same table.
  8. And Khymeria, of course. I feel that the choice of VTT is not so critical. Any one system that can show a map and can have its participants move tokens on is quite sufficient in my opinion. This being the Hero System, we know they will not have support for the specific nuances (speed chart, character sheets, etc) of the game's mechanics. Which ever system you pick I am sure we can learn to handle it, as we always have when playing an actual table top: pencil and paper for notes (although nowadays it is more water-soluble pens and the old Chessex battlemats). If you are up for running a game, do you have a particular frequency, day of the week, and session length in mind? I can do as often as weekly, on the weekends, and perhaps Monday as well, for a max length of perhaps 6 hours, although 4 hours would be a nice easy session. And, if you do choose to run a game, what type of setting do you have in mind? High Fantasy? Swords & Sorcery? Something unusual? Perhaps homebrew? PS: I am in California as well, so coordinating times would be easy (or easier anyway).
  9. Yes, where is this Discord server you want to set up? It would be interesting to see what you have in mind, So far, we have Diamond Spear trying to arrange for a Thursday game, and Anonanonanon with the possibility of a Discord-based text game. Promising. 😃 So... Diamond... what are you thinking? Is Thursday the only day you have open? If so, I shall bow out because... it's Thursday. Others may join you, though.
  10. I haven't seen an online solution for Hero System yet. Most systems try to be agnostic as to what rules they use, or perhaps favor the most popular ones (D20, Pathfinder).
  11. Unfortunately not. Monday was good because it looks like my schedule is shifting a day, but Thursday is firmly planted in the "work day" category, and I would have little chance of shifting hours to make time for a game then.
  12. If magic is so common, magic suppression would be common as well. Blanket the location with trinkets that suppress magic and spells won't work in there.
  13. Checking on the chat record so far, I don't see a suggested method of "communication". (Did I miss it?) Will you be picking a VTT platform of any sort? Something on which to show maps and get some text going?
  14. That sounds good. Every other week is fine. Way back when, when I used to run a D&D 3.5 game, we would get together in person every other week for 6 to 8 hour Saturday sessions. It worked out fine because everyone had a weekend in between to do what ever they wanted, and I had that weekend to plan and prep for next week's session. A 3 or 4 hour session should be just fine with me. 😃
  15. There is also RPG Crossing https://www.rpgcrossing.com/ although the Hero System is relatively unknown there.
  • Create New...