Superhero (1-5)
Super-Villain (6) [Note: Roll for Superhero Type, then add Criminal Skill Set and appropriate Disadvantages]
Superhero Type - Roll 2d6 For List. Then Roll 2d6 For Superhero Type.
List (2)
Brick (2)
Energy Projector (3)
Gadgeteer (4)
Martial Artist (5)
Mentalist (6)
Metamorph (7)
Mystic (8)
Patriot (9)
Powered Armor (10)
Speedster (11)
Weapons Master (12)
List (3)
Energy Projector (2)
Gadgeteer (3)
Martial Artist (4)
Mentalist (5)
Metamorph (6)
Mystic (7)
Patriot (8)
Powered Armor (9)
Speedster (10)
Weapons Master (11)
Brick (12)
List (4)
Gadgeteer (2)
Martial Artist (3)
Mentalist (4)
Metamorph (5)
Mystic (6)
Patriot (7)
Powered Armor (8)
Speedster (9)
Weapons Master (10)
Brick (11)
Energy Projector (12)
List (5)
Martial Artist (2)
Mentalist (3)
Metamorph (4)
Mystic (5)
Patriot (6)
Powered Armor (7)
Speedster (8)
Weapons Masters (9)
Brick (10)
Energy Projector (11)
Gadgeteer (12)
List (6)
Mentalist (2)
Metamorph (3)
Mystic (4)
Patriot (5)
Powered Armor (6)
Speedster (7)
Weapons Master (8)
Brick (9)
Energy Projector (10)
Gadgeteer (11)
Martial Artist (12)
List (7)
Metamorph (2)
Mystic (3)
Patriot (4)
Powered Armor (5)
Speedster (6)
Weapons Master (7)
Brick (8)
Energy Projector (9)
Gadgeteer (10)
Martial Artist (11)
Mentalist (12)
List (8)
Mystic (2)
Patriot (3)
Powered Armor (4)
Speedster (5)
Weapons Master (6)
Brick (7)
Energy Projector (8)
Gadgeteer (9)
Martial Artist (10)
Mentalist (11)
Metamorph (12)
List (9)
Patriot (2)
Powered Armor (3)
Speedster (4)
Weapons Master (5)
Brick (6)
Energy Projector (7)
Gadgeteer (8)
Martial Artist (9)
Mentalist (10)
Metamorph (11)
Mystic (12)
List (10)
Powered Armor (2)
Speedster (3)
Weapons Master (4)
Brick (5)
Energy Projector (6)
Gadgeteer (7)
Martial Artist (8)
Mentalist (9)
Metamorph (10)
Mystic (11)
Patriot (12)
List (11)
Speedster (2)
Weapons Master (3)
Brick (4)
Energy Projector (5)
Gadgeteer (6)
Martial Artist (7)
Mentalist (8)
Metamorph (9)
Mystic (10)
Patriot (11)
Powered Armor (12)
List (12)
Weapons Master (2)
Brick (3)
Energy Projector (4)
Gadgeteer (5)
Martial Artist (6)
Mentalist (7)
Metamorph (8)
Mystic (9)
Patriot (10)
Powered Armor (11)
Speedster (12)
Gender - Roll 1d6
Male (1-3)
Female (4-6)
Brick
Male Char Female
50 STR 50
15 DEX 18
25 CON 25
14 BODY 10
13 INT 13
10 EGO 11
20 PRE 20
18 COM 18
25 PD 20
15 ED 20
4 SPD 4
15 REC 15
50 END 50
52 STUN 48
Total Characteristics Cost: 150 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Male Char Female
20 STR 15
18 DEX 20
20 CON 18
12 BODY 11
18 INT 18
11 EGO 14
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
10 REC 8
50 END 50
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Energy Projector Type - Roll 1d6
(1-2)
Cost Powers
15 Armor +5 rPD +5 rED
50 Multipower (50 Points)
5 u) EB 10d6
5 u) Entangle 5d6 DEF 5
5 u) Force Wall 10 rPD 10 rED
15 EC [Energy]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 125 Points
(3)
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Energy]-15 Points
35 1) EB 10d6
15 2) Flight 10", 8x NCM
15 3) FF +10 rPD +10 rED, No END (+1/2)
30 4) Invisibility [sight], No Fringe, No END (+1/2)
Total Powers Cost: 125 Points
(4)
Cost Powers
15 Armor +5 rPD +5 rED
50 Multipower (50 Points
5 u) EB 10d6
5 u) Flash [sight] 4d6, AE 3"r (+1), Personal Immunity (+1/4), 1/2 END (+1/4)
5 u) Images [Sight/Hearing], PER -3, AE 8"r (+3/4), 1/2 END (+1/4)
15 EC [Energy]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 125 Points
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Energy]-15 Points
35 1) EB 10d6
22 2) Flight 10", 8x NCM, Usable Underwater (+1/4)
15 3) FF +10 rPD +10 rED, No END (+1/2)
10 4) HA +6d6, HTH Attack (-1/2)
5 ES: UV Sight
8 LS: Breathe Underwater, High Pressure, Intense Cold
Total Powers Cost: 125 Points
(6)
Cost Powers
15 Armor +5 rPD +5 rED
50 Multipower (50 Points)
5 u) EB 10d6
2 u) HA +6d6, HTH Attack (-1/2)
4 u) Telekinesis 30 STR
4 u) Telekinesis 20 STR, Fine Manipulation
15 EC [Telekinesis]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 125 Points
Total Cost: 250 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Of The Hero (Very Common/Strong)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Gadgeteer
Male Char Female
20 STR 15
18 DEX 20
20 CON 20
12 BODY 10
13 INT 13
18 EGO 20
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
8 REC 7
40 END 40
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
(1-2)
Cost Powers
45 Armor +15 rPD +15 rED
50 Multipower (50 Points)
5 u) EGO Attack 5d6
5 u) EB 10d6
5 u) Entangle 5d6 DEF 5
5 u) Flight 10", 4x NCM, 8x NCM, 1/2 END (+1/4)
5 u) FW 10 rPD 10 rED
5 u) Mind Control 10d6
Total Powers Cost: 125 Points
(3-4)
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Gadgetry]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
35 3) Mind Control 10d6
15 4) STR +30
15 5) Stretching 4", No END (+1/2)
Total Powers Cost: 125 Points
(5-6)
Cost Powers
15 Armor +5 rPD +5 rED
50 Multipower (50 Points)
5 u) EB 10d6
5 u) Entangle 5d6
5 u) Mind Control 10d6
15 EC [Gadgetry]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 125 Points
Total Cost: 250 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Versus Killing (Very Common/Strong)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Martial Artist
Male Char Cost
20 STR 15
18 DEX 20
20 CON 18
12 BODY 11
18 INT 18
11 EGO 14
20 PRE 20
18 COM 18
8 PD 7
6 ED 7
4 SPD 4
8 REC 7
40 END 36
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Powers
24 Armor +8 rPD +8 rED
10 Clinging 20 STR (M) or 15 STR (F)
15 EC [Martial Arts]-15 Points
10 1) HA +6d6, HTH Attack (-1/2)
15 2) Invisibility [Hearing], No Fringe, No END (+1/2)
15 3) Running +5", 8x NCM, No END (+1/2)
3 ES: PER +1
8 Running +4"
Total Powers Cost: 100 Points
(4-6)
cost Powers
24 Armor +8 rPD +8 rED
10 Clinging 20 STR (M) or 15 STR (F)
15 EC [Martial Arts]-15 Points
15 1) Flight 10", 8x NCM
10 2) HA +6d6, HTH Attack (-1/2)
15 3) Invisibility [Hearing], No Fringe, No END (+1/2)
3 ES: Telescopic Sight +2
8 Running +4"
Total Powers Cost: 125 Points
Total Cost: 250 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Honorable (Common/Total)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Mentalist
Male Char Female
20 STR 18
18 DEX 20
20 CON 20
12 BODY 10
13 INT 13
18 DEX 20
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
8 REC 7
40 END 40
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Mentalist Type - Roll 1d6
(1-2)
Cost Powers
15 Armor +5 rPD +5 rED
50 Multipower (50 Points)
5 u) EGO Attack 5d6
5 u) EB 10d6
5 u) Mind Control 10d6
15 EC [Mental Powers]-15 Points
15 1) Flight 10", 8x NCM
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 125 Points
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Mental Powers]-15 Points
22 1) Flight 10", 8x NCM, Usable Underwater (+1/4)
15 2) FF +10 rPD +10 rED, No END (+1/2)
10 3) HA +6d6, HTH Attack (-1/2)
35 4) Mind Control 10d6
5 ES: UV Sight
8 LS: Breathe Underwater, High Pressure, Intense Cold
Total Powers Cost: 125 Points
Total Cost: 250 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Of The Hero (Very Common/Strong)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Metamorph
Male Char Female
20 STR 15
18 DEX 20
20 CON 18
12 BODY 11
13 INT 13
11 EGO 14
20 PRE 20
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
10 REC 8
50 END 50
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Metamorph Type - Roll 1d6
(1)
Cost Powers
15 Armor +5 rPD +5 rED
8 Armor +4 rPD +4 rED, Linked [Density Increase] (-1/2)
15 EC [Metamorph]-15 Points
22 1) Density Increase: Mass 6400kg, STR +30, KB -6", PD +6, ED +6, Cost END Only To Activate (+1/4)
35 2) EB 10d6
15 3) Leaping +10", 8x NCM, No END (+1/2)
15 4) Tunneling 6" DEF 6
Total Powers Cost: 125 Points
(2)
Cost Powers
15 Armor +5 rPD +5 rED
20 Armor +10 rPD +10 rED, Linked [Growth] (-1/2)
15 EC [Metamorph-15 Points
35 1) EB 10d6
22 2) Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2", STR +30, KB -6", Cost END Only To Activate (+1/4)
15 3) Running +5", 8x NCM, No END (+1/2)
3 ES: Telescopic Sight +2
Total Powers Cost: 125 Points
Cost Powers
45 Armor +15 rPD +15 rED
10 Clinging 20 STR (M) or 15 STR (F)
15 EC [Metamorph]-15 Points
10 1) Desolid, Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Damage (-1)
15 2) Flight 10", 8x NCM
15 3) STR +30
15 4) Stretching 4", No END (+1/2)
Total Powers Cost: 125 Points
Total Cost: 250 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Of The Hero (Very Common/Strong)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Mystic
Male Char Female
20 STR 15
18 DEX 20
20 CON 20
12 BODY 10
13 INT 13
18 EGO 20
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
8 REC 7
40 END 40
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Of The Hero (Very Common/Strong)
20 PsyL: Protective Of Innocents (Very Common/Strong)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Patriot
Male Char Female
20 STR 15
20 DEX 23
20 CON 20
15 BODY 10
18 INT 18
14 EGO 18
20 PRE 20
18 COM 18
8 PD 7
6 ED 7
4 SPD 4
10 REC 7
50 END 40
35 STUN 28
Total Characteristics Cost: 125 Points
Cost Skills
2 AK: Home Country 11-
3 Breakfall 13-
3 Bureaucratics 13-
3 Defense Maneuver I
2 Navigation [Ground] 13-
3 Oratory 13-
3 Paramedic 13-
3 Tactics 13-
3 Teamwork 13- (M) or 14- (F)
Total Skills Cost: 25 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Random Super-Villain (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Code Of The Hero (Very Common/Strong)
20 PsyL: Superpatriot (Common/Total)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Powered Armor
Male Char Female
20 STR 15
18 DEX 24
20 CON 18
12 BODY 11
18 INT 18
11 EGO 14
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
4 SPD 4
10 REC 8
50 END 50
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
150+ Disadvantages
10 DNPC: Loved One (Normal) 8-
10 Hunted: Arch Enemy (As Powerful) 8-
10 Hunted: Evil Organization (As Powerful) 8-
20 Normal Characteristics Maxima
20 PsyL: Protective Of Innocents (Very Common/Strong)
20 PsyL: Superpatriot (Common/Total)
10 SocL: Secret Identity (Occasionally/Major)
Total Disadvantages Cost: 250 Points
Speedster
Male Char Female
20 STR 15
23 DEX 26
20 BODY 18
12 BODY 10
13 INT 13
11 EGO 14
15 PRE 15
18 COM 18
6 PD 5
4 ED 5
6 REC 6
10 REC 8
50 END 50
32 STUN 27
Total Characteristics Cost: 125 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Speedster Type - Roll 1d6
(1)
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Super-Speed]-15 Points
35 1) EB 10d6
20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4)
15 2) FF +10 rPD +10 rED, No END (+1/2)
Total Powers Cost: 100 Points
(2)
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Super-Speed]-15 Points
25 1) Desolid [Magic]
20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4)
15 3) FF +10 rPD +10 rED, No END (+1/2)
10 4) HA +6d6, HTH Attack (-1/2)
Total Powers Cost: 100 Points
(3)
Cost Powers
15 Armor +5 rPD +5 rED
15 EC [Super-Speed]-15 Points
20 1) Flight 15", 8x NCM, Only On Contact With A Surface (-1/4)
15 2) FF +10 rPD +10 rED, No END (+1/2)
10 3) HA +6d6, HTH Attack (-1/2)
22 4) Invisibility [Sight], No Fringe, 1/2 END (+1/2)
3 ES: PER +1
Total Powers Cost: 100 Points
Male Char Female
20 STR 15
18 DEX 20
20 CON 18
12 BODY 11
18 INT 18
11 EGO 14
20 PRE 20
18 COM 18
8 PD 7
6 ED 7
4 SPD 4
8 REC 7
40 END 36
32 STUN 28
Total Characteristics Cost: 100 Points
Cost Skills
25 Skill Set
Total Skills Cost: 25 Points
Cost Skills
2 AK: Home City
3 Bribery
3 Bureaucratics
3 Conversation
5 Eidetic Memory
1 FB: Press Pass
2 Navigation
3 Shadowing
3 Streetwise
Total Skills Cost:
Magician
Cost Skills
3 Concealment
3 Contortionist
2 Gambling
3 High Society
3 Lockpicking
2 Navigation
3 Oratory
3 Sleight of Hand
3 Ventriloquism
Total Skills Cost: 25 Points
Physician/Nurse
Cost Skills
3 Bureaucratics
3 Conversation
3 Deduction
3 Forensic Medicine
1 FB: Medical License or Registered Nurse
2 Navigation
3 Paramedic
2 Professional Skill: Physician or Nurse
2 Science: Medicine
3 Seduction
Total Skills Cost: 25 Points
Playboy/Socialite
Roll 1d6
(1-3)
Cost Skills
3 Bribery
3 Bureaucratics
3 Combat Driving
3 Conversation
3 High Society
5 Money: Well Off
2 Navigation
3 Seduction
Total Skills Cost: 25 Points
(4-6)
Cost Skills
3 Bureaucratics
5 FB: Member of the Aristocracy
3 High Society
2 Navigation
3 Oratory
3 Riding
3 Seduction
3 Tactics
Total Skills Cost: 25 Points
Look, It's a man who files like an Eagle
Look, It's the enemy of all that's Illegal
Look, At those arms, they're like Hammers
Look, It's some nut who walks around in Pajamas
That's no Nut, Ma,am. That's Captain Nice
Nice, Nice, Nice, Nice!
The best part of Four Color Superhero Campaigns is you can reuse the same villains because the heroes always taken them alive. And they get cooperation with the police.
The best part of Four Color Superhero Campaigns is you can reuse the same villains because the heroes always taken them alive. And they get cooperation with the police.
The best part of Four Color Superhero Campaigns is you can reuse the same villains because the heroes always taken them alive. And they get cooperation with the police.
Well America has about 8 times the UK's cases and only 3 times the number of deaths so it is not that bad yet.. And despite the number of deaths it is not as bad as it could be.
We have been conditioned by science fiction and fiction to expect devastation and it has not happened because there people prepared to obey the rules for the most part.
Could we have done better globally ? Yes.
What I woul;d like to know is why Germany has such a low rate.
It occures to me that for a movie that is suppose to be anti-men is equally against women as well. Black Canary is not the strong heroine living with the legacy of being the daughter of a great superheroine, and instead is a singer in a strip club. Cassandra Cain is not the complex martial artist who took the mantle of Batgirl and instead is a thief who swallows a diamond. Rene Montoya is not the touch police officer and instead is the angry older woman cliche who never gets the credit she thinks she deserves, and is a good 30 years older then she should be (and Rosie Perez!!!, was Wanda Sykes not available.) And worst of all is Margot Robbie as Harley Quinn, trying to be Madonna and mistaking idiocy with quirky, and is the cliche of the psycho ex which makes you wonder what the writers private lives are like.