-
Posts
6,124 -
Joined
-
Last visited
-
Days Won
1
Reputation Activity
-
bubba smith reacted to Christopher R Taylor in 6th Edition Conversions
Surprise! In various places of the 4th edition rules there was a character mentioned and used for examples called "Sipristi" but that character was never actually written up anywhere. You got a sense of the character as a martial arist/ninja type, and that the name is a variant on an oath used by French characters in fiction "Sapristi!" meaning roughly "good lord!" or "good heavens!"
Well Aaron Allston wrote her up for Ninja Hero, and here's her full character sheet: a half-Italian, half-Japanese woman who is a lawyer by day and a ninja by night fighting injustice and to help children. She's an Asian girl with green eyes, which, as Jack Burton knows, is impossible! But very special.
Sipristi Characteristics Val Char Cost 15 STR 5 Lift: 200kg, Damage: 3d6 18 DEX 16 20 CON 10 10 BOD 0 15 INT 5 Perception Roll: 14- (15- sight) 13 EGO 3 15 PRE 5 Presence Attack: 3d6 8 PD 6 6 ED 4 6 SPD 40 8 REC 4 40 END 4 28 STN 4 OCV: 6 DCV: 6 OMCV: 4 DMCV: 4 16m RUN 4 4m SWIM 0 6m LEAP 1 Characteristics Cost: 147 Cost Power 6 Keen Senses: +2 PER with all Sense Groups 2 Good Eyes: +1 PER with Sight Group 15 Energy Damage Reduction, Resistant, 50% (30 Active Points); Requires A Roll (KS: Ninjutsu roll; -1/2), Only vs attacks she's aware of (-1/2) 6 Leaping +20m (26m forward, 13m upward) (10 Active Points); Requires A Roll (Acrobatics Skill roll; -1/2), Gestures (-1/4) 13 Aid Strength 6d6 (36 Active Points); Only to Aid Self (-1), Requires A Roll (KS: Ninjutsu Skill roll; -1/2), Gestures (-1/4) 8 Ninja-To: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR) (20 Active Points); OAF (-1), Real Weapon (STR Min 8) (-1/2) 1 +1 OCV with Ninja-To (2 Active Points); OAF (-1), Real Weapon (STR Min 8) (-1/2) 43 Ninja Weapons and gadgets: Variable Power Pool, 30 base + 60 control cost, all slots All weapons 0 END Cost (+1/2) (75 Active Points); Only for Ninja gadgets and weapons (-1); all slots OAF (-1), Real Weapons (-1/2) 1) Ashiko (hand spikes): (Total: 18 Active Cost, 7 Real Cost) +1 with Climbing Skill (3 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 1) plus Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR) (15 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 5) Real Cost: 7 2) Shuko (boot spikes): (Total: 18 Active Cost, 7 Real Cost) +1 with Climbing Skill (3 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 1) plus Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR) (15 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 5) Real Cost: 7 3) Hankyu (bow): Killing Attack - Ranged 1d6, Armor Piercing (+1/4), All weapons 0 END Cost (+1/2) (30 Active Points); OAF (-1), Real Weapons (-1/2), 24 Charges (+1/4) Real Cost: 12 4) Line Thrower: Entangle 3d6, 3 PD/3 ED, All weapons 0 END Cost (+1/2) (45 Active Points); 1 Recoverable Charge (-1 1/4), Only entangles one limb or protrusion (-1), OAF (-1), Entangle Has 1 BODY (-1/2), Real Weapons (-1/2) Real Cost: 8 5) Sai: (Total: 31 Active Cost, 17 Real Cost) Blast 3d6 (22 Active Points); OAF (-1), Real Weapons (-1/2), Range Based On Strength (-1/4) (Real Cost: 7) plus +2 OCV with block, bind, disarm, and takeaway maneuvers (9 Active Points); OAF (-1), Real Weapons (-1/2) (Real Cost: 3) Real Cost: 17 [Notes: (x2 number of items)] 6) Shuriken: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Range based on strength (+1/4), All weapons 0 END Cost (+1/2), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (32 Active Points); OAF (-1), Real Weapons (-1/2), 9 Charges (-1/4) Real Cost: 12 7) Tetsuto: Killing Attack - Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), All weapons 0 END Cost (+1/2) (60 Active Points); OAF (-1), Real Weapons (-1/2) Real Cost: 24 Powers Cost: 94 Cost Ninjutsu Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs 4 Nerve Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls 3 Weapon Element: Blades, Empty Hand, Karate Weapons, Polearms and Spears Martial Arts Cost: 27 Cost Skill 3 Acrobatics 13- 3 Charm 12- 3 Climbing 13- 9 +3 OCV with block and deflect maneuvers 3 Concealment 12- 3 Fast Draw 13- 5 KS: Ninjutsu 14- 3 KS: Odaka clan symbols and codes 12- 3 Language: English (Japanese Native) (completely fluent) 2 Language: Italian (fluent conversation) 7 Oratory 14- 5 PS: Attorney at law 14- 3 Stealth 13- Skills Cost: 52 Cost Perk 2 Fringe Benefit: Law License, Passport 5 Money: Well Off Perks Cost: 7 Cost Talent 20 Danger Sense (self only, out of combat) 14-/13- Talents Cost: 20 Total Character Cost: 347 Pts. Complication 5 Distinctive Features: Japanese ancestry with green eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Distinctive Features: Butterfly Tattoo (ninja clan mark) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Enraged: Children hurt (Uncommon), go 14-, recover 11- 15 Hunted: Sicilian Mafia Infrequently (As Pow; NCI; Harshly Punish) 25 Hunted: Enemies of Odaka clan Frequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Never goes without a weapon regardless of propriety or situation (Very Common; Strong) 15 Psychological Complication: Crusader against social injustices (Very Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major Complication Points: 115 Sipristi.hdc
-
bubba smith reacted to dmjalund in Genre-crossover nightmares
a twentieth century crime-fighter finds she has a greater destiny in:
Sally Jupiter Ascending
-
bubba smith reacted to Christopher R Taylor in 6th Edition Conversions
Its Ninja Hero time! This is the first Ninja Hero book put out, 4th edition with Aaron Allston writing. First on the block is Ba Kien, who gave me fits. Unfortunately, he had stats that were Hero Form Only... but only showed the full stats, so I had to pull out what they were without turning into Ba Kien However, he has almost exactly normal human stats, as it turned out.
This is a master super villain, with minions, a base, and so on. He even has dragons. *edited: added dragons as followers
Ba Kien Chacteristics Val Alt Char Cost 10 40 STR 0 10 28 DEX 0 10 23 CON 0 10 10 BOD 0 18 18 INT 8 10 23 EGO 0 10 30 PRE 0 2 15 PD 0 2 15 ED 0 3 6 SPD 10 4 13 REC 0 20 50 END 0 20 42 STUN 0 OCV: 9 DCV: 9 OMCV: 8 DOMCV: 8 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 108 Cost Power 3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2) 72 Flight 60m, Reduced Endurance (0 END; +1/2) (90 Active Points); Only In Alternate Identity (-1/4) 60 Force Field: Resistant Protection (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Only In Alternate Identity (-1/4) 12 Iron Will: Mental Defense (20 points total) (Base MD) (15 Active Points); Only In Alternate Identity (-1/4) 71 Create Super Boxer: Major Transform 6d6 (Target into Super Boxer), Area Of Effect (500m Radius; +2), Selective (+1/4) (195 Active Points); 6 Charges (-3/4), Concentration (0 DCV; -1/2), Only targets of Chinese ancestry ([slightly Limited]; -1/4), Only targets with 10 or less EGO (-1/4) 17 Long Step: Teleportation 20m, MegaScale Range (1m = 1 km; +1), Usable Nearby (+1) (60 Active Points); 2 Charges (-1 1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) 10 Teleportation: Floating Fixed Location (2 Locations) 154 Ba Kien Form: (Total: 194 Active Cost, 154 Real Cost) +30 STR (30 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 24) +18 DEX (36 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 29) +13 CON (13 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) +13 EGO (13 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) +20 PRE (20 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 16) +13 PD (13 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) +13 ED (13 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 10) +3 SPD (30 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 24) +9 REC (9 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 7) +30 END (6 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 5) +22 STUN (11 Active Points); Only In Alternate Identity (-1/4) (Real Cost: 9) 23 Kwan Dao: Multipower, 47-point reserve, (47 Active Points); all slots OAF (-1) 1f 1) Chain: Stretching 3m, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (5 Active Points); OAF (-1) 2f 2) Haft: Hand-To-Hand Attack +8d6 (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 1f 3) Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (4d6+1 w/STR) (25 Active Points); OAF (-1) Powers Cost: 426 Cost Kung Fu Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 1 Weapon Element: Empty Hand, Pole Arms Martial Arts Cost: 22 Cost Skill 5 Acrobatics 16- 3 Breakfall 15- 40 +5 with HTH Combat 5 KS: Archaeology 14- 5 KS: History 14- 2 KS: Kung Fu 11- 3 Linguist 2 1) Language: Ancient Chinese (completely fluent) (3 Active Points) 2 2) Language: Cantonese (completely fluent) (3 Active Points) 2 3) Language: English (Mandarin native) (completely fluent) (3 Active Points) 2 4) Language: Hakka (completely fluent) (3 Active Points) 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Three-Section Staff Skills Cost: 76 Cost Perks 107 Followers: 487 point dragons (x4) Total Character Cost: 739 Pts. Complication 20 Distinctive Features: Crazy Eyes, maniac's mannerisms (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 30 Enraged: Chinese culture, history, or people insulted (Common), go 14-, recover 8- 25 Hunted: Heroes Frequently (Mo Pow; NCI; Harshly Punish) 20 Physical Complication: Loses all powers when knocked out and placed in bronze vessel (Infrequently; Fully Impairing) 20 Psychological Complication: World conquering megalomaniac (Common; Total) 25 Psychological Complication: Hates Japanese and western powers (Very Common; Total) 15 Social Complication: Secret Identity Frequently, Major 10 Unluck: 2d6 Complication Points: 165
Ba Kien.hdc
-
bubba smith reacted to IndianaJoe3 in Genre-crossover nightmares
Tarzan gets kinky in...
Fifty Shades of Greystoke
-
bubba smith reacted to Christopher R Taylor in 6th Edition Conversions
And finally, Silverfist. Permanently trapped in a suit of alien design, he went from boxing champ to freak who can't stand people mocking him. This is one of my favorite character concept designs: the melee based energy projector. Not really a martial artist (although he has boxing), but a damage guy who fights hand-to-hand. He's built with 14- armor so when I did the coloring I wasn't 100% clear on if the armor covered him totally or just on his chest, head, hands, and feet.
Silverfist is my final Protectors build, and I'll either start doing Ninja Hero (if the copy I ordered shows up tomorrow) or maybe Kingdom of Chamipions. Tons of characters in that bad boy.
Silverfist Val Char Cost 30 STR 20 Lift: 1600kg, Damage: 6d6 23 DEX 26 28 CON 18 15 BOD 5 13 INT 3 Perception Roll: 12- 10 EGO 0 15 PRE 5 Presence Attack: 3d6 6 PD 4 With 14- activation armor: 23 PD, 17 rPD 6 ED 4 With 14- activation armor: 23 ED, 17 rED 6 SPD 40 18 REC 14 60 END 8 58 STN 19 OCV: 8 DCV: 8 OMCV: 3 DMCV: 3 32m RUN 20 4m SWIM 0 12m LEAP 4 Characteristics Cost: 260 Cost Power 34 Armor: Resistant Protection (17 PD/17 ED) (51 Active Points); Requires a roll: 14- each phase or use (-1/2) 5 Protected Eyes: Sight Group Flash Defense (5 points) 15 Radar (Radio Group) 15 X-Ray Vision: Penetrative (blocked by lead and gold) with Sight Group 10 Radio Perception/Transmission (Radio Group) 25 Life Support (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Powers Cost: 104 Cost Boxing Maneuver 4 Bob and Weave: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Body Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 Cross: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 5 Jab: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 45 STR to Shove 5 Uppercut: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike Martial Arts Cost: 31 Cost Skill 12 +4 with Coordinated attacks 16 +2 with HTH Combat 3 Computer Programming 12- 3 Combat Piloting 14- 3 Combat Driving 14- 3 Criminology 12- 3 Paramedics 12- 3 Security Systems 12- 3 Streetwise 12- 3 Teamwork 14- Skills Cost: 52 Total Character Cost: 447 Pts. Complication 5 Distinctive Features: Always in metallic suit (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Hunted: Seven Horsemen Frequently (Mo Pow; Harshly Punish) 15 Hunted: PsiBorg Frequently (As Pow; Harshly Punish) 10 Physical Complication: No sense of taste or smell (Infrequently; Slightly Impairing) 20 Psychological Complication: Overconfident (Very Common; Strong) 10 Psychological Complication: Touchy about looks (Common; Moderate) 20 Vulnerability: 2 x STUN Electrical Attacks (Common) Complication Points: 100
Silverfist.hdc
-
bubba smith reacted to Christopher R Taylor in 6th Edition Conversions
OK First of the Protectors from Serve and Protect. These characters really feel like they are from a campaign, and I suspect that the module uses the guys from Scott Heine's Champions group. Scott used to be pretty active on the old Hero email group, but I'm not sure he's busy online any more.
All members of the Protectors have two pieces of equipment: a two way radio and polarized flash defense contacts. For some, the contacts also give UV vision. They also are all trained in coordinated attacks, so I gave them Teamwork as well.
Ace is a martial artist with a pretty typical skillset and the ability to turn invisible. She had 3rd edition pre-Strike Force Martial Arts (no style, just generic) which means just a multiplier to strength damage, so I gave her an interesting array of highly skilled maneuvers.
Ace Val Char Cost 20 STR 10 Lift: 400kg, Damage: 4d6 26 DEX 32 23 CON 13 10 BOD 0 13 INT 3 Perception Roll: 12- 13 EGO 3 15 PRE 5 Presence Attack: 3d6 23 PD 21 23 ED 21 6 SPD 40 15 REC 11 30 END 2 44 STN 12 OCV: 9
DCV: 9 OMCV: 4 DMCV: 4 22m RUN 10 4m SWIM 0 8m LEAP 2 Characteristics Cost: 257 Cost Power 10 Lucky: Luck 2d6 8 Subvocal Blue Tooth: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) 4 Contacts: Hearing Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) 7 Find Weakness: Naked Advantage: Armor Piercing (+1/4) for up to 50 Active Points (12 Active Points); Requires A Roll (11- roll; -1/2), Extra Time (Delayed Phase, -1/4) 20 Shadow Step: Invisibility to Sight Group Powers Cost: 49 Cost Martial Arts Maneuver 8 +2 HTH Damage Class(es) 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 45 STR to Shove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away Martial Arts Cost: 46 Cost Skill 3 Acrobatics 14- 9 +3 With Coordinating attacks 24 +3 with HTH Combat 4 +2 Deflection 3 Criminology 12- 3 Deduction 12- 3 Security Systems 12- 3 Stealth 14- 3 Teamwork 14- Skills Cost: 52 Total Character Cost: 407 Pts. Complication 15 Dependent NPC: Brenda Gibson, roommate Infrequently (Normal; Unaware of character's adventuring career/Secret ID) 20 Hunted: Seven Horsemen Frequently (Mo Pow; Harshly Punish) 25 Hunted: Genocide Frequently (Mo Pow; NCI; Harshly Punish) 20 Hunted: VIPER Frequently (Mo Pow; Harshly Punish) 10 Physical Complication: Color Blind (Infrequently; Slightly Impairing) 15 Psychological Complication: Hatred of firearms (Common; Strong) 10 Psychological Complication: Independent, loner (Common; Moderate) 15 Social Complication: Secret Identity Frequently, Major 20 Vulnerability: 2 x STUN Energy Killing Attacks (Common) Complication Points: 150
-
bubba smith got a reaction from tkdguy in Genre-crossover nightmares
bustice meets the scorpion king
-
-
-
bubba smith got a reaction from Burrito Boy in Genre-crossover nightmares
what do you call a cross between a pop singer and an anime heroine?
sailor swift
-
-
bubba smith reacted to Balabanto in Genre-crossover nightmares
When a genetically engineered supragenius moves to Hawaii, he becomes the world's greatest detective to ever threaten the Federation!
Wrath of Charlie Chan!
-
-
bubba smith reacted to tkdguy in Genre-crossover nightmares
I vaguely recall someone trying to do an Iron Chef campaign years ago.
-
-
bubba smith got a reaction from Christopher R Taylor in 6th Edition Conversions
the motor city defenders from teen HERO or is that too recent ? also the characters from ninja HERO
-
-
bubba smith reacted to tkdguy in Genre-crossover nightmares
Lawn Flamingos vs. Zombie Hookers*
*I may actually do a war game for that scenario.
Robot Porn
-
bubba smith got a reaction from tkdguy in Genre-crossover nightmares
a singer is bitten by a radioactive arachnid
spider-manilow
-
bubba smith got a reaction from Balabanto in Genre-crossover nightmares
a singer is bitten by a radioactive arachnid
spider-manilow
-
bubba smith got a reaction from Logan D. Hurricanes in Genre-crossover nightmares
a singer is bitten by a radioactive arachnid
spider-manilow
-
bubba smith got a reaction from Burrito Boy in Genre-crossover nightmares
a singer is bitten by a radioactive arachnid
spider-manilow
-
-
bubba smith reacted to Balabanto in Genre-crossover nightmares
After a three hour tour, there can be only one!!
Gilligan's Highlander!
-