Jump to content

Zac

HERO Member
  • Content Count

    241
  • Joined

  • Last visited

Everything posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central I will put this in the complete stack. Looks good all around.
  2. Re: Catalyst: A Champions campaign on Hero Central This all looked fine. Very nice. Considering it is a vignette, numbers are not really necessary.
  3. Zac

    Vehicle - Stilt Suit

    Re: Vehicle - Stilt Suit Stochastic is hereby banned from the Thebes game:eek: He will now, and hereafter, be my convert idea to .hdc file hound. BTW, some of the slots were really neat. Rifled Nail Gun, Ready Mix entangle. And the Clinging power is nice too. I was wondering how I was gonna get this ontop of a 35 story framed steel building. Now I know:D You have my permission to make the warehouse and fire/rescue models
  4. Zac

    Vehicle - Stilt Suit

    Re: Vehicle - Stilt Suit A lot of good comments out there. I completely brain dumped on the Fire Extingusher. It should have been a Dispel. I changed the stretching and purchased another 2" of running. Changed all the other slots to charges too. I think the "Fuel Dependent" option is all wrong. I have "personally" not used fuel charges. Any pointers would be nice. I did not change the size or mass of the vehicle as a characteristic. I was thinking, like the standard rules, they dont want you to purchases Increased Density/Growth (0 End Persistant) when just buying
  5. Zac

    Vehicle - Stilt Suit

    Re: Vehicle - Stilt Suit I did think about this and I was hoping someone would bring it up. I did not have a problem with 2" just for going up. The issue become when you take your arms 2" out and have to worry about getting pulled over because of 2 tons of weight at the end of your arms. So, if you were on the ground, you would have a lower center of gravity and not have to worry as much about toppling. OR I may be putting to much thought into it. I think I am going to put 2" arms and 2" legs.
  6. Zac

    Vehicle - Stilt Suit

    Re: Vehicle - Stilt Suit I did a little more research and steel worker type rivit guns dont actually punch a hole. The rivot is put in a hole and then hammered in. They are a fastener, not the cartoon-ish fastener I was lead to believe So the rivit gun that was fired at Darkman (in the movie with same name), that was a comic use. So, I am going to ditch the melee version of the rivit gun and keep the ranged version (since I have some prior use in comics ). Maybe replace it with a jackhammer. I realize that Penetrating is a minimum that completely bypasses armor. However
  7. I am trying to create a powered exoskeleton type "suit" in my Champions: Thebes game. They are various models built around a common exoskeleton with just a few modification. The construction suit would have a some reach (to get to those tough spots), and a host of tools (Rivit Gun, Arc Welder, Cutting Torch, Jackhammer, etc). The fire/rescue suit would would have some reach (for those second story jobs) and a host of other tools (Jaws of Life, sealed systems, Fire Supression - attached to hydrant, etc). Warehouse grade would have a larger payload area and greater reach. I thought this wou
  8. Re: Nothing can stop me now! I think a "Master Villian/Archvillian" is not a one stop encounter. The players have to make their way to him thru his traps/minions/lair/etc. When they finally get to him, throw in a mix up. 1. Master Villian has some [robot clones/hard light holograms/whatever] so now the party has to fight a handful of Dr. ABCs. Now, you don't have to worry about the Arch Villian being all that, just some of that. 2. Master Villian choses his battlefield. On more than one occasion I have but the Arch Villian inside a deathtrap that he knows all to well. I
  9. Re: Catalyst: A Champions campaign on Hero Central Current state of character selection: Cut off date March 13, 2009 (T-10 days) 1. Inertia (5 Spd Energy Projector) - Accepted 2. Engram (5 Spd Mentalist) - Accepted 3. Kuan-Ti (6 Spd Martial Artist) - Character complete 4. Raider/Sentry (6 Spd Martial Artist) - Final Revision, need background in HDC 5. Inversion (4 Spd Brick) - Final Revision, need background & picture in HDC 6. Talwar (5 Spd Brick/Magnetic EP) - Final Revision, need picture in HDC 7. Chalice (Water Based Energy Projector) - awaiting resubmissi
  10. Re: Catalyst: A Champions campaign on Hero Central You can still push quite a bit, but it is not so far of base. The powers, skills, disads look fine. Taking at look at your stats, you CON seems to be a tad lower than expected. Talwar has a 5 spd, 55 str brick type has a 25/25 Def and a 24 Con. Inversion will get CON stunned before Talwar does (but only by a point). Kuan Ti has 22/22 Defenses and a 28 Con, so you and Talwar will be stunned before him (again, by a point or two). With a 4 Spd and your defenses, you might want to look at 23+ CON. If you say your character i
  11. Re: Catalyst: A Champions campaign on Hero Central OK. Everything looks really good. You can add +1 DC to your character (+5 Strength or +1 HTH Damage Class with Martial arts). Your martial arts should allow a 11d6 attack and a 9d6 attack. Also, you can take your defense to 22. However, I want the batarang to stay at 10d6 attack. If you up your Strength by 5, PD by 1 and ED by 2 you will get that extra boost and it only costs 8 points. The damage class would cost you 4 and then 2 for PD and 2 for ED. So its a wash how you spend it (but the strength gives you better figu
  12. Re: Catalyst: A Champions campaign on Hero Central Thats 19% if you take a hit, you have to take DCV into account too. If they miss, then you have a 0% chance of going down Raider also one overall level (so he can apply them against his DCV some of the time) and Martial Arts (Block = +2 DCV, Martial Dodge +5 DCV). His standard 10DC attack gives +1 DCV and his 8D6 punch gives +2 DCV. Now if he does some sort of Sacrific Strike against a tough opponent, he gets what he opens himself up for.
  13. Re: Catalyst: A Champions campaign on Hero Central I will get back to you later today.
  14. Re: Catalyst: A Champions campaign on Hero Central I have not had a chance to look at Raider/Sentry yet. But on the last build you had 14/14 and combat luck 6/6. So, your total was 20/20. 20-22 is the range for a 6 SPD. Now, your upper end melee attack does need to be 11DC and 9DC standard. I was going to recommend keeping the thrown attack at a total of 10 DC. Now, it all plays out with higher speed, higher CV, marial arts, etc. If you wade into a bricks melee game you will probably get clobbered. Batman did not do that often, when he did... he got owned (Clayface is
  15. Re: Catalyst: A Champions campaign on Hero Central I will look this over sometime today.
  16. Re: Catalyst: A Champions campaign on Hero Central As a general rule, heroes can push a lot. We can drag the what if whack a mole out and beat this horse senseless all day long. Considering you are playing superheroes doing superheroic things... pushing can be an accepted standard. Would I allow it just to deck and agent, no. What about to buff a force wall to protect some civilains, sure. Now would I allow it for the other hero, jumping over the force wall, to deck the agent with the minigun... errr I saw a build for a "batman'ish" type (at a con in Dallas, TX) had a stat b
  17. Re: Catalyst: A Champions campaign on Hero Central The standard attack in the game is 11d6 (with an avg stun of 35). 30 defense for a 4 speed tank = avg 5 stun. Avg defesne for a 5 speed, averge joe hero is 25 = avg 10 stun. So around a 30 defense is fine. The 13d6 attack holds true too. Look it over and get back to me
  18. Re: Catalyst: A Champions campaign on Hero Central I did a standard damage sweep and assumed the enemy hit you 3 out of 4 timese. You could push each time it was your phase for 2.5 full combat turns without penality. You are going to have so much free endurance you can push without consequence. Also, 35 PD means a standard roll on a 10 DC attack will bounce. If you push your defense (which you can do with a force field) then you can bounce an 11 DC attack. This leads to me put a 12 DC standard attack (allowing 14 DC push) and around 30/30 defenses for this build. I thi
  19. Re: Catalyst: A Champions campaign on Hero Central Since you can manage an hdc file, please upload the acutally hdc file to the board in the future. It helps, a lot. If I am reading this correctly, you absorption now fuels Endurance directly? Everything else is just a plain ole vanilla power (which is easier to look at). Now, considering you can PUSH all day long your attacks are fine, as is your DC. Defense may be a bit high considering you will be slugging out 15 DC attacks (before haymakers, move thrus, etc). Let me think about it a bit. Gliding is fine considering yo
  20. Re: Catalyst: A Champions campaign on Hero Central OK in your disads you have Secret ID: Public ID (Frequently, Major), so I assume it is suppor to be Social Limitation: Secret ID (Frequently, Major). Correct assumption? You are shy 5 points of disads. Suggestion. Take a 10 point hunted (as powerful, 8-) and drop either the unluck or poor (I would drop unluck). Change you Metal Transformation to: Metal Shaper: Major Transform 2d6, Improved Target Group (any metal; +1/2) (45 Active Points); Limited Power (Metal Composition Remains Unchanged; -1), All Or Nothing (-1/2),
  21. Re: Catalyst: A Champions campaign on Hero Central
  22. Re: Catalyst: A Champions campaign on Hero Central I have the new file. Thanks.
  23. Re: Catalyst: A Champions campaign on Hero Central I have a copy of your character. I will try to get back to you on it today.
  24. Re: Catalyst: A Champions campaign on Hero Central I have your hdc file at the office too. I will take a look at lunch tomorrow.
  25. Re: Catalyst: A Champions campaign on Hero Central Ok. I want to give another peak at the campaign. Seems two of the characters (the only ones in the game so far) happen to be on the same Tram into the City. They are both in different cars and have different opportunities ahead of them. This is, of course, a minor encounter... but it does give a chance for players to feel out their Secret IDs. Again, I will be inviting another player into the game next week. You first few posts probably wont have a combat... but they could This is what is going on in Thebes about now:
×
×
  • Create New...