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ArmlessTigerMan

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  1. Like
    ArmlessTigerMan got a reaction from wcw43921 in Pulp Images   
    I will see your secret society, and raise you some pirate hats:

  2. Haha
    ArmlessTigerMan got a reaction from DentArthurDent in Pulp Images   
    I will see your secret society, and raise you some pirate hats:

  3. Like
    ArmlessTigerMan reacted to Hermit in Jade Mask Of the Mysterious Maya King Found   
    I figured Pulp Hero GMs might have fun with this bit of news, link below
     
    Jade Mosaic Mask Discovered in Tomb of Mysterious Maya King in Guatemala
     
    Because ancient relics and hints of a tale of a king beheading a god mighhhht make for a good plot seed
  4. Like
    ArmlessTigerMan got a reaction from DentArthurDent in The Domino Lady   
    Character sheet uploaded to:
    https://www.herogames.com/files/file/636-dominopdf/

     
    I had very low expectations going into this, mostly because of the trashy Domino Lady comics put out by Moonstone and Eros. I know, a pulp snob calling comic books trashy.  The hypocrisy!!!  But I was pleasantly surprised by the original stories from Saucy Romantic Adventures.  They are quick reads, about 20 pages each.  A typical plot breakdown:
        someone being blackmailed asks The Domino Lady for help, or     The Domino Lady is casing a big score.     She will meet with one of her contacts.     If the contact is tall and handsome, a make-out session may occur.     She sneaks in somewhere, gets the jewels/blackmail letters/loot/important papers.     She may or may not knock someone out with her syringe or knockout bomb     she escapes triumphantly, leaving behind a black calling card inscribed with the following in white text: "Compliments of The Domino Lady"     Donates much of her appropriated wealth to charity, but keeps enough to sustain her lifestyle.  
    There were only six original stories, printed in 1936, and she was featured on the cover a few times.  It isn't clear to me who the audience was meant to be.  There isn't enough pulpy action or suspense to attract fans of Doc Savage or The Shadow, but I don't think those folks would be reading Saucy Romantic Stories.  There certainly is melodrama here, but maybe the romance fans didn't like the intrusion of elements from the Hero pulps?  In any case, after this short run the character faded into relative obscurity.
     
    Background: Ellen Patrick, freshly graduated from Berkeley, is spending a year in the far east when she learns her father Owen Patrick had been killed.  Owen Patrick had been one of the most feared politicians in California, until he was murdered.  Some believe the gunman to be an assassin hired by the state political machine.  Ellen swore eternal vengeance on the vulpine politicians that had robbed her of her father, and created the alter ego of The Domino Lady!
     
    Appearance:  Blonde.  Beautiful.  Also 'kissable shoulders,' described in detail on every other page.  As the Domino Lady she wears a white backless gown, a black silk cape, and a black domino mask.  
     
    Motivation:  The Domino Lady would do anything for a friend, which usually means stealing back incriminating letters that are being used as blackmail material.  (According to these stories, it was very common for young ladies to write romantic, steamy letters to men, and then these cads would sell the letters to professional blackmailers.)  As can be seen by her choice of vocation, the Domino Lady is a thrill seeker, and not likely to turn down a challenge.  She also likes to 'stick it to the man' by stealing from, and embarrassing the corrupt political interests that control California politics.  Ellen Patrick was accustomed to a certain quality of life while her father was alive.  Her criminal activities allow Ellen to continue fund her lifestyle.  She carries a gun, but is averse to taking a life.
     
    Equipment: As the Domino Lady, Ellen carries a small automatic pistol.  She may also carry a syringe full of 'knockout drops', and occasionally a small knockout bomb.
     
    Skills:  Through long practice, Ellen has become very familiar with the pistol she carries.  She can be quite stealthy, and is an accomplished burglar.  She is very skilled at charming others to elicit information, and knowledgable about the upper class, especially those involved in politics.
     
    Campaign use:  This could be a fun player character, with the emphasis on interaction skills and skulking about.  As an npc she could make a decent Hunting target for pc.
     
    A few possibilities suggested by the stories:
     
    Gunslinger Option: In regards to her "tiny automatic", "Ellen could jerk that weapon into crackling use, plunk six slugs into a man-sized target at twelve feet, all within an interval of less than four seconds."  This is what the narrator tells us.  In the original stories she fires her weapon once hitting a thug in the leg so he'll stop chasing her.  Its also worth noting that often she will hold someone at gunpoint, order them to turn around, and then administer her syringe of tranquilizer.  But for the sake of argument let's say we want her to be as accomplished with her weapon as the narrator says she is, we could add the following:
     
    Rapid Fire: Naked Advantage: Autofire (3 shots; +1/4) for up to 15 Active Points (4 Active Points); OAF (Only with her pistol; -1)
    Quick on the Trigger: Lightning Reflexes (+6 Dex to act first with her pistol)
     
    Chemist Option:  In the last story, the Domino Lady utilizes a fake flower pinned to her dress to administer tranquilizer to the antagonist.  Did not include this in the character sheet as functionally this is a bit too similar to the syringe that she carries.
     
    Flower Squirt Gun: Blast 8d6, No Normal Defense (Life Support (Self-Contained Breathing); target holds his breath; +1) (80 Active Points); 1 Charge (-2), OAF (Ornamental Carnation; -1), No Range (-1/2)
     
    The origin of this, along with her other gadgets is not explained.  Maybe she majored in chemistry at Berkeley?  We could upgrade the character with the following skills, and perhaps a Chemistry based Gadget pool:
    3 Science Skill: Chemistry 13-
    3 Knowledge Skill : Tranquilizers and Sedatives 13-
    3 Inventor 13-
     
    Martial Artist Option: There is no hand-to-hand combat in these stories.  However Ellen does spend a year in 'the far east,' its possible she may have had the opportunity to learn some form of martial art.
  5. Like
    ArmlessTigerMan reacted to Ninja-Bear in Good Pulp Movies to watch   
    You can sweep (Sweep isn’t the proper term now but I can think of what it is) a Chokehold and grab has many opponents as you have appropriate limbs. If you use the Hold the Two limbs then you must take a -5 STR because using One Limb is -5. If you use Hold One Limb then there is no reduction:
    If you’re referring to him being punched by the two goons he’s holding then I think that there in the an automatic reduced damage or it could be be that really there is no damage but the sfx will s that they are still hitting but no mechanical damage.
  6. Like
    ArmlessTigerMan reacted to Lord Liaden in Good Pulp Movies to watch   
    I think you'd need to give Corrigan some Damage Negation to represent overall toughness.
  7. Like
    ArmlessTigerMan got a reaction from Barton in Good Pulp Movies to watch   
    Undersea Kingdom 
    1936 with Ray 'Crash' Corrigan 
     
    One scene has Corrigan putting two Atlanteans in double choke hold while they punch him ineffectually.  Not sure what type of martial maneuver to build to simulate that:
     

    And of course you have robots, rocket-subs, the undersea kingdom, etc...
  8. Like
    ArmlessTigerMan got a reaction from Steve in About Gestalt: The Hero Within   
    You probably don't want to have PCs that have all their abilities purchased with this limitation; they'd essentially be useless outside of their region.  I would probably allow few powers bought this way to represent that a given character would be more formidable on his home turf.
     
    For example, if I were building Daredevil as the regional defender of Hell's Kitchen, I would buy most of his abilities without the limitation.  And then buy some ocv/dcv, levels with perception, or danger sense that only worked in that region to represent that he is in-tune with that environment.  That way if the adventure happens outside of his region the character can still participate.
     
    Of course villains and NPCs can be built to serve the needs of the story.
  9. Thanks
    ArmlessTigerMan got a reaction from AlHazred in The Domino Lady   
    Character sheet uploaded to:
    https://www.herogames.com/files/file/636-dominopdf/

     
    I had very low expectations going into this, mostly because of the trashy Domino Lady comics put out by Moonstone and Eros. I know, a pulp snob calling comic books trashy.  The hypocrisy!!!  But I was pleasantly surprised by the original stories from Saucy Romantic Adventures.  They are quick reads, about 20 pages each.  A typical plot breakdown:
        someone being blackmailed asks The Domino Lady for help, or     The Domino Lady is casing a big score.     She will meet with one of her contacts.     If the contact is tall and handsome, a make-out session may occur.     She sneaks in somewhere, gets the jewels/blackmail letters/loot/important papers.     She may or may not knock someone out with her syringe or knockout bomb     she escapes triumphantly, leaving behind a black calling card inscribed with the following in white text: "Compliments of The Domino Lady"     Donates much of her appropriated wealth to charity, but keeps enough to sustain her lifestyle.  
    There were only six original stories, printed in 1936, and she was featured on the cover a few times.  It isn't clear to me who the audience was meant to be.  There isn't enough pulpy action or suspense to attract fans of Doc Savage or The Shadow, but I don't think those folks would be reading Saucy Romantic Stories.  There certainly is melodrama here, but maybe the romance fans didn't like the intrusion of elements from the Hero pulps?  In any case, after this short run the character faded into relative obscurity.
     
    Background: Ellen Patrick, freshly graduated from Berkeley, is spending a year in the far east when she learns her father Owen Patrick had been killed.  Owen Patrick had been one of the most feared politicians in California, until he was murdered.  Some believe the gunman to be an assassin hired by the state political machine.  Ellen swore eternal vengeance on the vulpine politicians that had robbed her of her father, and created the alter ego of The Domino Lady!
     
    Appearance:  Blonde.  Beautiful.  Also 'kissable shoulders,' described in detail on every other page.  As the Domino Lady she wears a white backless gown, a black silk cape, and a black domino mask.  
     
    Motivation:  The Domino Lady would do anything for a friend, which usually means stealing back incriminating letters that are being used as blackmail material.  (According to these stories, it was very common for young ladies to write romantic, steamy letters to men, and then these cads would sell the letters to professional blackmailers.)  As can be seen by her choice of vocation, the Domino Lady is a thrill seeker, and not likely to turn down a challenge.  She also likes to 'stick it to the man' by stealing from, and embarrassing the corrupt political interests that control California politics.  Ellen Patrick was accustomed to a certain quality of life while her father was alive.  Her criminal activities allow Ellen to continue fund her lifestyle.  She carries a gun, but is averse to taking a life.
     
    Equipment: As the Domino Lady, Ellen carries a small automatic pistol.  She may also carry a syringe full of 'knockout drops', and occasionally a small knockout bomb.
     
    Skills:  Through long practice, Ellen has become very familiar with the pistol she carries.  She can be quite stealthy, and is an accomplished burglar.  She is very skilled at charming others to elicit information, and knowledgable about the upper class, especially those involved in politics.
     
    Campaign use:  This could be a fun player character, with the emphasis on interaction skills and skulking about.  As an npc she could make a decent Hunting target for pc.
     
    A few possibilities suggested by the stories:
     
    Gunslinger Option: In regards to her "tiny automatic", "Ellen could jerk that weapon into crackling use, plunk six slugs into a man-sized target at twelve feet, all within an interval of less than four seconds."  This is what the narrator tells us.  In the original stories she fires her weapon once hitting a thug in the leg so he'll stop chasing her.  Its also worth noting that often she will hold someone at gunpoint, order them to turn around, and then administer her syringe of tranquilizer.  But for the sake of argument let's say we want her to be as accomplished with her weapon as the narrator says she is, we could add the following:
     
    Rapid Fire: Naked Advantage: Autofire (3 shots; +1/4) for up to 15 Active Points (4 Active Points); OAF (Only with her pistol; -1)
    Quick on the Trigger: Lightning Reflexes (+6 Dex to act first with her pistol)
     
    Chemist Option:  In the last story, the Domino Lady utilizes a fake flower pinned to her dress to administer tranquilizer to the antagonist.  Did not include this in the character sheet as functionally this is a bit too similar to the syringe that she carries.
     
    Flower Squirt Gun: Blast 8d6, No Normal Defense (Life Support (Self-Contained Breathing); target holds his breath; +1) (80 Active Points); 1 Charge (-2), OAF (Ornamental Carnation; -1), No Range (-1/2)
     
    The origin of this, along with her other gadgets is not explained.  Maybe she majored in chemistry at Berkeley?  We could upgrade the character with the following skills, and perhaps a Chemistry based Gadget pool:
    3 Science Skill: Chemistry 13-
    3 Knowledge Skill : Tranquilizers and Sedatives 13-
    3 Inventor 13-
     
    Martial Artist Option: There is no hand-to-hand combat in these stories.  However Ellen does spend a year in 'the far east,' its possible she may have had the opportunity to learn some form of martial art.
  10. Like
    ArmlessTigerMan reacted to Duke Bushido in About Gestalt: The Hero Within   
    I got nothing to add.
     
    I just wanted to point out that this was without a doubt the best possible answer I think you could have gotten.
     
     
  11. Like
    ArmlessTigerMan got a reaction from Sketchpad in About Gestalt: The Hero Within   
    You probably don't want to have PCs that have all their abilities purchased with this limitation; they'd essentially be useless outside of their region.  I would probably allow few powers bought this way to represent that a given character would be more formidable on his home turf.
     
    For example, if I were building Daredevil as the regional defender of Hell's Kitchen, I would buy most of his abilities without the limitation.  And then buy some ocv/dcv, levels with perception, or danger sense that only worked in that region to represent that he is in-tune with that environment.  That way if the adventure happens outside of his region the character can still participate.
     
    Of course villains and NPCs can be built to serve the needs of the story.
  12. Like
    ArmlessTigerMan got a reaction from BigJackBrass in About Gestalt: The Hero Within   
    You probably don't want to have PCs that have all their abilities purchased with this limitation; they'd essentially be useless outside of their region.  I would probably allow few powers bought this way to represent that a given character would be more formidable on his home turf.
     
    For example, if I were building Daredevil as the regional defender of Hell's Kitchen, I would buy most of his abilities without the limitation.  And then buy some ocv/dcv, levels with perception, or danger sense that only worked in that region to represent that he is in-tune with that environment.  That way if the adventure happens outside of his region the character can still participate.
     
    Of course villains and NPCs can be built to serve the needs of the story.
  13. Like
    ArmlessTigerMan got a reaction from Ninja-Bear in About Gestalt: The Hero Within   
    You probably don't want to have PCs that have all their abilities purchased with this limitation; they'd essentially be useless outside of their region.  I would probably allow few powers bought this way to represent that a given character would be more formidable on his home turf.
     
    For example, if I were building Daredevil as the regional defender of Hell's Kitchen, I would buy most of his abilities without the limitation.  And then buy some ocv/dcv, levels with perception, or danger sense that only worked in that region to represent that he is in-tune with that environment.  That way if the adventure happens outside of his region the character can still participate.
     
    Of course villains and NPCs can be built to serve the needs of the story.
  14. Like
    ArmlessTigerMan got a reaction from Khymeria in About Gestalt: The Hero Within   
    You probably don't want to have PCs that have all their abilities purchased with this limitation; they'd essentially be useless outside of their region.  I would probably allow few powers bought this way to represent that a given character would be more formidable on his home turf.
     
    For example, if I were building Daredevil as the regional defender of Hell's Kitchen, I would buy most of his abilities without the limitation.  And then buy some ocv/dcv, levels with perception, or danger sense that only worked in that region to represent that he is in-tune with that environment.  That way if the adventure happens outside of his region the character can still participate.
     
    Of course villains and NPCs can be built to serve the needs of the story.
  15. Thanks
    ArmlessTigerMan got a reaction from Khymeria in The Green Hornet   
    Found a write up over at the Great Net Book of Real Heroes:
     
    Green Hornet
  16. Like
    ArmlessTigerMan got a reaction from Ninja-Bear in The Green Hornet   
    Found a write up over at the Great Net Book of Real Heroes:
     
    Green Hornet
  17. Thanks
    ArmlessTigerMan got a reaction from tkdguy in The Green Hornet   
    Found a write up over at the Great Net Book of Real Heroes:
     
    Green Hornet
  18. Thanks
    ArmlessTigerMan got a reaction from Lord Liaden in The Green Hornet   
    Found a write up over at the Great Net Book of Real Heroes:
     
    Green Hornet
  19. Like
    ArmlessTigerMan got a reaction from Ninja-Bear in Martial Arts 6e: More than one move connected to a martial maneuver?   
    Just to add, this is discussed in the rulebooks under Redundant Maneuvers.  Hero System Martial Arts page 88, Ultimate Martial Artist page 89, Ninja Hero page 66.
     
     
     
  20. Like
    ArmlessTigerMan got a reaction from Steve in What "Pulp" have you read lately ?   
    Doc Savage: Mad Mesa by Kenneth Robeson (Lester Dent) - The most interesting thing about the story is that the 'Mad Mesa' was inspired by the Devil's Tower in Wyoming, not too far from where Lester Dent grew up. Other than that, no interesting details to mine for scenario ideas, the crime, the criminals, the mcguffin were pretty banal by pulp standards.
     
    Hollow Earth Expeditions, Revelations of Mars by Exile Game Studio - This book is gorgeous.  Expands on some of the history in the core Hollow Earth Expeditions book, this is a complete setting for Lost World Romance style pulp adventure on the red planet.  I found it on ebay, and it is also on drive thru rpg.
  21. Like
    ArmlessTigerMan got a reaction from Cygnia in Doctor Coffin: The Living Dead Man   
    Background:
         Kindly old Doctor Coffin owns the Mortimer chain of funeral homes in Hollywood.  But he is secretly Del Manning, Hollywood actor and the man of 500 faces who has faked his own death so that he can now act freely to solve crimes.
         His first few adventures follow a familiar pattern - someone is killed in Hollywood, Doctor Coffin makes himself up as the victim and terrifies the guilty into confessing.  In later stories he travels to New York to battle such criminals as The Monster of Manhattan and The Chicken King.
     
    Personality: 
        When he lived as Del Manning, he avoided the Hollywood social scene, preferring the company of ‘living dead people,’ people whom society had cast aside; the hunchback Shorty, Madame Jane with the figure and voice of an angel but who wears a mask due to the failed work of a plastic surgeon, etc… Tod Browning’s Freaks had come out in 1932 and the author probably wanted to capture some of the film’s shock value in his stories.  This supporting cast is mostly dropped after the first few stories and the concept isn’t developed further.
     
    Abilities:
         Doctor Coffin is an extremely talented actor and makeup artist, as well as an accomplished mimic and is skilled in throwing his voice.
         For his Tiger Claw abilitiy: “...before Kay was half-way to his draw, Doctor Coffin shot out his left - quick and hooked like a tiger’s claw - and pinched a cord in Kay’s neck.  A curious grip - one that could not be shaken off, causing a sort of paralysis… pulled him up by that grip on his neck…  Kay was snaked through the room to a back door.”  Basically Doc has someone in a grab, and uses his casual strength to maneuver the bad guy through a saloon, so that’s the effect I was going for.
     
    Appearance:
         As Doctor Coffin he resembles a middle aged man, in old fashioned black clothes with a gray beard and mustache, resembling a country minister.
         In later stories the bad guys being to refer to him as Skullface, because “there was something about his shadowed eyes and lean, strong jaws to suggest the face of a skull.”  Presumably he isn’t in his Doctor Coffin guise, but beyond the above his appearance is not described.
     
    Limitations:
         “Why do you think I’ve been playing freak parts ever since I came onto the scene?  Did you ever see my photograph so you’d recognize me?  I’m the most photographed man in the world.  Yet no one, except a few of you old-timers, know what I look like.”  Sounds like no need to hide his identity.  On the other hand, he makes a big deal of faking his own death.  On the other, other hand, he routinely implies to his contacts as well as those he is helping that Del Manning isn’t really dead.  The whole thing is just poorly thought through, even for the pulps.  I decided to give Doctor Coffin a social complication as most of the narrative seems to support that.
     
    Enemies: 
         Doctor Coffin has no recurring villains, they’re all one and done.  Aside from crooked studio executives and rather generic mobsters he faced:
         The Monster of Manhattan - a brilliant scientist who suffers brain damage and becomes criminally insane.  He plans to blow up Radio City Music Hall with a hand-held atom bomb of his own design unless the world’s pre-eminient scientist agrees to have his brain placed in the monster’s head, in order that the monster will have a working brain.
         The Chicken King - a racketeer that wants to take over the poultry industry.  I mean, his nom du crime isn’t going to scare anyone, but he has a solid achievable goal.
    Bibliography:
         The Doctor Coffin stories ran in Thrilling Detective magazine, from 1932 to 1933, and were written by former screenwriter Perley Poore Sheehan.  Eight of these stories are collected here:
    Doctor Coffin: The Living Dead Man (Thrilling Detective Stories)
         And one that is not collected in the above book is here:
    Thrilling Detective v07 n02 [1933-08]
    (page 81)
    Content warning: these stories contain some racist depictions and slurs.
     
    doc_coffin.pdf
  22. Thanks
    ArmlessTigerMan got a reaction from pinecone in character: Doc Fate   
    Doc Fate!  from DC's The Multiversity: Society of Super-heroes. (2014)
    Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth.  Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse.
    Powers and skills:
    Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic.  Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk:

    also he likes to carry two guns, so I gave him ambidextrous.
    He is an actual medical doctor, and can cast a spell to open a portal, allowing him to teleport over an unspecified distance:

    He does seem to know a few other spells, but it isn't really clear what the effects are.  Also, I did not include his bases that are briefly shown, his windowless black skyscraper in manhattan - mixing Doc's office in the Empire State building the Fate's tower in Arkham.  Doc Fate also has an 'Impregnable Fortress' somewhere that resembles a meso-american pyramid, moving the  Fortress of Solitude to Central America perhaps?
    Disads:
    "I'm aware of my reputation as a devil worshipper in some quarters..."   Seems awfully specific, but okay.  
    Also, he is being hunted by the forces of Vandal Savage in the last half of the story.
     
    Doc Fate :
    Val   Char    Cost 15   STR 5 18   DEX 24 15   CON 10 14   BODY 8 20   INT 10 18   EGO 16 28   PRE 8 14   COM 2       6   PD 3 3   ED 0 4   SPD 12 6   REC 0 30   END 0 30   STUN 0       6"   RUN 0 2"   SWIM 0 3"   LEAP 0 Characteristics Cost: 98
    Cost   Power END 18   The Gate of Fate: Teleportation 5", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2*), Continuous (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Gate (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4)  4 8   Unimpressed: +10 PRE (7pts over normal characteristic maxima) (17 Active Points); only vs fear presence attacks Power loses about half of its effectiveness (-1)    Powers Cost: 26
    Cost   Martial Arts Maneuver    Brawling  5   1) Roundhouse Punch: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike  4   2) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike  4   3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  4   4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND  4   5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm  Martial Arts Cost: 21
    Cost   Skill 3   Paramedics 13-  3   KS: The Occult 13-  3   Inventor 13-  3   PS: Doctor 13-  8   +1 with All Combat  Skills Cost: 20
    Cost   Perk 6   Money: Wealthy  1   Fringe Benefit: License to practice Medicine  Perks Cost: 7
    Cost   Talent 3   Ambidexterity (-2 Off Hand penalty)  Talents Cost: 3
    Val   Disadvantages 0   Normal Characteristic Maxima  15   Reputation: Satanist, 14- (Extreme; Known Only To A Small Group)  20   Hunted: Vandal Savage 14- (As Pow; Harshly Punish)  15   Social Limitation: Secret ID (Frequently; Major)  25   Hero Bonus  Disadvantage Points: 75
    Base Points: 100  Total Character Cost: 175
  23. Like
    ArmlessTigerMan reacted to Christopher R Taylor in Western Hero 6th edition   
    I have completed and sent Western Hero to Hero Games to look over and build a cover for.  Its a complete book with all you need to build characters and play the game (minus powers and modifiers etc, as not applicable in a heroic game) with a full campaign setting adapted from the original Western Hero 4th edition, plus tons of adventure ideas, campaign tips, background, maps, etc.
     
    Also, I have uploaded a file of The Greatest Guns Who Never Were, a file containing almost 50 fictional characters of western and western-inspired background from books, comics, movies, television, and radio, from Hopalong Cassidy to Mal Reynolds and all points in between.  Its free in the Downloads section and includes full Hero Designer write ups as well as a pdf containing them all and some notes on how they were made.
  24. Like
    ArmlessTigerMan got a reaction from FenrisUlf in character: Doc Fate   
    Doc Fate!  from DC's The Multiversity: Society of Super-heroes. (2014)
    Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth.  Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse.
    Powers and skills:
    Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic.  Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk:

    also he likes to carry two guns, so I gave him ambidextrous.
    He is an actual medical doctor, and can cast a spell to open a portal, allowing him to teleport over an unspecified distance:

    He does seem to know a few other spells, but it isn't really clear what the effects are.  Also, I did not include his bases that are briefly shown, his windowless black skyscraper in manhattan - mixing Doc's office in the Empire State building the Fate's tower in Arkham.  Doc Fate also has an 'Impregnable Fortress' somewhere that resembles a meso-american pyramid, moving the  Fortress of Solitude to Central America perhaps?
    Disads:
    "I'm aware of my reputation as a devil worshipper in some quarters..."   Seems awfully specific, but okay.  
    Also, he is being hunted by the forces of Vandal Savage in the last half of the story.
     
    Doc Fate :
    Val   Char    Cost 15   STR 5 18   DEX 24 15   CON 10 14   BODY 8 20   INT 10 18   EGO 16 28   PRE 8 14   COM 2       6   PD 3 3   ED 0 4   SPD 12 6   REC 0 30   END 0 30   STUN 0       6"   RUN 0 2"   SWIM 0 3"   LEAP 0 Characteristics Cost: 98
    Cost   Power END 18   The Gate of Fate: Teleportation 5", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2*), Continuous (+1), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Gate (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4)  4 8   Unimpressed: +10 PRE (7pts over normal characteristic maxima) (17 Active Points); only vs fear presence attacks Power loses about half of its effectiveness (-1)    Powers Cost: 26
    Cost   Martial Arts Maneuver    Brawling  5   1) Roundhouse Punch: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike  4   2) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike  4   3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort  4   4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND  4   5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm  Martial Arts Cost: 21
    Cost   Skill 3   Paramedics 13-  3   KS: The Occult 13-  3   Inventor 13-  3   PS: Doctor 13-  8   +1 with All Combat  Skills Cost: 20
    Cost   Perk 6   Money: Wealthy  1   Fringe Benefit: License to practice Medicine  Perks Cost: 7
    Cost   Talent 3   Ambidexterity (-2 Off Hand penalty)  Talents Cost: 3
    Val   Disadvantages 0   Normal Characteristic Maxima  15   Reputation: Satanist, 14- (Extreme; Known Only To A Small Group)  20   Hunted: Vandal Savage 14- (As Pow; Harshly Punish)  15   Social Limitation: Secret ID (Frequently; Major)  25   Hero Bonus  Disadvantage Points: 75
    Base Points: 100  Total Character Cost: 175
  25. Like
    ArmlessTigerMan got a reaction from drunkonduty in This week in Radio Archives bargain basement:   
    https://www.radioarchives.com/Bargain_Basement_s/178.htm
     
    I'm eyeing the Doc Savage lot
     
    https://www.radioarchives.com/Doc_Savage_Bargain_Pack_p/5003.htm
     
    Been meaning to read Land of Always Night and Repel for a while now.
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