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Everything posted by Opal

  1. I haven't done that with a villain team, but I have used a rival hero teams to provide the odd object lesson.
  2. Lyta the Hippo Lyta comes from an alternate Earth on which primates were the only genus of placental mammals that failed to attain sentience and become part of an advanced pan-species utopia. At some point she found a magic belt that brought her here, and sometimes provides some random but useful power. Aside come that she's large, strong, perky, intelligent, and friendly. Unless you're a nasty primate, then she'll prep you in an unappreciatedly elegant way and feed you to Cerberbull - who she finds just dreamy. Maybe her mind was warped by shifting dimensions or Myth Master did something to her, whatever the reason, she has a complete mental block that causes her to percieve her teammates as normal, lovely, anthropomorphs like those of her homeworld - and all other humans as horrid primate vermin. Actual anthropomorphic animals might be able to get through to her, though.
  3. 3. You could go there: Robin Hood. He could keep up a pretext of heroism. Other possible names given the archery theme could be: Archer, Sagitarius (they're funny), Fletchet, Hunter (or Jaeger, or look up hunter or archer in any language), Tell, Ranger, Yeoman....
  4. Wow, he even dresses the part. That reminds me: Edward Leedskalnin, creator of the megalithic Coral Castle, could have be a TK or brick on that basis.
  5. Hi Asperion, I'll play: Latest Discovery: Vulcan! Scientists today announced the discovery of decipherable binary radio transmissions from the direction of 40 Eridani. Very faint EM signals had been noted from that system for many years, but were never decoded. In retrospect, it appears these were incidental EM emissions from an advancing technological society. The first messages deciphered, similar to those of Earth's own SETI program, begin with simple universal mathematics and progressed quickly to sophisticated systems of logic, and, finally, enough language to provide a brief description of these extrasolar intelligences and their world. The results will shock you. please turn to p27... Next Planet: Barsoom (yes, the hard part will be explaining how scientists have /missed/ this one for so long...)
  6. Hmm. Rasputin has quite the association with RPGs, now that I think of it, he was even given as an example of 18 CON in the 1e AD&D DMG, 1979. I never used him in a game, but he was the origin story of an NPC hero in my old campaign world - White Tsar, supposedly Alexei Romanov & a disciple of Rasputin, a low-power super-soldier, but virtually immortal... I can't remember the exact build, but the f/x was you could shoot him full of holes and he'd bleed more than a human body could hold, but still stagger around, as if he were taking one last dying action...after another...
  7. Come to think of it, back when the BBB was current, a group did run, for a little while, a high-power supers level game, set in the distant past where the PCs were on the level of minor deities (an Angel, a startrekkian sentient energy being, a primeval spirit ....) ... high-power supers seemed to work fine for that though it was less in the high defenses and heavy hitting and more in the weird powers and VPPs....
  8. That has been a persistent theme in the genre, or at least, an old theme. Heroes tending to be physical paragons, villains tending to be deformed (they went over that in Unbreakable, IIRC). Part of the visual and allegorical (and 'for kids' in the sense of not expecting kids to be sophisticated thinkers) nature of the medium: good & evil are not just in the characters' words and deeds, but obvious from their appearance.
  9. I think I read this in one of the Stainless Steel Rat novels by Harry Harrison. A world used a medium if exchange called wir that were based on labor provided by the individual, and used to purchase the produce of the labor of others. They were tracked by a global computer network. Sorta market communism. Another interesting one from Tanith Lee's Drinking Sapphire Wine: the virtually-immortal people living in domed cities on a distant-future Earth had all their needs met by robots - who were powered by (thus paid in) human gratitude.
  10. Howard Hughes - supposedly the inspiration for Tony Stark. Elon Musk - first eccentric industrialist since Howard Hughes to fit the bill. Which, of course, brings us to ... Tesla, the quintessential mad scientist, reputed to control lightning with his bare hands, create force fields, interdimentional gates, intercontinental death rays, and an earthquake machine - his real inventions weren't a lot less fantastic. (I guess he'd work as a villain, too.) Oh, while nobody beats Uncle Al on the mystic side, Harry Houdini, either as a mystic or a super-skilled debunker (or both - shielding mankind from the supernatural terrors ...)
  11. The Black Sheep Clad in darkest black, bullet-resistant bioengineered wool felt, his cowl topped with curled rams horns, this dread vigilante anti-hero vigilantly stalks criminals of all stripes, for they are a cowardly, superstitious lot... ... Oh, and he's a skilled pilot with a perfectly-restored vintage WWII Corsair. Yup, just dated myself again.
  12. The Savior Though she doesn't deign to claim the title, the Savior is a primeval goddess from the dawn of humanity. She taught man (she may work with terribly progressive animal rights terrorists, but she is binary AF) to hunt and to kill or die in defense of the tribe, and woman to do basically everything else. But, after many millennia of living in bloody harmony with nature, there came a time when the herds vanished and the trees did not set fruit, and, in desperation she taught man the plough... ...it's been sheer chaos ever since - war, overpopulation, tyranny, the wheel, science... It. Must. Stop. For a long time she was a forgotten shadow of divinity, but ever since the New Age types started worshipping "the Goddess," she's been regaining power and awareness. She wields magical powers over human emotion, animals, and can heal or kill. She appears as a woman of indiscernible age and indeterminate race in a bone-white hooded robe carrying a sickle in one hand and an apple in the other. The former is no deadlier than a normal implement of its type - except that it passes through armor and other non-magical defenses as if they weren't there. The latter is far more powerful: a single bite can heal, kill, enslave, empower, or transform a willing subject - in a variety of "poetic" ways, depending upon their deepest subconscious needs - she often offers it without explanation, especially when a mortal surrenders or begs for mercy. It's been the origin of several villains, many monsters, various minions in her service, and perhaps a hero... Too laconic and mysterious to be a proper leader, she none the less occasionally vetoes a plan, offers a cryptic suggestion, or just takes the team into some dangerous situation without explanation.
  13. Indian Princess Trafficked at a young age from no one is sure where, possibly eastern Europe or the Middle East, her resemblance to the Disney take on Pocahontas led to her being pimped out as said 'indian' princess, to customers into that sort of RP. After years of misery, she snapped, and, in a dissociative state, killed several people with her bare hands, before disappearing into the urban underworld of homeless encampments and drug dens, where, after many suicidal risks and several actual suicide attempts, she finally realized that she was had some sort of mutant power. No matter how badly she was beaten or wounded, or how severely she ODd, she'd wake up the next day with no ill effects. She was discovered by Perrillium scientists on a routine human guinea pig round-up, and while she lacked any offensive powers, recruited into the Six Savages - seven's a cooler number, anyway - trained in martial arts by Scalphunter, given a pair of vibronic tomahawks by Coyōtl, and ironically took her politically incorrect code name. While happy enough to be hurting others instead of being hurt for a change, she was still prone to periods of dissociation in which she couldn't differentiate friend from foe, let alone stay on mission. The attack on The Midwest Crusaders was not one of those times, she killed three of the Combine octuplets and wounded a fourth before they could merge into their giant-size form, weakening him proportionately. Unfortunately, she lost one of her weapons which was stuck in the wounded brother when he merged. After the heroes were dead, she lost the second when it stuck in a man's ribcage - after that the mob quickly overpowered her. She did not wake up the next day.
  14. I've been missing the Cold War - never thought I'd say that - so, even at the risk of a bad Russian accent, Turncape sounds fun. You've got thriller potential, in escaping the iron curtain and proving themselves in the West, plus fish-out-of-water comic relief adapting to 70s consumer culture... They all sound good, though.
  15. Opal

    Theme Teams

    Well, there was the team who were all anthropomorphic animals....
  16. Are these from this or the Hero Theme Team thread? Or do we make up details on them as we go, too?
  17. Hermandad de la Sangre All-female ("sisterhood"), all mutants ("of the blood"), and all from Spanish-speaking Latin America, each member has good reason to despise the American Imperialism that they oppose by every means possible, not shrinking from criminal acts and even terrorism, but ironically, sometimes opposing certain criminals (such as coyotes or drug cartels - since they're doing business with the US). They also target regimes friendly with the US and can count on aid, or at least shelter, from rebels and states hostile to them. Each of the 5 "sisters" is from a different country, the leader should be from Venezuela (or Cuba, or a prominent rebel faction if from a state friendly with the US). Some may have one name they use, while the American media has a different English villain-name for them.
  18. MIRV An aggressive flying speedster who prefers move-throughs, MIRV can create up to 9 illusory images or 2 solid duplicates, but only while in the air. Upon landing or striking an enemy, the duplicates disappear.
  19. Were they interdependent, somehow (in Tolkien, as already mentioned, orcs are made from elves is the closest I can think of to an example), instead of absolutely antagonistic like they are in D&D, sure. Though the consequent association of orcs with light & sun and elves with darkness wouldn't map too well.
  20. Whether it's Jung, von Däniken, or some blogger asking "why does every civilization have similar myths?" the boring, non-racist answer is probably just "human nature." We're all humans, we have a whole lot in common, a lot of our vaunted differences are just made up. Orcs, specifically, just at a glance, do seem to represent something in humans that humans instinctively hate & fear: masculinity. They're bigger, more muscular, more aggressive and violent, they take or destroy rather than nurture or create, they're hypersexual, prone to criminality, and inveterate rapists... and they're ugly & stupid. As negative stereotypes go, it's kinda on the nose, really. In contrast, BTW, elves are gracile, agile, intelligent, beautiful, creative, live in harmony with nature and wield magic. You could say there's a mystique to them. I guess we could say "Orcs are from Mars, Elves are from Venus."
  21. There's The Winchester Mystery House, for instance. www.winchestermysteryhouse.com/
  22. Winter With mutant powers of cold & darkness, Winter chose the name in reference to the quaint 20th century belief that an Earth incinerated by a massive nuclear exchange would get really cold afterwards. Fortunately, no one ever actually proposed that as a solution to Global 'Warming.' Winter wears an all-black costume with loose folds and tatters instead of a cape, which flutter about dramatically in the winds that whip up as a side effect of evoking extreme cold in an otherwise normal temperature/pressure environment.
  23. So, yes, I have done things like that in fantasy settings before. In old-school AD&D, magic armor (and presumably weapons) were made of meteorite-alloy, Tolkienesque mithril (mithral post-law-suit), or adamantine steel (no Marvel lawsuit that I know of, it's ancient Greek, afterall), and I ran with that back in the day, the one interesting variation I did was that adamantite was not a metal, but a rare earth (soft/frangible, like graphite, and grey-green) and it wasn't alloyed with iron to make adamantine steel, it was burned, like coal, to provide the heat necessary to make that supernaturally strong metal. I also used Orichalcum, but it was more a sort of solidified magic you used to power spells or empower items, and Lunargent, which was just another name for mithril. Much later I liked describing the "mithril" everyone was so hot for as having all the qualities of aluminum, included the riddle-like claim that it was "smelted from ice" (there's apparently an aluminum ore that's transparent and looks a bit like ice, including being virtually invisible in water - I read about that a long, long time ago, so IDK, IIRC.... hey google... OK, "Cryolite"... hm... that's interesting). Making steel with iron-age techniques is no mean feat, so attributing it to magic, even if it is 'ordinary' steel - let alone something like pattern-welding 'Damascus' steel or the like - is perfectly reasonable, and, in a fantasy setting, it can be actual magic, too. Like, steel is made by a few smiths here and there, but they have secret magical knowledge, or a supernatural bloodline, or the help of a spirit or deity. If you were to, say, just spy on them and imitate the mundane tasks, it wouldn't work - maybe you wouldn't be able to work the metal, maybe you'd craft an item but it would just be iron, or have inferior qualities, like breaking readily. Or, 'steel' in your campaign could be something superior to medieval or modern steel, and the 'mundane' version would get you mundane, realistic, medieval steel, which wouldn't pass muster in your fantasy world. Maybe they have a separate name for inferior attempts at non-magical steel like 'grey iron' or 'brittlesteel' or something? (BTW, Apparently, steel was around for a long time, a byproduct of working iron, just little bits of it, very hard, but too brittle to be of use for much? Any history-of-metallurgy enthusiasts an jump in any time....)
  24. Special thanks to Quackhell for posting the color interpretations of the original pride flag, and for throwing down Pink. It looks like we should be able to do all 8! I'm going to take the always idiosyncratic indigo (which we can all thank Isaac Newton's mystic bent for). Why, not, I played The Indigo Incantantrix back in the day. Selene Named after the titan of ancient Greek mythology, so the final 'e' is pronounced, Selene is a very tall (6'6"), willowy, sublimely beautiful transwoman. She wears a deep purplish-blue costume seemingly studded with silvery sequins giving the 'illusion' of stars in a night sky. Her hair is long, straight, and so dark a black as to appear blue in the right light, while her face is luminously pale. In total darkness she actually glows enough to dimly light a modest area around her, in full sunlight, she is surrounded by shadow, not deep shadow, just cool, comfortable shade. Aside from that, she has few obvious superpowers. In combat, she evades attacks with smooth, sinuous movements that seem languid yet make her almost untouchable, like an Aki-do master, similarly, enemies sometimes find themselves over-committing and losing their balance when attacking her, even if she doesn't actually touch them. She can deflect energy and ranged killing attacks in a small area around her, or neutralize such attacks in a larger area if her power is enhanced...
  25. Oh, hey, we need some old guys... Marble For 20 years, Marble was the big dumb brick of the Crime Cabal, the leg-breaking enforcer, the literal heavy. But he had two dirty little secrets. For one, he really wasn't that tough by superhero standards, sure, his flesh was literally as hard and massive as stone - but have you seen what a super can do to a stone wall? Faced with supers, he'd throw wild haymakers, toss around the bulkiest things he could lay his hands on, and generally try to intimidate enemies into dodging his attacks long enough for him to find a way out, failing that he'd roll with the first punch, play possum, then play dumb. Which brings us to the second: he wasn't dumb, not at all. In fact he was a scientist - technically a 1930s eugenicist, but a PhD is a PhD, even if your field was utterly discredited not 10 years after you earbed it - who accidentally gave himself powers, and has grown over the decades into a classic mastermind villain. With the groups downfall and slide into second-rate status, he has taken over a lot of operational planning and mostly runs the organized-crime side of things (still playing the role of Cabal enforcer). He may not be the acknowledged leader (he prefers not to be - they do the most time), but he does a lot of leading, none the less. Finally, as he's much older than even his 40 year career would imply, he's painfully out of touch with the post-modern world of the 21st century. If a younger member can convince him some plan or idea of there's will work because 'social media' or something he'll often just let them try it, rather than try to catch up.
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