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Ragnarok

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Everything posted by Ragnarok

  1. Ragnarok rises once more from the ashes. It's been a hot minute. Anyway, I will be watching, and waiting to play the crazy Aussie shotgunner.
  2. Re: Gemini Ascendant: Reborn I'm going to give it about 20 more minutes. If it's not up by then, I'm going to have to bow out.
  3. Re: Gemini Ascendant: Reborn Server's not up. Anyone know if we're still on for tonight?
  4. Re: Gemini Ascendant: Reborn Nope.
  5. Re: Gemini Ascendant: Reborn Hello fellow space-junkies. Unfortunately, I won't be able to make it for the game tomorrow. I authorize the use of my character for tactical and sneaky things, as well as the employment of space-hobos.
  6. Re: Gemini Ascendant: Reborn No idea. Though it should be apparent by now what the problem is.
  7. Re: Undead Labor: why not? Zombies would be a no-go because of the disease factor and the fact that they are constantly deteriorating, not to mention the sensitivity complications in seeing your dead friends/family trudging around. Skeletons would be much better if you thoroughly cleanse the bones. They have the added factor of anonymity; you can't really tell who that skeleton belonged to unless they had some recognizable structural damage in life. The biggest consideration, IMO, would be how your campaign deals with the origins of the undead. You really don't want a large labor force of rampaging, life-hating beings in case you lost control of them.
  8. Re: Help Poplulate: Pirate Ship edition Okumba must have his hands full personally protecting half of the crew...
  9. Re: Tesunden Isles It would certainly shave some time off my attacks, and make things a bit more convenient to make separate lists. But I can roll with whatever. P.S. - Definitely with you there on the insomnia. My brain decided not to go into low-frequency mode tonight.
  10. Re: Tesunden Isles I'm guessing the new sword probably isn't available as a retcon.
  11. Re: Tesunden Isles Do the extra points become available during the next XP spending slot?
  12. Re: Tesunden Isles I would like to game.
  13. Re: The cranky thread Why is it that I always get sick right before a crucial event? Is it too much to ask to be able to *sometimes* function at somewhat optimal capacity for when it really matters? Ugh.
  14. Re: Shield-based deflection power? So I guess you can Block ranged attacks now?
  15. Re: Shield-based deflection power? Ah, ok. I had thought I could simulate it by sort of turtling up behind my shield. Thanks for the suggestion.
  16. I am trying to build a deflection power based upon my character using a shield to block incoming arrows/jets of flame and whatnot. Is this a good way to write it up, or am I missing something? Deflection, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF Durable (-1), No Range (-1/2), Restrainable (-1/2), Real Armor (-1/4), Required Hands One-Handed (-0) Thanks, folks.
  17. Re: Ctrl+V http://www.youtube.com/watch?v=DUWuUIiciWk&feature=related
  18. Re: Tesunden Isles It seems that per current rules, the shield is already at maxed out damage just due to Haakon's strength (assuming Maptools is accounting for STR adding to damage.) Correct me if I'm wrong, but as long as the Max Damage=2xbase rule is in effect, aren't all of those options unavailable?
  19. Re: Tesunden Isles Thanks for the sword writeups, Nolgroth. I'm also thinking about how I can make the shield bash worthwhile, because I really want to keep that fighting style flavor. I think it would be really cool to have a shield wreathed in magical flame. What would be the best way to write that up? Just link a 2d6 blast to the shield multipower?
  20. Re: Tesunden Isles Question for you: How much XP would it cost for Haakon to forge a sword out of the hunk of metal he's got with him (assuming it acts like Adamantite). And that would get me Armor Piercing?
  21. Re: Tesunden Isles Hmm...I'm imagining Haakon running around with a tactical battering ram, the kind you see SWAT carrying.
  22. Re: Tesunden Isles Good catch, thank you.
  23. Re: Tesunden Isles Ok, just to be on the same page as everyone else come game day... With the Shove MA Maneuver, I would theoretically push back my target 1 meter for every 5 strength in the maneuver (9 m before altering circumstances based upon the opponent). I have the option to move or not move with the target. If in the duration of the shove I come up against another target, I would need to roll the maneuver again to shove that target as well. Is this correct?
  24. Re: Tesunden Isles Not seeing server.
  25. Re: Tesunden Isles *sharpens blade while awaiting the blog update*
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