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Leper Khan

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  1. Like
    Leper Khan reacted to Brennall in Easiest software to run a game online   
    There are three levels in the Hero System Mod for TTS
     
    Level 1. Roll Dice in the game by picking them up and throwing them (it is a physics based environment) .. character sheets can be kept in or out of game at this point, use discord or TTS for voice. This is pretty simple but does need everyone to own a copy of TTS
    Level 2. Use the built in dice roller in the game .. it adds body and stun and can cover most dice situations. Use character sheets with models in the game on the hex grid.
    Level 3. Use the completely automated rolling solution after importing your character from hero designer. Use the Turn manager to control when people take turns basically let the computer do the tough bits and click a few buttons to play. Complexity comes from importing the hero designer sheets.
     
    You can choose which ever level suits you or your players
     
  2. Like
    Leper Khan reacted to Lee in Breaking Universes   
    It seems to me that, since canon is already established "fact" in the universe, as long as Luke Skywalker still destroys the Death Star 1 and Pickard is still the arbiter of succession for Gowron, that Wookies are not featherless, flightless birds on the plains planet Goobldorf and Vulcans aren't short, little blue elephants that get angry at the drop of a hat, canon hasn't been broken.
     
    However, that's as far as it goes. Because, once the game begins, by definition, cannon will always be changing because the actions of the players and the story the GM is trying to tell are going to be different from any canonical source. The only other case I see is that the GM is running a scenario that _is_ a canonical story and the players are doing _exactly_ the same things the characters did in the original source material. If that's the case, they might as well be reading a book.
     
    So, I think that anytime players and GM's try to play in an established universe, such as Star Wars or Star Trek, they will necessarily be breaking canon. Perhaps not what has already occurred, but certainly what is and what will be. If someone doesn't want to do that, they shouldn't play in an established universe.
     
    Just my $0.00 (it's not even worth $0.02)
     
    Lee
  3. Like
    Leper Khan reacted to Lord Liaden in Breaking Universes   
    I really like a detailed universe canon as a frame for my own games. I change whatever I want, but I find having that thorough, consistent framework makes it easier to grasp how any change will affect the whole. OTOH when discussing features of a setting with someone not part of my own group, it helps a lot to have a common, recognized frame of reference. Like how I've approached Hero's Turakian Age on its own forum thread.
  4. Like
    Leper Khan reacted to steriaca in Breaking Universes   
    Sailor Moon has some really cut and dry universal rules. Only women can be Sailor Senshi, othoe either gender can possess a star seed. Chaos is the ultimate big bad, and it's goals are the elimination of everything in the universe.
     
    Sailor Moon can only have one daughter. 
     
    What does this have to do with this thread? Nothing much.
  5. Like
    Leper Khan reacted to Duke Bushido in Breaking Universes   
    This is offered _only_ as an opinion:
     
    I think canon is stupid. 
     
    As pointed out above, too many people change or violate their own, all the time. 
     
    Figure out the "must not violate" laws- social and physics- for your game. 
     
    Decide what key elements of the setting you want to keep.  Do what you want after that.  It's your game. 
     
    I have found that most players in borrowed-universe games base their complaints on things like "Picard would never do that!" 
     
    Avoid that by not letting them be any of the famous characters (a compulsion I never understood anyway).  Your reply is, of course, Star fleet has at least two other captains, at least one of whom is not Picard.  Maybe it's the sort of thing he would do. 
     
    Just my two cents worth
     
    (remember to decide what bits of physics are inviolable and remember that this comes from a GM who outlawed ship-mounted weapons only to have his players calculate the flight path of their opponents as both ships approached C, then they chucked a suitcase full of brass bookends out the airlock....) 
  6. Like
    Leper Khan reacted to tkdguy in Breaking Universes   
    I use pre-built universes a lot, but I use them to suit my needs, and those of the players. My Middle-earth game, for example, isn't Tolkien's vision of his world. Neither would my Star Wars universe be what Lucas envisioned. Nothing like canon, but as long as it suits my needs, it works.
  7. Like
    Leper Khan reacted to Cassandra in Breaking Universes   
    Just  like Jeffery Epstein.
     
    What, too soon?
  8. Like
    Leper Khan reacted to Cassandra in Breaking Universes   
    It's this sort of making the villain too powerful that causes players to quit Champions and make them start playing Injustice: Gods Among Us.
  9. Like
    Leper Khan reacted to Jhamin in Breaking Universes   
    I think the biggest barrier to most Sci-Fi games is having rules all the players understand.  Not game mechanics, but universe rules like
    Are there Transporters?
    If so, can we just beam explosives over to enemy ships?
    Why Not?
    Do we have FTL?
    can we rig captured ships do FTL rams into the big enemy stations?
    Why Not?
     
    Sci Fi covers a *lot* of ground and you need everyone in the group to be on the same page for the game to work.  Most established universes have rules about what actions do and don't work, and they are very different from universe to universe.  Without a common consensus on how this universe works you get players expecting Firefly and getting Chronicles of Riddick.  Then people are unhappy because they aren't playing the game they expected too.  Or worse, a player who made a Babylon 5 style military guy, a player who made a Starship Troopers military guy and a player who made a Battlestar Galactica military guy all showing up for a Stargate Universe campaign.  Now the party doesn't even gel.
     
    If you just declare "we are playing Star Trek Next Gen" and then enforce the rules of that setting onto the game you avoid lots of weird arguments.  Making impassioned speeches works, because it's TNG.  No, you can't beam the side of the Klingon antimatter container out into space and make them explode.  Why?  Because they never do so you can't.  You solve your problems with klingons by appealing to their Honor or by arming Photon Torpedoes, you don't release Nanite Bombs from a shuttle you converted into a fighter even though they totally have Nanites because of episode XX.
     
    Or do that.  But then the whole game becomes about the players and the GM out-gambiting each other by exploring the poorly thought through implications of most popular Sci-Fi Franchises.

    RPGs are a communal experience and need to be experienced and enjoyed by the players.  Without good rules about tone and what's possible in universe things get really frustrating.  If you obey the rules of a universe everyone is familiar with you will be fine, if you homebrew a universe or jumble one up you end up with players who either are confused or have to read 40 pages of campaign notes before they make characters.
  10. Like
    Leper Khan reacted to Scott Ruggels in what kind of GM are you?   
    Straight up Ranger DM< with maps, See?

     
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