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IndianaJoe3

HERO Member
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  1. Like
    IndianaJoe3 got a reaction from Vanguard in Dealing with Killer Characters   
    I've always viewed the lack of a Psych Comp regarding killing (either way) as being similar to a soldier or a good cop. They aren't looking to take anyone out, but there are circumstances when they will use lethal force.
  2. Like
    IndianaJoe3 got a reaction from Lawnmower Boy in And now, for your daily dose of cute...   
  3. Like
    IndianaJoe3 got a reaction from Ternaugh in And now, for your daily dose of cute...   
  4. Like
    IndianaJoe3 got a reaction from Cygnia in And now, for your daily dose of cute...   
  5. Like
    IndianaJoe3 reacted to Christopher in 5e questions from a newish group   
    And do not forget "mind control someone". That is what services are, after all.
  6. Like
    IndianaJoe3 got a reaction from RDU Neil in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Disney is the one company I think can get away with starting their own streaming service, simply because they have so much existing IP. Amazon can leverage their other businesses, and Netflix has their current customer base. Everyone else has an uphill fight.
  7. Thanks
    IndianaJoe3 got a reaction from Christopher in Power that can be damaged   
    There is a Stinging Insect Swarm in the Hero System Bestiary (pg 489).
  8. Like
    IndianaJoe3 got a reaction from pinecone in Cool Guns for your Games   
    Maybe not a gun as such, but a reference for guns.
  9. Like
    IndianaJoe3 got a reaction from Cassandra in How Many Focus Do Your Characters Use?   
    It depends on the character. They didn't lose them much, but they were at least moderately competent without them.
  10. Like
    IndianaJoe3 got a reaction from Beast in Let's finish up a character using CCC w/the expansion   
    I've been fiddling around with my copy. The good news is that my first attempt at semi-randomly creating a character required only minor tweaking to bring it in at 400 points. The bad news is that it didn't result in a viable character (weak defenses, limited mobility, questionable CV). Building a second version helped some, but it required a lot more fiddling, and it still has a low CV.
     
    I guess what I'm trying to say is that the cards are some help, but they might work best if you follow their guidelines (I wasn't).
     
     
     
    Laserbot.hdc
    Laserbot Mk ii.hdc
  11. Like
    IndianaJoe3 reacted to Hugh Neilson in Missing Arm as a DF not Physical Complication   
    Actually not taking the complication on the basis that the complication is not to impede the character in-game is a means by which players define their characters.  From 6e v1 p 414
     
     
    This player is sending a message to the GM that the only aspect of this character's missing limb which should arise in-game is that he is recognizable.  He is not physically impeded.  His choice of a DF for this complication is perfectly legitimate within the game context, and this is a means by which the player can define his character.
     
    A further thought - the "one armed man who only looks distinctive, but can achieve anything a two-armed man could do" can be viewed as having the Complication "only has one arm" and having spent the points from that complication on "penalty skill levels - offset all penalties that would apply for having only one arm".  This is an extension of the logic cited a few times above of buying extra STR only to offset the STR reduction for a one-armed grab. 
     
    Another approach is "only has one arm" offset by "extra limbs" (defined as using other parts of his body to offset the missing arm, such that he effectively does have two arms).  "Missing a limb" offset by "extra limbs" is an example specifically provided in the 6e rules (legs in that case) of a complication which should not be allowed.  The combination of the power and the complication offset each other, so there should neither be a power purchased nor a complication obtained.  The two leave the character exactly as capable as a baseline character - no more, and no less - so there is no impact on character points.
  12. Like
    IndianaJoe3 got a reaction from Mister E in Creating/Materializing Weapons   
    The canonical way to do this is with a Transform (Negative Space Wedgie into Swords). However, unless the character is routinely making swords for distribution, I'd treat the leftover swords as a special effect.
  13. Like
    IndianaJoe3 got a reaction from Old Man in Question on pathfinder   
    Pathfinder is not D&D, but they're related closely enough to make any relationship between them downright creepy.
     
     
  14. Like
    IndianaJoe3 got a reaction from Christopher R Taylor in What’s an extra limb good for?   
    Things that an Extra Limb is good for:
    Grabbing and Holding multiple opponents Using 2-handed weapons and a shield Manipulating more than 2 objects at a time Surprise HtH combat maneuvers Cheating at cards Also, in 6e (and perhaps as early as 4e), the cost is 5 points. 
  15. Thanks
    IndianaJoe3 reacted to dsatow in What’s an extra limb good for?   
    https://imperiya.by/video/s--3AMKZZgu/Londo-uses-his-tentacles-to-cheat-at-cards.html
  16. Like
    IndianaJoe3 got a reaction from dsatow in What’s an extra limb good for?   
    Things that an Extra Limb is good for:
    Grabbing and Holding multiple opponents Using 2-handed weapons and a shield Manipulating more than 2 objects at a time Surprise HtH combat maneuvers Cheating at cards Also, in 6e (and perhaps as early as 4e), the cost is 5 points. 
  17. Like
    IndianaJoe3 got a reaction from Duke Bushido in Days Won   
    I had one like on a post that day, assuming everything was archived.
  18. Like
    IndianaJoe3 got a reaction from Grailknight in Reduced Endurance   
    The last supers game I ran, I ruled that Pushing cost Long-Term Endurance. The players really thought hard about pushing, and, when they did push, it felt appropriately heroic.
  19. Haha
    IndianaJoe3 reacted to Cygnia in And now, for your daily dose of cute...   
  20. Thanks
    IndianaJoe3 reacted to Cygnia in Political Discussion Thread (With Rules)   
  21. Like
    IndianaJoe3 got a reaction from mallet in What would you like to see HERO games produce next?   
    I voted for, "Setting Book" because Hero really doesn't have one. The Champions Universe is owned by Cryptic (or whoever bought them). A new setting would also be new material, which is more likely to sell to Hero's existing customer base than a reprint of 6e.
     
    What I'd really like to see is for Hero Games to set up a Patreon project similar to what Evil Hat did for FATE. Hero fans chip in a few bucks a month, Hero produces a steady stream of new material, and Hero Games starts looking like a going concern again. (Of course, there's probably some reason why they aren't doing this already, but I am not privy to their reasons.)
  22. Like
    IndianaJoe3 got a reaction from Grailknight in What would you like to see HERO games produce next?   
    I voted for, "Setting Book" because Hero really doesn't have one. The Champions Universe is owned by Cryptic (or whoever bought them). A new setting would also be new material, which is more likely to sell to Hero's existing customer base than a reprint of 6e.
     
    What I'd really like to see is for Hero Games to set up a Patreon project similar to what Evil Hat did for FATE. Hero fans chip in a few bucks a month, Hero produces a steady stream of new material, and Hero Games starts looking like a going concern again. (Of course, there's probably some reason why they aren't doing this already, but I am not privy to their reasons.)
  23. Thanks
    IndianaJoe3 got a reaction from Duke Bushido in Critical Hits in the Hero System   
    The, "Stun Lotto" was the problem.
  24. Like
    IndianaJoe3 got a reaction from Cygnia in And now, for your daily dose of cute...   
    "He's right behind me, isn't he?"
  25. Like
    IndianaJoe3 got a reaction from Christopher in Spells that expire after set time (5th ed)   
    Limited Power, "Expires after [duration]." Use your judgement to set the value of the Limitation.
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