
Uthanar
HERO Member-
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Uthanar last won the day on January 19 2015
Uthanar had the most liked content!
About Uthanar
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Electronic Monitoring Technician
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Very interesting Hugh. Will have to look into that. Have a player looking to do just that.
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That was my memory, I will take a look for that. Thanks Massey!
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I am not certain how that is the reading when it says that the above says that you can do other things while you activate it.
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Getting back to Hero after a few years of not really having a group for it. Where should I look for the rules of combining Power activation with just Punching someone? Like if a person has a No Range Flash, and they want to use a Martial Maneuver while they activate that. Thanks much for any reference on that.
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If you take Extra Time - Extra Segment on something like Growth, you will grow to the new height at the end of the next segment. Since Growth normally doesn't take a Half-Phase to activate, do you get a full phase to do with as you please on the turn that you activate it? I ask because 6E1 pg 376 says "he may take a Half Phase Action first, if he so desires" in reference to activating the power. It goes on to talk about a bunch of attack stuff, which lead me to wonder if they were trying to call out that attacks take the half-phase they normally do or if the power activation now has to be at least a half phase since you have taken Extra Time.
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Awesome! Didn't think to look at the APG. This is what switching between days and nights does to the brain. Thanks very much for the info!
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Hero Designer gives us the option to use Change Environment with a 30 point cost for Stunning. Where are the rules on that? Went looking into my big book and didn't see any mention of that being an option.
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Copy and thanks! Now I just have to figure out how to get Hero Designer to work right for it.
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Yes, I understand that. The adder to add Defense to a Mental Entangle costs 3 for 2 points of Defense. I guess after you have all the necessary modifiers on the Entangle it moves it up by the +1.25 that the Mental Entangle has. That adder cost is literally listed in the rules for Mental Entangle in the 6E book. I believe it is also listed in Complete Champions.
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Is the cost to increase a Mental Entangle Defense correct? It seems strange that the normal Adder is 5 cost for 2 Defense, while Mental is 3 cost for 2 Defense.
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Any good way to raise the Defense of a Mental Entangle? I see how to raise the PD/ED, but not convert over to an MD.
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Thanks much. The Palidromy sent me a private answer to this, so I didn't keep coming back to check. Thank you so much for the information!
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6E HTML The Ultimate Character Sheet by desaturated
Uthanar commented on Hyper-Man's file in Export Formats
- 10 comments
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- HERO System 6th Edition
- Single Character Export
- (and 1 more)
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Trying to figure out what the Cost Multipliers do in the Campaign Rules. Read the document, still was confused.
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Awesome, kinda what I figured. Have been driving this version of it until the wheels would fall off. I guess today is one of the days that the wheels have fallen off.