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Opal

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  1. Like
    Opal got a reaction from Haerandir in Species Templates   
    Yes, sort of?
     
    I created a longish list of known mutations and 'syndromes,' and a shorter list of super soldier serums and other mutates.
     
    I did a similar thing with super tech. And an even sketchier one with magic. 
     
    Together they constituted loose campaign limits based on the most common special effects.
     
    But they werent binding or anything, a mutant that didn't fit into an existing category just expanded the list. 
     
     
  2. Like
    Opal got a reaction from Tom Cowan in Species Templates   
    Yes, sort of?
     
    I created a longish list of known mutations and 'syndromes,' and a shorter list of super soldier serums and other mutates.
     
    I did a similar thing with super tech. And an even sketchier one with magic. 
     
    Together they constituted loose campaign limits based on the most common special effects.
     
    But they werent binding or anything, a mutant that didn't fit into an existing category just expanded the list. 
     
     
  3. Like
    Opal got a reaction from DentArthurDent in Funding Your War On Crime   
    Heroes could make their calling pay legally: bounties, reward money, PI work, high profile security, bodyguarding.
     
    They could liscence themselves out to toymakers, movie studios (featuring Incrediperson as themselves), ghost writers, video games, etc....
  4. Like
    Opal reacted to death tribble in Create a Hero Theme Team!   
    Spinner is The Top. Icecapader is Golden Glider
  5. Like
    Opal got a reaction from Lord Liaden in Is Hero still your "go-to" rpg system?   
    A universal system stays the same system from one genre to the next, a multi-genre system changes as you do so.
    Multi-genre is their term, I prefer "core system," but I guess that's a bit more not-universal, since it means a whole new game, not just a new worldbook.
     
    Like Hero before the BBB was a core system. Champions, Espionage, Fantasy Hero, etc, were separate games.  BBB on, universal. (Though there's a few arguable variations, like hit locations or not; or skills)
  6. Thanks
    Opal reacted to death tribble in Create a Villain Theme Team!   
    I dug out Pyramid in the Sky
     
    The previous people working for him were Best Boy, Foley, Gaffer, Key Grip and The Stuntmen 
    Best Boy is a foreman for the Gaffer or Key Grip.
    Gaffer is head electrician
    Key Grip is what equipment is necessary.
    Foley is reproduction of every day sound effects added to film.
  7. Haha
    Opal reacted to steriaca in Create a Villain Theme Team!   
    NaponRex
     
    Napon Rex is a little dog saved from a laboratory. Rex is highly intelligent, can talk English, and can envelop himself in a fiery aura which burns everything but himself to ash.
     
     
    Next Team.
     
    Centeal Casting 
     
    The Director of Crime (from Pyramid in the Sky) returns from the psycho ward with a group of six superpowered henchmen/actors. Who are these six people, what roles do they usually play in the Director's crimes, and are they willing to get zapped by his new Instant Wardrobe gun? Don't forget the Director's real name might as well be Allen Smithie (the name directors use to use to disassociate themselves from a film they don't like).
  8. Haha
    Opal got a reaction from Quackhell in Create a Hero Theme Team!   
    (You could've done Hex & the City, a team of hot vigilante witches in NYC.)
     
     
     
     
  9. Like
    Opal reacted to Hugh Neilson in Armor Piercing vs Penetrating   
    If the target has 60 defenses, and the roll on the AP attack is 28 STUN, instead of halving the defenses (unlimited AP) to 30, the attack can only reduce them by the 28 damage rolled.
     
    Under the current rules, halving the defenses, 28 - 30 = 0 STUN.  Under the new rules, 28 - [60-28 = 32] = 0 stun, but now the size of the attack sets a cap on the reduction in the target's defenses.
     
    I'll just stick to "AP halves defenses".  That works fine for me.
  10. Like
    Opal reacted to dmjalund in Armor Piercing vs Penetrating   
    i don't understand why they made Hardened and Impenetrable different advantages
  11. Thanks
    Opal got a reaction from Grailknight in Argument Concerning Desolification   
    I think that's a different problem.  11 DC should be equally devastating.  11 DC, normal or killing, is going to be attempted murder when applied to 2 Def normal, for instance... 
    ...and I thought 6th fixed the StunLOTTO?
  12. Thanks
    Opal got a reaction from Grailknight in Argument Concerning Desolification   
    I never saw why HA & EB shouldn't both be 5pts/die, when HKA & RKA are both 15pts/die.  Of course, I'd also expect to be able to do energy or stun-only with an HA and add STR to it, so I may just be weird 
     
    The debate on the "doubling rule" confuses me.  Especially characterizing converting STR's normal damage to killing damage as "free STR?"  Isn't it "free" KA? And how is it free, when you've paid for both the STR and the HKA?
    It's like complaining the second slot in a multipower gives you the first slot free.😕
  13. Thanks
    Opal got a reaction from Grailknight in Argument Concerning Desolification   
    Yes, and the example of 4d RKA, no range vs 30 STR +2d HKA, the latter costs 10 more points, that's not getting anything for free, that's spending 10 more points to still do 4dK.
    With the campaign limit multipower, the 30 STR+HKA character is spending 19 points more than the RKA/no range character, for the same campaign-limit attack options... he can also do a 6d punch...
     
    ...but, it's never free, just different, the second character is spending actual points to "save" theoretical points.
     
    Like what if the two characters don't just face the same campaign limit, but the same point totals, and they're otherwise topped out buying DEX/SPD, armor, levels, etc?
     
    Now the alternative to the 4d RKA no range is 25 STR +2.5dHKA, 3d+1 total. 
     
    Cost breaks have never been free points.
  14. Thanks
    Opal got a reaction from Hugh Neilson in Argument Concerning Desolification   
    I think that's a different problem.  11 DC should be equally devastating.  11 DC, normal or killing, is going to be attempted murder when applied to 2 Def normal, for instance... 
    ...and I thought 6th fixed the StunLOTTO?
  15. Thanks
    Opal got a reaction from Scott Ruggels in The necessity of complications/disadvantages   
    Disads in the early game presented an interesting RP/Story dynamic that was missing from other games, precisely because they were a player decision. 
    D&D had a brutal psych lim called Alignment restrictions, but it was imposed by a few classes. (D&D also had limitations, like spells all were 1/day, but they were also just foisted on you.)
    With disads not only did you choose difficulties for your character, yourself, you influenced the world and stories they'd be in.  Hunteds were the most obvious example, of course.  
     
    What I found as I delved into building characters with the original Champions, was that building powers, then "paying for them" with disads resulted in either an unfinished character or one that was less fun to play. While if a character idea quickly filled out disads, it was an easy build and more fun to play.
     
    Another thing I noticed as revs rolled was that the original 100pts and declining value disads lent themselves to "balanced" characters, while the ever higher point totals of successive eds necessitated hard campaign caps (which everyone would touch)...
     
  16. Thanks
    Opal reacted to Ninja-Bear in Argument Concerning Desolification   
    We always used extra DCV levels to represent that. I’ve always used Armor to represent a partial Desolid body.
     
    You could by Tunneling to represent that or in 6th Alternate Movement would work.
     
    And I would allow it too.
  17. Like
    Opal reacted to LoneWolf in The necessity of complications/disadvantages   
    There is  long history of characters having a single dehabilitating weakness.  Bram Stokers Dracula had multiple weakness including being destroyed by sunlight.  Werewolves being harmed by silver and the fey being harmed by iron also predate the appearance of superman.  Then there is the most famous disadvantage in history.  The term Achilles Heel comes from the Greek mythology that is thousands of years old.  Giving superman credit for the idea a character having a weakness is ignoring a long history of other characters having weaknesses.  
     
    Even in gaming there are numerous examples of this.   When AD&D first came out Magic Users could not use armor and clerics were limited to specific weapons.  Champions might have been the first that gave players the choice of what their weakness was but is not the first to build weaknesses into characters.  
     
  18. Like
    Opal reacted to Doc Democracy in The necessity of complications/disadvantages   
    I think that, when it came out, disadvantages were radical.  To build weaknesses into your character was a brand new way to build character into your character along with the abilities and skills they might have.  It is not just Champions.  I have said before, it was Justice Inc that brought home to me the way it had changed the way my players approached their games.  When the player who delivered mad slasher, after mad slasher came to me with Catherine Du Pont, with a huge COM, face skills, a single derringer revolver and a physical disadvantage that their first action in any combat was to freeze and scream was ASTOUNDING!!!
  19. Thanks
    Opal reacted to Lawnmower Boy in Who is the MOST Annoying Villain you have Encountered?   
    Dr. Destroyer as created is boring and formulaic, to be sure. Dr. Destroyer as Steve Long and the late Scott Bennie, have  portrayed him is a more interesting case. Long has a clear picture of the man as a clinical victim of Narcissistic Personality Disorder. The question, to me, is where this disorder, classically a pattern of defensive deflection gone malignant, originates. It is often a dual diagnosis, reflecting an underlying bipolar condition, with the deflection aimed at rationalising and justifying manic and major depressive episodes as reasonable responses to external stimuli. 
     
    Long's Destroyer is characterised by long periods of inactivity, and in particular his period of obscurity during the Dark Destroyer's ascendancy sounds a lot like a depressive episode, while others sound like episodes of suicidal ideation or manic breaks, once we get past the explanations for them in Long's text, which might be read against the grain as Zerstroiten's own rationalisations. 
     
    NPD can also arise from a lack of insight, in particular into aspects of the personality that the individual is unwilling to acknowledge. The late Scott Bennie in particular presented Zerstroiten's relationship with various "brick" superheroes in homoerotic terms, which to me sounds like a good explanation of the underlying pathologies involved in some of his more heinous crimes.
     
    Zerstroiten is gay, is attracted to big, strong, "dumb" men, and is in denial about it, likely to the extent that he is still a virgin. He is bipolar, cycling between manic episodes in which he tries to "take over the world," or simply beat up the Sentinels, and depressive ones in which he launches schemes intended to bring about his own death. He is nuts, and dangerous, but, also, if you can somehow divorce yourself from his horrifying crimes, a sad victim of the social mores of his time. 
     
    Anyway, that's my Zerstroiten.  
  20. Confused
    Opal reacted to Cygnia in A Thread For Random RPG Musings   
  21. Sad
    Opal reacted to Lord Liaden in Why Are You Yelling?   
    I have gotten, perhaps, more than my share of disappointment and heartbreak from the people I loved. Everything I tried was worse than just being by myself. Eventually I reached my limit for how much grief I was willing to take on with no joy to balance it, and gave up looking for that joy.
     
    But I wouldn't advise anyone to follow my example. I recognize that it's a limited way to live, that I'm missing out on something important and valuable, that it doesn't necessarily have to be this way, and that people have a right to want and aspire to more.
  22. Like
    Opal got a reaction from JohnnyR in A gaming conundrum   
    What is it with people only wanting to run awful systems? 
     
    Ah.  😐
  23. Thanks
    Opal reacted to assault in Champions 3rd Edition Martial Arts Question   
    That's the issue. An extra "level" is half the initial cost. So 30 points gets you two levels.
     
    I'm just sitting around having a beer, so check the rulebook, but I'm pretty sure I'm right.
  24. Haha
    Opal reacted to Duke Bushido in So I decided to read the PDF   
    I dont usually so PDF reading,  sure; I am glad I have them, and in cases like T5, where I haven't been able to find affordable paper copies.  It isnt even an aesthetics thing (though it kind of is that as well).  The fact is that, even though it is part of my job and hanging out here, stafing at a screen is actively unpleasant for me.  It isnt too far removed from staring into a 15 watt light bulb for hours on end.  Unpleasant.
     
    I am not going to type out all my thoughts on T5- so far I have more than I ever want to type (which is saying something, I think), and I am exactly 54 pages into this 656 pqge book.
     
    I did want to take a moment to share my excitement that there is now an official size for the one-credit coin.  (Yes; Miller seems,to have taken a few tips on how-to-Steve EDIT: page count reference; not a control freak reference.  Thanks for the PM, Hero.     ).  For what it is worth, on page 54, we have a nice size chart (presumably to get us Americans a quick metric refresher) demonstraring that the one-credit coin is 7 milimeters.  This actually seems kind of small, doesn'r it?  Well, I thought it seemed rather small.
     
    At least until I scanned across the chart and discovered that the average human is 1.5 MIlLIMETERS tall!
     
    Coins don't seem so small now, do they?
     
     
  25. Like
    Opal got a reaction from Old Man in Is Hero still your "go-to" rpg system?   
    A universal system stays the same system from one genre to the next, a multi-genre system changes as you do so.
    Multi-genre is their term, I prefer "core system," but I guess that's a bit more not-universal, since it means a whole new game, not just a new worldbook.
     
    Like Hero before the BBB was a core system. Champions, Espionage, Fantasy Hero, etc, were separate games.  BBB on, universal. (Though there's a few arguable variations, like hit locations or not; or skills)
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