Jump to content

Zac

HERO Member
  • Posts

    241
  • Joined

  • Last visited

Everything posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central Ok, I looked over seven characters. Did I miss anyone?
  2. Re: Catalyst: A Champions campaign on Hero Central I dont have my books at work. What does Defense Maneuver I do again? I wont revist the disads, as the are mostly the same. The rest of it looks fine.
  3. Re: Catalyst: A Champions campaign on Hero Central (slapps head) Its been a long time since I picked up a deck. Ah! Put that in disad on your next revision: No Fine sense of touch Take off the rep and make Social Limitation: Fear of Commitment (Frequently, Minor) or (Occasion, Major). Code vs Killing and Protect the "whatever" are seperate. Batman has a code vs killing, but Upholds Justice is how he persues his carrer. You wont kill great, but it is not the same as protect the weak, protect the innocent, defend the public trust, etc. You could have protect the weak and no code vs killing (ahem Punisher). Ryan ws not going kill anyone at the school, he was just being a nuiscance and still you stepped in. ok, so Ryan is a costumed "villian" and your rival? Thats fine.
  4. Re: Catalyst: A Champions campaign on Hero Central Lets starts at the disads: You only have 135 points. Do you want me to throw some Disad ideas your way? There is a 1 point perk for Sentry Initative Clearance. Without it you can't walk into Sentry Central at all. You would have it on your secret id, of course. You want in? You have a LOT of skills, but did you invent anything. Did you make your equipment or did someone else? Are you just procuring other equipment thru channels? I recommend Inventor, 8- (at least). Thoughts?
  5. Re: Catalyst: A Champions campaign on Hero Central
  6. Re: Catalyst: A Champions campaign on Hero Central Your choice about where you want to live. 1/2 of the population lifes in Center City. Ok, starting with Disads: Distinctive Features: Always Shows Up In Tarot Divinations as THE WARD, Arcana II (Not Concealable; Noticed and Recognizable; Detectable Only By Small Group) - Just Tarot Divinations is a small group within Divination, which is a small gorup unto itself. I would say shows up at The Ward on any Divination. I know The Ward is a card in a Tarot deck, but its not that simple... the Death card does not mean Death (just change), and it goes on and on. -- still 5 points. Physical Limitation: Limited Physical Sense (Infrequently, Greatly Impairing), ok. What is this limited physical sense. I must have missed it in the background. Reputation: Bit of a Cold Fish, 8-, Care to define this a bit more. Is this your secret id or your super Id. This might be best explained as a social limitation, not a rep. You already have the fear of comittment, this may just roll with it. In your background you have this large need to protect people, but no disadvange points to it. Nothing like Protect the Weak or Protect the Innocent. I mean... I would loose one of the 15 point Psychogical limitations and put in some Protect Disad. You have a rival, so I assume it is a rival in your private life not your super one. I dont see it listed in your background specifically. Maybe another "diviner" or a nearby shop owner who does not like what your store brings to the neighborhood. Thoughts? All of your stats are below normal charastic max except Ego and recovery. Thought about taking a 20 point normal char max? You EGO would cost another 6, but so would your recovery. Drop your recovery down to a 10, and you would be at 350. You could then rework some of your disads. Thoughts? We already went over your powers and skills (which look good).
  7. Re: Catalyst: A Champions campaign on Hero Central You have 35 points of watched/hunteds. To make this mesh, do you mind if I filled with the 35 points and tell you how it comes out? I think a single 25 point is pretty harsh:eek: I would like for the characters to have a few common hunteds (but not all) to give common enemies. Nothing bring people together more than a common foe. You took 5 points for poor and it looks like you bought off 5 points of disads. Now that you have a secret id, what about taking a single DNPC? Besides that, everything looks dandy.
  8. Re: Catalyst: A Champions campaign on Hero Central Ok, to start I really like the new background. It defines with a lot more detail. I can really see the motivations of the man now. Starting with Disads: At first you were a Chinese dissident. The you left that profession and became the head of a local crime syndicate. You are now an escaped prisoner, but are you political or criminal, or both? When you had your position, did anyone from the CIA ask you to do favors for them? What about someone with the Japanese Intelligence? What impact do you seeing being an escaped political prisoner (wanted felon) being in the US? Are you wanted by Interpol? Does the US government just give you a hand wave (yes he is a fugitive BUT he did resist Communists)? I ask all this because it really paves the way for the rest of it (I am trying to understand disads against the backdrop of your background). You are hunted by the local authorities, but they don't classify as less powerful in this town, they are as powerful. Being a hero while the locals want to put cuffs on you is going to be difficult (but not impossible and it can be a great chance for RP). Then you have a price on your head. You don't have any ID (so no bad karma either way) and a 1 point perk to help stem the tide of hunteds. Not knowing what you are about to say. Lets assume (ug!) the American Government is going to give you a hand wave. Then... Hunted: Authorities 11- (Mo Pow, NCI, Watching) - 15 points, they want to keep tabs on you. Maybe they may need to do a job for them or they may change to a hunted if they need you as a political pawn in some prisoner exchange. Now this isn't the local cops, you are on the FBI's and CIA's watch list. That is why they are more powerful. Hunted: Chinese Tong 8- (As Pow, NCI, Harshly Punish) - 15 points, the Tong is one of the criminal organization within the city. They are none to pleased about what you did to their organizational ties in Taiwan. However, they just cant come out and attack you. They are biding their time and planning. Hunted: Bounty: Deathtrap 8- (As Pow, NCI, Harshly Punish) - 15 points. Lets say that one organization takes up the Bounty, one that no one else wants to touch.... We keep the social limitations the same. We define the escaped felon as an Interpol wanted. Interpol: 8- (As Pow, Limited Geographical Area, Capture) We are down 5 points of disads. This is not a definitive WHAT I WANT TO DO kind of list. I am just brainstorming based on the point that the US government gives your status a hand wave. If the US government had you as wanted, I have another set of proposed changes. What are your thoughts? I agree with Fed on the 12d6 Flash for knockback. If you want a KB only power, lets make it with an energy blast and the appropriate modifiers (Double Knockback, only does knockback, etc). Martial Arts, Talents and Skills look fine. I notice you went to a 30 Dex and dropped the overall level. You still have 5 xp to spend too. Next time you submit the file, please put the picture in the .hdc file.
  9. Re: Catalyst: A Champions campaign on Hero Central I have seven submission to look over and I KNOW I will not be able to get to all of the today. I have been looking over characters pretty quickly to try and answer everyone I can. With that in mind, I asked Fed early on to double check my il/logic. I think more than a few points have been made because of it. Full time job, wife and kids, pain from surgery and pain meds do not necessarilly a good fit make for looking over a LOT of character submission. I wanted everyone to know that "Thebes" has offically "started" with character threads. You can go to the herocental.net and watch Fed's character squirm if ya like Fed was a guanenteed in... so don't feel bad. As we get closer to the acceptance window I may grab someone up and tell them they are an auto in. If I feel I can get the group started by March 5th, I may do so. Right now, two players have a good chance of being accepted. As an FYI, I would still like to see a speedester. Fed and I have our combined "eyes" on an Silverstone / Thebes crossover and I have proposed two character types that would click really well when that happens (Speedester and Just this average guy/gal with all this neat gear). He is a bit of reading material from Inertia's thread: This is to let you know that Sentry Initative is on the cutting edge. Weapons, armor, surveillance, robotics... everything. Anything they can use to make criminals think twice, anything they can use to disfuse a situation with minimal harm, etc. When Fed's character makes it to secured checkpoint it will get heavier. I am saying all this to give you more insight as to the tone of the city. A large section of it was destroyed ten years ago, and the people are of tired of it. They have decided to give up freedom for security (which is a no no, "those who would give up liberty for security deserve neither" B.F.), which is kind of the way the current political climate in the U.S. is going. You characters can make a difference in how this plays out. Really. If you can show that Primes really can save the day, then SI will scale back. Cause tons of secondary damage, cause undo harm, etc and it will swing the other way. That is the central focus to the Initial Thebes Campaign. You six making a REAL difference in a city. I hope you are as up to the challanges in playing it, as I am fired up about letting this story out.
  10. Re: Catalyst: A Champions campaign on Hero Central
  11. Re: Catalyst: A Champions campaign on Hero Central Fed and I talked over Land Line a few minutes ago. As I am still on drugs some of my critical thinking skills don't match as well as they could. My creative skills are on the rise of late though... these dreams are something else:sneaky: All that said, I give Fed's opinion a HUGE amount of weight. He has been gaming Champions while I was in the Army. AND he has had a lot more face to face gaming time in the last fifteen years (I can measure mine in days, really). I asked him to look over the character (he looks them all over) and he sounded out like I asked him too. I would have prefered he did it in off the boards so I did not look foolish but I can take a hit pretty well. I can also blame a lot of prescription pain killers I completely missed your 15 Dex. I was thinking you had a 25 or a 23. Having a 5 CV means you are going to take just about every hit that comes you way but with 30 defenses it wont matter all that much. Some agents you will be able to hit regularly (the ones with CVs of 4 & 5), but anyone with player level CV (7+) is going to be hard for you. You will get 7 chances a turn to wiff alot. I would consider it frustrating. I think autofire killing attacks is going to be your complete bane. They are going to ding you a lot, and that gives them a lot of chances to get lucky. Body, phhth (no worries) but a 2d6 RKA Autofire... stun could be scarry.
  12. Re: Catalyst: A Champions campaign on Hero Central Let me look over your re-submission tomorrow. I will get back to you. Ah, something useful! Sounds good. We have a lot of roleplaying opportunities. I don't want any player to be left out because they put all their points in PS: Painter (Gaming Minatures), KS: RPG and KS: Fantasy Novels. I mean, these are all great skills (chuckes at self) but PS: Forensic Technician, KS: Viral Code, KS: Hacker would be better.
  13. Re: Catalyst: A Champions campaign on Hero Central I have all the characters saved at the office (gasp!) I will look it over tomorrow.
  14. Re: Catalyst: A Champions campaign on Hero Central Ok, since I did not have a background and you were going at it again I was not sure if it was the same person. After the bounty put Chinese Government please, just for a flag for me. As we move toward finalizing the character we will get into specifics. Thats cool. I just need something to fill in the blanks in the .hdc file. You want to take a full dodge then I cool with the DCV. It is a dodge after all.
  15. Re: Catalyst: A Champions campaign on Hero Central We have another 6 SPD, 26 Dex semi martial artist who has 20/20 defenses. Let FED take a look and we will see. I would not worry about the hunteds to much. I like to fill those in so they make sense with the campaign. For instance, there are a few underworld organizations that have influence in the area: Tong, Dealer, Street Gangs, and Native American. So, picking the Italian Mob or the Columbian Crime Syndicate would not really fit Thebes. As far as organizations go, any of the public known ones that interact within the community are fine. You could even make an unknown one (a think tank or somesuch) that worked for an organization (CIA, NSA, Homeland Security). The Sentry Initative is an independed body locally, just like the Feds and local police. They are more of a watchdog that other get info from locally. For instance, the feds put up then most wanted and the cops do too. Someone who looks like a feds most wanted gets Fed notification and the Feds can alert the locals if they like. SI makes a judgement call, and can call in others if they think the Feds are playing secrets to the detriment of other agencies. Might want to dab a few points in Swimming too. ok
  16. Re: Catalyst: A Champions campaign on Hero Central Don't worry about stepping on to many peoples toes. Some of it will get vetted with the selections. However, someone who sticks to an area of speciality has a better chance of being selected than someone who is all over (all other things being equal). Starting at disads: Distinctive Feature: Glowing Tatoo - if all you have to do it wear a high collar, then it is Easily concealable. Convicted Felon is not a reputation, it is a social limiation. 8- means like 1/4 of the population knows you are a convicted felon. Try this: Social Limitation = Criminal Conviction Occasionally, Minor 5pts. / Occasionally, Major 10pts. / Occasionally, Severe 15pts. / Frequently, Minor 10pts. / Frequently, Major 15pts. / Frequently, Severe 20pts. / Very Frequently, Minor 15pts. / Very Frequently, Major 20pts. / Very Frequently, Severe 25pts. The character is known (by at least some) to have been convicted of a crime. The frequency determines just how well known that conviction is. Effects can range from merely being snubbed or turned down for good jobs, through beatings and denial of housing, to even being lynched, depending on the nature of the crime. Note that the character does not actually need to have been convicted, so long as those around him think he was. This Disadvantage is in fact more limiting to those who are innocent of the crimes listed. This Disadvantage often is accompanied by a Watched by a probation officer or police, or even a Hunted if the character failed to serve out his sentence. Particularly vile crimes may also rate a negative Reputation. Social Limitation: Bounty - are you taking this to mean... This character has a price on his head. A reward has been offered for the character's capture, or at least evidence of his demise in extreme cases. Precisely who put the price on the character's head and why are up to the player and the GM. The usual candidates include dishonorable noblemen, the Mafia, and even law enforcement agencies, depending on the genre of the campaign. Note that this Disadvantage is not the same thing as the Hunted Disadvantage, since the organizations or individuals mentioned above may not necessarily be actively hunting the character (unless the character also takes the Hunted disadvantage), but rather they've offered to pay a handsome reward to whomever does their dirty work for them. This works similar to the "Rogue's Gallery" option for Hunteds, except that the player has no say in the list of possible Hunters. What do you mean by bounty? Who put it on your head? Why? There is not a history to go along with your .hdc file so I cant speak to your disads. You decided against the martial dodge?
  17. Re: Catalyst: A Champions campaign on Hero Central
  18. Re: Catalyst: A Champions campaign on Hero Central nothing really to say here. You dont have any "heroic" codes. Protect the Innocent, Code vs. Killing, Seek Justice, etc. You dont even have some of the less heroic ones like adventurer, thrill seeker, etc. As you said you want to be a role model, but the WHY be a super still exists. To done a costume and protect the public trust has to have a why, or at the first sign of trouble you would stop. "Man I love being a super. Oh, Dr. D has kidnapped Mom. Either I stop being a super or she sleeps with the fishes. Well.. were to hang this cape in the closet." So far as not abusing you powers, that is one: Psychological Limitation - Fears abusing his power (Common, Strong) - 15 points. You would refrain from using your power in everyday life. Maybe you think once you start it becomes a slippery slope to the dark side (or something). I would excluding obvious supering (using a mental attack on some thug) but you would hold back during interrogation. That would limit your probing. So far as adventuring, maybe Protect the Innocent/Weak/Powerless. Paranormal or advanced. You would have to decide. Are you the guy the cops come to when they dont have a clue and need a lead? Are you the guy Mrs. Smith comes to because her husband has vanished and the cops wont do anything? Are you both? Do the cops see you as a quack? The cops LOVE you? Etc. There are countless shows that persue this kind of carrier: Medium, Lie to Me, Numbers, etc. Its all me. Lets look at this power. Could a fireman's suit protect him from your power. Lets say yes. They don;t have life support or hardened ED. They do have resistant ED though. However, since you already have LS: Intense Heat and Hardened ED, I put the level to 10+. ok
  19. Re: Catalyst: A Champions campaign on Hero Central 7 Speed and 30 Defenses. WAY, way beyond the campaign set limits. Read this please. You have power defense, mental defense and life support. I allow one special defense without question. Second one is a maybe. Third is probably going to be a no-go. I can see power defense. I don't see mental defense. I could see some life support: like you can take all the extreme environments and hold your breath a long time. Longevity, no need to eat or sleep... I would drop those. Hits like a truck... why not just buy up the strength? 30 Defense are in line with a 4 or 5 speed brick, not a seven speed. You can only have 50 points of psychological limitations, you have 70. Social Limitation: Criminal Conviction. Reputation: Criminal, 11- <- I would drop this. This means that 1/2 of the society knows who you are. Madoff is an 11- right now I would take your watched by the authorities down to an as powerful. More powerful on an 11- with all that influence, they will be in your business ALL THE TIME. Work on these and resubmit.
  20. Re: Catalyst: A Champions campaign on Hero Central I am going to ask FED to look into the Characteristic and DC level. 6 SPD, 29 DEX, 10 DC attack (but martial arts) with 20 (14 reg and 6 combat luck) Defenses. Considering I am still on drugs (pain meds) I want a second opinion on them. Everything looks ok from here... the defense may be a bit too high. Loose the Dark Secret: Sentry Initative. It is currently being hailed as a good thing by the local populace and is a strong point for most of the local political candidates. We will keep it as a background point and if the flavor does change I will adjust points (probably make a hunted slack off or go away). The hatred of S.I. is fine and the watched by SI is fine. Take off the limited geographic area (we are playing in a campaign city it is a part of) and take it up to 11-. I recommend purchasing a little bit of leaping too (maybe 3" worth, only costs 3 points). If you are going to be playing at Batman, you need to be able to run AND jump. I like the Utility Belt powers... the local thread on it is amazing. You need at least 1d6 of luck.
  21. Re: Catalyst: A Champions campaign on Hero Central I am going to start with the disads and work my way around: 1. Psychological Limitation: reluctant to kill (Common, Total) - so, you WONT kill. I am reluctant to buy gas at $3.00 a gallon, but if I cant find it cheaper... I buy $3.00 gas. If you wont kill then Code vs. killing (Common, Total) is more my style. 2. Watched: Mumbai underworld 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching). This is a zero point limitation as they have a limited geographic area (they are half a world away). Now, if you are telling me they would trade a favor for another underworld organization locally to get your goat... then it stays a 5 point. 3. Social Limitation: sex object (Frequently, Minor) BIG recommendation!!! Drop the sex object limitation. Because of your "magnetic personality" I would like you too pick up... * Social Limitation: Stunningly Beautiful (Very Frequently, Minor) 15pts. The character is extremely visually attractive by the standards of the campaign society. He turns heads, stops traffic, silences loud rooms, etc. just by being visible. The character is not necessarily sexually attractive; it may be chaste or even inhuman beauty. To take this Disadvantage, the character must have a high Comeliness, and should also have the Distinctive Feature: Stunningly Beautiful. * Distince Feature: Stunningly Beautiful (Easily Concealed, Noticed and Recoginsed) - 5 points * Push your presence to 20 and you comeliness to around a 24 (stats costs you 5 points). You just made 10 extra points of disads, drop your underworld 5 point hunted. Drop Bollywood reputation... very few Bollywood stars are even known in america. I will "probably" take the myster hunted and split it in two. One hunted will be a favor from your underworld hunted. "Mr. Rajan sends his regards (and the shoot at you)." The other will be something else. You have a Public ID, DNPCs and a Hunted. You know it is going to come up. I mean.. 15 points of DPNC, 10 point Public ID and 25 points of hunted. 1/3 of you total disad points. You have an DNPC 8- x2 and an 11- hunted in points. Just a warning: this will be a constant in your life (8- is one out of 4 adventures and 11- is one out of two)... PLUS public ID. Now to powers: Micro EMP: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Limited Power Power loses about two-thirds of its effectiveness (only vs electronics; -1 1/2) Change Penetrating to Armor Piercing. Second, you have ONLY vs electronics as a disad. If a robot did missle reflection you have x2 stun to electromagnetic attacks... but since you have only vs electronics it would not. Drop the only vs electronics to a -3/4 (this is the modern world) and know if this somehow comes your way... you will be effected. Force Field (15 PD/21 ED), Costs END Only To Activate (+1/4) (45 Active Points). We do not allow Costs END only to Activate in the campaign for these kinds of powers. It was meant for transformations and whatnot. You basically get a zero endurance power. Buy reduced endurance instead. You have 50 endurance... you can still push like mad Drop your defenses to 25/25. You are a brick, but you are a brick with ranged attacks. If you did not have ranged attacks, I would let you buy them a bit higher (around 27s). You have a large skill set, but almost nothing for everyday use. Acting, Conversation and Seduction... I recommend you get some investigatory stills. Your current build is 340 points. I recommend buying about 5 points in stats and taking you pd/ed down by 1 (which will shave off a tad). This is a 350+5xp point game and you qualify for the +5.
  22. Re: Catalyst: A Champions campaign on Hero Central Resend this as a .hdc please. All I have to do is load the file and start checking. I dont want to have to check the math on each power, stat, whatnot and I don't have time to re-type. Now if you DONT have the ability to send it as an hdc then I will make one the first time and we will go from there.
  23. Re: Catalyst: A Champions campaign on Hero Central I will try and look this one over today as well.
  24. Re: Catalyst: A Champions campaign on Hero Central I wanted a name that really synched into the area. Since Memphis is nearby, and there is this BIG river... I really struggled with the campaign location. I wanted to put in in the NE on a bay in Washington State, but we already have campaign cities in Silverstone, CO and Bayport, CA. I did not want one on the southern coast and central Texas is out too. That left me with the central US or the East Coast. I did not want the East Coast (to much real world history already there). So, I decided on a river city and bingo. We have the potential for history as far back as the 1700s easily and 1600s with a little work. Native American issue, water rights issue, etc. We even have all the recent flooding along the Mississippi River in the last year or so. I am really a BUILDER when it comes to campaigns. Ask Fed, I get INTO in the history to make a game. I usual make "modules" have a feel with critical junctures and wing it from there (works well in any urban setting). Dungeon crawling, no so much . Thebes will be a bit of both. Each Character will start out with one plot thread and I will make more threads for characters as time goes on. The story stands alone, but can be woven into the character threads. The first story will be a push scenario... I PUSH you there. After that it is a pull based system, you pull each other into the scenarios. Some threads are red herring, others are not and others are all bad. The first adventure is already complete, I just have to understand how to pull you into it from here
  25. Re: Catalyst: A Champions campaign on Hero Central I will try to look yours over today as well. BTW, nice pic!
×
×
  • Create New...