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IndianaJoe3

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Everything posted by IndianaJoe3

  1. Re: Your Version of FRANKEN-HERO The next game I run will be 6e, possibly adding some of my suggestions that Steve disagreed with.
  2. Re: Invisible Armor I know he's around here, I just saw him!: Invisibility to Normal Sight, No Fringe, Perceivable (-¼)
  3. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? I did not have a specific example in mind.
  4. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? I can think of a few reasons. First, they're Skills, and Skills don't use END. Second, they represent knowing how to hit, instead of just swinging away. You aren't using more energy than an untrained fighter, you're just using it more efficiently.
  5. Re: And 6e print books start to arrive My books have finally been sighted (although I don't have them yet). They were delivered to the friend who purchased them at Gen Con. Soon, they will be mine!
  6. Re: List Your CO Heroes! Thanks to a handy trial account (thanks, cptpatriot!), I'm online. Only two toons so far, but they're so fun to create! Paladin (powered armor) [ATTACH=CONFIG]34296[/ATTACH] I'm not really happy with his headgear, but it's passable. Edit: His new helmet is much nicer. Kid Lightning (martial artist) [ATTACH=CONFIG]34297[/ATTACH] I like this design much better. Edit: Karoo (frost projector) [ATTACH=CONFIG]34307[/ATTACH]
  7. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? After thinking about this for a while, I think that diminishing returns kick in after six maneuvers. That covers an offensive maneuver (strike), defensive maneuver (block/dodge), throw, disarm, and grab. Six points might be a more appropriate cost.
  8. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? I don't think this would work, because each maneuver can represent different things in different arts. New Skill Enhancer: Skilled Combatant - Costs 5 points, reduces the cost of all martial maneuvers by one point. The cost is a bit arbitrary. Three points is definitely too cheap, and ten points would probably be too expensive. I remember someone figuring out where diminishing returns kicked in, but I don't remember what that point was. (Yes, I know Steve said he wasn't planning on putting anything like this into HSMA, but that's just a challenge to some of us.)
  9. Re: HERO SYSTEM MARTIAL ARTS -- What Do *You* Want To See? One thing I didn't like about UMA was that the maneuver lists for each art didn't give the standardized name for each maneuver. That made creating a martial artist in Hero Designer a bit of a chore, because you had to figure out which maneuvers you needed to buy. There were also maneuvers that were not on the master list. (I'd like to see the maneuver construction rules implemented in HD, but that goes in another forum.) Historical information on medieval China and Japan would make setting campaigns there much easier. (I know other regions also had martial arts, but I suspect most historical MA campaigns will be in one of those two.)
  10. Re: (5th Ed) Grenade Arsenal I have a few other ideas: Halon (fire suppression) grenades Vacuum grenades that suck up smoke or other vapors Oil slick grenades
  11. Re: And 6e print books start to arrive Mine is still curious by its absence. I've sent a PM to let the folks at the warehouse know.
  12. Re: Apology Yes, they do. Gestures might also make sense (loading and firing a bow is more involved than other ranged attacks), but the official build doesn't have it.
  13. Re: Sky Scorcher 1 megaton air-to-air missile (1956)
  14. Re: A Storeowner's First Impression It's a picture of a gorilla and flying cats engaging in a gunfight with Nazis on top of a zeppelin. It's the art from the first page of the Campaign chapter in 6e.
  15. Re: And 6e print books start to arrive UPS keeps teasing me. I got home today, and there was a package on the front porch. Of course, it was the Sims 3 expansion pack for my wife.
  16. Re: CHAMPIONS 6E -- What Do *You* Want To See? Villians as Heroes - The world is collapsing. Society is decadent. Governments are corrupt. Now is the time for beings of power to overthrow the social order and lead mankind into a new Golden Age!
  17. Re: 6E p172 Object BODY table Most non-living objects have no way to self-repair or change their behavior based on damage taken. They also have no, "will to live".
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