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IndianaJoe3

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  1. Like
    IndianaJoe3 got a reaction from tkdguy in A Thread For Random RPG Musings   
    If you want cheap, it's hard to beat FATE Accelerated. The rules are only $5, and you only need 4 dice and some tokens (like glass crafting beads) to play.
  2. Like
    IndianaJoe3 got a reaction from Khas in Do you limit Combat Skill Level's?   
    The last campaign I ran had an absolute CV ceiling (including levels), and restrictions on PSLs. You couldn't have more than two, "stacking" levels. For example, you could have 2 PSLs vs hit locations, and two vs range modifiers, but not 4 vs hit locations.
  3. Thanks
    IndianaJoe3 got a reaction from cbat007 in new GM player help   
    You might want to think of a set of effects that he will use often, and work from there. Creating a wall or a shooting platform would be Barrier. A gun would be Blast (possibly with Variable SFX or Variable Advantage, to represent creating different guns). Ropes that tie enemies up would be an Entangle. Think about how the character will use the power, and buy abilities based on those uses.
  4. Haha
    IndianaJoe3 reacted to dmjalund in I'm buying my own solar system   
    How much for just the planet?
  5. Like
    IndianaJoe3 got a reaction from Spence in Here's the pitch:   
    I picked option 3 because it had a very Macross/Robotech feel to it (probably because of the mechs and aliens).
  6. Like
    IndianaJoe3 got a reaction from Chris Goodwin in Giving The Children Rides, or, Howdah Do It?   
    You don't need Extra Limbs to carry one or two people out of combat. However, if you want to carry more than that, or carry people and still have your hands free, you need Extra Limbs.
  7. Like
    IndianaJoe3 got a reaction from Hugh Neilson in Sonic Based Stun   
    APG1 also has a, "stunning" option for Change Environment that might be what you want.
  8. Like
    IndianaJoe3 reacted to assault in Low/Epic Fantasy Setting Assistance Sought   
    I'd suggest getting the fiction right, before you start looking at mechanics.
     
    That is, how magic fits into the setting and its societies. That's particularly important since magic will shape those societies.
     
    Once you've got all that sorted, then you can look at all the crunchy blah blah blah.
  9. Thanks
    IndianaJoe3 got a reaction from Steve in What’s Going On With Steve Long?   
    He hasn't mentioned anything on Facebook. He hasn't posted much there either, but he routinely makes a Saturday cat post and that hasn't changed.
  10. Like
    IndianaJoe3 got a reaction from dsatow in PRE attacks - making a display vs just buying more PRE   
    I would give it +1d6 for an exhibition of power, and +1d6 for a good description.
     
    Buying PRE will always be a better value (and less complicated) than buying other powers for the sole purpose of using them in PRE attacks. 
  11. Like
    IndianaJoe3 got a reaction from dialNforNinja in PRE attacks - making a display vs just buying more PRE   
    I would give it +1d6 for an exhibition of power, and +1d6 for a good description.
     
    Buying PRE will always be a better value (and less complicated) than buying other powers for the sole purpose of using them in PRE attacks. 
  12. Haha
    IndianaJoe3 got a reaction from drunkonduty in Puffin Forest’s In Depth Review of Pathfinder 2e   
    Hey guys! I found the bard!
  13. Like
    IndianaJoe3 got a reaction from Chris Goodwin in How to build equipment with negative effects?   
    I think APG1 has some suggestions regarding Complications and Foci.
  14. Like
    IndianaJoe3 got a reaction from massey in A character who's metagamey for a different game?   
    It would be funny if Foxbat could actually do this.
  15. Haha
    IndianaJoe3 got a reaction from Duke Bushido in Puffin Forest’s In Depth Review of Pathfinder 2e   
    Hey guys! I found the bard!
  16. Thanks
    IndianaJoe3 got a reaction from Lord Liaden in Nuclear bomb write up   
    It's also in the 6e Equipment Guide.
  17. Haha
    IndianaJoe3 got a reaction from Greywind in Puffin Forest’s In Depth Review of Pathfinder 2e   
    Hey guys! I found the bard!
  18. Like
    IndianaJoe3 got a reaction from mallet in Is Steve L. okay?   
    He's still active on FB, and hasn't mentioned anything drastic going wrong. I suspect he's busy with, "stuff" right now and doesn't have much time for answering Hero questions.
  19. Like
    IndianaJoe3 got a reaction from Ninja-Bear in Totally Mundane to Secret Magic Campaign   
    I'd draw on the X-Files for inspiration. Have some things that should be explainable, but aren't. How does your Ravenna setting (urban fantasy?) differ from reality? What would it look like from the perspective of someone who wasn't in on the secret? (Assuming that magic is secret, of course.)
  20. Like
    IndianaJoe3 reacted to Cygnia in Foods for those that just don't care anymore   
    A poorly made sugar cookie is an affront to grandmas everywhere -- especially with too-sweet chalk-like frosting.
  21. Like
    IndianaJoe3 got a reaction from Spence in Hero Designer   
    I keep suggesting that character generation should be modeled on the, "Superhero Gallery" in the Champions genre book. Pick an archetype, a characteristic set, your class abilities, a background skill set, a Complication package, and you're done.
  22. Thanks
    IndianaJoe3 got a reaction from Panpiper in The Champions Campaign Wiki Begins!   
    I did a poll. "Standard superheroic" (400/75) was by far the most popular option.
  23. Thanks
    IndianaJoe3 got a reaction from Duke Bushido in Duplication question   
    The Ranged Duplicate/Recombine trick would be 160 active points for a 400-point character. That's awfully inefficient. 
  24. Like
    IndianaJoe3 got a reaction from pinecone in Political Discussion Thread (With Rules)   
    The possible existence of invisible turtles is above your clearance level, citizen.
  25. Haha
    IndianaJoe3 got a reaction from Lee in Political Discussion Thread (With Rules)   
    The possible existence of invisible turtles is above your clearance level, citizen.
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