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IndianaJoe3

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  1. Like
    IndianaJoe3 got a reaction from Pariah in Brainstorming: Simplified Champions   
    I'm working on my own version of Champions Lite based on 6e. So far, I've pared down the skill list, removed Adjustment and Mental Powers (as well as Change Environment and Transform), and only used the simpler power modifiers. I kept the Speed Chart and Killing Attacks because (IMHO) they are integral to the system.
  2. Like
    IndianaJoe3 reacted to Derek Hiemforth in Mental Powers Based On PRE And The PRE Chart   
    I like this suggestion. Buy the base power, and apply Mental Power Based on PRE (-¼) to that per APG1.  Then figure out the maximum number of bonus dice you envision it being able to give you from the PRE Attack Modifiers table, and buy those, applying a Limitation like Only Up to the Amount of PRE Attack Bonus Dice Awarded (-½).
     
    This would also have the plus that you wouldn't have to worry about a less-than-great PRE Attack actually making you lose dice (which doesn't seem too much in keeping with the idea of a "super-Interaction Skill" type effect).
  3. Like
    IndianaJoe3 got a reaction from Derek Hiemforth in "Labs" for Interaction Skills   
    Other sorts of labs are mentioned on 6e2 191. They give a Complementary roll to a character's skill.
  4. Haha
  5. Thanks
    IndianaJoe3 got a reaction from Lord Liaden in Political Discussion Thread (With Rules)   
    The FBI has returned the passports. I have not seen an explanation for why they were taken in the first place.
  6. Like
    IndianaJoe3 reacted to Lord Liaden in Political Discussion Thread (With Rules)   
    I refuse to stand by past political precedent, and the results of polling (which show increasing favor for Dems in the midterms, just FYI). This is not politics as usual, the situation is unprecedented, so much can happen between now and November, and the prognosticators have frequently been wrong in recent years. Don't give in to fatalism, Americans! Get out and vote for what's right, for all our sakes. Show the world that government of the people, by the people, and for the people, isn't a dead dream yet.
  7. Like
    IndianaJoe3 got a reaction from drunkonduty in Disadvantages/Complications   
    A certain amount of that will be inevitable, since many Complications tie into a character's back story and can't be planned out in advance by the GM.
     
    That being said, the GM can create NPCs and organizations beforehand. They can be used as Hunteds or Rivals. Membership in the organizations might lead to a Code of Conduct, Subject to Orders, or a Negative Reputation.
  8. Like
    IndianaJoe3 reacted to Markdoc in What happened to markdoc?   
    Oh come now, I have always been the meekest and mildest of men

    Anyway, nice to see all the comments - Old Man contacted me and mentioned this thread, so I thought I would post. I wasn't actually banned back in the day, but Simon did give me a warning about making rude comments in a political thread during the last US presidential elections. I didn't think the comment was terribly out of line, to be honest, but these are Simon's boards, and I appreciated the effort he goes to in maintaining them, so rather than giving offence I said I'd bow out during the elections and come back when things were quieter.
     
    That was actually the plan buuut ... you know how these things go. By the time the election was over, I had a new job in a new country, and I was busy with all kinds of stuff (work, and being a tourist, mostly). Then there came another international move, and then we bought an old house that we are doing up, and I was active on other sites .... basically, I kept meaning to drop in, but never got around to it. 
     
    I'm still gaming regularly and carrying on much as before: hope everything is cool with you guys.
     
    cheers, Mark
  9. Like
    IndianaJoe3 got a reaction from tkdguy in A Thread for Random Videos   
  10. Like
    IndianaJoe3 reacted to Laser T. Swift in Another Hero treasure found in storage...   
    Was going through some old stuff I had boxed up for a move a long time ago and came across this treasure.
     
    I'm not sure why it looks black (lousy camera) but it is actually navy blue.  I wore this so much back in the day!  So proud to own it!
     
    Happy gaming!
     
    Laser
     

  11. Haha
    IndianaJoe3 got a reaction from Pariah in Quote of the Week From My Life.   
    Re: Quote of the Week From My Life.
     

     
    Hello, nurse!
  12. Like
    IndianaJoe3 got a reaction from assault in Disadvantages/Complications   
    A certain amount of that will be inevitable, since many Complications tie into a character's back story and can't be planned out in advance by the GM.
     
    That being said, the GM can create NPCs and organizations beforehand. They can be used as Hunteds or Rivals. Membership in the organizations might lead to a Code of Conduct, Subject to Orders, or a Negative Reputation.
  13. Like
    IndianaJoe3 got a reaction from Lord Liaden in Plot ideas needed for Dissidents   
    The Dissidents look like they're easy to manipulate. Who is pushing their buttons, and why?
  14. Like
    IndianaJoe3 got a reaction from BoloOfEarth in Plot ideas needed for Dissidents   
    The Dissidents look like they're easy to manipulate. Who is pushing their buttons, and why?
  15. Like
    IndianaJoe3 got a reaction from Cancer in Quote of the Week From My Life.   
    "Cocaine disco ghosts need to be a thing."
  16. Like
    IndianaJoe3 reacted to unclevlad in Very cool, unusual sight   
    Very early AM here.  Had an inspiration, working through it, when I hear rumbling outside.  
     
    Huh...yeah, it's thunder.
     
    Look out the front door, to the west and north...stars.  Overhead...stars.
     
    More thunder...flash of lightning.  Oh, it's from the east....
     
    Yep.  Cloud bank, kind of hard to see because the contrast is bad, given the low light. Stars to the NE, stars to the south.  

    And cloud-to-cloud lightning to the SE.  Mostly...I saw one cloud-to-ground, but cloud-to-cloud several times.
  17. Thanks
    IndianaJoe3 got a reaction from Ragitsu in A Thread for Random Videos   
  18. Like
    IndianaJoe3 got a reaction from Ndreare in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    You should definitely use the 6e rules for killing attacks, because the STUN Lotto sucks.
  19. Haha
  20. Like
    IndianaJoe3 got a reaction from assault in Systems and AP Caps   
    Any magic system I use will be tied to the setting, so I don't have a favorite as such. I tend to default to standard heroic power levels, but lately I've developed a taste for lower-powered games. I've even created some 25-point characters as a design exercise.
  21. Like
    IndianaJoe3 got a reaction from Grailknight in Shape Changing Buildings and Vehicles   
    This could be as simple as a multipower with different forms of movement.
  22. Like
    IndianaJoe3 got a reaction from Christopher R Taylor in Shape Changing Buildings and Vehicles   
    This could be as simple as a multipower with different forms of movement.
  23. Thanks
    IndianaJoe3 got a reaction from Steve in Activation Roll Converted To Hit Locations   
    There's a short table on 6e2 212, but it only has a few examples. Fantasy Hero and HSEG have armor by hit location, but it doesn't break it down into a generic activation roll.
  24. Thanks
    IndianaJoe3 got a reaction from MrAgdesh in Activation Roll Converted To Hit Locations   
    There's a short table on 6e2 212, but it only has a few examples. Fantasy Hero and HSEG have armor by hit location, but it doesn't break it down into a generic activation roll.
  25. Like
    IndianaJoe3 reacted to Hugh Neilson in Earlier vs. Current Editions of Champions   
    I think this is an area where the toolkit could be expanded based on relative granularity for the game.
     
    It's super-central and a major conflict resolution mechanism?  Make a super-granular, action-by-action system.  Presently, this is combat.  A "social combat" system would be an example for genres focused on resolving issues through social skills, and physical combat might be resolved by opposed rolls in "Fisticuffs" or "Swordplay".  Perhaps our game centers around courtroom drama, so we create an "in-court" combat mechanism for the opposing lawyers, using a "Social Combat" system.
     
    The skill is important, but not central.  Courtroom drama will feature heavily, but it won't be the center of the conflict. Still, we don't want everyone looking the same, so our legal backdrop Supers game will have specialties of law as knowledge and professional skills.
     
    The skill is largely tangential?  Then "Science", "Detective Work" or "Brawling" is good enough.  Skill checks, or opposed skill checks, will do the trick.  In a typical Supers game, Daredevil can get by with KS: Law and PS: Lawyer.
     
    ALTERNATIVE
     
    I recall a game some years back with a very free-flowing character design model.  Pick some number of abilities that define your character (for good or ill), a few of which are specialties (higher rolls/more dice).  Those are your rolls.  However, if someone else has a narrower skill, your broader skill takes a penalty.  So if I took "science", Jenny took "biology" and Fred took "botany", Jenny takes a penalty to botany-based skill rolls, and I take a bigger penalty.  But I get to roll for Chemistry and they don't. 
     
    A similar model for Hero might provide that PS: Scientist or KS: Science provides its base roll.  But if another character has PS: Physicist, and a third takes PS: AstroPhysicist, an Astrophysics roll would be at base for the third PC, -3 for the second and -6 for the "Scientist".
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