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Zac

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Everything posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central The Entangle is No Range, Drain is not a ranged power and the HTH Killing Attack is no range. So, multiattack is very doable (and nasty), for the more poweful version. These are all in the same framework. The best part about the Skree is the Social Limitation I put in: Considered NON-human. The original subjects were human, but after they had offspring, are they still? Gives a good moral delima... Blast them to cinders or try to save them. What if the players kill a 1st generation (that was human) amid the 2nd generation (that are not human). They look the same... was it murder? After all, the 1st generation was just some poor sod who became a test subject. Its not his fault. (sniff, sob) Decisions, decisions.
  2. Re: Catalyst: A Champions campaign on Hero Central In this case, you can't teleport. It actually holds you in place. The midpower breed actually has Entangle w/ no teleport and affects desolid. No escapie for you, my sweet little morsel. Of course, you could just breakout. Its not for no apparent reason. The next panel shows the evil scientist laughing, "It did work! It did work!" He then paces about his lab, "now if I can just get these strange facehugger aliens to stay ON my Skree..."
  3. Re: Catalyst: A Champions campaign on Hero Central I see it more as experience not a formula, personally
  4. Re: Catalyst: A Champions campaign on Hero Central They are like you, scientific oddities... let loose to breed I really thought about the teleportation issue. Usually teleport is a "get out of jail free card" when it comes to entangles. I thought for these guys, the glueish nature was a little more tacky. Now, if they were just BIG spiders, then teleportation would be a non-issue. Since they are genetic abberations however, who knows what the mad scientists at Biotech (a subsidiary of you know who) were tinkering with.
  5. Re: Catalyst: A Champions campaign on Hero Central As a GM, I see Four Armed fighting as mostly a player usable ability. Agents normally dont have the skill and most players are usual spread out (one hero is flying over there, one on the ceiling over there, one in melee with me, one jus teleported by behind George, etc). Streaching makes this skill a bit better, as now you are not as limited with range. BUT, if the group is in a confined environment (like underground, closed in office, etc) then the situation changes. Here is a basic Skree (props to CoV's arachnoids): Player: Skree Val Char Cost 23 STR 13 18 DEX 24 18 CON 16 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 7/19 PD 2 7/15 ED 3 4 SPD 12 9 REC 0 36 END 0 31 STUN 0 18" RUN 0 2" SWIM 0 4 1/2" LEAP 0 Characteristics Cost: 70 Cost Power 15 Insect Man Hybrid: Elemental Control, 30-point powers 15 1) Carapace: Armor (12 PD/8 ED) (30 Active Points) 15 2) Piercing Claw: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points) 15 3) Running +12" (18" total), Reduced Endurance (1/2 END; +1/4) (30 Active Points) 11 4) Entangle 2 1/2d6, 2 DEF, Cannot Be Escaped With Teleportation (+1/4) (31 Active Points); No Range (-1/2) 15 5) Venom: Drain END 3d6 (30 Active Points) 5 Spindle Like Spider Arms: Extra Limbs (4) 7 Spindle Arm Reach: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points) 10 Spider Heritage: Clinging (normal STR) Powers Cost: 108 Cost Skill 5 Rapid Attack (HTH) 10 Two-Weapon Fighting (HTH) 1 WF: Off Hand, Unarmed Combat 3 Stealth 13- 3 Teamwork 13- Skills Cost: 22 Total Character Cost: 200 Pts. Disadvantage 15 Distinctive Features: Its a big BUG! (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Susceptibility: Insecticides 3d6 damage Instant (Uncommon) 15 Social Limitation: Considered NON-human (Frequently, Major) 15 Psychological Limitation: Bloodthirsty / Hunger (Common, Strong) 15 Psychological Limitation: Aversion to Bright Light (Common, Strong) 20 Psychological Limitation: Bestial (Very Common, Strong) 5 Unluck: 1d6 Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 As a more advanced agent, they are not a huge threat solo to a prime (they would be nasty in a Dark Champions or Street Champion game though). In packs however, they would be nasty. As soon as one got a hold of a target the others would gang up. I made a few larger versions (a 275 version and a 350 version) and it just keeps getting more sinister. Their weakness would be energy attacks (ahem, fire), which would really make short work of the bugs.
  6. Re: Catalyst: A Champions campaign on Hero Central Ok, I built a few "arachnoids" at 200 points each... they are heavy agent level and brutal in melee combat. Three of these 200 point spiders against 2-350 point primes would probably not go well. Sweep grabs, basic attacks and layering entangles is just gross. Player characters would have to stay out of melee or only allow one of them to get in their "grill" at a time. A group of six heroes against ten of these jokers would be one nasty brawl. I will let Doc open Pandora's box on this one. If he wants to bring four armed fighting into the game, then it will be in the game. If he decides not to bring it into the game, than I will leave it well enough alone. It appears pretty unbalanced for a phased combat system, especially for melee build characters.
  7. Re: Catalyst: A Champions campaign on Hero Central Fine with me. Just trying to stick to the posted campaign guidelines.
  8. Re: Catalyst: A Champions campaign on Hero Central Doc, what are your thoughts of a beefer normal human and then the end all bug (going back to "The Fly"). This would solve some of you agent level problems in normal form and still allow you to beef up in Bug form.
  9. Re: Catalyst: A Champions campaign on Hero Central Warning - you have a 2 speed and a 5 speed in hero form. This is completely legal HOWEVER, if you are bottled in phase 12 you are screwed. If you can't change if you are restricted (does an entangle work? Force wall made like a cage?) agent level attacks at the beginning of the fight could doom you. Warning - you are as weak as a kitten in normal form. Agents throw a stun gernde into a room (6d6 ED explosion, only stun) you are a gonner. Now, if you are cool with that, thats fine. On your disads, there is no such thing as a Mutant in the game. Are these other people who have been changed by Biotech? This probably needs to be redefined as one Hunted for Biotech and another hunted (a group or an individual). Your 28/25 defenses are above campaign limits for a 5 speed, as 25/25 defenses are standard. Now, a 28/22 may get you more in line (physically tougher but a tad more squishy to energy). That leaves 4 armed fighting, and I don't know how to look at it yet. I think I am going to build a 2 arms, 2 legs, 4 spindle arms out of the back version based on a spider and see how it plays out (something like Lord Recluses Arachnoids out of CoV [skree!]). Using the same rules and being a bug, it could be a nasty combination. Various Toxins (NND, Drains), an entrangle, and a HTH KA could be a lethal combination for multiple heroes.
  10. Re: Catalyst: A Champions campaign on Hero Central This is kinda why I wanted to wait for Fed's picks to go public. Then, I can put all the cards on the table and not take away from what Fed is trying to do. It will also save you from spending a lot of quality time in making something that might not fly/fly true.
  11. Re: Not a Dream, Not an Imaginary Story! Wow! That is one long darn champions scenario!
  12. Re: Laughing Gas Laughing Gas does not knock you out. It intoxicates you, so you don't really care as much about going under the needle. So, an NND would not really be appropriate. I would make it a Presence Aid with an Intelligence and/or Ego Drain. The Presence Aid to simulate the "it does not bother me" and the Drain to simulate lowered mental functions. Prolonged expose is hazardous however, so I would not be dropping to me AoEs of the stuff indoors! And not near any sort of flame. AoE Gas would turn into AoE explosion. Per Wiki: Nitrous oxide, commonly known as "laughing gas", is a chemical compound with the chemical formula N2O. At room temperature, it is a colorless non-flammable gas, with a pleasant, slightly sweet odor and taste. It is used in surgery and dentistry for its anesthetic and analgesic effects. It is known as "laughing gas" due to the euphoric effects of inhaling it, a property that has led to its recreational use as an inhalant drug. It is also used as an oxidizer in rocketry and in motor racing to increase the power output of engines. In medicine Previously, nitrous oxide was typically administered by dentists through a demand-valve inhaler over the nose that only releases gas when the patient inhales through the nose; full-face masks are not commonly used by dentists, so that the patient's mouth can be worked on while the patient continues to inhale the gas. Current use involves constant supply flowmeters which allow the proportion of nitrous oxide and the combined gas flow rate to be individually adjusted. The masks still cover only the nose. Because nitrous oxide is minimally metabolized, it retains its potency when exhaled into the room by the patient and can pose an intoxicating and prolonged-exposure hazard to the clinic staff if the room is poorly ventilated. Where nitrous oxide is administered, a continuous-flow fresh-air ventilation system or nitrous-scavenging system is used to prevent waste gas buildup. Nitrous oxide is a weak general anesthetic, and so is generally not used alone in general anesthesia. In general anesthesia it is used as a carrier gas in a 2:1 ratio with oxygen for more powerful general anesthetic agents such as sevoflurane or desflurane. It has a MAC (minimum alveolar concentration) of 105% and a blood:gas partition coefficient of 0.46. Less than 0.004% is metabolised in humans.
  13. Re: Modeling a CoH/CoV character in the Hero System [takes the slap]
  14. Re: Catalyst: A Champions campaign on Hero Central Wiff! Wiff!
  15. Re: Catalyst: A Champions campaign on Hero Central The Ministry of Justice were killed off a decade ago. Also, the current administration is under the Sentry Initative (what the US government wants to do to watch is citizenry) in Center City proper. As an FYI, you need to read this as some sort of Marvelisque Sentinal program. They are trying to prove that a city can be protected without the need of Primes. I mean, if it was not for Primes Thebes would not have been destroyed. They are a menace. Blah, Blah, Blah. Thebes is suffering from the pendulum swing effect, Primes did so much good for so long the arm moved in their favor. With the destruction of the city, the absence of primes for a decade and the emergence of self sufficiency locals belive that Primes are a menace (at least that is what a political figure and some of the press are saying). After the first adventure the arm will stop (in the Primes favor). Do you think a politican would... Hire a mercenary to defend the city when it has not been attacked in a decade? Hire a convicted Felon? The backstory is neat, but it would be political suicide in the current climate. The Felon and mercenary would probably be political suicide anytime to be quite honest. Let Fed pick his group. When that is compete I will put additional detailed info about the current state of the city into the game. The backstory might be better if the "political leader" hired your player on the side. His own private watchdog to make sure everything goes well. Becareful pulling a player in because of politics, you are surely going to be used as a pawn in some scheme. I recommend making the backstory BUT keep out the "how you get to Thebes" part. Your concept is not going to be dinged because you came to Thebes out of the goodness of your heart, you were hired by the Governor, or a Norse God told you too The "how you got there" might impact a disad or plot hook, but that would be about it.
  16. Re: Catalyst: A Champions campaign on Hero Central OIF - Unique is a plus/minus sort of thing. It cant be destroyed, but if you loose it its hell to pay to get it back. Tit for tat.
  17. Re: Catalyst: A Champions campaign on Hero Central Did not see that watching OIF Armor is fine. Because it is mystical I don't have a problem with it being "indestructable." However, if you get it stolen that also means you will not be able to replace it (between adventures or otherwise). It is a singluar unique mystical artifact. You hunted would probably love to get his/her hands on it (the Chinese one... hell, it could be the sole reason for the hunted... and will be ) So people are going to see you glowing a bit? I would take it to standard Yakuza levels (not the hands, feet or above the neck) and leave it as is. A social limitation is a person of color not to many years ago being forced to use another water fountain/bathroom. A social limitation could be the player is dead (I mean like a revenant): people are not going to let you into a restraunt, no voting for you, etc. Sounds like you have a Psych Limitation: Haughty (Very Common, Strong to Severe). We need to look at other criminal underworld ties. I mean, your character is going to be the SOLE criminal or ex-criminal in the group. Hell, you are the first one I know of as a player in the Catalyst campaign history (and this joker goes back at least 15 years). Fed and I have played this campaign at least three times before, each time in a new city. Really focus in on what you see a criminal having. It will come in use in the city, I swear it. Contact: Fixer (someone who gets bad guys together for jobs), Contact: Fence (someone who buys/sells stuff), etc. I would drop in at least three different ones if I were you. At a few points a piece they would be really useful. PS: Criminal (really!), focus in on a job you did, like PS: Enforcer, PS: Safe Cracker, PS: Driver, etc. Let that be the guide for your skill set. This is where it would come in handy. The Golem of Sheolu, a supposable mystical statue who could come to life, has been stolen from the Thebes Museam of Art. It was on lone from the Chinese Consulant's private exhibit. Boxed Text to Follow: See what I mean.
  18. Re: Catalyst: A Champions campaign on Hero Central First, you show the authorities as a hunted. So, does that mean you skipped out on parole? Did you break out of PIT? Switch this to As powerful and watching. Its not the local police who get you, its the local police who call in a PIT Capture Team that get you! Unbreakable Armor that can't really be messed with is not a disad. If you wear it all the time under you clothes then it can't be stolen (again not a disad). See where I am going with this? Looking at disads. 10 point Distinctive Feature - is this a body tatoo (like the Yakuza)? If not, drop the disad. Tatoos are common, people with tatoos over their body are uncommon, but we still see them. You are going to have to go WAY out there for a tatoo to be a 10 point disad. I like the Psych limitations. I don't think Haughty is a social limitation. Per dictionary.com disdainfully proud; snobbish; scornfully arrogant; supercilious: haughty aristocrats; a haughty salesclerk. 2. Archaic. lofty or noble; exalted.Seems like another Psych limitation to me. Now if you were some sort of true nobility and we recoginzed as such (Like a memeber of the British Nobility), then it could come in. However, you are going to get swamped by Paparazzi. What is the "Jade Emperors fallen son doing today? Watering his yard!!" You need KS: Criminal Underworld
  19. Re: Catalyst: A Champions campaign on Hero Central Much better. First, drop the Dex. Campaign norms are 23 Dex, 5 Speed, 10 DC attacks. Standard OCV/DCV is gonna be 8 (+1 from levels is acceptable, +2 maybe acceptable). Second, you have this unbreakable mystic armor, but if offers no protection. That seem a bit odd to you? Third, bring the pool up to 55, that would give you the standard 11d6 attack. Fourth, did you do time? Are you on parole? If you did time and got out on parole, the authorities will be watching. Drop the guardsmen. I will take 30 points in Mystery hunteds (I will define them before the game starts... 1 will be chinese, 1 might be chinese). Fifth, I need some history. Spin me a yarn...
  20. Re: Catalyst: A Champions campaign on Hero Central There is a lot here to look at. First, how do you define your "only in hero ID"? You say a little limrick and poof, you magically transform? Its a -1/4 Disad that never really comes up. I say this because Ghost Dance has one nice spell, Grounding the Spirit... AOE Minor Transformation (its a 75 pointer) Hero to NOT Hero ID. I take all the points you have in BODY and if I can beat it.. poof normal guy. If he only got you one one phase, you would drop from a 5 speed to a 2. The transform alone would own you. I am not putting this out to say "When you encounter Warpath (and you will) Ghost Dance is going to drop the hammer on the party" I am saying that a LOT of people take the -1/4 and only get dinged as a "I need a place to say Shazam!" so I can get into the fight. I highly recommend if you take Only in Hero ID, you at least make a hero who can stand on his own for a phase or two and not be a one shot stun for an Agent (7d6 attack). Second, put more points in skills. I don't consider Filty Rich to go toward my 40 point campaign minimum. Third, drop the attack levels. 5 speed should mean you attacks do 11d6 damage. Fourth, Extreme Visual and Auditory for a -1/4 is a special effect of the power, not a limitation. You do not get points for flashy powers. You are a prime, you are flashy powers. Fifth, you character has the problem in that I have no clue what he is. Martial Artist with Brick Strength and two multipower pools?!!? If other people come into the group I would like you to have a "niche" that you can shine in. Right now, you fit in three. Now, are you a semi brick with martial arts? Are you a marital artist? Are you a real brick? You seem to me a melee based character who feels he needs some ranged/flashy powers. Don't try to have it all Vox. My recommendations: 1. Drop the only in hero ID. Just buy up your stats. 2. Drop a multipower pool (the spell based one, +6d6 Aid to strength... come on!) 3. Put in an elemental control with Armor, Flight, and what else you can fit in. Now you can take the hit and move all the time, no threat of do I punch or move. 4. If you need an multipower take it, but narrow the focus.
  21. Re: Modeling a CoH/CoV character in the Hero System As a general question, not many of them. Really. The Hero supers/villian supers the game is based around (Synapse, Manticore, Ghost Widow, Lord Recluse, etc) can pretty much be build in the HERO system. Most of the are just built on a HUGE point limit. To me, the cool ones to build are the Giant Monsters (but the need to be bigger). I mean, having a Clockwork Paladin or/Babbage stomping down the Garment District... who would not like that
  22. Re: Hex grid Board for use in Champions?? Anyone have an ideas for an online play by post game? I am looking for something I can save on my PC and send copies of every phase or so. The characters can then plot out there moves, I will update the master, and then send it out again. I have a few old battlemats. Be very cautious, some pens say "dry erase" but end of becoming semi-permenante IF you leave the ink on to long. I highly recommend putting some sort of cover (like plexiglass) over you maps. I have printed out maps in the past onto cardstock, put special effects on them and laminated em. That way when a 3' darkness goes down I just drop down the battle chit. I also made up a ton of extras (cars, lamp posts, fire hydrants, etc) that the players/villians could use easily. Bricks starting getting free weapons all over the place (manhole cover, car, light pole, etc) and others get free cover (car, mailbox, fire hydant, etc).
  23. Re: Catalyst: A Champions campaign on Hero Central
  24. Re: Catalyst: A Champions campaign on Hero Central I kind of have to accept Inertia. I mean, Fed DID let me into his game.
  25. Re: Catalyst: A Champions campaign on Hero Central
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