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Zac

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Everything posted by Zac

  1. Re: Catalyst: A Champions campaign on Hero Central The Entangle is No Range, Drain is not a ranged power and the HTH Killing Attack is no range. So, multiattack is very doable (and nasty), for the more poweful version. These are all in the same framework. The best part about the Skree is the Social Limitation I put in: Considered NON-human. The original subjects were human, but after they had offspring, are they still? Gives a good moral delima... Blast them to cinders or try to save them. What if the players kill a 1st generation (that was human) amid the 2nd generation (th
  2. Re: Catalyst: A Champions campaign on Hero Central In this case, you can't teleport. It actually holds you in place. The midpower breed actually has Entangle w/ no teleport and affects desolid. No escapie for you, my sweet little morsel. Of course, you could just breakout. Its not for no apparent reason. The next panel shows the evil scientist laughing, "It did work! It did work!" He then paces about his lab, "now if I can just get these strange facehugger aliens to stay ON my Skree..."
  3. Re: Catalyst: A Champions campaign on Hero Central I see it more as experience not a formula, personally
  4. Re: Catalyst: A Champions campaign on Hero Central They are like you, scientific oddities... let loose to breed I really thought about the teleportation issue. Usually teleport is a "get out of jail free card" when it comes to entangles. I thought for these guys, the glueish nature was a little more tacky. Now, if they were just BIG spiders, then teleportation would be a non-issue. Since they are genetic abberations however, who knows what the mad scientists at Biotech (a subsidiary of you know who) were tinkering with.
  5. Re: Catalyst: A Champions campaign on Hero Central As a GM, I see Four Armed fighting as mostly a player usable ability. Agents normally dont have the skill and most players are usual spread out (one hero is flying over there, one on the ceiling over there, one in melee with me, one jus teleported by behind George, etc). Streaching makes this skill a bit better, as now you are not as limited with range. BUT, if the group is in a confined environment (like underground, closed in office, etc) then the situation changes. Here is a basic Skree (props to CoV's arachnoids): Player:
  6. Re: Catalyst: A Champions campaign on Hero Central Ok, I built a few "arachnoids" at 200 points each... they are heavy agent level and brutal in melee combat. Three of these 200 point spiders against 2-350 point primes would probably not go well. Sweep grabs, basic attacks and layering entangles is just gross. Player characters would have to stay out of melee or only allow one of them to get in their "grill" at a time. A group of six heroes against ten of these jokers would be one nasty brawl. I will let Doc open Pandora's box on this one. If he wants to bring four ar
  7. Re: Catalyst: A Champions campaign on Hero Central Fine with me. Just trying to stick to the posted campaign guidelines.
  8. Re: Catalyst: A Champions campaign on Hero Central Doc, what are your thoughts of a beefer normal human and then the end all bug (going back to "The Fly"). This would solve some of you agent level problems in normal form and still allow you to beef up in Bug form.
  9. Re: Catalyst: A Champions campaign on Hero Central Warning - you have a 2 speed and a 5 speed in hero form. This is completely legal HOWEVER, if you are bottled in phase 12 you are screwed. If you can't change if you are restricted (does an entangle work? Force wall made like a cage?) agent level attacks at the beginning of the fight could doom you. Warning - you are as weak as a kitten in normal form. Agents throw a stun gernde into a room (6d6 ED explosion, only stun) you are a gonner. Now, if you are cool with that, thats fine. On your disads, there is no such
  10. Re: Catalyst: A Champions campaign on Hero Central This is kinda why I wanted to wait for Fed's picks to go public. Then, I can put all the cards on the table and not take away from what Fed is trying to do. It will also save you from spending a lot of quality time in making something that might not fly/fly true.
  11. Re: Not a Dream, Not an Imaginary Story! Wow! That is one long darn champions scenario!
  12. Re: Laughing Gas Laughing Gas does not knock you out. It intoxicates you, so you don't really care as much about going under the needle. So, an NND would not really be appropriate. I would make it a Presence Aid with an Intelligence and/or Ego Drain. The Presence Aid to simulate the "it does not bother me" and the Drain to simulate lowered mental functions. Prolonged expose is hazardous however, so I would not be dropping to me AoEs of the stuff indoors! And not near any sort of flame. AoE Gas would turn into AoE explosion. Per Wiki: Nitrous oxide, commonly known as "
  13. Re: Modeling a CoH/CoV character in the Hero System [takes the slap]
  14. Re: Catalyst: A Champions campaign on Hero Central Wiff! Wiff!
  15. Re: Catalyst: A Champions campaign on Hero Central The Ministry of Justice were killed off a decade ago. Also, the current administration is under the Sentry Initative (what the US government wants to do to watch is citizenry) in Center City proper. As an FYI, you need to read this as some sort of Marvelisque Sentinal program. They are trying to prove that a city can be protected without the need of Primes. I mean, if it was not for Primes Thebes would not have been destroyed. They are a menace. Blah, Blah, Blah. Thebes is suffering from the pendulum swing effect, Primes
  16. Re: Catalyst: A Champions campaign on Hero Central OIF - Unique is a plus/minus sort of thing. It cant be destroyed, but if you loose it its hell to pay to get it back. Tit for tat.
  17. Re: Catalyst: A Champions campaign on Hero Central Did not see that watching OIF Armor is fine. Because it is mystical I don't have a problem with it being "indestructable." However, if you get it stolen that also means you will not be able to replace it (between adventures or otherwise). It is a singluar unique mystical artifact. You hunted would probably love to get his/her hands on it (the Chinese one... hell, it could be the sole reason for the hunted... and will be ) So people are going to see you glowing a bit? I would take it to standard Ya
  18. Re: Catalyst: A Champions campaign on Hero Central First, you show the authorities as a hunted. So, does that mean you skipped out on parole? Did you break out of PIT? Switch this to As powerful and watching. Its not the local police who get you, its the local police who call in a PIT Capture Team that get you! Unbreakable Armor that can't really be messed with is not a disad. If you wear it all the time under you clothes then it can't be stolen (again not a disad). See where I am going with this? Looking at disads. 10 point Distinctive Feature - is this a body
  19. Re: Catalyst: A Champions campaign on Hero Central Much better. First, drop the Dex. Campaign norms are 23 Dex, 5 Speed, 10 DC attacks. Standard OCV/DCV is gonna be 8 (+1 from levels is acceptable, +2 maybe acceptable). Second, you have this unbreakable mystic armor, but if offers no protection. That seem a bit odd to you? Third, bring the pool up to 55, that would give you the standard 11d6 attack. Fourth, did you do time? Are you on parole? If you did time and got out on parole, the authorities will be watching. Drop the guardsmen. I will take 30 point
  20. Re: Catalyst: A Champions campaign on Hero Central There is a lot here to look at. First, how do you define your "only in hero ID"? You say a little limrick and poof, you magically transform? Its a -1/4 Disad that never really comes up. I say this because Ghost Dance has one nice spell, Grounding the Spirit... AOE Minor Transformation (its a 75 pointer) Hero to NOT Hero ID. I take all the points you have in BODY and if I can beat it.. poof normal guy. If he only got you one one phase, you would drop from a 5 speed to a 2. The transform alone would own you. I am not putting
  21. Re: Modeling a CoH/CoV character in the Hero System As a general question, not many of them. Really. The Hero supers/villian supers the game is based around (Synapse, Manticore, Ghost Widow, Lord Recluse, etc) can pretty much be build in the HERO system. Most of the are just built on a HUGE point limit. To me, the cool ones to build are the Giant Monsters (but the need to be bigger). I mean, having a Clockwork Paladin or/Babbage stomping down the Garment District... who would not like that
  22. Re: Hex grid Board for use in Champions?? Anyone have an ideas for an online play by post game? I am looking for something I can save on my PC and send copies of every phase or so. The characters can then plot out there moves, I will update the master, and then send it out again. I have a few old battlemats. Be very cautious, some pens say "dry erase" but end of becoming semi-permenante IF you leave the ink on to long. I highly recommend putting some sort of cover (like plexiglass) over you maps. I have printed out maps in the past onto cardstock, put special effects on them
  23. Re: Catalyst: A Champions campaign on Hero Central
  24. Re: Catalyst: A Champions campaign on Hero Central I kind of have to accept Inertia. I mean, Fed DID let me into his game.
  25. Re: Catalyst: A Champions campaign on Hero Central
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