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RexMundi

HERO Member
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Everything posted by RexMundi

  1. Re: Superman Averts World War II? Dude, they were hitting Tank size targets while moving over broken over at optimal ranges, much less hitting 6x6 test armors at extreme ranges. Already posted some of the numbers. Seriously, Superclone at the power level mentioned is a pain in the butt but it wouldn't be that hard to trap or outright kill him. ~Rex
  2. Re: Superman Averts World War II? It would Kill Him. Seriously, folks are underestimating a Lot of Stuff here. Even at the WWII level a lot of this Weaponry was Exceedingly effective..... ~Rex....goes back to painting some Micro Armor.....
  3. Re: [New Product] Champions Complete Uggh. I hate the Cryptic Computer art. Got it all covered with Post It's .... ~Rex
  4. Re: Characters from DC's Earth 2 - mostly 5e They've pretty much taken the logical road with Al Pratt. Highly trained spec ops NonComm, with all the later set up of the old Atom (strength, durability, Atomic punch), combined with the power set of Atom Smasher, and judging from the costume and Back and forth from the industry folks, Damage as well. 2 of the three confirmed so far, and getting a lot of wink wink nudge just wait for issue 5 on the last. My builds are 6e and go along slightly other different lines. Fairly sure all Al did in the last issue was stick his landing so to speak. I'll double check to make sure though. ~Rex
  5. Re: Characters from DC's Earth 2 - mostly 5e •Sets up a chair to watch the thread so he can compare the builds to his own later...• Rex...is down with the new Al Pratt.
  6. Re: Post apocalyptic HERO Bring in the Horse Clans!!! ~Rex...really needs to get his hands on this Dies the Fire stuff after he finishes with this box of old PA fiction.....lot of goodies in here heh.
  7. Re: Superman Averts World War II? Which is why I was asking about the power level. I think folks seriously underestimate the sheer power of a direct hit from nearly any munition in the HERO system or the real world for that matter. At 100m, Superclone isn't much smaller then the standard testing target. Take something like the Pak 43, which is going to shoot a round at him moving at over 1000 m/s, which at 100m will punch right through 202mm (about 8" or so) of homogenous armor plate. There's gonna be more then one, and they fire around 25 rounds a minute at anywhere out to 17,000 yards though 4,400 yards was optimal for best effect... That's not even the AP or HEAT round. Basically, Superclone is dead in one hit if a pile of TnT is capable of knocking him for a loop (And you may want to check the sheer damage of a room full of TnT since that's basically, 12DC to start at .45kg and goes up 1DC every .45 kg so think of how many d6 that is, when you're talking about a measly 100 pounds of TNT.... Don't even have to get close then. Talking about Detonation waves around 20,000 f/s so, this Superclone, isn't getting away.... Stuff like that is why I always harp about comparative scale. Got to know what the world IS, in game rules, before one rolls out the game effects. ~Rex
  8. Re: [New Product] Champions Complete The Module returns.... Honestly, Modules are a good thing. Even if folks didn't want to "Run" The module, there was always plenty of stuff in them, Maps and what not, characters, all done and ready to swipe. Such a thing would be a good thing. ~Rex
  9. Re: Superman Averts World War II?
  10. Re: CONTINUUM: Anyone watching? Not here yet either so, much like all Canadian broadcasting I'll have to wait for it to show up on SyFy Hate SyFy.... ~Rex
  11. Re: Superman Averts World War II? After careful thought and a bit of reading.... My view is that SuperMensch delays the start of the war about 3 months.... Then is killed. Unless it's Planet Pushing Silver Age Superclone, or the Current Model, you don't need a nuke to kill him you could do it with a few 8.8's or even a basic Artillery Barrage of the time. Especially effective if you plan correctly. ~Rex
  12. Re: [New Product] Champions Complete If I were going to keep the Champions Name (Which I think is the Brand to run with to be Honest), the Follow up Genre books would run in the like format.. Champions The Super Role Playing Game. Now swap Super for Fantasy, or Pulp, or SF or a small and harmless looking rubber ducky etc etc ... You have "Champions" in all those genres, but in the end, the classic Comic Book of today, or Comic Team like the Avengers or the JLA/JSA, has components of EVERY other Genre there is, from Sword Swinging Knights to Alien Policemen armed with the Ultimate Weapon, all at the same time in the same place. Hence, the Super RPG. ~Rex
  13. Re: Classic Super Hero Teams That the "No Duplicate Powers" Snafu from JLA 146? That was a writer gaff, apparently drawn from the Legion of Super Heroes background (hence I blame it on Superman having Flashbacks....). Hawkgirl was originally denied JLA Membership because the bylaws only admit one new Member at a time. Englehart basically pulled the No Duplications rule out of the hat in issue 146, mostly because previous to that the Silver Age JLA only held 4 Elections for new members (JLA # 4, # 14, # 31, # 42) ..... For a lot of reasons the JLA back in the day kept a tight reign on Membership, both on and off the pages...... ~Rex ....Now the Legion, that's a different story. Wildfire couldn't get in at first because when he first showed up all he could do was Duplicate everyone else's power (though that story did show he had a unique power....that would be a lot of dice on a Champions table heh)...Same with Lighting Lass/Light Lass etc etc ....
  14. Re: Silver Age/1950s Style Villains Heh, I remember a Red Dragon from the Elementals comic...... Not a guy I would want to face. ~Rex
  15. Re: Superman Averts World War II?
  16. Re: Post apocalyptic HERO Heh...ran my Aftermath game modeled on Lucifers Hammer as well. Great Minds. ~Rex.... Such a good book as well. Think I'll dig it out and re read it when I get home.
  17. Re: Superman Averts World War II? Need power level of the Superman Knockoff..... ~Rex
  18. Re: The Good and Bad about Marvel and DC Actually it was 90% DC, and had a lot to do with the issues of the rights to Superboy which weren't settled until recently. ~Rex
  19. Re: [New Product] Champions Complete Hmm...got something to post, but...gotta get back to work. Place holder for later. ~Rex
  20. Re: Post apocalyptic HERO Run various forms of "Post Apocolyptic" ranging from Realistic "Mad Max" stuff up to full blown Thundarr the Barbarian Conquers Gamma World stuff .....Not to hard, just depends how "real you want it"..... ~Rex....Veteran of Every Post Apocalyptic RPG ever made. Converted them all to HERO but still has a Soft spot for Aftermath and The Morrow Project.....
  21. Re: Classic Super Hero Teams There was competition, it's just all mostly Public Domain nowadays.... There are also a few other characters that could stand with the Shield if you had to like Steel Sterling, The Scarlet Avenger, Zambini the Miracle Man, The Web and a few others from "Archies" MLJ days back in the 40's.... The old Zip Comics imprint if I recall right..... ~Rex.... Brings the Comic Genius....
  22. Re: Classic Super Hero Teams
  23. Re: [New Product] Champions Complete Nah, Edge it in Silver and Blue, the we can call it Son of Big Blue Book. ~Rex
  24. Re: Help me grok HERO! In Marvel it's a Benchpress. At least as far as their old OHOTMU material goes. Currently they just use lift. Gets more fun after that simply because you can deadlift more then you can lift, and then there's all the really fun stuff like Clean and Jerks, and Military Presses..etc etc etc. I think the APG came up with some splits for different types of lifting, on top of things like the Analyze skill use, and good old fashioned Pushing. Will have a thread for that stuff this weekend. Inspired by another thread. Anyway hot to get back to slinging drums of solvent. ~Rex
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