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# Osprey

HERO Member

158

## About Osprey

• Birthday 06/19/1966

## Contact Methods

• MSN
CTrent70x7@msn.com

• Gender
Not Telling
• Biography
Family Man
• Occupation
Ugh

1. ## Sport Hero

I'm not certain that anyone would WANT to simulate sports with the hero system but I do believe it very possible and have put thought into it. The core of Sport Hero is a form of Missile Deflection that is usable by everyman that only affects a 'ball'. This is a GM call as to what is a ball. Some grenades could be a ball and some sport plays could be considered combat in game terms. The best example is catching a baseball. The pitcher throws at his ocv and the catcher attempts to catch it with missile deflection. Then we can add the batter. He uses the bat to Reflect the ball. The real trick is for the system to determine where the ball lands. I've worked it out thusly: Once the batter has a successful hit, he calls his target hex. A halfway hex is calculated between the batter and the target. The height of the arc is calculated as well. (For targeting purposes, this penultimate hex is the true Target) If the batter misses, roll a d6 to determine the hex face the ball strayed past. Hence the direction of the error. {1=up,2=upper right,3=lower right,4=down, etc} The ball passes through a midair hex that is (roll made)-(roll needed) hexes away from the midair target hex. The distance actually achieved (as opposed to targeted) is determined by a 'Damage Roll' based on STR of both the pitcher and the Batter. Count the remaining hexes until it hits the field A fielder may attempt to catch it I invite critique and comment
2. ## Record clairsentience?

If you buy eidetic memory as a universal focus, it can be transferred
3. ## Aaron Allston's Strike Force for 6E is Happening!

I only just heard about all this, including Aaron's death. (I gotta pull my head out of the sand more often.) Aaron was a HUGE influence on my gamer life. I LOVED his novel, Doc Sidhe I still have Strike Force and Blood & Dr McQuark in a box somewhere. One of my characters that I love more than the others is said to be Phosphene's Half-Sister in my own campaign. So, off the top of my head: How do you pronounce "Ean"? Can we have a Blood sourcebook? Do you realize that an Ean sourcebook would be as good for Fantasy campaigns as it would for Superhero settings? Take My Money!
4. ## Sport Hero

I have been mulling over some sport activities that are not directly covered in the combat system (off and on) for a decade or so. This rather surprises me on some levels because I have little interest in sports. It could be because, as a rules lawyer at heart, I gravitated to an untouched part of the system. Apologies for any omissions and out of date statements. I have unfortunately not updated my own library beyond the 4E (BBB). Even sadder, I have not played in a campaign in many years. Here is what I have for hitting a pitched baseball with a bat: The pitcher naturally throws the ball using standard throwing rules. He aims not for that batter but for the Strike Zone (4 DCV since it is smaller than a hex. Maybe more if the batter is short or something) For batting, I have created an Everyman version of Missile Deflection: 'Harmless', hand-thrown objects may be deflected using an OCV roll verses the Attacker's Modified OCV (As modified by the attacker's roll) The pitcher (with OCV 3) rolls a 9 The batter must roll a 12 or less to hit the ball. {11 -1 (for Strike Zone size) +2 (11-9) } I feel that Everyman Missile Deflection is the core skill of any ball game in the Hero System and I would not be surprised if I am not the only one to think of it. However, I have never seen it discussed in these forums before now. I realize that "Harmless" is a relative word and hope that any common sense GM can figure out what objects a normal human can catch/deflect. The hard part was what happens after the batter hits the ball! We know that in the real world, that batters can aim the deflection of the ball. Keeping it between the baselines is more important than the distance the ball goes. There are also legends of the greats being very accurate with their aim, up to and including Babe Ruth's "Called Shot". Once the batter has hit the ball, his player calls a hex on the field and rolls to hit it (DCV 3 and modifying for range, of course). Playing around with this I found it easier to have him call the peak of the arc rather than where the ball will land. (The ball travels in an arc up from the bat over the field and then down again as gravity retakes hold ) So the player call a hex on the field and the height of the hex that he is aiming for. If he misses that hex a scatter shot rule takes effect (1d6 to choose direction of the miss. Hex hit is (actual roll-roll needed) hexes away from the target hex. It is from this hex that the ball arcs down again, following a trajectory similar to the one that got it to the target hex. Distance would depend on the "Damage" done from the bat hitting the ball (I.E. Knockback) but I don't recall if I ever worked that out completely. I do recall that the knockback of the hit would be added to the speed of the ball from before the hit as it changes direction. Then, of course a fielder attempts to catch it.....etc Comments and critiques are invited!
5. ## Quote of the Week from my gaming group...

Re: Quote of the Week from my gaming group... Remembered one from a game years ago. I was running a villain who is unstable temporaly and has a whole time-delay theme. His name is Countdown. He breaks into the PC's company's warehouse one night to steal some tech. The next morning, the PC's assistant tells him; "It will take a while to take a proper inventory. Some of the things he stole are still here."
6. ## Complicate the Person Above

Re: Complicate the Person Above Death Tribble was briefly jailed (Charges were dropped on a technicality) after being found in a compromising position with the remains of Spiro Agnew.
7. ## Help with a character: She knows she's in a comic book

Re: Help with a character: She knows she's in a comic book The She-Hulk reference made me remember, a secretary she hired that had been in a comic decade earlier. She wanted to be in a comic again so she would stop aging so fast! Life Support: Reduced aging, Only while regularly appearing in a comic book.
8. ## Rethinking mental powers

Re: Rethinking mental powers System one reminds me of the Spiritual set from Almanac #1 (That's good). System too seems too simple to handle things. I do see how differing powers should have different damage tracks. I figure stunning should exceed EGO, not INT.
9. ## Help with a character: She knows she's in a comic book

Re: Help with a character: She knows she's in a comic book Sounds fun and fascinating to me. The skills use does make sense. I'm afraid I can't think of other abilities. (Yours are great) Would she have to visit the editor's bullpen to get her luck or just yell at the reader and hope the writer hears it too?
10. ## Seemingly Silly Things to Model

Re: Seemingly Silly Things to Model The "Tonight Show Announcer" point reminded me of a villain I have. Whenever they arrive, everyone is startled. This person could be EXPECTED, yet will still cause a startle reflex when they arrive. Oh! and don't forget... Bowler's Telekinesis: TK STR 0; Usable only on Bowling Balls, Gestures required.
11. ## THE ULTIMATE MENTALIST -- What Do *You* Want To See?

Re: THE ULTIMATE MENTALIST -- What Do *You* Want To See? I'd like to see a Mind Control Modifier that bypasses will and "jacks" the body directly. (My own is +1/2 based on an article in Dragon #100) I'd like to see something for an unusual power I tried to make where an attack that does low damage is linked to an Illusion that great damage was done. A modifier for Illusions that make them momentary flashes only, like quick daymares. I second the part about constructs for Astral combat. A person (or Team!) may have completely different abilities in that sitch.
12. ## Lightning Reflexes.....is it worth it?

Re: Lightning Reflexes.....is it worth it?
13. ## Hero Needs Reviewers!!

Re: Hero Needs Reviewers!! There is an axiom: "Writing is re-writing" I'd consider it too, If not for - Full Time School Full Time Job Full Time Family (Pick one)
14. ## Help me build a force field please.

Re: Help me build a force field please. My hat is off to BBlackmoor! Rarely have I seen such exquisite power modifications (Both of them) I went through these same issues when I tried to simulate "Captain Power"s Force Field suit. These are going into my House Rules!
15. ## The Global Guardians on September 11, 2001

Re: The Global Guardians on September 11, 2001
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