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Zac

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Everything posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central I will try and look your submission over today.
  2. Re: Catalyst: A Champions campaign on Hero Central Market District – an area that experienced a renaissance before the Battle of Center City. Known for its redbrick streets with gas lights. It houses the middle and upper class love of movies, wine and song. Something akin to the French Quarter in New Orleans. An upper class red light district rests in the north western edge of the district. By red light district, I mean prostutition and OTHER illegal activities (opium tea houses for one). You might want to pick another section of the market district. When Fed posts my cam
  3. Re: Catalyst: A Champions campaign on Hero Central There is a district very similar to the French Quarter in New Orleans. If you want to open a small shop and sell New Age Healing Crystal, pendants, whatever... you are more than welcome to. Small business owners are not perks, you have to work at it. My toon in Fed's game is a small business owner (Spitfire Transportation - she has a Panther Helicopter). Depending on the type of business effects role playing. I would assume you business would operate at night (say 6 PM to 1 AM) Tuesday thru Saturday. There are other question
  4. Re: Catalyst: A Champions campaign on Hero Central A "unique" character would be based on Flashback technology (shudder). I made the agents up ages ago based on a movie where people would "flash" you with a gun and x amount of time had gone by. So, they use a plethora of weapons that have NND effects based on flash defense. There was usual 1 or 2 of them per PC, with very minimal in the way of killing attacks (they did have an RKA Synaptic Rifle - Annurism, etc). Entangles based on EGO vs normal people = people staring into space a long darn time, NND Based on touch (Shudder Gerna
  5. Re: Catalyst: A Champions campaign on Hero Central Another thought, make the armor just resistant defense and buy up your PD/ED. So, out of the suit you would be ok still.... unless they bring some killing attacks. If they come after you in your PJs, I would dodge a lot
  6. Re: Catalyst: A Champions campaign on Hero Central OK. 40 points of force wall gets you 16 points of defenses (8m). For each 1m from your multipower gives you 2 points of defenses. 41 points of force wall gets you 11 points of defense, transparent. (8m) For each 1m from your multipower gives you about 1.375 defenses. You could take: 11 PD Force wall, Transparent (8m) 11 ED Force wall, Transparent (8m) Balancing however would drop from 8 PD/ED to 5/6 or 6/5 PD/ED. If you are looking at using the Force Wall to protect yourself and whoever falls in behind you, then an
  7. Re: Catalyst: A Champions campaign on Hero Central I just sent my semi-finished web pages to Fed via email. Hopefully he can add it to the Catalyst page tonight. It gives more background and might help with character choices.
  8. Re: Catalyst: A Champions campaign on Hero Central OK, you have a 9 CV, 20 Defenses and a 6 speed. You are not 5 points below the standard for a 6 speed. Now, the point about having Foci is true. It is a disad, so it will come up. I don't anticipate you loosing something you pay points for, but not having access to it because of a situation is likely. Now the Elemental Control being a limiter I would not worry about to much. It is a control structure, but that being taken away... not unless your elemental control structure is targeted (like a drain). As far as getting bl
  9. Re: Catalyst: A Champions campaign on Hero Central Submissions: I have seen the following so far: I have seen many other characters, but they have not met some requirement: not as an .hdc file, incomplete/missing background, no picture or user has submitted a general idea with nothing else.
  10. Re: Catalyst: A Champions campaign on Hero Central Background is fine and stats are fine. Powers: You have 2 Force Walls, as 8 point slots. Sgt. Pepper's Shield I: Force Wall (14 PD) (Alterable Size) (40 Active Points) Sgt. Pepper's Shield II: Force Wall (14 ED) (Alterable Size) (40 Active Points) They way they currently read, either of them can be taken down with 1 body of damage from another damage type (so the PD wall will get dropped by a torch and the ED wall will fail against a bullet). Lets say you put up a 7 PD wall and a 7 ED wall. Which one comes first? I
  11. Re: Catalyst: A Champions campaign on Hero Central Engram You can tell he has been been thru Fed a few times. Everything looks solid. I have no real issues. That said, 1. Nothing on you character real speaks to me why he is a hero. He looks like he would just be a University Professor or a contract agent for a think tank. You even say as much under his personality/motivation. 2. Nothing on you character's disads shows me he would not manipulate people at will for any darn reason he liked. Also, you skill level is high enough why not move a few skills around a tad and jo
  12. Re: Catalyst: A Champions campaign on Hero Central
  13. Re: Catalyst: A Champions campaign on Hero Central
  14. Re: Catalyst: A Champions campaign on Hero Central 1st - please send a .hdc file on your next revision (if you can). Right now you spend 72 points for Armor, Leaping and Missle Deflection. How about spending 55 points instead? Cost Power 7 Wu Shu Master: Elemental Control, 14-point powers 20 1) Gravity's Fool: Leaping +12" (14" forward, 7" upward) (Accurate, x8 Noncombat) (27 Active Points) 23 2) Karma Sink: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points) 5 3) Uncanny Reflexes: Missile Deflection (Bullets & Shrapnel) (15 Active P
  15. Re: Catalyst: A Champions campaign on Hero Central I have downloaded your too. I will try and get back to you today.
  16. Re: Catalyst: A Champions campaign on Hero Central I have downloaded both of your characters. I will try to get back to you on them today.
  17. Re: Catalyst: A Champions campaign on Hero Central Send in both of them. Many will enter, few will win Really, the more quality submissions entered the greater chance you will have to play. I want to make a balanced team and the more choices I have... you get the idea.
  18. Re: Catalyst: A Champions campaign on Hero Central I would submit them both. Engram's background fits Thebes, and he is a mentalist (an uncommon character). Requim is also a good character, even thought one energ projector exists in the party. Engram and Caglestro were neck and neck for Silverstone. I consider Engram a SOLID candidate for Thebes
  19. Re: Catalyst: A Champions campaign on Hero Central The only assumptions I can make about motivations is what I read into posts (and all the baggage I bring as a player and a GM). As we are playing a genra based on just about every possible fantasy environment, anything and everyting is fair game/possible. There was no assumption about powergaming and powegaming was not mentioned. People who generally have points to spare get life support. You see it all the time (as a GM in a supers game), and some of the reason as as thin has garlic skin and veiled in less. You said early on
  20. Re: Catalyst: A Champions campaign on Hero Central He is a lawyer. If he is found out every case he has every been a part of can have issues. His job, toast. Oh, he was a lawyer and knew his dad was a criminal and did nothing, toast. It goes on. Its his day job. And his day job will be representing primes in criminal court. BUT he is a "hero" on the side. So, he can't use what he knows in the case unless it is admitted as evidence (see how that could go above). Also, he has a DNPC current client. It will come up. I took this to mean he will do wh
  21. Re: Catalyst: A Champions campaign on Hero Central My bad. Flight ok. Armor a no no. I was thinking Force Field. Life Support is considered a defense. A TON of NNDs have it as a defense. People who have points to spare generally get Life Support. They go from Hero to Immortal. You see him going into space tomorrow? Strolling into a Nuclear Reactor? You just made the character and already he does not need to eat, sleep and is going to live 10,000 years. You want Life Support and you want it in an Elemental Contol, pay endurance for it. I don't have a problem wit
  22. Re: Catalyst: A Champions campaign on Hero Central Ok. Players have characters scatter hither and yon across this thread. Since I have to pick five, lets kick this off. 1. If you submitted a character AND it was accepted into Silverstone, you may submit a character for Thebes. However, you submissions will be considered 2nd string choices. 2. I have posted the standards before, but a standard hero is 11 DC, 25/25 defenses, 5 SPD, 23 DEX. So a 28/22 Defense is ok for a 5 SPD, it just means you have a weakness. If you want to stay a 5 SPD and change something else (say 13 DC a
  23. Re: Catalyst: A Champions campaign on Hero Central Right off, you have zero endurance powers in an elemental control. That is a no no. Now, if you make it cost endurance... then it can go in an elemental control. Second, players can have one unusual defense (flash defense, mental defense, power defense, lack of weakness). A second unusual defense can happen but don't assume it will get accepted. Three unusual defenses are a no no.
  24. Re: Catalyst: A Champions campaign on Hero Central Standard Hero: 11 DC, 5 SPD, 23 DEX, 25/25 defenses.
  25. Re: Catalyst: A Champions campaign on Hero Central You know, you don't have to be all you can be RIGHT NOW. Get a KS: Powerful Mystical Artifacts. Save up some points and ask for an adventure around it. Completing the mission could grant you access to one of those jokers. Don't fall for the weakness of spreading yourself to thin. My recommendation is if you are going to do it, do it well. Be a brick (or a brick/martial artist) and have the armor on the side. Don't try to do it all at once.
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