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IndianaJoe3

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  1. Like
    IndianaJoe3 got a reaction from Hugh Neilson in Just looking for some feedback on 6th   
    I've considered a variation of this. The base skill would remain unchanged. As a toolkit option, the GM could decide that characters using the skill would need additional Familiarities or face a penalty. For example, in a Pulp game, the Survival skill might work in all environments. In a gritty post-apocalyptic game, a character might need a KS for each climate type or face a -3 penalty. A superhero campaign would not need additional detail for Forensic Medicine, but a police procedural would.
  2. Thanks
    IndianaJoe3 got a reaction from Opal in Any Advice for Designing a Hand of Glory ?   
    I think you can use the quote style.
     
     
    But I haven't figured out how to attribute that style of quotation.
  3. Haha
    IndianaJoe3 got a reaction from wcw43921 in A Thread for Random Videos   
  4. Like
    IndianaJoe3 got a reaction from Starlord in A Thread for Random Videos   
  5. Like
    IndianaJoe3 got a reaction from Lord Liaden in A Thread for Random Videos   
  6. Like
    IndianaJoe3 got a reaction from Lee in How would you handle a 'fief' for a character?   
    Well, what effect would this have on the campaign? If it doesn't have a real effect (it's a generic fantasy town, except that the local lord is the PC), then it could just be the SFX of his wealth and nobility perks. If he wants to build it as a base, then he gets whatever he chooses to pay for. If he wants followers based there that help him adventure (men at arms, a wizard that can scry) he can buy them as followers, but he shouldn't have to pay for the local guards if they stay in town while he's off slaying dragons or whatever.
     
    And, of course, if the town is constantly being attacked by dragons, then it's a DNPC.
  7. Like
    IndianaJoe3 got a reaction from Panpiper in How would you handle a 'fief' for a character?   
    Well, what effect would this have on the campaign? If it doesn't have a real effect (it's a generic fantasy town, except that the local lord is the PC), then it could just be the SFX of his wealth and nobility perks. If he wants to build it as a base, then he gets whatever he chooses to pay for. If he wants followers based there that help him adventure (men at arms, a wizard that can scry) he can buy them as followers, but he shouldn't have to pay for the local guards if they stay in town while he's off slaying dragons or whatever.
     
    And, of course, if the town is constantly being attacked by dragons, then it's a DNPC.
  8. Haha
    IndianaJoe3 got a reaction from Lord Liaden in And now, for your daily dose of cute...   
    "Ve=ery interesting..."
  9. Like
    IndianaJoe3 got a reaction from massey in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  10. Like
    IndianaJoe3 reacted to Hugh Neilson in Flight requiring two foci   
    This is Hero.  There is no One True Way.  I would consider:
     
    Flight, Gliding only, Restrainable Wings, plus
    Removal of Gliding Only limitation, OIF Flight Harness
     
    So maybe that is 20 meters flight, Gliding (-1), Restrainable (-1/2) 20 AP, 8 RP
     
    It would be 20 AP, 13 RP if it was just Restrainable, so the Harness is removing 5 points of limitations at -1/2, so 3 points for that.
     
    OR
     
    a Multipower of the Gliding power and Flight, OIF Harness, restrainable wings.  That one will not likely be point-efficient.
     
    OR
     
    20 m Flight, Restrainable (-1/2), Variable Limitations (either Gliding Only or the harness; -1/4).  That one is clean and gets you 20 AP, 11 Real Points.  Cleaner and cheaper?  SOLD!  That's my pick.
     
    OK, guys, start posting the dozen or so better ideas than mine which will be up inside of two hours
  11. Like
    IndianaJoe3 reacted to Hugh Neilson in VPP -1/4 limitation; "Only Magic"?   
    I think that it must be looked at in the context of other -1/4 limitations.  Yes, "magic only" is very versatile.  Remove the -1/4 limitation and it is fully versatile - it can do absolutely anything.  If the VPP could only be used when in alternate ID, or when the character is wearing a very nondescript token, or would fail in an intense magnetic field, would it be less useful than being limited to magic only?
     
    The value of the limitation does not vary with the base utility of the underlying ability it limits.  It varies with the extent to which it limits that underlying ability.  "Magic only" does not limit what the VPP can do by very much.  If it limited what the VPP could do by a lot, it would not be a -1/4 limitation.
     
    How much of "absolutely any power that could possibly be achieved, with any SFX" has been removed?  Certainly not "most" or "half" of its effectiveness.  But slightly limited.  Well, that "slightly limited" is what a -1/4 limitation is.
  12. Like
    IndianaJoe3 got a reaction from foolishvictor in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  13. Like
    IndianaJoe3 got a reaction from Cancer in And now, for your daily dose of cute...   
    It still scans.
  14. Like
    IndianaJoe3 got a reaction from Simon in half die in 6th Ed   
    It might be just how he runs the game. 6e (and, by extension, HD) still supports half dice.
  15. Like
    IndianaJoe3 got a reaction from Lee in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  16. Like
    IndianaJoe3 got a reaction from Dr.Device in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  17. Thanks
    IndianaJoe3 got a reaction from Panpiper in VPP -1/4 limitation; "Only Magic"?   
    The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  18. Like
    IndianaJoe3 got a reaction from archer in Political Discussion Thread (With Rules)   
    I think that, if the Republican Party splits into the merely right-wing and actual Fascists, the Democrats stand a good chance to wind up winning a plurality. They won't wind up third without a large number of Democrats defecting to one of the other two groups.
  19. Like
    IndianaJoe3 got a reaction from Kevinvt in Defining a way to give other characters powers/abilities...How do you do it?   
    That sounds like a Severe Transform. The return conditions tend to be taking a sufficient (borderline lethal) amount of damage, a second application of the same (or similar) technology, a suitable Dispel, and simply healing over time.
     
    Of course, Transform is pretty much a way of costing out a plot device.
  20. Like
    IndianaJoe3 got a reaction from Duke Bushido in Defining a way to give other characters powers/abilities...How do you do it?   
    That sounds like a Severe Transform. The return conditions tend to be taking a sufficient (borderline lethal) amount of damage, a second application of the same (or similar) technology, a suitable Dispel, and simply healing over time.
     
    Of course, Transform is pretty much a way of costing out a plot device.
  21. Like
    IndianaJoe3 got a reaction from Kevinvt in Defining a way to give other characters powers/abilities...How do you do it?   
    From a game-mechanics perspective, the correct way to give someone a power they don't have is to buy that power with some form of Usable By Others. I don't think that answers your question, though. 
  22. Like
    IndianaJoe3 got a reaction from HeroGM in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  23. Like
    IndianaJoe3 got a reaction from Chris Goodwin in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  24. Like
    IndianaJoe3 got a reaction from Ninja-Bear in Negative Characteristic/Skill Levels In 6e... Sort Of   
    Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  25. Like
    IndianaJoe3 got a reaction from tkdguy in A Thread for Random Videos   
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