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UrielFallen

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Everything posted by UrielFallen

  1. So I've decided to do some conversions for Pinnacle's classic Deadlands: HOE series. For the most part, it's pretty simple, but some of the Arcane Powers are kind of difficult to figure out how to convert without getting too complicated. The most difficult to figure out would be the Templar Rewards. Just wondering, how would you treat a Templar's ability to throw his sword as if it were a regular knife (or something along those lines)? There is no actual transformation, the sword just becomes balanced for throwing and more accurate.
  2. The only problem I've ever had with leaping is that a character with a 50 STR who is 256 times stronger than an average human being can only jump up about 20-30 feet. Something's kinda wonky with that...
  3. How fast does a character have to be before you consider them eligable of dodging bullets? I understand that in more cinematic campaigns, characters often duck and cover, or find shelter from flying munitions due to luck, but I'm curious as to how fast a person would have to be to be able to avoid bullets without having to find cover, or even throw themselves to the ground. I usually put characters with a 26 Dexterity and/or 5 SPD to be the type that can twist to avoid a few shots if they're prepared, but would get butchered by automatic fire. At 30 Dex and 6 SPD, the character is on par with Spidey and can dodge machinegun fire fairly efficiently, but can still be hit up close. One character, with a 36 Dex and 7 SPD dodged half a dozen people firing at him at once with automatic weapons, simply evading the bullets until they ran out of ammo...but, then again, he also had a 24 OCV when dodging, but still... So, how fast do your fighters have to be do bullet-time style acrobatics?
  4. Well, my original idea for the game was for 175 + 100 point characters, with the 'baseline' (i.e pre-powers) character being written up as 50 + 50 or so. There were some limitations involved and the players gave a character file which detailed their achievements, failures, dreams, fears and hopes prior to them getting their powers. Then I and the player would work out what powers the character develops. However, this was going to be the first campaign I'd run for HERO with my group and they didn't really like the rules, so as soon as they found another system that I was familiar with, they suggested (i.e threatened me) that I change my plans and use that system. Since I couldn't really run a game without players, I agreed. Since I could convert easily over to the other system (Aberrant, btw, for those interested) I went along with it.
  5. As an admirer of Xenosaga, as well as robots, I find your character to be pretty neat. He seems to be more or less complete, although his hand to hand skill isn't the greatest. A 6 OCV is okay for melee until you improve him a bit.
  6. Recently, after reading some of the wonderful series Rising Stars I've been growing more and more attached to the idea of having a campaign where all the paranormals have a unified origin that has recently occured, making the whole concept of actual superhumans pretty new to the world. It's really neat to roleplay how the world reacts to it as a whole and how the characters can help shape the destiny of their kind. Much like the Wildcard series as well. However, one thing that always bothered me about unified origins is that everything is so black and white. It's either part of the human condition, or part of the paranormal's. It also eliminates much of the fun to be had with giant monsters, magical beings, mythology, aliens and so forth. But I can't picture my campaign having any of those things prior to the 'event' that creates the super powered beings. I want my world to have a sense of wide eyed wonder, awe and fear when these beings appear. Plus, if things like Werewolves, Magicians and Vampires exist, then sooner or later, they'll meet up with the more prominent superbeings and be exposed to the world at large. The backlash against them would be huge and would in all likelyhood be deadly. Also, the lack of other sources of weirdness kind of slims down the area of conflict. Most of the challenges in this world would be of metahuman quality. No demon minions, no robots going on a rampage, no nefairous sorcerors conjuring up beasts of fire and ice to conquer the world. Any opinions on the whole idea?
  7. Personally, I always liked the term 'Meta' short for 'Metahuman' simply because it's short and somewhat blunt sounding. It could also be used as a slur if a person were inclined to feel a certain way about superhumans. Another one that I've been using more recently for tragic or strange superbeings would be 'Tainted', especially after playing Aberrant for some time.
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