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IndianaJoe3

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  1. Like
    IndianaJoe3 got a reaction from Manic Typist in Wealth without money   
    I've noodled around with the idea of a Resource roll. It starts at 11- (or 8- if the character is poor), with a +1 to the roll for 5 points. Normal expenses (food, rent, equipment maintenance) don't require a roll, but major expenses (new weapons, armor, magic items) would. Expensive items would have a penalty to the roll. Treasure would be abstracted as 1-time bonuses to the roll.
  2. Like
    IndianaJoe3 got a reaction from massey in Swords in science fiction -- why?   
    If your players aren't happy with the, "rule of cool," then you aren't going to have swords in your SF game. They'll have to make do with a bayonet on the end of their plasma rifle.
  3. Like
    IndianaJoe3 got a reaction from Vanguard in Swords in science fiction -- why?   
    If your players aren't happy with the, "rule of cool," then you aren't going to have swords in your SF game. They'll have to make do with a bayonet on the end of their plasma rifle.
  4. Like
    IndianaJoe3 got a reaction from Spence in Summon question   
    Obvious Focus is Obvious. If he doesn't want that, it needs to be Inobvious.
  5. Like
    IndianaJoe3 got a reaction from Hugh Neilson in Summon question   
    Obvious Focus is Obvious. If he doesn't want that, it needs to be Inobvious.
  6. Thanks
    IndianaJoe3 got a reaction from Scott Ruggels in Swords in science fiction -- why?   
    If your players aren't happy with the, "rule of cool," then you aren't going to have swords in your SF game. They'll have to make do with a bayonet on the end of their plasma rifle.
  7. Like
    IndianaJoe3 got a reaction from dafair in Summon question   
    Obvious Focus is Obvious. If he doesn't want that, it needs to be Inobvious.
  8. Thanks
    IndianaJoe3 got a reaction from klosenlinks in Variable Power with conditions   
    Expendability of the gemstones is the relevant bit, I think. If the gemstones aren't expended, eventually he's going to wind up with the top quality one and use it all the time. This isn't worth a Limitation. He starts by buying the spell at the base level (quartz, for instance), and then spends XP on the full-power version when he gets a diamond. Yes, he could lose the diamond (and go back to the quartz version temporarily), but that shouldn't last more than a gaming session. (Playing out repeated attempted robberies would get boring for everyone.)
     
    If the gemstone goes away permanently, things get more complicated. You buy the spell at the lowest level, with the lowest level of Expendable (-0). Don't worry about keeping track of it at this level, just assume that he has a decent supply of quartz chips or whatever bits the spell needs. Then, add additional points of effect that require a Difficult to replace focus (-1/4). The highest levels of effect require a Focus that is Very Difficult to replace. Here's how it might work:
     
    Magic Blast:  (Total: 40 Active Cost, 24 Real Cost) Blast 4d6 (20 Active Points); OIF Expendable (Easy to obtain new Focus; quartz chips; -1/2) (Real Cost: 13) plus +Blast 2d6 (10 Active Points); OIF Expendable (Difficult to obtain new Focus; zircon crystals; -3/4) (Real Cost: 6) plus +Blast 2d6 (10 Active Points); OIF Expendable (Very Difficult to obtain new Focus; cut diamonds; -1) (Real Cost: 5)
     
    If all the caster has are the quartz chips. the blast is 4d6. If he has zircon crystals, it's 6d6, and if he has cut diamonds available, it's 8d6.
  9. Thanks
    IndianaJoe3 got a reaction from eepjr24 in Variable Power with conditions   
    Expendability of the gemstones is the relevant bit, I think. If the gemstones aren't expended, eventually he's going to wind up with the top quality one and use it all the time. This isn't worth a Limitation. He starts by buying the spell at the base level (quartz, for instance), and then spends XP on the full-power version when he gets a diamond. Yes, he could lose the diamond (and go back to the quartz version temporarily), but that shouldn't last more than a gaming session. (Playing out repeated attempted robberies would get boring for everyone.)
     
    If the gemstone goes away permanently, things get more complicated. You buy the spell at the lowest level, with the lowest level of Expendable (-0). Don't worry about keeping track of it at this level, just assume that he has a decent supply of quartz chips or whatever bits the spell needs. Then, add additional points of effect that require a Difficult to replace focus (-1/4). The highest levels of effect require a Focus that is Very Difficult to replace. Here's how it might work:
     
    Magic Blast:  (Total: 40 Active Cost, 24 Real Cost) Blast 4d6 (20 Active Points); OIF Expendable (Easy to obtain new Focus; quartz chips; -1/2) (Real Cost: 13) plus +Blast 2d6 (10 Active Points); OIF Expendable (Difficult to obtain new Focus; zircon crystals; -3/4) (Real Cost: 6) plus +Blast 2d6 (10 Active Points); OIF Expendable (Very Difficult to obtain new Focus; cut diamonds; -1) (Real Cost: 5)
     
    If all the caster has are the quartz chips. the blast is 4d6. If he has zircon crystals, it's 6d6, and if he has cut diamonds available, it's 8d6.
  10. Like
    IndianaJoe3 got a reaction from tkdguy in Genre-crossover nightmares   
    Sid Barret's Privateers
  11. Like
    IndianaJoe3 got a reaction from GM_Champion in Speed in Fantasy HERO   
    A comparison to later editions of D&D might be useful. Their combat round is 6 seconds, so Hero's 12-second turn is 2 D&D rounds. This lets us draw some direct comparisons:
     
    SPD 2 = 1 attack/round
    SPD 3 = 3 attacks/2 rounds
    SPD 4 = 4 attacks/2 rounds
     
    So, novice (low-level) characters would be SPD 2, with their SPD increasing as they gain experience.
  12. Like
    IndianaJoe3 got a reaction from Spence in What is the Hero Designer program like?   
    You probably already know this, but I want to be sure you understand this is an aid for the pencil-and-paper role-playing game Champions (aka the Hero System). I'd hate for you to spend money on what you thought was a computer RPG or a mod for the Champions Online MMO.
     
    That said, it's a very useful program for character creation. I highly recommend it if you do play.
  13. Like
    IndianaJoe3 got a reaction from Vanguard in What is the Hero Designer program like?   
    You probably already know this, but I want to be sure you understand this is an aid for the pencil-and-paper role-playing game Champions (aka the Hero System). I'd hate for you to spend money on what you thought was a computer RPG or a mod for the Champions Online MMO.
     
    That said, it's a very useful program for character creation. I highly recommend it if you do play.
  14. Like
    IndianaJoe3 got a reaction from drunkonduty in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I'm partial to, "Mighty Jane Foster" (aka MJF).
  15. Like
    IndianaJoe3 reacted to CrosshairCollie in Political Discussion Thread (With Rules)   
    I rather enjoy throwing this in people's faces ...

  16. Like
    IndianaJoe3 got a reaction from PhilFleischmann in Centaurs - Should they have Extra Limbs?   
    Should a millipede pay more for Extra Limbs than a centipede? Should either need it at all?
     
    Insects have six legs. Arachnids have eight. Do either of them need Extra Limbs?
  17. Like
    IndianaJoe3 got a reaction from Christopher R Taylor in Power Build: Defense Against AoE's   
    In 6e, Change Environment is now a single-target by default.
  18. Like
    IndianaJoe3 got a reaction from tkdguy in Foods for those that just don't care anymore   
    Dead Man's Ham
  19. Like
    IndianaJoe3 got a reaction from Spence in Scientific advancement in the Star Wars galaxy?   
    I'll go along with the idea that there is no scientific progression in Star Wars. The MMO Star Wars: The Old Republic has all the technology that the films have (droids, hyperdrives, blasters, lightsabers, etc), even though it is set four thousand years before them. By way of comparison, 4000 years ago on Earth was the Trojan War.
  20. Sad
    IndianaJoe3 got a reaction from Brian Stanfield in Advice for a rookie GM with rookie players   
    APG2 has an Extradimensional Space power that would, ah, fit the bill.
  21. Like
    IndianaJoe3 got a reaction from ScottishFox in More space news!   
    It's the only planet in the universe known to harbor life. I think that counts for something.
  22. Haha
    IndianaJoe3 got a reaction from drunkonduty in Advice for a rookie GM with rookie players   
    APG2 has an Extradimensional Space power that would, ah, fit the bill.
  23. Haha
    IndianaJoe3 got a reaction from Spence in Advice for a rookie GM with rookie players   
    APG2 has an Extradimensional Space power that would, ah, fit the bill.
  24. Like
    IndianaJoe3 got a reaction from dialNforNinja in Advice for a rookie GM with rookie players   
    APG2 has an Extradimensional Space power that would, ah, fit the bill.
  25. Like
    IndianaJoe3 got a reaction from Christopher R Taylor in Advice for a rookie GM with rookie players   
    APG2 has an Extradimensional Space power that would, ah, fit the bill.
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