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CoreBrute

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  1. Re: Whirlwind Pyramid (a.k.a. Tornado Fighter) attack: how would you write this up? Perhaps take the ritual limitation from Fantasy hero (p135). It's for spells that require multiple casters, but should work for this attack. For 5 people it's a 3/4 limitation. All the players would buy the power but would only be able to use it together. The damage might or might not stack, GM call.
  2. Re: Magic powered robot with changeable weaponry Thanks for all the help, and I think i have enough to create the character. I will probably post it in the Fantasy forums rather then here, because it's Urban Fantasy. But I will post a link on this thread to it if anyone is interested.
  3. Re: Urban fantasy – Construct with changeable weaponry Thanks for the help, and yes I am aware of the cross post thread. I made that one as well. When I write up the character I will post it here.
  4. Re: Magic powered robot with changeable weaponry I should have been more clear and will edit the above post as well. By equipping the weapon, he can conceal the weapon in his armor (The magic would mess up any x-rays and he's made of metal so no metal detectors either). His magic energy can be converted to extra amunition but this uses up END which is precious to Constructs. He can however load a gun with ammunition he's picked up without needing to use any hands. He can only make the weapon fire ammo it can normally fire. He can't make a machine gun into a flame thrower and he can't make a paint ball gun shoot out shells. If the weapon is destroyed (it's vulnerable when being fired) and he doesn't have a spare to equip he can't mimic the weapon. This is why he always leaves home well equipped in advance.
  5. I’ve been making plans recently for an urban fantasy game, combining various elements from books and other media, the main three being The Dresden Files, World of Darkness and Terry Pratchet’s Discworld (if this works I should be put in a mental hospital). I have posted this in the Fantasy thread, but I am also aware how people here are really good at building doomsday machines, robots and stranger powers so I decided to hedge my bets. I have however reached a problem with an NPC I’ve been building, a construct (similar to the Warforged of Ebberon if you know Dnd, otherwise call it a magic powered robot) which was designed for the United States Army by Government wizards. The Construct has the ability to swap weaponry built into it’s arms with other weapons it finds, anything from guns to crossbows. However in the campaign, equipment is bought with resource points and in game money. So how would you build a power that lets you swap the weaponry for any weaponry you pick up that could fit into the slot (biggest it can hold is a double barreled shotgun)? How many points would it cost? Would it be a VPP, and how would that work with the resource points? How to explain charges etc? I would really appreciate some help and I would like to see the insight the superpower forums can brings to this problem. Thank you in advance.
  6. I’ve been making plans recently for an urban fantasy game, combining various elements from books and other media, the main three being The Dresden Files, World of Darkness and Terry Pratchet’s Discworld (if this works I should be put in a mental hospital). I have however reached a problem with an NPC I’ve been building, a construct (similar to the Warforged of Ebberon if you know Dnd, otherwise call it a magic powered robot) which was designed for the United States Army by Government wizards. The Construct has the ability to swap weaponry built into it’s arms with other weapons it finds, anything from guns to crossbows. However in the campaign, equipment is bought with resource points and in game money. So how would you build a power that lets you swap the weaponry for any weaponry you pick up that could fit into the slot (biggest it can hold is a double barreled shotgun)? How many points would it cost? Would it be a VPP, and how would that work with the resource points? How to explain charges etc? EDIT: some more points: By equipping the weapon, he can conceal the weapon in his armor (The magic would mess up any x-rays and he's made of metal so no metal detectors either). His magic energy can be converted to extra amunition but this uses up END which is precious to Constructs. He can however load a gun with ammunition he's picked up without needing to use any hands. He can only make the weapon fire ammo it can normally fire. He can't make a machine gun into a flame thrower and he can't make a paint ball gun shoot out shells. If the weapon is destroyed (it's vulnerable when being fired) and he doesn't have a spare to equip he can't mimic the weapon. This is why he always leaves home well equipped in advance. Any help would be much appreciated.
  7. Re: Quote of the Week from my gaming group... Out of curiosity how many of the characters were PCs? Cause that pulp hero guy just became the luckiest man in the multiverse and he complains? Not very PC like (even the best method roleplayers have needs).
  8. Re: Order of the Stick Hey I don't know whether this has already posted, but I think Vaarsuvias' gneder has just been revealed: Notice the demon said, "I think he said..." And this is one of the few people who would know. Thus this is probably an admission. If anyone has an activated account on Giant in the Playground, could you redirect them to this post?
  9. Re: Archaeologist 2 KS: World History 11- 2 Languages (+2 points’ worth, usually ancient or forgotten languages related to the character’s area of specialty) 7 Scientist and 4 points’ worth of relevant SSs (such as Geology) in addition to those listed below 2 SS: Anthropology 11- 5 SS: Archaeology (INT Roll +2) 4 Survival (4 points’ worth) 15 Traveler and 12 points’ worth of AKs, CKs, and CuKs Pulp hero has a good package deal you can use.
  10. Re: Who homages the Watchmen or those the Watchmen homaged? thank you. Dear God thank you. this is a wonderful link. Everyone rep the man!
  11. Re: Quote of the Week from my gaming group... Like I said, not the best quote. Here's hoping we find better quote!
  12. Re: Quote of the Week from my gaming group... Not the funniest quote, but most of the quotes from my group are either not funny or get this thread blocked. Fable Heroes (Fantasy heroes combined with elements of the Fable game) Ishmael: (My character) A telekinetic ex/still active thief and con man Raphael X: A Spanish Teleporting Noble, kind of stuck up. His player annoys the hell out of the rest of us. The Professor: (GM character) Very powerful GM character, several hundred years old. The professor has shown us how to use our powers, and offers us the chance to join his side and defend humanity. Ishmael: A Man with mystical powers has never led me wrong before. Raphael X: What about me? The Professor: I don’t count you as a man.
  13. Re: Inhumans conversions There is a complete (But overpowered) version of the CU version of an Inhuman in Galactic Champions. Her name escapes me, but she is super human, as is the rest of her species. Check her out. Also check the Hidden lands.
  14. Re: Quote of the Week from my gaming group... ...My god. It all makes sense! All my player's actions...All players actions. It's from those two sources! Finally some clue as to what the PCs are up to! You have helped all of us. Repped.
  15. Re: Quote of the Week from my gaming group... Make room buddy because that picture's just damned us all. Actually not so much me because I am in High school. But still! Even super powers couldn't let her hold those up! Repped.
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