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Zac

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Posts posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central

     

    Ok, I finally have some real time to look over your character. Lets start at the disads and work our way to the meat/potatoes.

     

    10 Enraged: Injustice (Common), go 8-, recover 14- [Notes: One of the more obvious psychological manifestations of Erik Kriegs complex is his profound anger at injustice - as though it were a personal affront to his power or identity. This complicates matters with trying to keep the identities of Erik and Blitzkrieg separate - more than once has Erik called in sick to work to go marauding as Blitzkrieg for the day. Too many such instances and someone might put two and two together.]

    I went over this with another player, but what do you want to qualify as Injustice?

    1 - Scalper at College Football game wants to charge double for a ticket. Enraged?

    2 - You get in the game, go to the concession stand, give them a $10.00 for you food and frosty beverage, expect $2.00 in change and get nada. Enraged?

    3 - While walking up the ramp onto the field you see a man slap a younger girl on the butt (hard). Enraged?

    4 - Midway thru the 1st quarter a vendor is hocking some beer. You notice a man pass down $5.00 for a cold one and some teenager pockets it (petty theft). Enraged?

    5 - Man goes to teen and throttles him for his beer money. Enraged?

    6 - The ref makes a REALLY bad call near the end of the 2nd quarter. It is going to cost your team points and everyone and their mom is booing. The play stands. Enraged?

    7 - You leave the game (your team won) and a group of college students is getting rowdy. Their team lost and EVERYONE knows the ref in the 2nd quarter cost them the game. The harrass people who are wearing opposition colors. Enraged?

    8 - Its gets ugly. The few college teens have turned into a mob. They are trashing the place. Enraged?

    9 - Police are called in. It gets worse. Cops are wailing on teens with riot baton, they are throwing tear gas to break up the crowd and you notice the big truck with the water cannon has arrived on the scene. A lot of people are getting what they deserve, but some are just caught in the melee. Cops are getting wailed on by teens. Teens are getting wailed on by cops. Opposition students are taking and receiving licks all over. Enraged?

     

    I really like bringing Injustice in. I don't ever recall seeing it as a marker for enraged. However, what is injustice? Or more accurately, at what level do you think it would fire off.

     

    20 Social Limitation: Secret Identity (Very Frequently, Major) [Notes: Erik Krieg has so far been successful in keeping Blitzkrieg's identity safe from even his family. A reporter thinks she may have a lead, and has been sniffing around Erik for the past several weeks.]

    Secret ID is a 15 point social limitation. Having a reporter sniffing after you (which is a nice touch), does not make the secret ID worth more. You just get to add the watched (which you did).

     

    15 Hunted: Thebes Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Mildly Punish) [Notes: Looking to ticket/fine/try Blitzkrieg for his reckless damage to property in the apprehension of criminals.If they did so, his identity might become compromised.]

    This is a campaign city game, you will not be leaving the area very often. You can drop the limited geographic area. As the first adventure starts there has been ZERO prime activity in the area for the past decade. Its like the prime karma well just dried up. Well, the dry spell has past and it is about to start raining Primes (to butcher a song title). If the cops approach you and say "You are under arrest" will you flee or go quietly? As soon as you flee the Mildly Punish is going to change. If you turn yourself in, and the Judge says he will put you on Probation and he expects some community service. You say ok. The Hunted becomes a watched and you get a social limitation Hero ID on Parole. You ok with that? This is all just what if talk... but I want you to really thinking about a law enforcement hunted as a Prime.

     

    30 Dependent NPC: Parents, Siblings 11- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs) [Notes: Brother Lukas is a hedge fund manager, sister Sofie is a pianist, Father Jonas and Mother Anna are retired. All call upon Erik for help from time to time, thinking him to be 'connected' from his job as a court interpreter.]

    You realize you will have a problem with one or two DPNC every adventure. 4 of them on an 11-, where and 11- is every other adventure. That is a LOT of DNPC action. I recommend picking one or two DNPCs (at 11- and maybe an 8-) and drop the rest into hunteds.

     

    15 Reputation: Reckless, 14- [Notes: Blitzkrieg is seen as irresponsible and reckless in the popular media, he has very little sympathy from the everyman, as they see laying waste to entire city blocks of property to be more the purview of villains and bad guys.]

    A 14- is going to be National level bad press. Everyone is going to know who you are and you are a menace. This is going to color the reaction of every Tom, Dick and Harry in the game. In a bank holdup people are going to side with the robbers over you. Does not seem very heroic.

     

    10 Vulnerability: 2 x STUN To Be Decided (Uncommon) [Notes: [ooc] I want him to have a cryptoninte like weakness that he doesn't yet know about. I know that's kind of cliche, any other ideas for a weakness that he could run up against are welcome as well.]

    Fair enough. I will have to look into this.

     

    You have 40 points in Psych Limitations, I need 50. I recommend dropping the Reputation from 14- to 8- (10 points). You want to keep the bad boy image with the press, that's fine... but at least it will not be so horrible. Take a 10 point Psych Limitation in its place.

     

    Skills and perks are great.

     

    Now, lets get to the meat of the matter. 4 Speed Brick with no Ranged Attacks. 13 DC attacks and 30 Defenses. I will allow the lot to be resistant. I could see 5 Points of Power Defense tied to a force field. Drop the Mental Defense. I dont have a problem with having you life support but it seems kinda weird. Having an instinctive sheild at your level seems to keep out all harmful agents. Would it keep out some of the good stuff to? To much solar radiation causes cancer you know. I will allow the immunity to harmful agents but not needing to breath does not seem to fit. As a "brick" I could see No need to breath with conditions. Like Costs Endurance... I just don't see Not Breathing ever with a shield (even if the shield was protecting you... protection does not equal feeding you = feeding you oxygen). I am not including Knockback Resistance as a defense for a brick with no ranged attack power. Pile it on.

     

    6 Psychokinetic Inversion Field: Absorption 1d6 (physical, Critical Mass), Can Absorb Maximum Of 11 Points' Worth Of Physical Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (9 Active Points); Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) [Notes: Red sparks around body, emenating from the source of the impact, as Inversion absorbs.]

    6 Psychogenic Inversion Field: Absorption 1d6 (energy, Critical Mass), Can Absorb Maximum Of 11 Points' Worth Of Energy Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (9 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Visible (-1/4) [Notes: Red sparks around body, emenating from the source of the impact, as Inversion absorbs.]

     

    0 Mock Full Power Critical Mass: Density Increase (67,600 kg mass, +50 STR, +10 PD/ED, -10" KB), Custom Adder [Notes: At Full Critical Mass. [strength 75/ PD 25 (10r) / ED 24 (10r), 5 end / Phase 20 end / Turn]]

    0 Total Defense Power: Custom Power [Notes: With Full Power Critical Mass and Psychogenic Field [strength 75/ PD 35 (20r) / ED 34 (20r), 8 end / Phase 32 end / Turn]]

    Now, if you want to go the absorption route I recommend 1/2 - 2/3 defense and/or 1/2 - 2/3 DC to start. Thats a total overall look. If you want to go absorption I will allow +1 DC over max when fully charged (14 DC) or +6 extra defenses with some sort of split (so 3/3, 5/1, 4/2, whatever). Standard "ready to rocks" bricks will be able to take more at first/dish out more damage at first... vs. your lower damage/lower defense. I am no expert at adsorption. Fed really did some work with this (he had an absorption based Energy projector) and I am asking him to take a second look for me. He may think +1 DC is too weak, and may think +2 DC is more inline... defense same same. I think this is close to what you were projecting.

     

    The real problem I see is endurance. If you are pumping out 20-35 end a turn just to be He-Man, what are you going to do for endurance for you standard powers and attacking? A 14-15 DC plain jane punch is going to eat a whole lot of END and you only have 64 END. Take a look. Do you think you will last 4 attacks? Can you even begin to go 2 turns?

     

    Also, at full mass you are going to weigh in at 150,000 lbs (75 tons). Lets put this in perspective. You are going to weight as much as five 65' long tractor trailor rigs (truck and trailer) with out cargo with a foot print of 1 hex (really less, but you get the idea). You are going to punch holes though concrete just by walking. You will not be able to get in any building past the 1st floor (or basement in some cases). If you had a fight on the top floor of a 50 story building, after a few hits you would punch thru the floor like missle. As you punched thru the floor you would take more damage and gain more mass. In about 8 to 10 seconds you would be in the basement of the building looking up at the 50 story shaft you just created. I see this as a potential problem :doi:

     

    I appreciate your good attitude at working toward a character that will fit. I see some solutions for your weight issue, like take flight. If you bought 5" of flight, only to reduced the effects of mass (-1, maybe -1 1/2). You could then run on the ground and been see to float a wee bit of the ground. However, if you fell off a building... you are still gonna fall and take the big hit at the end. Or just take flight period and forget about the qualifers. However, if you ever get KOed in a fight, I hope you are not up to high:o

     

    Think about it. I look forward to your reply.

  2. Re: Catalyst: A Champions campaign on Hero Central

     

    Oh yea' date=' almost forgot. What is meant by layered defenses?[/quote']

     

    Natural 8 pd

    Body suit, armor (IIF) - 8 pd points

    Battle Suit, Armor (OIF) - 8 pd

     

    So, my hero has standard 8 defense, 8/8 rPD if I am caught out of my battle suit and 8/16 rPD when I am all armored up. Then I turn on my

    Force Field - +6 defense and I link some extra resistant in to boot. Now when I turn on my force field I have 30 rPD.

     

    I think Kuan Ti has natural 15/15 non resistant defenses with a 5/5 forcefield and 5 points of resistance when his armor is doned. So he has 15/15 non resistant out of his armor, 15/15 with 5 resistant in his armor and 20/20 with 10 resistant when his forcefield is turned on.

     

    Tada! :nonp:

  3. Re: Catalyst: A Champions campaign on Hero Central

     

    Hi again.

     

    First off, let me say happy birthday to the five year old.

     

    Second of all - I didn't mean to start any "trouble" what with the life support. If it makes you feel any better ghost I have no problem withdrawing the life support. You shouldn't withdraw just because of that.

     

    I didn't actually read anything but the first 3 pages of this thread. :nonp: So I can't say for certain, but the feeling I get is more that what they are doing is just being aggressive in trying to resolve problems before they occur? The other GM for the other game I play in on herocentral, we went through 11 revisions of my character before he was ready (He's Alex Raywell / Stingray in the Champions First Wave game).

     

    I think maybe, on line, people treat it differently than in person RPing - if a person turns out to be a total munchkin gamer in real life, you can oft times reason with them - they're your friends. Online, I imagine it would be easier for one jerk to ruin everybody else's time, by bogging people down in a discussion of what the character would or would not do (even in real life, I've had to discuss a characters motivation at length with a few more war-gamery friends of mine).

     

    I don't most of you from Adam. I have never gamed with you before. Not had an IM, Email, or even a candygram. That disclaimer aside, I have to feel out the merits of each person as a RPer as best I can. We are playing and RPG on herocentral. You may be great in a face to face game but have poor written communications skills... maybe this is not the best fit. Maybe you think powergaming is completely accetable and Monty Haul is cool, not the best fit. You fall in love with the first character you create and are inflexible as Capt' America's shield, not the best fit.

     

    We have to got through every characters choice and balance them to the tone of the game, 350+5 points and the other party members. Just because it is legal and can do it with the points, does not mean it will be accpeted. Heck, we are debating a penetrating attack in a multipower slot. Debating 1 slot (costs like 3 points) on one character. We could do this in a face to face game in about 1 minute. It is taking DAYS here, but that is the medium.

     

    I am trying to make sure the group fits Thebes and can crossover with Silverstone. Be flexible. I was not really fond of Hyperintelligent rats earlier. My knee jerk response was "what tha?" and to say no, no, no. However, I sat back.. took a breath... and ask some what ifs. I am not saying I am crazy about Hyperintelligent Rats in someones basement, but it could be fun. So now I am adapting how I see the game to a player. That is what it is about.

     

    I am not saying "No" most of the time. I am saying "why"... and then maybe a no:idjit:

  4. Re: Catalyst: A Champions campaign on Hero Central

     

    Life Support is not a Defense Power and is not considered "a form of defense" for most people. Your overall fear of defenses baffles me as well.

     

    Life Support is listed as a Standard Power, and may be used as any Standard Power can be used (Frameworks included - with the exceptions of Elemental Controls unless Costs Endurance is added).

     

    Such massive abuses of this "defense power" in the real world include:

     

    SCBA Gear (of which SCUBA is the most commonly known subset)

    HAZMAT Suits

    Radiation Pills

    Inoculations against viruses (like the flu)

    Heat Shielding (tiles on the space shuttle)

    Snow Suits (especially arctic ratings)

    Gas Masks

    Space suits

     

    You can further use this power to simulate a number of other real world effects:

     

    MREs (and other portable food sources)

    Stimulants

    Various plant and animal toxin immunities (Clown Fish for example)

     

    Many of the effects are staples for comic book heroes to begin with! Your constant emasculation of Characters for no rational reason other than you have some set idea of what a Superhero is "supposed" to look like is just annoying - not to mention a clear misunderstanding of the rules as a whole.

     

    Ok, I am back from the party (which went great btw) and I have a few minutes.

     

    I agree with a lot of this, but not all. I consider Life Support a defense because it does defend vs a fair number of NND/AVLD style attacks. Also, I am focusing on day to day living in a hero game. If you don't need to eat, breath, sleep, then you are not bound by any of the limitations in normal life. You don't have to take a time out for anything (though you can if you want).

     

    Now, if Life Support is part of your character and there is a reason behind it, cool. However, I really don't want a lot of immortals running around in Thebes. Out of the applicants I have so far, 1 in 6 will live forever... and I think that is plenty. If you want to take life support and it be part of a system/foci, that is fine too. However, most of the items listed were Foci related, which means not always on. You want to have a rebreather in your utility belt, fine. You want to have a life support so you can jaunt into space in your power suit, fine. You want your character to take stimulants and have the No need to sleep, thats cool (no one has submitted that yet) but I need to put some disad on that joker (addiction, jitters on wear off, something... I dont want to promote drug use here :eek:). You want to buy immunity to the Flu and say I take the Flu shot every year I can roll with that (though the shot has not been effective against the flu that has hit the US in the last two out of three years). Buying immunity to all biowarfare agents, umm why? (when no suit even does that... dont belive me... check of the NBC Manuals for the US Army... get hit with a Blood agent, your filters are now junk... better not get hit with anything else or you are dead. What Soviet Doctrine says use Blood and something else in rapid succession... hmmm). Just having life support to have it though, not fine. Does that sound like massive abuse to you?

     

    You can use Life Support to simulate a lot of real world things. True... but that is just a silly arguement. Are you saying that a grocery store is a 100,000,000 point building. Look at all the Foci that lasts for 5+ years stashed in there. Sure you could make it on points, but ahem... why? Does everything in the RW have to be rationalized by a power choice? I sure hope not. I dont spend my time pondering "jelly fish toxin is an NND unless you are wearing a rubber suit" while I am on the beach with my kids or I wonder how I could use that in a game.

     

    Now, a lot of powers in the game are completely acceptable. However, we are not allowing Damage Reduction, period. Perfectly legit power, players cant have it. I like Missle Deflection, and will allow it very easily. I like the feel. Fed is not really fond of Missle Deflection, he would rather people buy a specialized force field or something (so you can take slings, arrows and punches). I can see that too. Difference in GMing and play styles.

     

    [being Rude Rant On]

    You can run your game how you like. If I don't agree with your game, we dont game together. W part ways, end of story. I am cool with that and it is the adult thing to do. You want to come back after you said "goodby" and stir up the pot. Not cool, very immature. Thank you for your time, bye bye.

    [being Rude Rant Off]

  5. Re: Catalyst: A Champions campaign on Hero Central

     

    I dont have a lot of time today (My 1st born's 5th birthday), so I will try to post alot tomorrow evening.

    We do not have a brick, and having one would be nice. The real problem with Absorption based defenses is that Agent level enemies will feed the fire... which is great for you. You run into a Artillery type enemy (4 spd, 13 dmg main attack) and you are toast. BIG bag guys will be throwing probably 12 DC attacks at a 5 spd. If one of them pushes at you (14 DC), do you think you will be able to stand up to the blow? You are the brick. After enemies see you fight for awhile, they will know you can't be softened up. 90% of the time you will be great, 10% of the time you will be hosed. I really liked the 1st version (Bliztkreig), even if the name was taken (WW II German Hero, big enemy of American Steel). I don't mind 30 fully resistant defenses for a 4 spd brick with no ranged powers. I think layering is a good idea, but its up to you. The Thing does not layer :P If you want to go absorption I recommend a higher starting point... so you dont suffer from glass jaw syndrome.

     

    If you want to take Immortal, please let me know why. I consider Immortality a really big thing. Right now we have one Immortal applicant, and all he did was take the Lives forever portion. Life Support is a form of defense and I monitor defenses. 1 unusual defense is ok (or a standard taken at really high levels), two defenses I really think about and 3 is a no go.

     

    One of the version of the character has a penetrating attack, drop the penetrating.

     

    I did not have time to really look at more than that... I am getting "the look" from my wife.

     

    To: Fabricati - we are playing a bronze age game. If you want to pull out, that's fine. Silverstone and Thebes are going to have different feels (different GMs, completely different cities with completely different backgrounds) and we are planning crossovers for the future. If you want to see what is going on in Thebes, check out herocentral.net.

     

    Right now Inertia and Engram are in the game and stuff is happening. I will pick another character next week and another character the week after. The remaining two characters will be chosen after the cut off date. That will give me time to build the campaign with all the players, instead of some "bar fight" post to get you together.

     

    Have a good weekend. I will try and check back in tomorrow.

  6. Re: Ordeal

     

    His first love is family law' date=' which he does pro bono. Mainly he litigates in a criminal law court. As he adds experience, I think I'll give him a KS in Superhuman Law, which could lead to interesting subplots, rather than just being background info.[/quote']

     

    In the campaign I am just starting up, one of the players is a Defense Attorney. He took, PS: Lawyer, KS: Prime Law (Primes are what supers are call in the Catalyst world). There are VERY few people who have this kind of speciality and just about any wacko can claim to be a super. He also took DPNC, Current Client, 8-.

  7. Re: Ordeal

     

    How could I have missed that? I know it was a copying error since I did about six iterations of the character until I thought I had it right. Thank you, this is as important a catch as an error with the arithmetic. Appreciated.

     

    I've added a PS and KS for courtroom litigation and lowered his income.

     

    He could make some major bank if he is REALLY good (did you buy any luck) :D However, the big money is defending high dollar clients (like rich people and large firms). Unless you get into contract law... then the money can really rake in.

  8. Re: Catalyst: A Champions campaign on Hero Central

     

    I've had it in the .hdc for a long time. I guess I should be packaging them?

     

    As to the spike power, let's just make it Penetrating. I'd really rather not worry about accidentally murdering people. New rationale: the spike is magically propelled with incredible force, but is really just a piece of wood. Even if the wood shatters on impact with armor it still hits like a rubber bullet.

     

    ~Gabriel

     

    I consider the character complete at this point. Now it is just a waiting game.

  9. Re: Ordeal

     

    I don't see any PS: Lawyer or any kind of knowledge skill that points to a specilization in the legal fields (like KS: Criminal Law, KS: Family Law, KS: International Law, etc). He is a lawyer who make 1/2 a mil a year doing what?

  10. Re: Catalyst: A Champions campaign on Hero Central

     

     

    Edmond Somsen

     

    Player: Ben

     

    Val Char Cost

    15 STR 5

    18 DEX 24

    18 CON 16

    15 BODY 10

    13 INT 3

    23 EGO 26

    20 PRE 10

    22 COM 6

     

    10 PD 7

    10 ED 6

    4 SPD 12

    10 REC 6

    40 END 2

    32 STUN 0

     

    6" RUN 0

    2" SWIM 0

    3" LEAP 0

    Characteristics Cost: 133

     

    Cost Power

    3 Ever Sleeping Ever Waking: Life Support (Sleeping: Character does not sleep)

    10 Apex Physique: Damage Resistance (10 PD/10 ED/1 Mental Def.)

    15 Resilient Mind: Mental Defense (20 points total)

    25 Sleep Control Powers: Elemental Control, 50-point powers

    12 1) The Black Dream: Mind Control 11d6 (Human class of minds) (55 Active Points); Set Effect (Only to Induce Sleep; -1), Increased Endurance Cost (x2 END; -1/2)

    20 2) Dreamwalking: Mental Illusions 11d6 (Human class of minds) (55 Active Points); Limited Class Of Minds Sleeping Minds (-1/2)

    20 3) Sound of the Slumbering Mind: Telepathy 11d6 (Human class of minds) (55 Active Points); Limited Class Of Minds Sleeping Mind (-1/2)

    25 4) Daydreams: Ego Attack 5d6 (Human class of minds) (50 Active Points)

    17 5) The Call Of Lethe: Mind Scan 10d6 (Human class of minds) (50 Active Points); Limited Class Of Minds Sleeping Minds (-1/2)

    Powers Cost: 147

     

    Cost Martial Arts Maneuver

    Aikido

    3 1) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on

    3 2) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike; Target Falls; Must Follow Grab

    Martial Arts Cost: 6

     

    Cost Skill

    3 Climbing 13-

    5 Defense Maneuver I-II

    10 +2 with HTH Combat

    15 +3 with Mental Combat

    3 Conversation 13-

    3 Stealth 13-

    5 Cramming

    5 Cramming

    10 +1 Overall

    Skills Cost: 59

     

    Cost Perk

    1 Reputation (A small to medium sized group) 8-, +1/+1d6

    Perks Cost: 1

     

    Cost Talent

    4 Speed Reading (x10)

    Talents Cost: 4

     

    Total Character Cost: 350

     

    Pts. Disadvantage

    5 Money: Poor [Notes: Very limited resources, has a day job at a library. ]

    5 Reputation: Do-Gooder, 11- (Known Only To A Small Group) [Notes: Hypnos has acquired a bad reputation in the criminal community as a do-gooder. Very few, if any, will help him - he is morally inflexible, unwilling to let the small fish go to catch the bigger ones.]

    15 Social Limitation: Secret Identity (Frequently, Major) [Notes: Hypnos and Edmond Somsen are two discrete identities. Only two doctors know the full extent of Edmond's powers, and if they have made the correlation between Hypnos and Edmond Somsen, they haven't leaked it to the media - yet. If his secret identity is revealed, criminals who Hypnos has apprehended might come after Edmond's Family.]

    15 Psychological Limitation: Oblivious (Very Common, Moderate) [Notes: Being part in his own dream world and part in the real world, Edmond can miss all but the most obvious of things going on around him. This may apply negative modifiers to (or in some cases prevent him entirely from making) some perception rolls.]

    20 Hunted: Crime Syndicate 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) [Notes: After apprehending and turning in the son of a local Mafia don for drunk driving, the son's car was revealed to have illegal weapons and narcotics, leading to his incarceration. The don is now out for revenge on the mask that stuck his nose where it didn't belong.]

    20 Psychological Limitation: Honorable (Common, Total) [Notes: Well read, Hypnos has developed an exacting moral and ethical system, which he adheres to strongly. Both as Hypnos and as Edmond Somsen, his powers are used for what he knows to be good at the time, good is rewarded and evil punished.]

    20 Psychological Limitation: Code Versus Killing (Common, Total) [Notes: Edmond is unwilling to take a human life, and being a vegan, is inclined to not take any life whatsoever. [OOC Note: I'm not sure whether this is appropriate, because I don't know if the hero's in this game would all kind of have code versus killing as a baseline (because, you know, most regular humans generally won't kill in anything but the most extreme of circumstances.) ]]

    15 Psychological Limitation: Aversion to Nightmares (Uncommon, Total) [Notes: Edmond has a preternatural aversion to nightmares in others - even criminals. Unless balanced against the weight of lives, or something similarly potent, Edmond will attempt to alleviate the psychic suffering caused by bad dreams when he happens upon them.]

    5 Distinctive Features: Dangerous Beauty (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [Notes: Possessed of incredible physique and fine features, Edmond Somsen tends to stick in peoples minds unless he takes pains to try and disguise himself.]

    25 Dependent NPC: Melissa and Tom 11- (Normal; Group DNPC: x4 DNPCs) [Notes: Melissa lives with her son Tom in an apartment down the hall from Edmond. Working two jobs as a waitress, Melissa has come to rely on Edmond for emergency baby-sitting, though Tom insists at his old age of eleven, such monitoring is unnecessary. Edmond and Melissa have grown close over the last several months, and while Edmond holds romantic aspirations for Melissa, she seems either unaware or uninterested. Edmond knows Melissa still dreams of her ex-husband Daniel - a successful banker who she left due to his abusive behavior, and who is now trying to insinuate himself back in to her life.]

    5 Rivalry: Romantic (Daniel; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) [Notes: Daniel Morrisy is the ex-husband of Edmond's next door neighbor, Melissa and father of their son, Tom. Daniel has met Edmond on two occassions, once at Melissa's apartment while Edmond was baby-sitting and once at Edmond's place of work (the Thebe's Central Library), to warn Edmond to "Stay away from his wife."]

    Disadvantage Points: 150

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    Welcome aboard, for the vetting process anyway. You will need to get a picture of your character to get accepted into the game, but you have time for that.

     

    What I have seen right off:

    Only 50 points of Disads in a catagory, you have 70 in psychological. A 20 point CvK is very acceptable in this game. It is a disad.

     

    Take off the limited Geographic area on the Crime Syndicate. We are playing in a campaign city, so it does not apply.

     

    Skills, you have cramming down twice fo 5 points each. Drop one.

     

    +2 HTH Combat Skill level - ok

    +3 Mental Combat -to high with current EGO, 0 levels here.

    +1 Overall - ok (as long as you keep the 4 speed).

    Campaign Minimum is 30 points of skills, you have stealth, climbing and conversation. Please add more skills, skill levels don't count against the requirement (most of the time).

     

    Did I read you defenses right? 10/10? Even with an 18 CON, campaign attacks average 38.8 stun. You will be CON Stunned with one shot. You can have around 20/20 defenses as a mentalist with a 5 speed. If you want to be a 4 speed you defense could go a bit higher.

     

    You also do not have any form of advanced movement. That is not terrible, but you are going to be at a disadvantage.

     

    Now, there is another Mentalist already in the running (Engram) and I am only going to allow one Mental type in the group. Two mentalists just makes standard encounters too easy and if I make the villians more resistant to mental attacks the mentalist loose their individual thunder.

     

    I recommend you look over the changes and resubit this toon. I like the sleeper idea and it has a lot of RP opportunities (which I like). I would also recommded making an additional character and submitting. If your mentalist can't knock Engram off the hilltop, then you wont have a shot at playing. Making another character would give you a chance at one of the other standard slots.

  11. Re: Catalyst: A Champions campaign on Hero Central

     

    ... You allowed it in the background. I even wrote it in the background. It's right there' date=' and is no worse (or better) than the Worms in MiB, which is definitely Bronze Age, if light-hearted.[/quote']

     

    I don't recall seeing it, which is easy to do right now. The whole idea of hyper-intelligent animals is something I have not considered (at all, even on drugs).

     

    [OK, I went back and looked at you bio. It does say Rats in the basement. I get that... old house. I did not put 2+2 together to get hyper-intelligent rats out of How was she supposed to know his familiar had gotten around with the rats in the basement... Probably should have, but didn't]

     

    Do you mind them getting out an infecting other areas of the city? They are rats after all, they do breed like crazy. I see a mission with some guy and a set of pipes in my future :eek:

  12. Re: Catalyst: A Champions campaign on Hero Central

     

    (Posted from my G1 phone)

     

    Point of fact - Inertia's Enraged is when someone is murdered, not just when someone dies. That's why I bought it as Uncommon. It has to be (or appear to be) an intentional act by the attacker.

     

    I forgot, Inertia was a lawyer. Its all about intent with him :sneaky:

     

    Just don't say "die" when you throw the spike :P

  13. Re: Catalyst: A Champions campaign on Hero Central

     

    Remind me to have Zac tell the story of Mournblade' date=' a character that got retroactively edited out of the Catalyst universe after I realized how nasty it was to have a Public ID police super with a BODY drain...using his power in the same situations where a cop would use a gun.[/quote']

     

    Basically, Mournblade was an Agent of Death. He was not a bad guy and he loved his job (cop). He was killed in the line of duty and Death gave him a pass. Death had a lot of free agents out there, there was so much to do and so little time to do it. Mournblade basically did his job, just like cops do, but when a perp pulled gun...a 60 active point body drain (no range) did the trick most of the time. It worked well on villians to. You powerful to harm the citizenry = dead. Tough punk in an powesuit = dead. Considering that is how cops usual respond to lethal force, it was all good. I think I toasted a few agents (like 1 shot = dead) and put a supervillain down for the count. After that, Fed had a change of heart and I got to make a new PC :P We just said that Death liked Mournblades' handy work and hired him on full time :eek:

  14. Re: Catalyst: A Champions campaign on Hero Central

     

    I don't have .hdc capability, but I will resubmit Chalice for conversion to .hdc as soon as I can.

     

    At present, she's still a rag-tag mass of incomplete powers, dating back to an earlier game with extensive GM involvement in PC construction. But her central concept is Energy Projector (Water); she's a mistress of the Elemental Water, with a highly-flexible power set for attack, defense and environmental/generalised water manipulations.

     

    Oh, and I'm going to need to insert another 50 points of Disads.

     

    "Drop dead date" -- I like that. It's an elegant way of expressing the terminal cut-off point....

     

    Since you do not have the ability to send it in an HDC format, dont worry about it. Just post your character when you are comfortable with them and we (Fed and I) will look at putting it together.

  15. Re: Catalyst: A Champions campaign on Hero Central

     

    An ordinary wooden spike, no. But this is magical wood that he's conjuring out of thin air and propelling at incredible speeds. If it were Range Based On Strength, I would agree with you.

     

    I liked the Enraged, too. It fits his background well. Buying down the activation roll and upping the recovery roll will leave me some room for other disads I had in mind.

     

    I think I'll go the RKA 1d6, AVLD (+1½), Does BODY (+1)(52 Active Points) route. It's not super effective, but I like how the mechanics fit the sfx: enchanted wooden spikes that punch through ordinary armor, but are stopped cold by spiritual defenses.

     

     

     

    It's up to you. Qiqong is more about life energy than what westerners would call magic, so I would think that life-draining or withering attacks would affect it more than magical dispelling. His armor's powers are definitely magical, though.

     

    ~Gabriel

     

    Wooden Spikes: Killing Attack - Ranged 1d6, Does BODY (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (52 Active Points); OIF Unbreakable (Mystic Armor; -1/2)

     

    I don't know if this the really the current state of this attack slot. Fed did bring but that Eastern Mystics have penetrating attacks. That said, I could allow a penetrating attack. As it stands now you will be able to destroy foci, unless they have the Unbreakable advantage as you do. For special effect purposes, most commonly used foci would be fare game. However, mystical anything (no go), certain primes (no go) and certain technology (no go) would not be affected. Now, if you wanted this attack to be spiritual in nature (and put "only effects things with a spirit -1") I will allow it to do body still. Basically you would wound the soul, with no physical wounds visible. It would mean attacking foci would be off the table, unless it was a foci with a soul (Stormbringer anyone).

     

    What do you envision doing with the RKA? I think that is really the point. Just because you have an RKA with the advantages that makes it more effective than Inertia does not bother me. I don't think people's RKA are going to be stepping on each others toes. I also don't think ya'll will be throwing RKAs around that often. Throwing around killing attacks means you might actually kill someone. You blast williy-nilly at a villian and miss, you best hope no-one is standing back there to get the missle.

     

    Lets assume The Ward was in the group and Kuan Ti or Inertia threw a RKA at the Mechanix Robot (it is a robot and so takes no stun) and the missle impacts Joe the Plummer running for his life in the background. If The Ward rolled an 8-, you would be fighting you own party member. If Kuan Ti threw a killing attack at the Armored Thug with Hostage (aiming for the weapon, assume the attack is as is at this point), and the hostage took it in the chest... you would have Inertia AND The Ward to worry about (as Inertia has a enraged when someone is being killed... stake in chest qualifies). That is just enrages with two heroes. You also have Code vs Killings, Protect the Innocent and lot of other super codes floating about. So, I am not going to worry a whole lot about one RKA slot in a multipower. Let me know you intent and we go from there. You could just take it as a BIG RKA (what 3d6+1) and forget the added extras. Just let me know where ya stand.

     

    Everything else looks peachy. Could you put your picture in the hdc file next time you send it? Thanks.

  16. Re: Catalyst: A Champions campaign on Hero Central

     

    Anyway' date=' next revision, juggling about my disads. I'll note that I still feel uncomfortable not having the phys lim not slaved to the wards they spring from; it's less a matter of "You're getting back points" than "That's what the [i']power[/i] does, so if the power goes away, what happens to my Phys Lim?"

     

    Ok starting with the disads again:

    Enraged: When Innocents Are Actually Hurt (Uncommon), go 8-, recover 14-

    This is a nice touch to your...

    Psychological Limitation: Considers Herself To Have an Ethical Duty to Protect People (Common, Moderate)

     

    I need to ask what "actually hurt" is by your definition. Scenario:

    1. Mugger threatens civilian.

    2. Mugger pulls out pistol and threatens civilian.

    3. Mugger wrestles with civilian to get purse.

    4. Mugger pushes civilian to the ground but does not get purse.

    5. Mugger football kicks civilian.

    6. Mugger pistol whips civilian.

    7. Mugger shoots civilian.

     

    Now, most of us would jump in at one BUT I need to know when YOU THINK would need to make a roll for enraged.

    Legally it becomes...

    1. Mugger threatens civilian. (verbal assault, low grade misdameanor)

    2. Mugger pulls out pistol and threatens civilian. (threatening with intent to harm, high grade misdameanor)

    3. Mugger wrestles with civilian to get purse. (attempt robbery, felony)

    4. Mugger pushes civilian to the ground but does not get purse. (assault and attempted robbery, now the assault is a felony too)

    5. Mugger football kicks civilian (assault, felony... could be attempted murder)

    6. Mugger pistol whips civilian (assault with a deadly weapon, felony could be attempted murder)

    7. Mugger shoots civilian (assault and attempted murder)

     

    This is a lot of noise for a 5 point disad, but I want to get an idea where you sit. Where you put it on the scale determines the frequency. I see your enraged firing off between 5 and 6. The mugger would not have to really harm the person (they missed their attack, but the intent is evident)

     

    Social Limitation: House Populated By Hyperintelligent Rats (who are her Tenants) (Frequently, Minor)

    This feels like golden age sillyness, not Bronze age. However, I would allow a 10 point social limitation on your house Weirdness Magnet. Basically, all sorts of stuff can and will happen at your house, and at inopportune times (you have it as frequent). This could probably be explained away as a poltergeist or something similar.

  17. Re: Catalyst: A Champions campaign on Hero Central

     

    ... Am I allowed to take more than 50 points in Psychological Limitations in this case?

     

    Nope. Still a 50 point max... that is why I recommended juggling.

     

     

    Rivalries are not defined by Frequency, unfortunately, so the only way to make that Rivalry stronger is to make it either have more enmity or make Ryan stronger, which really isn't the case.

     

    You have the first rival I have seen in over a fifteen years. Most people just dont take them Superhero side. To make a point, you are the first to my knowledge in catalyst to have a rival. Which is not a bad thing, just not a very much used thing :)

     

    Now, if your intent with the hunted is to sup-up a rival, I can understand and work with that intent.

  18. Re: Catalyst: A Champions campaign on Hero Central

     

    Was Chalice one of those seven characters' date=' or did she draw an "instant out" for not being ready yet? (In other words, should I keep working on her for the 'next Wednesday' submission, or should I just consider that the application train has already left the station?)[/quote']

     

    Chalice was not one of the seven. Did you submit your character as an .hdc file? Or, are you unable to send as an hdc? If you are unable, please resubmit Chalice and I will convert him/her to an hdc. If you can send is an hdc, please do so.

     

    There isn't a next submission date, just a drop dead date of March 13th.

  19. Re: Catalyst: A Champions campaign on Hero Central

     

    I don't think the GM and I for Thebes are going to be a good match. I'm going to withdraw my application and intention to join this campaign.

     

    Fedifensor - thank you for stepping in and helping Zac with the character submissions.

     

    If the character image I provided was downloaded I humbly request you delete it, the copyright is mine and I wish to retain it for some future time. Thank you.

     

    Done.

  20. Re: Catalyst: A Champions campaign on Hero Central

     

    Well' date=' that's the problem, I can easily see her not wanting to kill anyone, and it extending to actively preventing all loss of life. I'm just not sure which Psych Lim to get rid of; a big part of the character is that reluctance to [i']open up[/i] which is represented by the wards, and the beginnings of detachment from humanity because she feels she can't relate (hence why she's throwing herself back into hero work after being in semi-retirement for the past five years).

     

    Check out the master list of disadvantages and see what tickles your fancy. You could create like a Cop Code or Heroic Code or something else. Some of them go from 15 to 25 points and may encompass more of the feel you want. You could then juggle a 15 pointer down to a 10 somewhere else.

     

    Yes to both, which is why neither of us is too eager to reveal/unmask the other, and have retreated to more... Petty forms of attack (mostly showing up the other, etc.).

     

    If that is the case, does he really quality as a hunted? Maybe a larger Rival is really the way to go.

  21. Re: Catalyst: A Champions campaign on Hero Central

     

    I mostly put in CvK because it's required by the campaign... I'd have put in something like "Code of Optimus Prime: Freedom is the right of all sentient beings. To protect that freedom and the well being of those weaker than I is my charge. Now let's go kick some ass."

    CvK is not required, but there needs be a real reason why you did not take it.

     

    Just to clarify: Does Ryan know you are the Ward? Do you know who Ryan's alter ego is?

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