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IndianaJoe3

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  1. Like
    IndianaJoe3 reacted to Hugh Neilson in Flight requiring two foci   
    This is Hero.  There is no One True Way.  I would consider:
     
    Flight, Gliding only, Restrainable Wings, plus
    Removal of Gliding Only limitation, OIF Flight Harness
     
    So maybe that is 20 meters flight, Gliding (-1), Restrainable (-1/2) 20 AP, 8 RP
     
    It would be 20 AP, 13 RP if it was just Restrainable, so the Harness is removing 5 points of limitations at -1/2, so 3 points for that.
     
    OR
     
    a Multipower of the Gliding power and Flight, OIF Harness, restrainable wings.  That one will not likely be point-efficient.
     
    OR
     
    20 m Flight, Restrainable (-1/2), Variable Limitations (either Gliding Only or the harness; -1/4).  That one is clean and gets you 20 AP, 11 Real Points.  Cleaner and cheaper?  SOLD!  That's my pick.
     
    OK, guys, start posting the dozen or so better ideas than mine which will be up inside of two hours
  2. Like
    IndianaJoe3 reacted to Hugh Neilson in VPP -1/4 limitation; "Only Magic"?   
    I think that it must be looked at in the context of other -1/4 limitations.  Yes, "magic only" is very versatile.  Remove the -1/4 limitation and it is fully versatile - it can do absolutely anything.  If the VPP could only be used when in alternate ID, or when the character is wearing a very nondescript token, or would fail in an intense magnetic field, would it be less useful than being limited to magic only?
     
    The value of the limitation does not vary with the base utility of the underlying ability it limits.  It varies with the extent to which it limits that underlying ability.  "Magic only" does not limit what the VPP can do by very much.  If it limited what the VPP could do by a lot, it would not be a -1/4 limitation.
     
    How much of "absolutely any power that could possibly be achieved, with any SFX" has been removed?  Certainly not "most" or "half" of its effectiveness.  But slightly limited.  Well, that "slightly limited" is what a -1/4 limitation is.
  3. Like
    IndianaJoe3 got a reaction from massey in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  4. Like
    IndianaJoe3 got a reaction from Cancer in And now, for your daily dose of cute...   
    It still scans.
  5. Like
    IndianaJoe3 got a reaction from Simon in half die in 6th Ed   
    It might be just how he runs the game. 6e (and, by extension, HD) still supports half dice.
  6. Like
    IndianaJoe3 got a reaction from foolishvictor in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  7. Like
    IndianaJoe3 got a reaction from Lee in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  8. Like
    IndianaJoe3 got a reaction from Dr.Device in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  9. Like
    IndianaJoe3 got a reaction from archer in Political Discussion Thread (With Rules)   
    I think that, if the Republican Party splits into the merely right-wing and actual Fascists, the Democrats stand a good chance to wind up winning a plurality. They won't wind up third without a large number of Democrats defecting to one of the other two groups.
  10. Like
    IndianaJoe3 got a reaction from Kevinvt in Defining a way to give other characters powers/abilities...How do you do it?   
    That sounds like a Severe Transform. The return conditions tend to be taking a sufficient (borderline lethal) amount of damage, a second application of the same (or similar) technology, a suitable Dispel, and simply healing over time.
     
    Of course, Transform is pretty much a way of costing out a plot device.
  11. Like
    IndianaJoe3 got a reaction from Duke Bushido in Defining a way to give other characters powers/abilities...How do you do it?   
    That sounds like a Severe Transform. The return conditions tend to be taking a sufficient (borderline lethal) amount of damage, a second application of the same (or similar) technology, a suitable Dispel, and simply healing over time.
     
    Of course, Transform is pretty much a way of costing out a plot device.
  12. Like
    IndianaJoe3 got a reaction from Kevinvt in Defining a way to give other characters powers/abilities...How do you do it?   
    From a game-mechanics perspective, the correct way to give someone a power they don't have is to buy that power with some form of Usable By Others. I don't think that answers your question, though. 
  13. Like
    IndianaJoe3 got a reaction from HeroGM in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  14. Like
    IndianaJoe3 got a reaction from Chris Goodwin in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  15. Like
    IndianaJoe3 got a reaction from Ninja-Bear in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  16. Like
    IndianaJoe3 got a reaction from tkdguy in A Thread for Random Videos   
  17. Like
    IndianaJoe3 reacted to archer in car flipped   
    She's battered and bruised but didn't hit her head or hurt her joints that we can tell. 
     
    The roads were a sheet of ice. She was going very slowly and just turning into the parking lot on her way to work. 
     
    She turned the steering wheel but the car didn't turn at all. She tried straightening out her steering wheel then the car started to slightly turn. It missed most of the entrance and her front wheel ran up on a large decorative rock. Since there wasn't any detectable coefficient of friction under any of the other wheels, the car flipped as the other wheels just slipped out from underneath.
     
    The site manager came out to see why the main entrance of the parking lot was blocked and see if there was anything he could do to help so even though no one was able to get through on the phone to her place of work, they were eventually filled in on why she wasn't there. Whatever emergency personnel responded to the accident had to break the windshield to get her out.
     
    My wife didn't call an ambulance since they're swarmed over with emergency calls from around the city. And since she wasn't sure she could drive safely to an emergency room either to drop off or pick up a patient (not to mention the COVID risk of trying to deal with an emergency room), she just came on home with everyone.
     
    The car is safely at a body shop sans windshield and the paperwork there filled out. The insurance company has been called.
     
    I've got a migraine, no sense of balance, and a lightly sprained ankle and I wasn't even in the accident. On the other hand, I can form entire spoken sentences now and managed to feed and water the cats without assistance.
     
    Anyway, everyone was home and asleep by the time I woke up again so I don't have any news more than what I got from a phone call earlier.
     
    This wasn't the kind of paperwork nightmare and expense that we needed but apparently, at least, things could have been much, much worse. Five people were killed in a single vehicle accident near here on the icy roads yesterday morning.
  18. Like
    IndianaJoe3 got a reaction from bluesguy in Hero Games 2021 Update   
    A Hero Patreon account is something that I've supported for a long time. It's a way to produce new Hero material on a regular basis, without too much speculative expense, and with the potential for follow up sales (as you noted).
  19. Haha
    IndianaJoe3 got a reaction from Duke Bushido in Hero Games 2021 Update   
    We're going to need at least three different systems - naval, aerial, and physics-based.  
  20. Like
    IndianaJoe3 got a reaction from Panpiper in How to build a 'leaky' damage resistance?   
    One situation that hasn't been mentioned is Linked attacks where the first must do BODY for the second to have an effect (poisoned knives, etc). The character would be more vulnerable to those attacks.
  21. Like
    IndianaJoe3 got a reaction from Cancer in Political Discussion Thread (With Rules)   
    He's not dead, but he's not on time either.
  22. Like
    IndianaJoe3 reacted to Jason S.Walters in Hero Games 2021 Update   
    Hello everyone! We have a variety of projects going on at Hero Games right now, both for quarter one of 2021 and for the year as a whole. I wanted to let you know about them, get your input, and ask if there is anything you would like to see created by Hero Games in the coming year. Of course, I can’t promise you we will act on those suggestions! Only that we will listen and do what we can, given the limited time and resources that we have. Please feel free to comment.
    UPCOMING NEW RELEASES
    The following three projects have been turned into us, have been approved, and are in various levels of production right now. (If you have submitted a project to us and don’t see it listed here, don’t be alarmed! We simply haven’t gotten to it yet. These things take time.)
    Western Hero: Rough and Ready Roleplaying – This is a joint project between Kestrel Arts and Hero Games. Written by Christopher Taylor and based on work by Matt Forbeck, it’s an exhaustive, rules complete 276 page Hero System 6th Edition book. It has already been through layout, editing, and (due to the subject matter) sensitivity reading, and will be made available physically and electronically through DriveThruRPG, Amazon, Indie Press Revolution, and the Hero Games store. A Hero Designer Character Pack for this product will also be available for sale.
    Institute For Human Advancement: Pride & Prejudice – Written by Thomas Stadley, this book is a 50,000 word Champions 6th Edition source book detailing the history, structure, agents, and technology of the infamous Champions Universe villain organization known as the IHA. It is currently being edited by AC, and will be made available physically and electronically through DriveThruRPG and Amazon, and electronically through the Hero Games store. A Hero Designer Character Pack for this product will also be available for sale.
    The Hero System Book of Templates II – Written by Christopher Hackler, this is the sequel to Chris’ popular Hero System Book of Templates. I’m editing this book myself right now, and it’s excellent. At 33,000 words it’s even better than the original, and extremely useful to new players. It will be available in electronic and physical form from DriveThruRPG and Amazon, and electronically from the Hero Games store. A Hero Designer Character Pack for this product will also be available for sale.
    SECTIONAL BOOKS
    Steve Long and I have come up with a new publication concept for releasing Hero System books, and we are going to try applying this concept to a couple of projects this year and see it works out, financially as well as artistically. I’m calling these “sectional books,” as they will be released in sections that stand alone as electronic products, but can be combined in the end and released as a complete print-on-demand book on DriveThru and Amazon. The stand-alone products won’t have any original artwork, but the final book they will be combined into will have an original cover and at least some original interior artwork (though they will be softcover black-and-whites).
    Subject matter for these books will be selected in part based on their suitability for the format: meaning, they can be released in sections, then those sections can be combined into a unified, consistent final product (not a magazine or the like). The first two will be written by Steve, and will be Champions International – a collection of chapters about imaginary countries with exist in the Champions Universe – and Martial Enemies, which will detail a wide variety of martial arts characters suitable for Champions, Ninja Hero, Pulp Hero, or any of a number of other genres. He’s already turned in the first section Champions International: Lugendu, which AC is getting ready right now.
    If the sectional book projects goes well, Hero Games will launch a Patreon account to support even more work in that vein, plus provide exclusive content to Hero System fans who choose to become backers. (But we’ll have to see how the project goes before I commit to that!)
    KICKSTARTER
    At this point I don’t have any plans in 2021 a Kickstarter project. I’m willing to hear suggestions if you folks have any. But please keep in mind that the Hero Games KS account is reserved at this time for “big” projects. By this I mean comparatively large, rules-complete works which require no additional books to play. So I mean projects that are like Champions Now or Fantasy Hero Complete, but not Book of the Empress or Champions Villains III. I’m open to the idea of licensed intellectual property projects; though, again, I can’t make any promises. Actually getting licensed IP is an extremely difficult and time-consuming undertaking that I have only succeeded at twice (once here at Hero Games, and once at my own imprint High Rock Press); though behind the scenes I tried one dozen other times over the years unsuccessfully. Success requires either a perfect alignment of circumstances, or large sums of money; and the former is by nature unlikely, the later - nonexistent.
    HALL OF CHAMPIONS
    So far you fans have contributed forty creations to our Hall of Champions DriveThruRPG community content program! Please continue, feel free to contribute to the creative legacy of Hero Games, and maybe make a few bucks along the way.
    -Jason Walters, Publisher
  23. Like
    IndianaJoe3 got a reaction from wcw43921 in Electrical Experimenter/Science & Innovation   
    https://worldradiohistory.com/Electrical_Experimenter.htm
     
    Edited by Hugo Gernsback
  24. Haha
    IndianaJoe3 reacted to Hugh Neilson in What’s Going On With Steve Long?   
    hmmm...and for an added premium, you can "suggest" the answer of your choice 😈
  25. Thanks
    IndianaJoe3 got a reaction from Duke Bushido in Gaming Things I've Learned   
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