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Stagliano

HERO Member
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  1. Hello fellow Herophiles. I recently purchased The Sands of Time (by Phil Masters) softcover and .PDF book here in the store. However, a Character Pack of .HDC files is no where to be found. Have any of you made those .HDC files yet? If so, I'd be happy to pay you a few bucks for your efforts.
  2. Wow, this went crazy. Thanks for all your responses. I was originally looking for Steve Long to reply with a canonical determination, but all your input has given me lots of ideas. Game On!
  3.    Stagliano reacted to a post in a topic: Touch Group Flash
  4.    Stagliano reacted to a post in a topic: Touch Group Flash
  5. What happens when a target is effected with a touch group flash? I looked in both 6E1 and 6E2 and couldn't find anything on the topic of effects of touch group flashing. I know when my hand falls asleep, I have a difficult time holding onto anything with it. In game terms, I feel like I have to concentrate (make an EGO roll(?) and at a minus of some sort) to be able to focus on the object with my sight to be able to will myself to not drop an object in my hand. So what if a target is flashed with both touch and sight groups?
  6.    Ninja-Bear reacted to a post in a topic: Hero Hexman Dice: What is 1 and What is 2?
  7. Thank you Duke! This is exactly what I was looking for. You rock!
  8.    Stagliano reacted to a post in a topic: Hero Hexman Dice: What is 1 and What is 2?
  9. I bought my wife two sets of the Hexman dice when she started playing in our Fantasy Hero campaign. This was her first foray into TTRPGs and HERO System is relatively complex so having the big blue dice has really helped her get in on the fun.
  10.    Stagliano reacted to a post in a topic: "Orphan Products/Projects" in Hero System
  11. Does anyone remember the Champions Campaign Worksheet (or something like that) that allowed a GM to specify variables about the campaign like tone, realism, power level, and the like? I can't find my copy of it. I think it existed in third edition (maybe before that even). If you know where I can find it, or can post it below, that would be greatly appreciated.
  12. We're finishing out an Epic Fantasy Hero campaign (we just (01.26.25) played session 58 of 70) and will be starting an episodic Champions campaign in early 2026. Looking for one or two players for either or both campaigns. I host at my house in SE Aurora, CO (23400 block of E Phillips Pl, 80016). We play once a month on Sunday afternoons. "Next month's" schedule determined at the end of each session. Fantasy Hero campaign is run by Nick, a GM with over two decades of experience. I, a n00b to the GM chair, will run the Champions campaign. Post here if interested in either campaign.
  13. Y'all are STILL missing the point. It's not about the build. It's about whether or not a character can take a new limitation on a power after it was initially developed to reflect changes in the campaign.
  14. I provided the breakdown of the spell, for those of you curious. HOWEVER, I think you're missing the point of the question. Regardless of what the limitations should be, our question is should Kali add the limitation "Must be able to reach the ground with the staff (-½)" and thus get the 3XP back, now that she would have to fly down to the ground (and potentially in harms way) in order to be able to cast the spell.
  15. Here is the current build of the Spell: Spell of the Shock Wave: (Total: 201 Active Cost, 28 Real Cost) Blast 9d6, Does Knockdown (+1/4), Area Of Effect Accurate (8m Radius; +3/4), Selective (+1/4) (101 Active Points); Damage only affects parts of the target's body (typically feet) that are touching the ground (-2), 3 Charges (-1 1/4), Expendable (Material Components; Easy to obtain new Focus; dirt; -1), OAF: Staff (-1), Only affects targets on the ground (-1/2), No Range (-1/2), Gestures (-1/4), Incantations ("Bam Bam"; -1/4) (Real Cost: 13) plus Entangle 4d6, 3 PD/3 ED (Dismissible), Takes No Damage From Attacks All Attacks (+1/2), Area Of Effect Accurate (8m Radius; +3/4), Selective (+1/4) (100 Active Points); 3 Charges (-1 1/4), Only targets effected by initial shockwave Power loses about half of its effectiveness (-1), Material Components (Expendable; dirt; -1), Linked (The Wave; Lesser Power can only be used when character uses greater Power at full value; -3/4), No Range (-1/2), Gestures (-1/4), Incantations ("Bam Bam"; -1/4) (Real Cost: 15)
  16. Forum name: It's my last name 1st TTRPG: Champions in the early 80s. 1st TTRPG GMed: Dark Champions: The Animated Series. (It only lasted two or three sessions.) Currently playing: Fantasy Hero. "The Sword of Daden." An Epic Fantasy Adventure. We've been playing since Oct. 10th, 2017 (with an 18 month gap for the pandemic). When start HERO: in the early 80s
  17. My wife is playing a sorceress (Kali) in our Fantasy Hero campaign. Kali has an enchanted staff (OAF) which must be tapped on the ground (Gestures) for a spell to work. When we built the spell, she was always either on foot or on horseback, from both of which she could reach the staff to the ground to activate the spell. Therefore, we didn't take a Limitation "must be able to reach the staff to the ground (-½)." However, in the course of the campaign, she recently acquired a magic necklace that enables her to fly. (We know, and play, that Complications gained during play are not worth any points, but Limitations are a different breed.) Our GM (@nlubofsky2) is on the fence as whether or not to give her the Limitation now (it would mean gaining back 3XP). He's agreed to post this query here on the forums for your feedback. What say you?