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IndianaJoe3

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  1. Like
    IndianaJoe3 got a reaction from pinecone in Political Discussion Thread (With Rules)   
    The possible existence of invisible turtles is above your clearance level, citizen.
  2. Haha
    IndianaJoe3 got a reaction from Lee in Political Discussion Thread (With Rules)   
    The possible existence of invisible turtles is above your clearance level, citizen.
  3. Like
    IndianaJoe3 got a reaction from Pariah in Political Discussion Thread (With Rules)   
    The possible existence of invisible turtles is above your clearance level, citizen.
  4. Like
    IndianaJoe3 got a reaction from TrickstaPriest in [Police brutality] American injustice, yet again.   
    It's reasonably easy to remove or replace the firing pin on most modern weapons. It does not require a gunsmith or special tools (or, frequently, any tools). I suspect that the condition of the gun would be ruled inadmissable, because there is no way to confirm that it hadn't been changed between the incident and when it was turned over to the police.
  5. Like
    IndianaJoe3 got a reaction from Twilight in [Police brutality] American injustice, yet again.   
    It's reasonably easy to remove or replace the firing pin on most modern weapons. It does not require a gunsmith or special tools (or, frequently, any tools). I suspect that the condition of the gun would be ruled inadmissable, because there is no way to confirm that it hadn't been changed between the incident and when it was turned over to the police.
  6. Like
    IndianaJoe3 got a reaction from ScottishFox in [Police brutality] American injustice, yet again.   
    It's reasonably easy to remove or replace the firing pin on most modern weapons. It does not require a gunsmith or special tools (or, frequently, any tools). I suspect that the condition of the gun would be ruled inadmissable, because there is no way to confirm that it hadn't been changed between the incident and when it was turned over to the police.
  7. Like
    IndianaJoe3 got a reaction from ScottishFox in Dangerous Vehicles   
    Buy some of their movement with RSR and Side Effect. Drive too fast, and you need to make a driving check. Miss the driving check, and you have an accident and take damage.
  8. Like
    IndianaJoe3 got a reaction from LoneWolf in Dangerous Vehicles   
    Buy some of their movement with RSR and Side Effect. Drive too fast, and you need to make a driving check. Miss the driving check, and you have an accident and take damage.
  9. Like
    IndianaJoe3 got a reaction from pbemguy in Shared Champions Universe Wiki power level   
    What should the main power level for this shared world be? Naturally, there will be a mix of power levels, but what should the default power level be?
     
    The difference between, "no default level" and, "mix" can be a bit vague, but I'll try to explain. "No default" means that characters can be any level. "Mix" means that characters can be submitted multiple times, at different power levels. There may be an in-game reason for this, or the creator might just want to offer more options.
     
    I picked, "Mix" because I like the idea of a game-within-a-game, where characters can be different levels but in the same setting. Maybe there are in-game comic books (Marvelous Comics?) where the characters have powers they don't have in the main setting, or team-up in ways they don't in the main setting.
  10. Like
    IndianaJoe3 reacted to pbemguy in Discussion: Campaign Wiki License Agreement   
    So this how I think the license should go. The proposed copyright blurb/license is included near the end of this post. I have been using the Forgotten Realms wiki as my inspiration. It's a perfect model because it has everything statted in 5e but then there are "tabs" that have other conversions, like this.
     

     
    I have used this Forgotten Realms wiki a lot. I think the Campaign World one we are envisioning will be better than the Forgotten Realms one, but will share many of the traits.
     
    Anyway, getting to the point, the license agreement on the Forgotten Realms page is like this:

     
    This is how our wiki license should be worded. And then, when each person adds their own material to the wiki, they can include their own ownership blurb. So, if someone writes a blurb about a dance club owned by a villain, with lots of details, then they add. "This page is copyright pbemguy. Contact pbemguy on the Hero forums for details."
     
    So the license blurb for the wiki would look like this: 
    Community content is available under CC-BY-SA unless otherwise noted. 
    This page is copyright <insert username>. Contact <insert username> on the Hero forums for details.
     
     
     
     
  11. Like
    IndianaJoe3 got a reaction from Vanguard in how much body does a planet have?   
    It might be useful to look at the problem from the other end - what, "attacks" has the Earth survived? The biggest one coming to mind is the Chicxulb Impact. This was estimated at between 10^24 and 5*10^25 joules, which works out to  86 DC (if I've done the math right). While that devastated the biosphere, it wasn't even close to enough to destroy the planet.
  12. Thanks
    IndianaJoe3 got a reaction from Vanguard in how much body does a planet have?   
    OK, I want to get this out there so I can stop thinking about it before bed.
     
    One cubic meter of stone has 19 BODY. Assume that doubling the volume adds 5 BODY. Earth has a volume of ~10^21 cubic meters. That is about 70 doublings, which gives us 369 BODY for Earth.
     
    Figuring out how much Damage Negation Earth has is left as an exercise for the reader.
  13. Like
    IndianaJoe3 got a reaction from pbemguy in how much body does a planet have?   
    It might be useful to look at the problem from the other end - what, "attacks" has the Earth survived? The biggest one coming to mind is the Chicxulb Impact. This was estimated at between 10^24 and 5*10^25 joules, which works out to  86 DC (if I've done the math right). While that devastated the biosphere, it wasn't even close to enough to destroy the planet.
  14. Like
    IndianaJoe3 got a reaction from Lord Liaden in how much body does a planet have?   
    It might be useful to look at the problem from the other end - what, "attacks" has the Earth survived? The biggest one coming to mind is the Chicxulb Impact. This was estimated at between 10^24 and 5*10^25 joules, which works out to  86 DC (if I've done the math right). While that devastated the biosphere, it wasn't even close to enough to destroy the planet.
  15. Like
    IndianaJoe3 reacted to phydaux in When did superpowers occur?   
    I had a PC that traced his lineage back to the French Revolution:
     
    The Scarlet Pimpernel - Zoro - Lone Ranger - Green Hornet (Golden Age) - Shadowhunter I (Silver Age, DNPC) - Shadowhunter II (my PC, Bronze Age)
  16. Thanks
    IndianaJoe3 got a reaction from archer in Build a Shared Champions Campaign World Wiki?   
    Losing their IP rights will discourage people from participating. I'm on board with authors submitting their work under a Creative Commons license (probably CC BY-NC, which allows for redistribution for non-commercial purposes only). Hero Games would have to negotiate a seperate license if they wanted to publish it as a commercial product, but the original author would be able to do whatever they wanted.
  17. Like
    IndianaJoe3 reacted to steriaca in When did superpowers occur?   
    I chosen the ancient option, cause I love truth in myths and stories. Also, demons, very old ones, etc.
  18. Like
    IndianaJoe3 reacted to pbemguy in When did superpowers occur?   
    I think we should look at the poll results but try to incorporate as many ideas from this thread that don't contradict.
  19. Like
    IndianaJoe3 reacted to DusterBoy in When did superpowers occur?   
    Choosing the first “modern” option was actually a spur of the moment thing, because I started to thinKing of a scenario where the first superheroes with verifiable “powers beyond mortal ken” appeared a little over two generations ago (the late 60s).
  20. Like
    IndianaJoe3 reacted to Spence in When did superpowers occur?   
    None of the selections work. 
    I like to have the powers be very rare and manifest within a decade of the game start.
     
    1935?  The first meta's occur around 1925.
     
    2020? The first meta's occur around 2010.
  21. Like
    IndianaJoe3 reacted to Tjack in When did superpowers occur?   
    I like a mix of the first two. Naturally occurring heroes whether from Magic, Godly intervention, Mutation or Alien influences were extremely rare before the 1900’s slowly picking up due to Social Pressures caused by the first World War On one hand and the increase of radiation in the atmosphere due to early experimtation.
  22. Like
    IndianaJoe3 reacted to pbemguy in When did superpowers occur?   
    I usually make it so superpowers are a new thing, manifesting as the campaign started or only a few years old phenomenon.
     
    But I often have pulp superheroes as part of the world's history, but without superpowers. Fedora-wearin', mask-sportin', gun-totin' superheroes.
  23. Like
    IndianaJoe3 reacted to Mark Rand in When did superpowers occur?   
    I voted historic because of The Pulps.  The first superheroes were the mystery men and women.
  24. Like
    IndianaJoe3 reacted to pbemguy in When did superpowers occur?   
    Whoops. I voted 'Modern' but I meant to vote 'Recent.' I usually set my campaigns where superpowers are new developments.
  25. Like
    IndianaJoe3 reacted to Tom Cowan in When did superpowers occur?   
    I go with small 'waves' all the way back to prehistory.  The last three 'waves' have come in the 90 years, and stacked on each one and have hit all the world.  The past norm was one at a time with 250 to 1000 or more years between them over only a small area, say only middle east.
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