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Opal

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  1. Like
    Opal got a reaction from Lord Liaden in Thoughts on orcs   
    Whether it's Jung, von Däniken, or some blogger asking "why does every civilization have similar myths?" the boring, non-racist answer is probably just "human nature."  We're all humans, we have a whole lot in common, a lot of our vaunted differences are just made up.
     
    Orcs, specifically, just at a glance, do seem to represent something in humans that humans instinctively hate & fear:  masculinity.   They're bigger, more muscular, more aggressive and violent, they take or destroy rather than nurture or create, they're hypersexual, prone to criminality, and inveterate rapists... and they're ugly & stupid.  As negative stereotypes go, it's kinda on the nose, really.
     
    In contrast, BTW, elves are gracile, agile, intelligent, beautiful, creative, live in harmony with nature and wield magic.  You could say there's a mystique to them.
     
    I guess we could say "Orcs are from Mars, Elves are from Venus."
  2. Haha
    Opal got a reaction from bluesguy in Ogre's Roomsweeper   
    Or maybe he got an endorsement deal with an off-brand roomba(tm) clone.
  3. Like
    Opal reacted to Werehawk in Create a Villain Theme Team!   
    I'm going to put up a group that is in my universe and see how you all play with the concept.
     
     
    The Nuclear Wing.
     
    This 31st century mercenary unit has has something that puts the fear of God in every sentient lifeform in the known universe; its own private nuclear arsenal. The threat of using one of these devices is usually enough for the target to concede but for exceptionally stiff resistance, there is a 6 man unit to really get the point across. Each member has abilities that mimic certain aspects of nuclear warfare from straight-up WMD to its after effects and everything in between. 
     
     
    Once the six spots are filled I will reveal my members of the Nuclear Wing and compare the two. 
  4. Haha
    Opal got a reaction from drunkonduty in Ogre's Roomsweeper   
    Or maybe he got an endorsement deal with an off-brand roomba(tm) clone.
  5. Like
    Opal got a reaction from Quackhell in Create a Hero Theme Team!   
    Special thanks to Quackhell for posting the color interpretations of the original pride flag, and for throwing down Pink.  It looks like we should be able to do all 8!   I'm going to take the always idiosyncratic indigo (which we can all thank Isaac Newton's mystic bent for).    Why, not, I played The Indigo Incantantrix back in the day.
     
    Selene
     
    Named after the titan of ancient Greek mythology, so the final 'e' is pronounced, Selene is a very tall (6'6"), willowy, sublimely beautiful transwoman.  She wears a deep purplish-blue costume seemingly studded with silvery sequins giving the 'illusion' of stars in a night sky.  Her hair is long, straight, and so dark a black as to appear blue in the right light, while her face is luminously pale.  In total darkness she actually glows enough to dimly light a modest area around her, in full  sunlight, she is surrounded by shadow, not deep shadow, just cool, comfortable shade.  Aside from that, she has few obvious superpowers.  In combat, she evades attacks with smooth, sinuous movements that seem languid yet make her almost untouchable, like an Aki-do master, similarly, enemies sometimes find themselves over-committing and losing their balance when attacking her, even if she doesn't actually touch them.   She can deflect energy and ranged killing attacks in a small area around her, or neutralize such attacks in a larger area if her power is enhanced...
     
  6. Like
    Opal reacted to death tribble in Create a Hero Theme Team!   
    Captain Apollo
     
    He looks gorgeous and is attractive to men and women alike. He flies and blasts sunlight, even giving out a terrific sunburst which can dispell darkness. He is immune to evil i.e. demonic and devilish powers. He is also immune to poisons and germs which he burns off. His quasi angel like appearance has lead to him being equally reviled and adored. He could use his position to exploit people but he does not which upsets his opponents.
  7. Like
    Opal reacted to Quackhell in Create a Hero Theme Team!   
    Afrodisia
     
    A social media LGBTQ+ advocate and influencer,  the loud and proud pansexual princess stands out with her large cotton candy pink afro and flashy and fabulously outrageous fashions. This unfortunately made her a perfect target for Pastor Purejoy and his followers. She was abducted and subjected to Purejoy's sadistic conversion therapy. However this treatment backfired and seemed to unlock the hidden mutant potential in Afrodisia. Instead of repressing her sexual drive and desires it intensified them and gave her the ability to project those feelings into others. Freed from Purejoy's clutches by Captain Apollo she was happy to join the Rainbow Warriors. Her abilities allow her to calm enemies and fill them with joy and sexual urges that tend to make them no longer a threat. She is excellent in riot control situations...although sometimes the results can be a bit shocking for the more prudish.
  8. Like
    Opal reacted to death tribble in Create a Hero Theme Team!   
    Carl Smith is African American and gay. He also has an unusual power in that he can sense someone's life force. He can determine if someone is ill, in pain or at risk. He cannot cure but he can determine if someone needs a cure. Carl fled to San Francisco as the forces of evil launched a war to grab him. Of these only Dr Carl Blatchford has revealed his been positively identified. A mystery figure has aided Carl and trained him in the use of his powers. He can now hide himself by masking his own life force; detect other people (very useful in building collapses, earthquakes and wilderness searches), detect a specific person (this requires some work); drain the energy of a target making them sleep or knock them out. He could cause a target pain but resolutely refuses to do so.
    He looks up to The Green Woman and Captain Apollo who provide maternal and paternal support.
    He calls himself Cinnabar which is a shade of red
  9. Like
    Opal reacted to Sundog in Create a Hero Theme Team!   
    Miki James  is a small woman, with a happy, smiling demeanour. Most of the time she works in a small tax firm as an agent, a job she enjoys, helping people travel the labyrinthine paths of the tax code. She lives a quiet life, looking after her elderly Japanese grandmother alongside her wife of five years.
     
    She doesn't like trouble. Avoids it when she can. But if she decides you're the problem, you get removed. Most of the time, Miki has no superpowers. But when she decides to act, she's unstoppable - and that's fairly literal. If all she's up against is guys with guns, her skin gets as hard as steel, and she gets the strength to break those guns. When superbeings are involved, she simply becomes powerful enough to defeat them. ALL OF THEM. Not that she hurts anyone - she just rounds them up and puts them in jail. They say that the humiliation of being a powerful brick and still getting picked up and carried to a cell by a tiny Asian woman is as much of a counter to recidivism as any program in Stronghold.
     
    Miki wears a purple scarf over her face when she acts, but everyone knows who she is.
  10. Thanks
    Opal reacted to death tribble in Create a Villain Theme Team!   
    Shadowmind
     
    This is one of the older members of the group. They have a helmet which has a visor which is opaque to people so people are not sure if it is a man or woman they are facing. Due to their extensive experience they serve as leader. Shadowmind can dampen mental powers and produce dark fields which obscure where his colleagues are. They use hand signals and mindlnks o that the others know what to do and when. They have martial arts ability and a padded costume to absorb physical and energy damage. It is commonly believed that this villain has been ripped off several times and so must continue to work to get money to retire.
  11. Like
    Opal reacted to Quackhell in Create a Villain Theme Team!   
    Sin-eater
     
    When Dylan Scurlock's wife was diagnosed with terminal cancer he tried to stay brave for her. As her physical and mental health deteriorated she expressed deep fear of her soul being tainted by her sins. She was inconsolable and Dylan in desperation vowed to her that he would utilize the ritual of eating her sins to save her soul. When she passed, he felt obligated to follow through with his promise. However the ritual changed him. He could feel the sin eating away at him. He knew he was damned by his actions. He also hungered for more as it seemed to grant him strength and a dark animal cunning. He began killing victims and consuming their sins, not to save them, but to temporarily sate his appetite. He uses the group to help provide him with victims, but he also views them as bodies ripe with sin that he will someday harvest.
  12. Like
    Opal reacted to death tribble in Create a Hero Theme Team!   
    The Green Woman
     
    there are plenty of legends of the Green Man representing nature, so why not a woman ? Trudy Jenkins is a woman who was thrown into a huge compost pile to die by a homophobic mob after she tried to intervene and stop a beating. She came out changed and brought all the mob to justice as birds, insects, animals and vegetation aided her. Of all the group she is the most conservatively dressed and the most chaste.
  13. Thanks
    Opal reacted to SKJAM! in Create a Villain Theme Team!   
    The Mourners are a group of five individuals who each suffered personal tragedy, and as a result want to inflict pain on others in return.  They're not good at teamwork, but misery loves company, and they're determined to create as much company as they can.  Each should have powers or a gimmick based on a mourning custom.
  14. Like
    Opal got a reaction from drunkonduty in My BIG baddies   
    Giants were opponents of the Gods in both Norse and Greek (the Titanomachy) mythologies, so those are places to look for inspiration.
     
    In one setting I used, giants were an "elder race," slowly vanishing from the world, leaving behind ruins and cryptic monuments, and represented in the present by isolated individuals wielding strange powers that might be magic or technology, holding onto ancient fears, grudges, ambitions, or just habits, with tired monomaniacal zeal.
  15. Like
    Opal got a reaction from drunkonduty in Am I Typical?   
    I like to keep my normals normal - 0 pts + maybe a minor psych lim or something, a few points moved around.
    A (one, singular) professional skill is enough to be a professional and have an ordinary career.
     
    I guess that's kinda old-school.  But it means a background or secret id concept doesn't need to eat up a lot of points, so you can be what you want without being less super.
  16. Haha
    Opal got a reaction from BoloOfEarth in Ogre's Roomsweeper   
    Or maybe he got an endorsement deal with an off-brand roomba(tm) clone.
  17. Like
    Opal got a reaction from assault in Ogre's Roomsweeper   
    Or maybe he got an endorsement deal with an off-brand roomba(tm) clone.
  18. Like
    Opal got a reaction from DShomshak in My BIG baddies   
    Giants were opponents of the Gods in both Norse and Greek (the Titanomachy) mythologies, so those are places to look for inspiration.
     
    In one setting I used, giants were an "elder race," slowly vanishing from the world, leaving behind ruins and cryptic monuments, and represented in the present by isolated individuals wielding strange powers that might be magic or technology, holding onto ancient fears, grudges, ambitions, or just habits, with tired monomaniacal zeal.
  19. Like
    Opal reacted to nedoking in CHAMPIONS 4th Ed - Damage for Pancaking into a Wall   
    LoneWolf & Grailknight - thank you for sharing your thoughts and making the suggestions.  I truly appreciate discussing and better understanding the rules. 
     
    I had not considered Move Through previously.  My reason was that the PC was not expecting to "hit a wall".  I would think that when executing a Move Through, the PC would be like a Linebacker who KNEW s/he was about to hit something.  In this situation it would be unexpected.  My real life experience is that when I hit something unexpectedly - it seems to "hurt more".  However, your feedback has me reconsidering this line of thinking.
     
    Applying Casual Strength is also a great idea.  The PC may not have "meant" to do it - but it might be a reasonable application in this instance.
     
    BTW - I know 4th Edition is a little out of date - however I had the materials and started an online game due to the pandemic (thinking it would only last 6-8 sessions).  The crazy part is that the players are having a blast and wanna keep going - and I don't wanna switch systems on them.
     
    Again, thank you.  Please share any other thoughts on the matter if they occur to you.
  20. Like
    Opal got a reaction from Mr. R in My BIG baddies   
    Giants were opponents of the Gods in both Norse and Greek (the Titanomachy) mythologies, so those are places to look for inspiration.
     
    In one setting I used, giants were an "elder race," slowly vanishing from the world, leaving behind ruins and cryptic monuments, and represented in the present by isolated individuals wielding strange powers that might be magic or technology, holding onto ancient fears, grudges, ambitions, or just habits, with tired monomaniacal zeal.
  21. Like
    Opal reacted to Ockham's Spoon in So you really, really hate this other hero team...   
    I see this as the perfect opportunity for good role-playing and character growth.  You get the Rainbow Warriors fighting along side the Christian Crusaders to take on Dr. Mega-Villain.  Some of the interactions is going to be snarky of course (which are fun in their own right), but some of the PCs and NPCs might learn something from each other.  How does that affect the individual and group dynamics?   How will they treat each other when it comes down to the wire?  Some characters are going to become more hard-line in their views, some will come to appreciate their comrades-in-arms even if they don't see eye-to-eye on everything.  And if some of the characters change their viewpoints, make new friends possibly at the cost of old ones, it is a good way to keep the campaign from getting stale.
  22. Like
    Opal got a reaction from Christopher R Taylor in Slavery in your game?   
    Oh yes, I'm quite familiar, and thought I'd wade into it, once again, since I hadn't recalled seeing it brought up as a way of discouraging actions (often, as in D&D, it's a way of avoiding a bad rule to keep the game playable, sometimes, even in games like Hero, it's a way of shaving points by not paying for "things we'll just RP through anyway") - and since it was easier and more on topic to address.  
     
    Punishing a player for straying into undesirable actions by changing resolution from rules/description/imagination/tokens to live-action calculated to make him distinctly uncomfortable has problems on other levels to.
    Not that players pushing the campaign out of it's intended thematic range is any better, in the first place.  ;(  
    That's my feeling - and has been my experience from both sides of the screen - and it goes further than that, IMHO, because for the whole range of character concepts and actions, at least on the TT side of the hobby, resolution can be handled abstractly, with rules, descriptions, imagination, with nothing more concrete than moving a painted mini on a play surface, some gesticulation, a little onomatopoeia. 
     
    That means we can play characters very different from ourselves, which I think is one of the great things about our hobby, we get to live in other times, places, bodies, and, well, roles.   
  23. Like
    Opal got a reaction from bluesguy in Slavery in your game?   
    D&D Stone and Iron golems were prettymuch that, magical robots.   Flesh Golems had some sort of vestige of consciousness, and clay golems maybe an animating spirt or something? - they could go berserk, anyway.
     
    The original golem of legend was more of a knock-off human, made of clay, like Adam was, and animated by a magic word (either inscribed on it, or written on paper placed in its mouth), it started out obedient but became rebellious and murderous.
     
  24. Like
    Opal got a reaction from Dr.Device in Slavery in your game?   
    So, by leveraging the players' presumed homophobia?
     
    ....
     
    OK, keeping my nerd hat on, and not trying to peel that onion, I'll move on to amature RPG design theory, and ask, why would seduction - or any other PRE skill - go to live-action resolution?  If you don't want the player fighting a certain DNPC, do you pull out the rattan & duct tape?  
     
    It seems dreadfully common, even in comparatively complete systems, like Hero, to just toss the resolution mechanics when it comes to social scenes.  It's always bothered me.
     
  25. Like
    Opal reacted to Scott Ruggels in Slavery in your game?   
    In Duke's Defense, You just walked on a bit of a hot button between some GM's and players, basically the whole "Role  Play vs. Roll Play" argument. A lot of GMs aggressively encourage  Role play, rather than allowing a player to simply roll social skills on a sheet. I take the opposite tack, and why I smile on Role play, I also realize that I may have otherwise very good players that lack in social skills due to various factors that are uncomfortable, or incapable of  performing social scenes other than a few mumbled lines, backing up those who can. Games in General, most GMs would allow a player to roll a seduction roll, then describe the results in what ever detail a consensus of the table agrees upon. I agree with you about tossing the resolution system, when it was fine a few minutes earlier when using "Streetwise" to find the tavern in the first place. I know a lot of GMs can be disappointed in a player insisting that he is going to roll for persuasion, conversation, or Seduction, rather than role play it out. But comfort around the table is important to maintain trust there.
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